* feat: Add Bioxel asset catalog and layer management functionality - Introduced a new asset catalog definition file for Blender to manage Bioxel assets. - Implemented layer caching and snapshot functionality in `layer.py`, allowing for VDB file generation and low-resolution snapshots. - Created node management functions in `node.py` for handling Bioxel nodes within Blender's Geometry Node Editor. - Added an operator to extract mesh data from selected nodes in `structure.py`. - Developed UI panels in `panels.py` for layer management, including import options and layer library display. * Add unit tests for bioxel module and documentation - Created README.md for test instructions and categories. - Implemented comprehensive unit tests for the Data, Layer, and utility functions in the bioxel module. - Added tests for reading NRRD and DICOM formats, data properties, and edge cases. - Included tests for real data files to ensure functionality with actual datasets. * feat: Update .gitattributes and .gitignore for improved asset management and ignore patterns chore: Add app.json and omoolab.css for Obsidian integration refactor: Clean up AGENTS.md and remove outdated test files * feat: Update .gitignore to include scipy_ndimage directory * feat: Update release workflow and manifest for improved dependency management and layer handling * feat: Update .gitignore and add binary files for scipy_ndimage across multiple platforms * feat: Add OPSX commands for archiving, exploring, and proposing changes * feat: Refactor asset library management and update manifest for improved organization * feat: Downgrade h5py version to 3.14.0 in requirements and manifest * feat: Update Help operator and panel labels to use English terminology * Translate documentation to Chinese, add support format details, and enhance styling with new fonts. Update mkdocs configuration for multilingual support and improve package dependencies. * feat: Remove default version setting from extra configuration in mkdocs.yml * fix: Update documentation links to point to the correct URLs for Chinese and English versions * Add documentation for basic usage, supported formats, and performance tips - Created English and Chinese documentation for basic usage of the add-on, including data download, import, extraction, and rendering steps. - Added support format documentation listing compatible file types for the add-on. - Included links to open databases for volumetric data. - Provided performance improvement tips for voxel reconstruction and rendering, including settings for low-resolution previews and balanced rendering configurations.
2.6 KiB
2.6 KiB
v2.0.x has been released, supporting only Blender 5.0+. The usage is completely different from before and is not compatible with old version files. See http://docs.omoolab.xyz/bioxelnodes/2.0.x/en/basics/
Bioxel Nodes
Bioxel Nodes is a Blender addon for scientific volumetric data visualization. It using Blender's powerful Geometry Nodes and Cycles to process and render volumetric data.
Features
- Realistic rendering result, also support EEVEE NEXT.
- Support many formats:.dcm, .jpg, .tif, .nii, .nrrd, .ome, .mrc...
- Support 4D volumetric data.
- Many kinds of cutters.
- Simple and powerful nodes.
- Based on blender natively, can work without addon.
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| Support 4D volumetric data | Real-time render with eevee |
Read the getting started to begin your journey into visualizing volumetric data!
Welcome to our discord server, if you have any problems with this add-on.
Citation
If you want to cite this work, you can cite it from Zenodo:
Known Limitations
- Only one cutter supported in EEVEE render
- Shader fail to work when convert to mesh.
- Section surface cannot be generated when convert to mesh (will be supported soon)
Roadmap
- Better multi-format import experience
- One-click bake model with texture
- AI Segmentation to Generate Labels


