# TODO: WIP import bpy import bmesh def create_points_obj(points, name="points"): bpy.ops.mesh.primitive_cube_add( enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1) ) obj = bpy.context.active_object mesh = obj.data bm = bmesh.new() value_layer = bm.verts.layers.float.new('value') for point in points: pos = point['pos'] value = point['value'] vert = bm.verts.new(pos) # add a new vert vert[value_layer] = value # make the bmesh the object's mesh bm.to_mesh(mesh) bm.free() # always do this when finished return obj