4 Commits

Author SHA1 Message Date
Ma Nan
508e6858d7 Add slicer to layer when container is new (#57) 2025-04-11 16:38:56 +08:00
1c49fbb813 Add slicer to layer when first import 2025-04-11 16:10:13 +08:00
35e405acd8 update version 2025-04-11 10:22:36 +08:00
Ma Nan
68748f509a Remove OSL scripts to improve render (#56)
* Remove OSL scripts to improve render

* Remove slice viewer

* Locator will be added next to selected node

* Improve specular in eevee
2025-04-11 10:14:40 +08:00
8 changed files with 85 additions and 52 deletions

View File

@@ -1,6 +1,6 @@
[project]
name = "bioxelnodes"
version = "1.0.8"
version = "1.0.9"
description = ""
authors = [{ name = "Ma Nan", email = "icrdr2010@outlook.com" }]
requires-python = ">=3.11.0,<3.12.dev0"

View File

@@ -95,7 +95,7 @@ def add_layers(layers: list[Layer],
if len(output_node.inputs[0].links) == 0:
node_group.links.new(fetch_node.outputs[0],
output_node.inputs[0])
move_node_to_node(fetch_node, output_node, (-600, 0))
move_node_to_node(fetch_node, output_node, (-900, 0))
else:
move_node_to_node(fetch_node, output_node, (0, -100 * (i+1)))
@@ -164,4 +164,23 @@ def container_to_obj(container: Container,
container_obj=container_obj,
cache_dir=cache_dir)
try:
layer_node = get_nodes_by_type(
node_group, "BioxelNodes_FetchLayer")[0]
center_node = add_node_to_graph("ReCenter",
node_group,
use_link=get_use_link())
output_node = get_output_node(node_group)
node_group.links.new(layer_node.outputs[0],
center_node.inputs[0])
node_group.links.new(center_node.outputs[0],
output_node.inputs[0])
move_node_to_node(center_node, layer_node, (300, 0))
bpy.ops.bioxelnodes.add_slicer('EXEC_DEFAULT')
except:
pass
return container_obj

View File

@@ -1,7 +1,7 @@
schema_version = "1.0.0"
id = "bioxelnodes"
version = "1.0.8"
version = "1.0.9"
name = "Bioxel Nodes"
tagline = "For scientific volumetric data visualization in Blender"
maintainer = "Ma Nan <icrdr2010@outlook.com>"

View File

@@ -419,7 +419,7 @@ node_menu = NodeMenu(
def add():
node_menu.register()
bpy.types.VIEW3D_HT_header.append(VIEW3D_TOPBAR)
# bpy.types.VIEW3D_HT_header.append(VIEW3D_TOPBAR)
bpy.types.TOPBAR_MT_editor_menus.append(TOPBAR)
bpy.types.NODE_PT_node_tree_properties.prepend(NODE_PROP)
bpy.types.NODE_MT_editor_menus.append(NODE_HEAD)
@@ -427,7 +427,7 @@ def add():
def remove():
bpy.types.VIEW3D_HT_header.remove(VIEW3D_TOPBAR)
# bpy.types.VIEW3D_HT_header.remove(VIEW3D_TOPBAR)
bpy.types.TOPBAR_MT_editor_menus.remove(TOPBAR)
bpy.types.NODE_PT_node_tree_properties.remove(NODE_PROP)
bpy.types.NODE_MT_editor_menus.remove(NODE_HEAD)

View File

@@ -510,6 +510,10 @@ class AddLocator(bpy.types.Operator):
modifier = container_obj.modifiers[0]
node_group = modifier.node_group
try:
selected_node = context.selected_nodes[0]
except:
selected_node = None
parent_node = add_node_to_graph("TransformParent",
node_group,
@@ -518,20 +522,37 @@ class AddLocator(bpy.types.Operator):
parent_node.inputs[1].default_value = locator_obj
output_node = get_output_node(node_group)
if len(output_node.inputs[0].links) == 0:
node_group.links.new(parent_node.outputs[0],
output_node.inputs[0])
move_node_to_node(parent_node, output_node, (-300, 0))
if selected_node is None or len(selected_node.outputs) == 0:
output_node = get_output_node(node_group)
if len(output_node.inputs[0].links) == 0:
node_group.links.new(parent_node.outputs[0],
output_node.inputs[0])
move_node_to_node(parent_node, output_node, (-300, 0))
else:
pre_output_node = output_node.inputs[0].links[0].from_node
node_group.links.new(pre_output_node.outputs[0],
parent_node.inputs[0])
node_group.links.new(parent_node.outputs[0],
output_node.inputs[0])
move_node_between_nodes(parent_node,
[pre_output_node, output_node])
else:
pre_output_node = output_node.inputs[0].links[0].from_node
node_group.links.new(pre_output_node.outputs[0],
parent_node.inputs[0])
node_group.links.new(parent_node.outputs[0],
output_node.inputs[0])
move_node_between_nodes(parent_node,
[pre_output_node, output_node])
try:
to_node = selected_node.outputs[0].links[0].to_node
except:
to_node = None
if to_node is None:
node_group.links.new(selected_node.outputs[0],
parent_node.inputs[0])
move_node_to_node(parent_node, selected_node, (300, 0))
else:
node_group.links.new(selected_node.outputs[0],
parent_node.inputs[0])
node_group.links.new(parent_node.outputs[0],
to_node.inputs[0])
move_node_between_nodes(parent_node,
[selected_node, to_node])
return {'FINISHED'}

