25 Commits

Author SHA1 Message Date
Ma Nan
088d9c1edb Merge pull request #35 from OmooLab/feature/dev
fix: macos-arm64 cannot install
2024-08-02 11:35:18 +08:00
a6ec769a9b fix: macos-arm64 cannot install
fix: better layer fill smooth filter
2024-08-02 11:34:35 +08:00
Ma Nan
7430fbf3ef Merge pull request #34 from OmooLab/feature/dev
BREAKING CHANGE: not support 4.1 any more
2024-08-01 15:51:48 +08:00
ce397b35aa feat: more time sequence choice
fix: contrast formulation cause leak of high value
fix: empty series_id cause fail to read
chore: restructure folder
chore!: change layer vars
BREAKING CHANGE: not support 4.1 any more
2024-08-01 15:50:41 +08:00
Ma Nan
caf184c327 Merge pull request #33 from OmooLab/feature/dev
chore: update version
2024-07-23 12:32:06 +08:00
488b05f062 chore: update version 2024-07-23 12:31:33 +08:00
Ma Nan
2447a47269 Merge pull request #32 from OmooLab/feature/dev
docs: update discord link
2024-07-23 12:29:36 +08:00
9380342b4f docs: update discord link 2024-07-23 12:27:52 +08:00
Ma Nan
9b36e9d911 Merge pull request #31 from OmooLab/feature/dev
Feature/dev
2024-07-23 12:05:18 +08:00
c9a961d5e8 fix some import issue 2024-07-23 12:04:30 +08:00
77878888ca fix: missing add .ima to DICOM_EXTS 2024-07-22 09:56:20 +08:00
Ma Nan
50e8564027 Merge pull request #30 from OmooLab/feature/dev
docs: update README
2024-07-22 09:06:50 +08:00
f07ac1c70c docs: update README 2024-07-22 09:05:52 +08:00
Ma Nan
b6e7ae0c8b Merge pull request #29 from OmooLab/feature/dev
feat: support more format
2024-07-22 08:51:59 +08:00
854af4c3bc feat: support more format
feat: support .mrc .map
feat: support .ome.tif
feat: improved user experience for importing
feat: better contrast algorithm
2024-07-22 08:51:12 +08:00
Ma Nan
0eaba42f27 Merge pull request #28 from OmooLab/feature/dev
feat: support 4d time data
2024-07-15 14:26:54 +08:00
b2791e3aae fix: eevee specular too high
feat: add pie cutter
feat: support 4d time data
chora: change operators name
docs: update README.md
2024-07-15 14:25:51 +08:00
Ma Nan
2eb2358589 Merge pull request #27 from OmooLab/feature/dev
feat: add primitive cutter
2024-07-10 12:45:43 +08:00
8b862b3fe0 feat: add primitive cutter
fix: eevee shadow
fix: save node toggle not work
fix: color over 1.0 fail to render
2024-07-10 12:45:04 +08:00
Ma Nan
5922269f7e Merge pull request #26 from OmooLab/feature/dev
feat: dramatic reduction in rendering time 🚀
2024-07-09 15:22:20 +08:00
99ce5c28d0 feat: dramatic reduction in rendering time 🚀
feat: add more support to  eevee render
fix: fail to add utils node inflate
fix: file import button missing
chore: change operator names
BREAKING CHANGE: remove support to blender 4.0
BREAKING CHANGE: remove support to gpu render with cuda
2024-07-09 15:20:26 +08:00
Ma Nan
637fc758a7 Merge pull request #25 from OmooLab/feature/dev
chore: change version
2024-07-04 15:06:10 +08:00
f90bf5c532 chore: change version 2024-07-04 15:05:22 +08:00
Ma Nan
f2d1d02c48 Merge pull request #24 from OmooLab/feature/dev
fix: misspell of "scalar"
2024-07-04 15:03:58 +08:00
d04f100dfd fix: misspell of "scalar"
fix: not change raw value of data
2024-07-04 15:02:17 +08:00
91 changed files with 4096 additions and 4423 deletions

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@@ -50,33 +50,13 @@ jobs:
env: env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
upload_blender_addon: build_blender_add-on:
name: Upload Blender Add-on name: Build Blender Extension
needs: draft_release
runs-on: ubuntu-latest
steps:
- name: Checkout Code
uses: actions/checkout@v4
with:
lfs: "true"
- name: Zip Add-on
run: |
zip -r package.zip bioxelnodes
- name: Upload Release Asset
id: upload-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ needs.draft_release.outputs.upload_url }} # This pulls from the CREATE RELEASE step above, referencing it's ID to get its outputs object, which include a `upload_url`. See this blog post for more info: https://jasonet.co/posts/new-features-of-github-actions/#passing-data-to-future-steps
asset_path: ./package.zip
asset_name: BioxelNodes_Addon_${{ needs.draft_release.outputs.version }}.zip
asset_content_type: application/zip
upload_blender_extension:
name: Upload Blender Extension
needs: draft_release needs: draft_release
runs-on: ubuntu-latest runs-on: ubuntu-latest
strategy:
matrix:
platform: ["windows-x64", "linux-x64", "macos-arm64", "macos-x64"]
steps: steps:
- name: Checkout Code - name: Checkout Code
uses: actions/checkout@v4 uses: actions/checkout@v4
@@ -86,13 +66,10 @@ jobs:
uses: actions/setup-python@v4 uses: actions/setup-python@v4
with: with:
python-version: 3.11 python-version: 3.11
- name: Zip Extension - name: Build Add-on
run: | run: |
pip download SimpleITK==2.3.1 --dest bioxelnodes/wheels --only-binary=:all: --python-version=3.11 --platform=win_amd64 pip install tomlkit
rm -r bioxelnodes/externalpackage python build.py ${{ matrix.platform }}
cp extension/__init__.py bioxelnodes/__init__.py
cp extension/preferences.py bioxelnodes/preferences.py
cp extension/blender_manifest.toml bioxelnodes/blender_manifest.toml
zip -r package.zip bioxelnodes zip -r package.zip bioxelnodes
- name: Upload Release Asset - name: Upload Release Asset
id: upload-release-asset id: upload-release-asset
@@ -102,5 +79,5 @@ jobs:
with: with:
