Add specifications for two-times upscale and unified depth plane features

- Introduced the two-times upscale specification detailing requirements for unified output, fixed model presets, arbitrary dimensions, and consistent job behavior.
- Added scenarios for existing models, repeated upscale, and handling of alpha preservation.
- Created the unified depth plane specification outlining geometry modes, stable interface, and asset evaluation.
- Defined scenarios for mode switching, relief and camera preservation, and validation of delivered assets.
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2026-09-17 17:19:05 +08:00
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## 1. 原生选择策略
- [x] 1.1 为图片工具公共 selection keymap 增加明确的空命中 deselect 策略,保持 Frame 默认请求 deselect all
- [x] 1.2 让 `resolve_image_edit_click()` 在原生 Picker 空命中时保留 active object,同时保持命中另一对象时只完成原生选择
- [x] 1.3 将 Cutout 的普通点击配置为不在空命中时 deselect,并保持 Lasso、整图双击与 Shift toggle 的既有入口
## 2. 交互验证
- [x] 2.1 补充点击解析测试,覆盖空命中保留 active Image Empty、另一 Image Empty 和非图片对象保留原生选择结果
- [x] 2.2 补充 Mask 与 Rectify invoke 测试,验证透明或空白起点进入 Modal,而无有效 active Image Empty 时取消
- [x] 2.3 补充 Cutout keymap、Lasso 和整图双击测试,验证空白点击不清空 source、任意起点可进入既有提交链
- [x] 2.4 固定 Frame 仍以空白点击 deselect all,并验证 Shift 点击继续使用原生 toggle
## 3. 文档与校验
- [x] 3.1 更新 Image Edit、Cutout 与 Common 内部文档,说明原生对象拾取、空命中保留 source 和提交阶段有效性判断
- [x] 3.2 运行图片交互、Cutout 与 Blender Addon 定向测试并修正失败
- [x] 3.3 运行 `uv run pytest` 与 OpenSpec strict validation,不构建文档、节点资产或发布产物