[中文文档](https://uj6xfhbzp0.feishu.cn/wiki/LPKEwjooSivxjskWHlCcQznjnNf?from=from_copylink) # Bioxel Nodes [![For Blender](https://img.shields.io/badge/Blender-orange?style=for-the-badge&logo=blender&logoColor=white&color=black)](https://blender.org/) ![GitHub License](https://img.shields.io/github/license/OmooLab/BioxelNodes?style=for-the-badge&labelColor=black) ![GitHub Release](https://img.shields.io/github/v/release/OmooLab/BioxelNodes?style=for-the-badge&labelColor=black) ![GitHub Repo stars](https://img.shields.io/github/stars/OmooLab/BioxelNodes?style=for-the-badge&labelColor=black) [![Discord](https://img.shields.io/discord/1265129134397587457?style=for-the-badge&logo=discord&label=Discord&labelColor=white&color=black)](https://discord.gg/pYkNyq2TjE) Bioxel Nodes is a Blender addon for scientific volumetric data visualization. It using Blender's powerful **Geometry Nodes** and **Cycles** to process and render volumetric data. ![cover](https://omoolab.github.io/BioxelNodes/latest/assets/cover.png) ## Features - Realistic rendering result, also support EEVEE NEXT. - Support many formats:.dcm, .jpg, .tif, .nii, .nrrd, .ome, .mrc... - Support 4D volumetric data. - Many kinds of cutters. - Simple and powerful nodes. - Based on blender natively, can work without addon. | ![4D](https://omoolab.github.io/BioxelNodes/latest/assets/4d-time.gif) | ![EEVEE](https://omoolab.github.io/BioxelNodes/latest/assets/eevee.gif) | | :--------------------------------------------------------------------: | :---------------------------------------------------------------------: | | Support 4D volumetric data | Real-time render with eevee | **Read the [getting started](https://omoolab.github.io/BioxelNodes/latest/installation) to begin your journey into visualizing volumetric data!** Welcome to our [discord server](https://discord.gg/pYkNyq2TjE), if you have any problems with this add-on. ## Citation If you want to cite this work, you can cite it from Zenodo: [![DOI](https://zenodo.org/badge/786623459.svg)](https://zenodo.org/badge/latestdoi/786623459) ## Known Limitations - Only one cutter supported in EEVEE render - Shader fail to work when convert to mesh. - Section surface cannot be generated when convert to mesh (will be supported soon) ## Roadmap - Better multi-format import experience - One-click bake model with texture - AI Segmentation to Generate Labels