upload_url: ${{ needs.draft_release.outputs.upload_url }} # This pulls from the CREATE RELEASE step above, referencing it's ID to get its outputs object, which include a `upload_url`. See this blog post for more info: https://jasonet.co/posts/new-features-of-github-actions/#passing-data-to-future-steps upload_url: ${{ needs.draft_release.outputs.upload_url }} # This pulls from the CREATE RELEASE step above, referencing it's ID to get its outputs object, which include a `upload_url`. See this blog post for more info: https://jasonet.co/posts/new-features-of-github-actions/#passing-data-to-future-steps
asset_path: ./package.zip asset_path: ./package.zip
asset_name: BioxelNodes_Extension_${{ needs.draft_release.outputs.version }}.zip asset_name: BioxelNodes_${{ needs.draft_release.outputs.version }}_${{ matrix.platform }}.zip
asset_content_type: application/zip asset_content_type: application/zip

2
.gitignore vendored
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@@ -133,4 +133,4 @@ blendcache_*
.secrets .secrets
!bioxelnodes/scipy/_nd_image.cp311-win_amd64.pyd !scipy_ndimage/*/**

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@@ -1,70 +1,76 @@
[中文文档](https://uj6xfhbzp0.feishu.cn/wiki/Qx3VwHuNPimeI8kr6nDcvl1DnHf?from=from_copylink) [中文文档](https://uj6xfhbzp0.feishu.cn/wiki/Qx3VwHuNPimeI8kr6nDcvl1DnHf?from=from_copylink)
# 🦖 Bioxel Nodes # Bioxel Nodes
![Static Badge](https://img.shields.io/badge/Blender-orange?style=for-the-badge&logo=blender&logoColor=white) [![For Blender](https://img.shields.io/badge/Blender-orange?style=for-the-badge&logo=blender&logoColor=white&color=black)](https://blender.org/)
![GitHub License](https://img.shields.io/github/license/OmooLab/BioxelNodes?style=for-the-badge) ![GitHub License](https://img.shields.io/github/license/OmooLab/BioxelNodes?style=for-the-badge&labelColor=black)
![GitHub Release](https://img.shields.io/github/v/release/OmooLab/BioxelNodes?style=for-the-badge) ![GitHub Release](https://img.shields.io/github/v/release/OmooLab/BioxelNodes?style=for-the-badge&labelColor=black)
![GitHub Repo stars](https://img.shields.io/github/stars/OmooLab/BioxelNodes?style=for-the-badge) ![GitHub Repo stars](https://img.shields.io/github/stars/OmooLab/BioxelNodes?style=for-the-badge&labelColor=black)
Bioxel Nodes is a Blender extension for scientific volumetric data visualization. It using Blender's powerful Geometry Nodes and Cycles to process and render volumetric data. You are free to share your blender file to anyone who does not install this extension, since most processes were done by Blender's native nodes. [![Discord](https://img.shields.io/discord/1265129134397587457?style=for-the-badge&logo=discord&label=Discord&labelColor=white&color=black)](https://discord.gg/pYkNyq2TjE)
## About Bioxel Nodes is a Blender addon for scientific volumetric data visualization. It using Blender's powerful **Geometry Nodes** and **Cycles** to process and render volumetric data.
Before us, there have been many tutorials and extensions for importing volumetric data into Blender. However, we found that there were many scientific issues that were not addressed in place, and the volume render results were not epic. With Bioxel Nodes, you can easily import any format volumetric data into Blender, and more importantly, make a beautiful realistic volume rendering quickly.
Below are some examples with Bioxel Nodes. Thanks to Cycles Render, the volumetric data can be rendered with great detail:
![cover](https://omoolab.github.io/BioxelNodes/latest/assets/cover.png) ![cover](https://omoolab.github.io/BioxelNodes/latest/assets/cover.png)
So how to use this extension? please check [Getting Started](https://omoolab.github.io/BioxelNodes/latest/getting-started) - Realistic rendering result, also support EEVEE NEXT.
- Support multiple formats.
- Support 4D volumetric data.
- All kinds of cutters.
- Simple and powerful nodes.
- Based on blender natively, can work without addon.
## Supported Format **Read the [getting started](https://omoolab.github.io/BioxelNodes/latest/installation) to begin your journey into visualizing volumetric data!**
Welcome to our [discord server](https://discord.gg/pYkNyq2TjE), if you have any problems with this add-on.
## Support Multiple Formats
| Format | EXT | Test | | Format | EXT | Test |
| ------ | ---------------------------------------- | ------- | | ------ | ---------------------------------------- | ------- |
| DICOM | .dcm, .DICOM | ✅ pass | | DICOM | .dcm, .DCM, .DICOM, .ima, .IMA | ✅ pass |
| BMP | .bmp, .BMP | ✅ pass | | BMP | .bmp, .BMP | ✅ pass |
| JPEG | .jpg, .JPG, .jpeg, .JPEG | ✅ pass | | JPEG | .jpg, .JPG, .jpeg, .JPEG | ✅ pass |
| PNG | .png, .PNG | ✅ pass | | PNG | .png, .PNG | ✅ pass |
| TIFF | .tif, .TIF, .tiff, .TIFF | ✅ pass | | TIFF | .tif, .TIF, .tiff, .TIFF | ✅ pass |
| Nifti | .nia, .nii, .nii.gz, .hdr, .img, .img.gz | ✅ pass | | Nifti | .nia, .nii, .nii.gz, .hdr, .img, .img.gz | ✅ pass |
| Nrrd | .nrrd, .nhdr | ✅ pass | | Nrrd | .nrrd, .nhdr | ✅ pass |
| Meta | .mha, .mhd | yet |
| HDF5 | .hdf, .h4, .hdf4, .he2, .h5, .hdf5, .he5 | ✅ pass | | HDF5 | .hdf, .h4, .hdf4, .he2, .h5, .hdf5, .he5 | ✅ pass |
| VTK | .vtk | yet | | OME | .ome.tiff, .ome.tif | ✅ pass |
| BioRad | .PIC, .pic | yet | | MRC | .mrc, .mrc.gz, .map, .map.gz | ✅ pass |
| Gipl | .gipl, .gipl.gz | yet |
| LSM | .lsm, .LSM | yet | ## Support 4D volumetric data
| MINC | .mnc, .MNC | yet |
| MRC | .mrc, .rec | yet | ![4d](https://omoolab.github.io/BioxelNodes/latest/assets/4d-time.gif)
🥰 4D volumetric data can also be imported into Blender.
