* feat: Add Bioxel asset catalog and layer management functionality - Introduced a new asset catalog definition file for Blender to manage Bioxel assets. - Implemented layer caching and snapshot functionality in `layer.py`, allowing for VDB file generation and low-resolution snapshots. - Created node management functions in `node.py` for handling Bioxel nodes within Blender's Geometry Node Editor. - Added an operator to extract mesh data from selected nodes in `structure.py`. - Developed UI panels in `panels.py` for layer management, including import options and layer library display. * Add unit tests for bioxel module and documentation - Created README.md for test instructions and categories. - Implemented comprehensive unit tests for the Data, Layer, and utility functions in the bioxel module. - Added tests for reading NRRD and DICOM formats, data properties, and edge cases. - Included tests for real data files to ensure functionality with actual datasets. * feat: Update .gitattributes and .gitignore for improved asset management and ignore patterns chore: Add app.json and omoolab.css for Obsidian integration refactor: Clean up AGENTS.md and remove outdated test files * feat: Update .gitignore to include scipy_ndimage directory * feat: Update release workflow and manifest for improved dependency management and layer handling * feat: Update .gitignore and add binary files for scipy_ndimage across multiple platforms * feat: Add OPSX commands for archiving, exploring, and proposing changes * feat: Refactor asset library management and update manifest for improved organization * feat: Downgrade h5py version to 3.14.0 in requirements and manifest * feat: Update Help operator and panel labels to use English terminology * Translate documentation to Chinese, add support format details, and enhance styling with new fonts. Update mkdocs configuration for multilingual support and improve package dependencies. * feat: Remove default version setting from extra configuration in mkdocs.yml * fix: Update documentation links to point to the correct URLs for Chinese and English versions * Add documentation for basic usage, supported formats, and performance tips - Created English and Chinese documentation for basic usage of the add-on, including data download, import, extraction, and rendering steps. - Added support format documentation listing compatible file types for the add-on. - Included links to open databases for volumetric data. - Provided performance improvement tips for voxel reconstruction and rendering, including settings for low-resolution previews and balanced rendering configurations. * Add OpenSpec skills for change management and exploration - Implement openspec-apply-change skill for applying tasks from OpenSpec changes. - Create openspec-archive-change skill for archiving completed changes. - Introduce openspec-explore skill for exploring ideas and clarifying requirements. - Add openspec-propose skill for proposing new changes with generated artifacts. - Migrate source command skills: source-command-opsx-apply, source-command-opsx-archive, source-command-opsx-explore, and source-command-opsx-propose for improved command handling. * feat: Update version to 2.0.1, refactor asset library handling, and enhance layer import process * fix: downgrade scipy version to 1.16.3 in build.py and pyproject.toml * Remove deprecated modules and functions from bioxel package - Deleted _ni_support.py, _utils.py, and dtype.py as they contained unused or redundant functions. - Removed the resize function and related utilities from _warps.py to streamline image processing. - Cleaned up the skimage module by removing unnecessary imports and functions. * feat: Add SKIP_MODULE_NAMES to exclude specific