Files
AnyImage/tools/nodes/arrangement/dimensions.json
nan 27ca25224a feat: Implement depth surface strip cleanup and organize tool CLI
- Added a proposal for depth surface strip cleanup, detailing the rationale and changes to the depth plane and cutout nodes.
- Created specifications for the new cleanup requirements, including scenarios for strip removal and boundary edge detection.
- Developed tasks for implementing shared strip detection logic and integrating new interfaces for depth nodes.
- Established a new CLI structure for organizing node groups and model commands, replacing old entry points with a more intuitive command structure.
- Introduced a prototype for panorama surface generation, including requirements for distance reconstruction and geometry node surfaces.
- Added comprehensive tests for depth strip cleanup functionality, ensuring correct behavior for various mesh topologies and edge cases.
2026-09-10 00:53:43 +08:00

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2.4 KiB
JSON

{
"blender_version": "4.5",
"header": 32,
"row": 24,
"padding": 12,
"width": 180,
"wide_width": 220,
"collapsed_height": 36,
"controls": {
"FunctionNodeBooleanMath": 1,
"FunctionNodeCompare": 2,
"FunctionNodeFloatToInt": 1,
"FunctionNodeIntegerMath": 1,
"FunctionNodeSeparateColor": 1,
"GeometryNodeAccumulateField": 2,
"GeometryNodeAttributeStatistic": 2,
"GeometryNodeBlurAttribute": 1,
"GeometryNodeBoundBox": 0,
"GeometryNodeCaptureAttribute": 3,
"GeometryNodeCornersOfEdge": 0,
"GeometryNodeCornersOfFace": 0,
"GeometryNodeDeleteGeometry": 2,
"GeometryNodeEdgesOfCorner": 0,
"GeometryNodeExtrudeMesh": 1,
"GeometryNodeFaceOfCorner": 0,
"GeometryNodeFieldAtIndex": 2,
"GeometryNodeFieldOnDomain": 2,
"GeometryNodeForeachGeometryElementInput": 0,
"GeometryNodeForeachGeometryElementOutput": 4,
"GeometryNodeFlipFaces": 0,
"GeometryNodeGroup": 1,
"GeometryNodeImageTexture": 2,
"GeometryNodeInputIndex": 0,
"GeometryNodeInputMeshEdgeNeighbors": 0,
"GeometryNodeInputMeshEdgeVertices": 0,
"GeometryNodeInputMeshFaceArea": 0,
"GeometryNodeInputMeshFaceNeighbors": 0,
"GeometryNodeInputMeshIsland": 0,
"GeometryNodeInputMeshVertexNeighbors": 0,
"GeometryNodeInputNamedAttribute": 1,
"GeometryNodeInputNormal": 0,
"GeometryNodeInputPosition": 0,
"GeometryNodeJoinGeometry": 0,
"GeometryNodeMenuSwitch": 3,
"GeometryNodeMergeByDistance": 1,
"GeometryNodeMeshCube": 0,
"GeometryNodeMeshGrid": 0,
"GeometryNodeOffsetCornerInFace": 0,
"GeometryNodeRemoveAttribute": 1,
"GeometryNodeRepeatInput": 0,
"GeometryNodeRepeatOutput": 3,
"GeometryNodeSampleIndex": 3,
"GeometryNodeSampleNearest": 1,
"GeometryNodeSeparateGeometry": 1,
"GeometryNodeSetMaterialIndex": 0,
"GeometryNodeSetPosition": 0,
"GeometryNodeSetShadeSmooth": 1,
"GeometryNodeSimulationInput": 0,
"GeometryNodeSimulationOutput": 3,
"GeometryNodeSplitEdges": 0,
"GeometryNodeStoreNamedAttribute": 2,
"GeometryNodeSwitch": 1,
"GeometryNodeTransform": 1,
"GeometryNodeVertexOfCorner": 0,
"NodeGroupInput": 0,
"NodeGroupOutput": 0,
"ShaderNodeClamp": 1,
"ShaderNodeCombineXYZ": 0,
"ShaderNodeMapRange": 3,
"ShaderNodeMath": 2,
"ShaderNodeMix": 3,
"ShaderNodeSeparateXYZ": 0,
"ShaderNodeVectorMath": 1
}
}