## Support EEVEE NEXT
![eevee](https://omoolab.github.io/BioxelNodes/latest/assets/eevee.gif)
👍 EEVEE NEXT is absolutely AWESOME! Bioxel Nodes is fully support EEVEE NEXT now! However, there are some limitations:
1. Only one cutter supported.
2. EEVEE result is not that great as Cycles does.
## Known Limitations ## Known Limitations
- Sections cannot be generated (will be supported soon) - Only works with Cycles CPU , Cycles GPU (OptiX), EEVEE
- Time sequence volume not supported (will be supported soon) - Section surface cannot be generated when convert to mesh (will be supported soon)
## Upgrade from 0.1.x to 0.2.x ## Compatible to Newer Version
You need to do the following: **v0.3.x is not compatible to v0.2.x, Updating this addon may break old files. Read the following carefully before upgradation**
1. Remove the old version of Bioxel Nodes at Preferences > Add-ons Before upgradation, you need to ask yourself whether this project file will be modified again or not, if it's an archived project file, I would recommend that you run **Bioxel Nodes > Save Staged Data** to make the addon nodes permanent. In this way, there will be no potential problem with the nodes not functioning due to the addon update.
2. Add the new version and restart Blender.
It is not support editing the same blender file across extension versions. In order to make sure that the previous file works properly. You need to save the staged data before upgrading ( read the last section of [Getting Started](https://omoolab.github.io/BioxelNodes/latest/getting-started/#share-your-file) ). After the addon update, your old project files may not work either, this may be because you had executed **Save Staged Data**. If so, you need to execute **Bioxel Nodes > Relink Nodes to Addon** to relink them to make sure that the addon's new functionality and the addon nodes are synchronized.
But even then, there is still no guarantee that the new version of the extension will work on the old blender file. Therefore, it is highly recommended to open a new blender file to start the creating, not based on the old one. Also, the older shaders are not based on OSL, so if you find that you can't render volumes, you need to turn on **Open Shading Language (OSL)** in the Render Settings.
Alternatively, objects from the old file that have nothing to do with Bioxel Nodes could be append to the new blender file. ## Roadmap
## About EEVEE Render - Better multi-format import experience
- One-click bake model with texture
Bioxel Nodes is designed for Cycles Render. However, it does support eevee render partially. "Solid Shader" node and "Volume Shader" node have a toggle called "EEVEE Render". If you want to render Bioxel Component in real-time, turn it on. - AI Segmentation to Generate Labels
Also, there are some limitations:
1. Only one cutter supported.
2. You cannot use "Color Ramp" over 2 colors.
3. EEVEE Render result is not that great as Cycles does.
> "Volume Shader" node is not work properly in EEVEE Next since 4.2. It is because EEVEE Next is not support attributes from instances of volume shader by now. But the Blender 4.2 docs still say attributes reading is ok, so I suppose this feature will eventually be implemented.

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@@ -4,28 +4,14 @@ from . import auto_load
from . import menus from . import menus
bl_info = {
"name": "Bioxel Nodes",
"author": "Ma Nan",
"description": "",
"blender": (4, 0, 0),
"version": (0, 2, 3),
"location": "File -> Import",
"warning": "",
"category": "Node"
}
auto_load.init() auto_load.init()
def register(): def register():
auto_load.register() auto_load.register()
bpy.types.WindowManager.bioxelnodes_progress_factor = bpy.props.FloatProperty()
bpy.types.WindowManager.bioxelnodes_progress_text = bpy.props.StringProperty()
menus.add() menus.add()
bpy.types.Scene.bioxel_layer_dir = bpy.props.StringProperty(
name="Layer Directory",
subtype='DIR_PATH',
default="//"
)
def unregister(): def unregister():

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@@ -0,0 +1,9 @@
from .layer import Layer
class Container():
def __init__(self,
name,
layers: list[Layer] = []) -> None:
self.name = name
self.layers = layers

43
bioxelnodes/bioxel/io.py Normal file
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@@ -0,0 +1,43 @@
from pathlib import Path
import uuid
# 3rd-party
import h5py
from .container import Container
from .layer import Layer
def load_container(load_file: str):
load_path = Path(load_file).resolve()
with h5py.File(load_path, 'r') as file:
layers = []
for key, layer_dset in file['layers'].items():
layers.append(Layer(data=layer_dset[:],
name=layer_dset.attrs['name'],
kind=layer_dset.attrs['kind'],
affine=layer_dset.attrs['affine']))
container = Container(name=file.attrs['name'],
layers=layers)
return container
def save_container(container: Container, save_file: str, overwrite=False):
save_path = Path(save_file).resolve()
if overwrite:
if save_path.is_file():
save_path.unlink()
with h5py.File(save_path, "w") as file:
file.attrs['name'] = container.name
layer_group = file.create_group("layers")
for layer in container.layers:
layer_key = uuid.uuid4().hex[:8]
layer_dset = layer_group.create_dataset(name=layer_key,
data=layer.data)
layer_dset.attrs['name'] = layer.name
layer_dset.attrs['kind'] = layer.kind
layer_dset.attrs['affine'] = layer.affine

135
bioxelnodes/bioxel/layer.py Normal file
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@@ -0,0 +1,135 @@
import copy
import numpy as np
from . import scipy
from . import skimage as ski
# 3rd-party
import transforms3d
# TODO: turn to dataclasses
class Layer():
def __init__(self,
data: np.ndarray,
name: str,
kind="scalar",