modules during import and refactor io_worker import logic * refactor: Remove known limitations section from documentation for EEVEE NEXT support * feat: Implement CLI command registration for bioxelnodes_import_worker and refactor io_worker for improved module handling * chore: Update version to 2.0.2 in project files and dependencies * feat: Enhance volumetric data parsing by adding progress updates and refactoring worker processes * feat: Enhance asset library management with status checks and error handling * feat: Update version to 2.0.3 and adjust dependencies in project files * feat: Remove unused asset library removal function * feat: Expand documentation with project overview, build instructions, and architecture details
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5.2 KiB
Bioxel Nodes
项目概览
Bioxel Nodes 是一个基于 Blender 的科学体数据可视化插件,利用 Blender 自带的 Geometry Nodes 与 Cycles(同时支持 EEVEE NEXT)处理并渲染体数据。
- 支持格式:
.dcm、.tif/.tiff、.nii/.nii.gz、.nrrd、.ome.tiff、.mrc、.h5等,完整列表见src/bioxelnodes/bioxel/data.py的SUPPORT_EXTS - 支持 4D 体数据(多帧 / 多通道 / 时间序列)
- v2.0.x 仅支持 Blender 5.0+
- 核心依赖:SimpleITK、pyometiff、mrcfile、h5py、numpy、scipy、transforms3d、matplotlib
构建、测试与开发命令
- 环境:Python 3.11,依赖由 uv 管理(
uv.lock) uv sync安装 / 同步依赖uv run pytest运行测试(当前暂无测试用例)uv run mkdocs serve本地预览文档;uv run mkdocs build构建到site/uv run mike deploy <version> -p发布版本化文档uv run build.py <platform> 3.11下载第三方 wheel 并更新src/bioxelnodes/blender_manifest.toml,platform取windows-x64/linux-x64/macos-arm64/macos-x64python pack.py <platform> [output.zip]将src/bioxelnodes打包为 zip- 发布:推送
v*标签触发.github/workflows/release.yml,产物命名BioxelNodes.<version>.<platform>.zip
架构
src/bioxelnodes/ 插件包根目录
├── __init__.py 入口:register/unregister、CLI 命令与 WindowManager 属性
├── auto_load.py 自动发现并按拓扑排序注册 bpy 类
├── constants.py 常量(节点库路径等)
├── preferences.py AddonPreferences(缓存目录)
├── props.py PropertyGroup / UIList / 属性更新回调
├── menus.py 菜单与右键菜单
├── panels.py 面板
├── asset_library.py "O Bioxel" 资产库管理
├── node.py 节点组加载与添加
├── layer.py VDB 缓存、快照、图层元数据(text datablock JSON)
├── utils.py 通用工具(进度、对象查找、驱动等)
├── exceptions.py 向后兼容占位(自定义异常已改用内置异常)
├── blender_manifest.toml Blender 扩展清单
├── assets/O_Bioxel/ 节点库 .blend 与资产目录
├── wheels/ 随扩展分发的第三方 wheel
├── bioxel/ 核心数据模型(不依赖 Blender)
│ ├── data.py Data 类与解析(read / read_meta)
│ ├── parse.py 解析函数(parse_volumetric_data 等)
│ ├── layer.py Layer:TXYZC 顺序 ndarray + affine 变换
│ ├── container.py Container:name + layers
│ └── io.py HDF5 读写 Container
└── operators/ Operator 实现
├── io.py 导入 / 导出算子,启动后台导入进程
├── io_worker.py 后台 CLI 导入 worker(bioxelnodes_import_worker)
├── layer.py 图层管理算子
├── node.py AddNode
├── structure.py ExtractMesh
└── misc.py 杂项算子
数据流:导入时主进程通过 operators/io.py 启动一个后台 Blender 子进程(blender --background --command bioxelnodes_import_worker),由 io_worker.py 解析数据、生成 Layer,写为 VDB 缓存,并通过 JSON 文件(progress.json / result.json / cancel)回传进度与结果,避免阻塞 UI。
仓库根目录另有 docs/(mkdocs-material 文档,中英双语)、openspec/(spec-driven 变更流程)、.agents/(技能定义)。
总规范
- 说明性内容(例如提交说明、文档、注释、mermaid),以中文为主,专有名词、约定俗称可用英文
Markdown 规范
- 不使用
---分割器 # Heading一级标题仅用于开头- mermaid 节点名用英文字符
代码规范
- 避免嵌套结构
- 特殊的、非常规的需要写注释
- 变量、函数名、Docstring 用全英文
- 同一事物用统一表达
- 使用的依赖越少越好
- 选用简单直接的方式实现
- 代码、执行方式改变,调整已有的文档、计划,而非新建
Shell 规范
- 优先使用、提供 Git Bash 执行所有 Shell 命令
- Windows 路径在 Bash 命令中优先使用正斜杠形式
Blender 开发规范
- 插件、资产库压缩包名用大驼峰,如果需要,用
b45来表示适用blender版本。比如OmooLab.v0.1.0.b45.zip - Operator、Menu、Panel、AddonPreferences... Class 用大驼峰命名,不加任何前缀。Operator 动宾结构,比如
RenderImage。Menu、Panel 以它们本身为后缀,比如RenderPanel - 根据项目名提炼项目缩写,作为 bl_idname 和 自定义 Property 的前缀以区分其他功能和属性,以
Omoo为例- bl_idname 用下划线小写命名,Operator 的 bl_idname 以
omoo.*为前缀,比如omoo.render_panel;Menu 的以OMOO_MT_*为前缀;Panel 的以OMOO_PT_*为前缀。比如OMOO_PT_render_panel - 自定义 Property 用下划线小写命名,以
omoo_*为前缀。比如omoo_progress_factor
- bl_idname 用下划线小写命名,Operator 的 bl_idname 以