* feat: Add Bioxel asset catalog and layer management functionality - Introduced a new asset catalog definition file for Blender to manage Bioxel assets. - Implemented layer caching and snapshot functionality in `layer.py`, allowing for VDB file generation and low-resolution snapshots. - Created node management functions in `node.py` for handling Bioxel nodes within Blender's Geometry Node Editor. - Added an operator to extract mesh data from selected nodes in `structure.py`. - Developed UI panels in `panels.py` for layer management, including import options and layer library display. * Add unit tests for bioxel module and documentation - Created README.md for test instructions and categories. - Implemented comprehensive unit tests for the Data, Layer, and utility functions in the bioxel module. - Added tests for reading NRRD and DICOM formats, data properties, and edge cases. - Included tests for real data files to ensure functionality with actual datasets. * feat: Update .gitattributes and .gitignore for improved asset management and ignore patterns chore: Add app.json and omoolab.css for Obsidian integration refactor: Clean up AGENTS.md and remove outdated test files * feat: Update .gitignore to include scipy_ndimage directory * feat: Update release workflow and manifest for improved dependency management and layer handling * feat: Update .gitignore and add binary files for scipy_ndimage across multiple platforms * feat: Add OPSX commands for archiving, exploring, and proposing changes * feat: Refactor asset library management and update manifest for improved organization * feat: Downgrade h5py version to 3.14.0 in requirements and manifest * feat: Update Help operator and panel labels to use English terminology * Translate documentation to Chinese, add support format details, and enhance styling with new fonts. Update mkdocs configuration for multilingual support and improve package dependencies. * feat: Remove default version setting from extra configuration in mkdocs.yml * fix: Update documentation links to point to the correct URLs for Chinese and English versions * Add documentation for basic usage, supported formats, and performance tips - Created English and Chinese documentation for basic usage of the add-on, including data download, import, extraction, and rendering steps. - Added support format documentation listing compatible file types for the add-on. - Included links to open databases for volumetric data. - Provided performance improvement tips for voxel reconstruction and rendering, including settings for low-resolution previews and balanced rendering configurations.
2.8 KiB
2.8 KiB
v2.0.X 已发布,仅支持 Blender 5.0+,使用方式和之前截然不同,也无法兼容旧版本文件。使用方式查看 http://docs.omoolab.xyz/bioxelnodes/2.0.x/basics/
Bioxel Nodes
Bioxel Nodes 是一款用于科学体数据可视化的 Blender 插件。它利用 Blender 强大的 几何节点 (Geometry Nodes) 和 Cycles 渲染器来处理和渲染体数据。
- 逼真的渲染效果,同时也支持 EEVEE NEXT
- 支持多种数据格式
- 支持 4D 体数据
- 多种切割工具
- 简洁而强大的节点系统
- 基于 Blender 原生开发,插件卸载后仍可正常工作
阅读安装指南开始您的体数据可视化之旅!
如果您在使用过程中遇到任何问题,欢迎加入我们的 Discord 服务器。
支持多种格式
| 格式 | 扩展名 |
|---|---|
| DICOM | .dcm, .DCM, .DICOM, .ima, .IMA |
| BMP | .bmp, .BMP |
| JPEG | .jpg, .JPG, .jpeg, .JPEG |
| PNG | .png, .PNG |
| TIFF | .tif, .TIF, .tiff, .TIFF |
| Nifti | .nia, .nii, .nii.gz, .hdr, .img, .img.gz |
| Nrrd | .nrrd, .nhdr |
| HDF5 | .hdf, .h4, .hdf4, .he2, .h5, .hdf5, .he5 |
| OME | .ome.tiff, .ome.tif |
| MRC | .mrc, .mrc.gz, .map, .map.gz |
支持 4D 体数据
4D 体数据也可以导入到 Blender 中。
支持 EEVEE NEXT
EEVEE NEXT 太棒了!Bioxel Nodes 现在全面支持 EEVEE NEXT!但仍有以下限制:
- 仅支持一个切割器
- EEVEE 渲染效果不如 Cycles
已知限制
- 仅支持 Cycles CPU、Cycles GPU (OptiX)、EEVEE
- 转换为网格时无法生成剖面(即将支持)
路线图
- 更完善的多格式导入体验
- 一键烘焙带纹理模型
- AI 分割生成标签