affine=np.identity(4)) -> None:
if data.ndim != 5:
raise Exception("Data shape order should be TXYZC")
affine = np.array(affine)
if affine.shape != (4, 4):
raise Exception("affine shape should be (4,4)")
self.data = data
self.name = name
self.kind = kind
self.affine = affine
@property
def bioxel_size(self):
t, r, z, s = transforms3d.affines.decompose44(self.affine)
return z.tolist()
@property
def shape(self):
return self.data.shape[1:4]
@property
def dtype(self):
return self.data.dtype
@property
def origin(self):
t, r, z, s = transforms3d.affines.decompose44(self.affine)
return t.tolist()
@property
def euler(self):
t, r, z, s = transforms3d.affines.decompose44(self.affine)
return list(transforms3d.euler.mat2euler(r))
@property
def min(self):
return float(np.min(self.data))
@property
def frame_count(self):
return self.data.shape[0]
@property
def channel_count(self):
return self.data.shape[-1]
@property
def max(self):
return float(np.max(self.data))
def copy(self):
return copy.deepcopy(self)
def fill(self, value: float, mask: np.ndarray):
mask_frames = ()
if mask.ndim == 4:
if mask.shape[0] != self.frame_count:
raise Exception("Mask frame count is not same as ")
for f in range(self.frame_count):
mask_frame = mask[f, :, :, :]
mask_frame = scipy.minimum_filter(
mask_frame.astype(np.float32), size=3)
# mask_frame = scipy.median_filter(
# mask_frame.astype(np.float32), size=2)
mask_frames += (mask_frame,)
elif mask.ndim == 3:
for f in range(self.frame_count):
mask_frame = mask[:, :, :]
mask_frame = scipy.minimum_filter(
mask_frame.astype(np.float32), size=3)
# mask_frame = scipy.median_filter(
# mask_frame.astype(np.float32), size=2)
mask_frames += (mask_frame,)
else:
raise Exception("Mask shape order should be TXYZ or XYZ")
_mask = np.stack(mask_frames)
_mask = np.expand_dims(_mask, axis=-1)
self.data = _mask * value + (1-_mask) * self.data
def resize(self, shape:tuple, progress_callback=None):
if len(shape) != 3:
raise Exception("Shape must be 3 dim")
data = self.data
# TXYZC > TXYZ
if self.kind in ['label', 'scalar']:
data = np.amax(data, -1)
if self.kind in ['scalar']:
dtype = data.dtype
data = data.astype(np.float32)
data_frames = ()
for f in range(self.frame_count):
if progress_callback:
progress_callback(f, self.frame_count)
frame = ski.resize(data[f, :, :, :],
shape,
preserve_range=True,
anti_aliasing=data.dtype.kind != "b")
data_frames += (frame,)
data = np.stack(data_frames)
if self.kind in ['scalar']:
data = data.astype(dtype)
# TXYZ > TXYZC
if self.kind in ['label', 'scalar']:
data = np.expand_dims(data, axis=-1) # expend channel
self.data = data

388
bioxelnodes/bioxel/parse.py Normal file
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@@ -0,0 +1,388 @@
from pathlib import Path
import numpy as np
from .layer import Layer
# 3rd-party
import SimpleITK as sitk
from pyometiff import OMETIFFReader
import mrcfile
import transforms3d
"""
Convert any volumetric data to 3D numpy array with order TXYZC
"""
SUPPORT_EXTS = ['', '.dcm', '.DCM', '.DICOM', '.ima', '.IMA',
'.bmp', '.BMP',
'.PIC', '.pic',
'.gipl', '.gipl.gz',
'.jpg', '.JPG', '.jpeg', '.JPEG',
'.lsm', '.LSM',
'.tif', '.TIF', '.tiff', '.TIFF',
'.mnc', '.MNC',
'.mrc', '.rec',
'.mha', '.mhd',
'.hdf', '.h4', '.hdf4', '.he2', '.h5', '.hdf5', '.he5',
'.nia', '.nii', '.nii.gz', '.hdr', '.img', '.img.gz',
'.nrrd', '.nhdr',
'.png', '.PNG',
'.vtk',
'.ome.tiff', '.ome.tif',
'.mrc', '.mrc.gz', '.map', '.map.gz']
OME_EXTS = ['.ome.tiff', '.ome.tif',
'.tif', '.TIF', '.tiff', '.TIFF']
MRC_EXTS = ['.mrc', '.mrc.gz', '.map', '.map.gz']
DICOM_EXTS = ['', '.dcm', '.DCM', '.DICOM', '.ima', '.IMA']
SEQUENCE_EXTS = ['.bmp', '.BMP',
'.jpg', '.JPG', '.jpeg', '.JPEG',
'.tif', '.TIF', '.tiff', '.TIFF',
'.png', '.PNG']
def get_ext(filepath: Path) -> str:
if filepath.name.endswith(".nii.gz"):
return ".nii.gz"
elif filepath.name.endswith(".img.gz"):
return ".img.gz"
elif filepath.name.endswith(".gipl.gz"):
return ".gipl.gz"
elif filepath.name.endswith(".ome.tiff"):
return ".ome.tiff"
elif filepath.name.endswith(".ome.tif"):
return ".ome.tif"
elif filepath.name.endswith(".mrc.gz"):
return ".mrc.gz"
elif filepath.name.endswith(".map.gz"):
return ".map.gz"
else:
return filepath.suffix
def get_file_name(filepath: Path):
ext = get_ext(filepath)
return filepath.name.removesuffix(ext).replace(" ", "-")
def get_file_index(filepath: Path):
name = get_file_name(filepath)
digits = ""
# Iterate through the characters in reverse order
started = False
for char in name[::-1]:
if char.isdigit():
started = True
# If the character is a digit, add it to the digits string
digits += char
else:
if started:
# If a non-digit character is encountered, stop the loop
break
# Reverse the digits string to get the correct order
last_number = digits[::-1]
return int(last_number) if last_number != "" else 0
def get_sequence_name(filepath: Path) -> str:
name = get_file_name(filepath)
index = get_file_index(filepath)
return name.removesuffix(str(index))
def collect_sequence(filepath: Path):
file_dict = {}
for f in filepath.parent.iterdir():
if f.is_file() \
and get_ext(filepath) == get_ext(f) \
and get_sequence_name(filepath) == get_sequence_name(f):
index = get_file_index(f)
file_dict[index] = f
for key in file_dict.copy().keys():
if not file_dict.get(key+1) \
and not file_dict.get(key-1):
del file_dict[key]
file_dict = dict(sorted(file_dict.items()))
sequence = [str(f) for f in file_dict.values()]
if len(sequence) == 0:
sequence = [str(filepath)]
return sequence
def parse_volumetric_data(data_file: str, series_id="", progress_callback=None) -> Layer:
"""Parse any volumetric data to numpy with shap (T,X,Y,Z,C)
Args:
data_file (str): file path
series_id (str, optional): DICOM series id. Defaults to "".