View File

@@ -5,6 +5,7 @@ import threading
import numpy as np
from pathlib import Path
from ..exceptions import CancelledByUser
from ..props import BIOXELNODES_Series
from ..bioxelutils.common import (get_all_layer_objs, get_container_obj,
@@ -16,8 +17,7 @@ from ..bioxel.layer import Layer
from ..bioxel.parse import (DICOM_EXTS, SUPPORT_EXTS,
get_ext, parse_volumetric_data)
from ..utils import (get_cache_dir,
progress_update, progress_bar,
from ..utils import (get_cache_dir, progress_update, progress_bar,
select_object)
# 3rd-party
@@ -854,10 +854,25 @@ class ImportVolumetricDataDialog(bpy.types.Operator):
# Change render setting for better result
if is_first_import:
bpy.ops.bioxelnodes.render_setting_preset('EXEC_DEFAULT',
preset="balance")
bpy.context.scene.render.engine = 'CYCLES'
bpy.ops.bioxelnodes.slice_viewer('EXEC_DEFAULT')
try:
bpy.ops.bioxelnodes.render_setting_preset('EXEC_DEFAULT',
preset="balance")
bpy.ops.bioxelnodes.add_eevee_env('EXEC_DEFAULT')
bpy.context.scene.eevee.use_taa_reprojection = False
bpy.context.scene.render.engine = 'BLENDER_EEVEE_NEXT'
view_3d = None
if context.area.type == 'VIEW_3D':
view_3d = context.area
else:
for area in context.screen.areas:
if area.type == 'VIEW_3D':
view_3d = area
break
if view_3d:
view_3d.spaces[0].shading.type = 'RENDERED'
except:
self.report({"WARNING"}, "Fail to change render setting.")
self.report({"INFO"}, "Successfully Imported")
return {'FINISHED'}

View File

@@ -147,6 +147,7 @@ class RenderSettingPreset(bpy.types.Operator):
if self.preset == "performance":
# EEVEE
# bpy.context.scene.eevee.use_taa_reprojection = False
bpy.context.scene.eevee.use_shadow_jitter_viewport = True
bpy.context.scene.eevee.volumetric_tile_size = '2'
bpy.context.scene.eevee.volumetric_shadow_samples = 32
bpy.context.scene.eevee.volumetric_samples = 64
@@ -154,7 +155,6 @@ class RenderSettingPreset(bpy.types.Operator):
bpy.context.scene.eevee.use_volumetric_shadows = True
# Cycles
bpy.context.scene.cycles.shading_system = True
bpy.context.scene.cycles.volume_bounces = 0
bpy.context.scene.cycles.transparent_max_bounces = 4
bpy.context.scene.cycles.volume_preview_step_rate = 4
@@ -163,6 +163,7 @@ class RenderSettingPreset(bpy.types.Operator):
elif self.preset == "balance":
# EEVEE
# bpy.context.scene.eevee.use_taa_reprojection = False
bpy.context.scene.eevee.use_shadow_jitter_viewport = True
bpy.context.scene.eevee.volumetric_tile_size = '2'
bpy.context.scene.eevee.volumetric_shadow_samples = 64
bpy.context.scene.eevee.volumetric_samples = 128
@@ -170,7 +171,6 @@ class RenderSettingPreset(bpy.types.Operator):
bpy.context.scene.eevee.use_volumetric_shadows = True
# Cycles
bpy.context.scene.cycles.shading_system = True
bpy.context.scene.cycles.volume_bounces = 4
bpy.context.scene.cycles.transparent_max_bounces = 8
bpy.context.scene.cycles.volume_preview_step_rate = 1
@@ -179,6 +179,7 @@ class RenderSettingPreset(bpy.types.Operator):
elif self.preset == "quality":
# EEVEE
# bpy.context.scene.eevee.use_taa_reprojection = False
bpy.context.scene.eevee.use_shadow_jitter_viewport = True
bpy.context.scene.eevee.volumetric_tile_size = '2'
bpy.context.scene.eevee.volumetric_shadow_samples = 128
bpy.context.scene.eevee.volumetric_samples = 256
@@ -186,7 +187,6 @@ class RenderSettingPreset(bpy.types.Operator):
bpy.context.scene.eevee.use_volumetric_shadows = True
# Cycles
bpy.context.scene.cycles.shading_system = True
bpy.context.scene.cycles.volume_bounces = 8
bpy.context.scene.cycles.transparent_max_bounces = 16
bpy.context.scene.cycles.volume_preview_step_rate = 0.5
@@ -296,28 +296,6 @@ class AddEeveeEnv(bpy.types.Operator):
directory=f"{str(LATEST_NODE_LIB_PATH)}/Object",
filename="EeveeEnv"
)
# bpy.ops.object.light_add(
# type='POINT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
# light_obj = bpy.context.active_object
# light_obj.name = "EeveeEnv"
# light_obj.data.shadow_soft_size = 100
# light_obj.data.energy = 1e+06
# light_obj.data.color = (0.1, 0.1, 0.1)
# light_obj.data.use_shadow = False
# light_obj.data.diffuse_factor = 0
# light_obj.data.specular_factor = 0
# light_obj.data.transmission_factor = 0
# light_obj.hide_select = True
# light_obj.lock_location[0] = True
# light_obj.lock_location[1] = True
# light_obj.lock_location[2] = True
# light_obj.lock_rotation[0] = True
# light_obj.lock_rotation[1] = True
# light_obj.lock_rotation[2] = True
# light_obj.lock_scale[0] = True
# light_obj.lock_scale[1] = True
# light_obj.lock_scale[2] = True
bpy.context.scene.eevee.use_shadows = True
bpy.context.scene.eevee.use_volumetric_shadows = True