25 lines
629 B
Python
25 lines
629 B
Python
# TODO: WIP
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import bpy
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import bmesh
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def create_points_obj(points, name="points"):
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bpy.ops.mesh.primitive_cube_add(
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enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)
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)
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obj = bpy.context.active_object
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mesh = obj.data
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bm = bmesh.new()
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value_layer = bm.verts.layers.float.new('value')
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for point in points:
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pos = point['pos']
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value = point['value']
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vert = bm.verts.new(pos) # add a new vert
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vert[value_layer] = value
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# make the bmesh the object's mesh
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bm.to_mesh(mesh)
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bm.free() # always do this when finished
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return obj |