Returns:
_type_: _description_
"""
data_path = Path(data_file).resolve()
ext = get_ext(data_path)
if progress_callback:
progress_callback(0, "Reading the Data...")
is_sequence = False
if ext in SEQUENCE_EXTS:
sequence = collect_sequence(data_path)
if len(sequence) > 1:
is_sequence = True
data = None
name = "",
description = ""
affine = np.identity(4)
spacing = (1, 1, 1)
origin = (0, 0, 0)
direction = (1, 0, 0, 0, 1, 0, 0, 0, 1)
# Parsing with mrcfile
if data is None and ext in MRC_EXTS and not is_sequence:
print("Parsing with mrcfile...")
# TODO: much to do with mrc
with mrcfile.open(data_path, 'r') as mrc:
data = mrc.data
# mrc.print_header()
# print(data.shape)
# print(mrc.voxel_size)
if mrc.is_single_image():
data = np.expand_dims(data, axis=0) # expend frame
data = np.expand_dims(data, axis=-1) # expend Z
data = np.expand_dims(data, axis=-1) # expend channel
elif mrc.is_image_stack():
data = np.expand_dims(data, axis=-1) # expend Z
data = np.expand_dims(data, axis=-1) # expend channel
elif mrc.is_volume():
data = np.expand_dims(data, axis=0) # expend frame
data = np.expand_dims(data, axis=-1) # expend channel
elif mrc.is_volume_stack():
data = np.expand_dims(data, axis=-1) # expend channel
name = get_file_name(data_path)
spacing = (mrc.voxel_size.x,
mrc.voxel_size.y,
mrc.voxel_size.z)
# Parsing with OMETIFFReader
if data is None and ext in OME_EXTS and not is_sequence:
print("Parsing with OMETIFFReader...")
reader = OMETIFFReader(fpath=data_path)
ome_image, metadata, xml_metadata = reader.read()
# TODO: some old bio-format tiff the header is not the same.
if progress_callback:
progress_callback(0.5, "Transpose to 'TXYZC'...")
try:
# print(ome_image.shape)
# for key in metadata:
# print(f"{key},{metadata[key]}")
ome_order = metadata['DimOrder BF Array']
if ome_image.ndim == 2:
ome_order = ome_order.replace("T", "")\
.replace("C", "").replace("Z", "")
bioxel_order = (ome_order.index('X'),
ome_order.index('Y'))
data = np.transpose(ome_image, bioxel_order)
data = np.expand_dims(data, axis=0) # expend frame
data = np.expand_dims(data, axis=-1) # expend Z
data = np.expand_dims(data, axis=-1) # expend channel
elif ome_image.ndim == 3:
# -> XYZC
ome_order = ome_order.replace("T", "").replace("C", "")
bioxel_order = (ome_order.index('X'),
ome_order.index('Y'),
ome_order.index('Z'))
data = np.transpose(ome_image, bioxel_order)
data = np.expand_dims(data, axis=0) # expend frame
data = np.expand_dims(data, axis=-1) # expend channel
elif ome_image.ndim == 4:
# -> XYZC
ome_order = ome_order.replace("T", "")
bioxel_order = (ome_order.index('X'),
ome_order.index('Y'),
ome_order.index('Z'),
ome_order.index('C'))
data = np.transpose(ome_image, bioxel_order)
data = np.expand_dims(data, axis=0) # expend frame
elif ome_image.ndim == 5:
# -> TXYZC
bioxel_order = (ome_order.index('T'),
ome_order.index('X'),
ome_order.index('Y'),
ome_order.index('Z'),
ome_order.index('C'))
data = np.transpose(ome_image, bioxel_order)
try:
spacing = (metadata['PhysicalSizeX'],
metadata['PhysicalSizeY'],
metadata['PhysicalSizeZ'])
except:
...
name = get_file_name(data_path)
except:
...
# Parsing with SimpleITK
if data is None:
print("Parsing with SimpleITK...")
if ext in DICOM_EXTS:
data_dirpath = data_path.parent
reader = sitk.ImageSeriesReader()
reader.MetaDataDictionaryArrayUpdateOn()
reader.LoadPrivateTagsOn()
series_files = reader.GetGDCMSeriesFileNames(
str(data_dirpath), series_id)
reader.SetFileNames(series_files)
itk_image = reader.Execute()
# for k in reader.GetMetaDataKeys(0):
# v = reader.GetMetaData(0, k)
# print(f'({k}) = = "{v}"')
def get_meta(key):
try:
stirng = reader.GetMetaData(0, key).removesuffix(" ")
if stirng in ["No study description",
"No series description",
""]:
return None
else:
return stirng
except:
return None
study_description = get_meta("0008|1030")
series_description = get_meta("0008|103e")
series_modality = get_meta("0008|0060")
name = study_description or data_dirpath.name
if series_description and series_modality:
description = f"{series_description}-{series_modality}"
elif series_description:
description = series_description
elif series_modality:
description = series_modality
else:
description = ""
name = name.replace(" ", "-")
description = description.replace(" ", "-")
elif ext in SEQUENCE_EXTS and is_sequence:
itk_image = sitk.ReadImage(sequence)
name = get_sequence_name(data_path)
else:
itk_image = sitk.ReadImage(data_path)
name = get_file_name(data_path)
# for key in itk_image.GetMetaDataKeys():
# print(f"{key},{itk_image.GetMetaData(key)}")
if progress_callback:
progress_callback(0.5, "Transpose to 'TXYZC'...")
if itk_image.GetDimension() == 2:
data = sitk.GetArrayFromImage(itk_image)
if data.ndim == 3:
data = np.transpose(data, (1, 0, 2))
data = np.expand_dims(data, axis=-2) # expend Z
else:
data = np.transpose(data)
data = np.expand_dims(data, axis=-1) # expend Z
data = np.expand_dims(data, axis=-1) # expend channel
data = np.expand_dims(data, axis=0) # expend frame
elif itk_image.GetDimension() == 3:
if ext not in SEQUENCE_EXTS:
itk_image = sitk.DICOMOrient(itk_image, 'RAS')
# After sitk.DICOMOrient(), origin and direction will also orient base on LPS
# so we need to convert them into RAS
# affine = axis_conversion(from_forward='-Z',
# from_up='-Y',
# to_forward='-Z',
# to_up='Y').to_4x4()
affine = np.array([[-1.0000, 0.0000, 0.0000, 0.0000],
[0.0000, -1.0000, 0.0000, 0.0000],
[0.0000, 0.0000, 1.0000, 0.0000],
[0.0000, 0.0000, 0.0000, 1.0000]])
spacing = tuple(itk_image.GetSpacing())
origin = tuple(itk_image.GetOrigin())
direction = tuple(itk_image.GetDirection())
data = sitk.GetArrayFromImage(itk_image)
# transpose ijk to kji
if data.ndim == 4:
data = np.transpose(data, (2, 1, 0, 3))
else:
data = np.transpose(data)
data = np.expand_dims(data, axis=-1) # expend channel
data = np.expand_dims(data, axis=0) # expend frame
elif itk_image.GetDimension() == 4:
spacing = tuple(itk_image.GetSpacing()[:3])
origin = tuple(itk_image.GetOrigin()[:3])
# FIXME: not sure...
direction = np.array(itk_image.GetDirection())
direction = direction.reshape(3, 3) if itk_image.GetDimension() == 3 \
else direction.reshape(4, 4)
direction = direction[1:, 1:]
direction = tuple(direction.flatten())
data = sitk.GetArrayFromImage(itk_image)
if data.ndim == 5:
data = np.transpose(data, (0, 3, 2, 1, 4))
else:
data = np.transpose(data, (0, 3, 2, 1))
data = np.expand_dims(data, axis=-1)
if itk_image.GetDimension() > 5:
raise Exception
t = origin
r = np.array(direction).reshape((3, 3))
affine = np.dot(affine,
transforms3d.affines.compose(t, r, [1, 1, 1]))
meta = {
"name": name,
"description": description,
"spacing": spacing,
"affine": affine,
"xyz_shape": data.shape[1:4],
"frame_count": data.shape[0],
"channel_count": data.shape[-1],
}
return data, meta

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from ._interpolation import zoom
from ._filters import (gaussian_filter,
median_filter,
maximum_filter,
minimum_filter)

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import bpy
from ..bioxel.container import Container
from bpy_extras.io_utils import axis_conversion
from mathutils import Matrix, Vector
from .layer import Layer, get_container_layer_objs, layer_to_obj, obj_to_layer
from ..nodes import custom_nodes
from .node import get_nodes_by_type, move_node_to_node
NODE_TYPE = {
"label": "BioxelNodes_MaskByLabel",
"scalar": "BioxelNodes_MaskByThreshold"
}
def calc_bbox_verts(origin: tuple, size: tuple):
bbox_origin = Vector(
(origin[0], origin[1], origin[2]))
bbox_size = Vector(
(size[0], size[1], size[2]))
bbox_verts = [
(
bbox_origin[0] + 0,
bbox_origin[1] + 0,
bbox_origin[2] + 0
),
(
bbox_origin[0] + 0,
bbox_origin[1] + 0,
bbox_origin[2] + bbox_size[2]
),
(
bbox_origin[0] + 0,
bbox_origin[1] + bbox_size[1],
bbox_origin[2] + 0
),
(
bbox_origin[0] + 0,
bbox_origin[1] + bbox_size[1],
bbox_origin[2] + bbox_size[2]
),
(
bbox_origin[0] + bbox_size[0],
bbox_origin[1] + 0,
bbox_origin[2] + 0
),
(
bbox_origin[0] + bbox_size[0],
bbox_origin[1] + 0,
bbox_origin[2] + bbox_size[2],
),
(
bbox_origin[0] + bbox_size[0],
bbox_origin[1] + bbox_size[1],
bbox_origin[2] + 0,
),
(
bbox_origin[0] + bbox_size[0],
bbox_origin[1] + bbox_size[1],
bbox_origin[2] + bbox_size[2],
),
]
return bbox_verts
def get_container_objs_from_selection():
container_objs = []
for obj in bpy.context.selected_objects:
if get_container_obj(obj):
container_objs.append(obj)
return list(set(container_objs))
def get_container_obj(current_obj):
if current_obj:
if current_obj.get('bioxel_container'):
return current_obj
elif current_obj.get('bioxel_layer'):
parent = current_obj.parent
return parent if parent.get('bioxel_container') else None
return None
def add_layers(layers: list[Layer],
container_obj: bpy.types.Object,
cache_dir: str):
container_node_group = container_obj.modifiers[0].node_group
for i, layer in enumerate(layers):
layer_obj = layer_to_obj(layer, container_obj, cache_dir)
mask_node = custom_nodes.add_node(container_node_group,
NODE_TYPE[layer.kind])
mask_node.label = layer_obj.name
mask_node.inputs[0].default_value = layer_obj
# Connect to output if no output linked
output_node = get_nodes_by_type(container_node_group,
'NodeGroupOutput')[0]
if len(output_node.inputs[0].links) == 0:
container_node_group.links.new(mask_node.outputs[0],
output_node.inputs[0])
move_node_to_node(mask_node, output_node, (-300, 0))
else:
move_node_to_node(mask_node, output_node, (0, -100 * (i+1)))
return container_obj
def obj_to_container(container_obj: bpy.types.Object):
layer_objs = get_container_layer_objs(container_obj)
layers = [obj_to_layer(obj) for obj in layer_objs]
container = Container(name=container_obj.name,
layers=layers)
return container
def container_to_obj(container: Container,
scene_scale: float,
cache_dir: str):
# Wrapper a Container
# Make transformation
# (S)uperior -Z -> Y
# (A)osterior Y -> Z
mat_ras2blender = axis_conversion(from_forward='-Z',
from_up='Y',
to_forward='Y',
to_up='Z').to_4x4()
mat_scene_scale = Matrix.Scale(scene_scale,
4)
bpy.ops.mesh.primitive_cube_add(enter_editmode=False,
align='WORLD',
location=(0, 0, 0),
scale=(1, 1, 1))
container_obj = bpy.context.active_object
bbox_verts = calc_bbox_verts((0, 0, 0), container.layers[0].shape)
for i, vert in enumerate(container_obj.data.vertices):
transform = Matrix(container.layers[0].affine)
vert.co = transform @ Vector(bbox_verts[i])
container_obj.matrix_world = mat_ras2blender @ mat_scene_scale
container_obj.name = container.name
container_obj.data.name = container.name
container_obj.show_in_front = True
container_obj['bioxel_container'] = True
bpy.ops.node.new_geometry_nodes_modifier()
container_node_group = container_obj.modifiers[0].node_group
input_node = get_nodes_by_type(container_node_group,
'NodeGroupInput')[0]
container_node_group.links.remove(
input_node.outputs[0].links[0])
for i, layer in enumerate(container.layers):
layer_obj = layer_to_obj(layer, container_obj, cache_dir)
mask_node = custom_nodes.add_node(container_node_group,
NODE_TYPE[layer.kind])
mask_node.label = layer_obj.name
mask_node.inputs[0].default_value = layer_obj
# Connect to output if no output linked
output_node = get_nodes_by_type(container_node_group,
'NodeGroupOutput')[0]
if len(output_node.inputs[0].links) == 0:
container_node_group.links.new(mask_node.outputs[0],
output_node.inputs[0])
move_node_to_node(mask_node, output_node, (-300, 0))
else:
move_node_to_node(mask_node, output_node, (0, -100 * (i+1)))
return container_obj

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import random
import re
import bpy
import numpy as np
import pyopenvdb as vdb
from pathlib import Path
from uuid import uuid4
from ..nodes import custom_nodes
from ..bioxel.layer import Layer
from .node import get_nodes_by_type, move_node_between_nodes
def get_layer_obj(current_obj: bpy.types.Object):
if current_obj:
if current_obj.get('bioxel_layer') and current_obj.parent:
if current_obj.parent.get('bioxel_container'):
return current_obj
return None
def get_container_layer_objs(container_obj: bpy.types.Object):
layer_objs = []
for obj in bpy.context.scene.objects:
if obj.parent == container_obj and get_layer_obj(obj):
layer_objs.append(obj)
return layer_objs
def get_all_layer_objs():
layer_objs = []
for obj in bpy.context.scene.objects:
if get_layer_obj(obj):
layer_objs.append(obj)
return layer_objs
def obj_to_layer(layer_obj: bpy.types.Object):
cache_filepath = Path(bpy.path.abspath(layer_obj.data.filepath)).resolve()
is_sequence = re.search(r'\.\d{4}\.',
cache_filepath.name) is not None
if is_sequence:
cache_path = cache_filepath.parent
data_frames = ()
for f in cache_path.iterdir():
if not f.is_file() or f.suffix != ".vdb":
continue
grids, base_metadata = vdb.readAll(str(f))
grid = grids[0]
metadata = grid.metadata
data_frame = np.ndarray(grid["data_shape"], np.float32)
grid.copyToArray(data_frame)
data_frames += (data_frame,)
data = np.stack(data_frames)
else:
grids, base_metadata = vdb.readAll(str(cache_filepath))
grid = grids[0]
metadata = grid.metadata
data = np.ndarray(grid["data_shape"], np.float32)
grid.copyToArray(data)
data = np.expand_dims(data, axis=0) # expend frame
name = metadata["layer_name"]
kind = metadata["layer_kind"]
affine = metadata["layer_affine"]
dtype = metadata.get("data_dtype") or "float32"
offset = metadata.get("data_offset") or 0
data = data - np.full_like(data, offset)
data = data.astype(dtype)
if kind in ["scalar", "label"]:
data = np.expand_dims(data, axis=-1) # expend channel
layer = Layer(data=data,
name=name,
kind=kind,
affine=affine)
return layer
def layer_to_obj(layer: Layer,
container_obj: bpy.types.Object,
cache_dir: str):
data = layer.data
# TXYZC > TXYZ
if layer.kind in ['label', 'scalar']:
data = np.amax(data, -1)
offset = 0
if layer.kind in ['scalar']:
data = data.astype(np.float32)
orig_min = float(np.min(data))
if orig_min < 0:
offset = -orig_min
data = data + np.full_like(data, offset)
metadata = {
"layer_name": layer.name,
"layer_kind": layer.kind,
"layer_affine": layer.affine.tolist(),
"data_shape": layer.shape,
"data_dtype": layer.data.dtype.str,
"data_offset": offset
}
if layer.frame_count > 1:
print(f"Saving the Cache of {layer.name}...")
vdb_name = str(uuid4())
sequence_path = Path(cache_dir, vdb_name)
sequence_path.mkdir(parents=True, exist_ok=True)
cache_filepaths = []
for f in range(layer.frame_count):
grid = vdb.FloatGrid()
grid.copyFromArray(data[f, :, :, :].copy().astype(np.float32))
grid.transform = vdb.createLinearTransform(
layer.affine.transpose())
grid.metadata = metadata
grid.name = layer.kind
cache_filepath = Path(sequence_path,
f"{vdb_name}.{str(f+1).zfill(4)}.vdb")
vdb.write(str(cache_filepath), grids=[grid])
cache_filepaths.append(cache_filepath)
print(f"Loading the Cache of {layer.name}...")
files = [{"name": str(cache_filepath.name), "name": str(cache_filepath.name)}
for cache_filepath in cache_filepaths]
bpy.ops.object.volume_import(filepath=str(cache_filepaths[0]),
directory=str(cache_filepaths[0].parent),
files=files, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
else:
grid = vdb.FloatGrid()
grid.copyFromArray(data[0, :, :, :].copy().astype(np.float32))
grid.transform = vdb.createLinearTransform(
layer.affine.transpose())
grid.metadata = metadata
grid.name = layer.kind
print(f"Saving the Cache of {layer.name}...")
cache_filepath = Path(cache_dir, f"{uuid4()}.vdb")
vdb.write(str(cache_filepath), grids=[grid])
cache_filepaths = [cache_filepath]
print(f"Loading the Cache of {layer.name}...")
bpy.ops.object.volume_import(filepath=str(cache_filepaths[0]),
align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
layer_obj = bpy.context.active_object
layer_obj.data.sequence_mode = 'REPEAT'
# Set props to VDB object
layer_obj.name = f"{container_obj.name}_{layer.name}"
layer_obj.data.name = f"{container_obj.name}_{layer.name}"
layer_obj.lock_location[0] = True
layer_obj.lock_location[1] = True
layer_obj.lock_location[2] = True
layer_obj.lock_rotation[0] = True
layer_obj.lock_rotation[1] = True
layer_obj.lock_rotation[2] = True
layer_obj.lock_scale[0] = True
layer_obj.lock_scale[1] = True
layer_obj.lock_scale[2] = True
layer_obj.visible_camera = False
layer_obj.visible_diffuse = False
layer_obj.visible_glossy = False
layer_obj.visible_transmission = False
layer_obj.visible_volume_scatter = False
layer_obj.visible_shadow = False
layer_obj.hide_select = True
layer_obj.hide_render = True
layer_obj.hide_viewport = True
layer_obj['bioxel_layer'] = True
layer_obj.parent = container_obj
for collection in layer_obj.users_collection:
collection.objects.unlink(layer_obj)
for collection in container_obj.users_collection:
collection.objects.link(layer_obj)
print(f"Creating Node for {layer.name}...")
bpy.ops.node.new_geometry_nodes_modifier()
node_group = layer_obj.modifiers[0].node_group
layer_node = custom_nodes.add_node(node_group,
"BioxelNodes__Layer")
layer_node.inputs['name'].default_value = layer.name
layer_node.inputs['shape'].default_value = layer.shape
layer_node.inputs['kind'].default_value = layer.kind
for i in range(layer.affine.shape[1]):
for j in range(layer.affine.shape[0]):
affine_key = f"affine{i}{j}"
layer_node.inputs[affine_key].default_value = layer.affine[j, i]
layer_node.inputs['id'].default_value = random.randint(-200000000,
200000000)
layer_node.inputs['bioxel_size'].default_value = layer.bioxel_size[0]
layer_node.inputs['dtype'].default_value = layer.dtype.str
layer_node.inputs['dtype_num'].default_value = layer.dtype.num
layer_node.inputs['offset'].default_value = max(0, -layer.min)
layer_node.inputs['min'].default_value = layer.min
layer_node.inputs['max'].default_value = layer.max
input_node = get_nodes_by_type(node_group,
'NodeGroupInput')[0]
output_node = get_nodes_by_type(node_group,
'NodeGroupOutput')[0]
node_group.links.new(input_node.outputs[0],
layer_node.inputs[0])
node_group.links.new(layer_node.outputs[0],
output_node.inputs[0])
move_node_between_nodes(
layer_node, [input_node, output_node])
return layer_obj

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def move_node_to_node(node, target_node, offset=(0, 0)):
node.location.x = target_node.location.x + offset[0]
node.location.y = target_node.location.y + offset[1]
def move_node_between_nodes(node, target_nodes, offset=(0, 0)):
xs = []
ys = []
for target_node in target_nodes:
xs.append(target_node.location.x)
ys.append(target_node.location.y)
node.location.x = sum(xs) / len(xs) + offset[0]
node.location.y = sum(ys) / len(ys) + offset[1]
def get_node_type(node):
node_type = type(node).__name__
if node_type == "GeometryNodeGroup":
node_type = node.node_tree.name
return node_type
def get_nodes_by_type(node_group, type_name: str):
return [node for node in node_group.nodes if get_node_type(node) == type_name]

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schema_version = "1.0.0"
id = "bioxelnodes"
version = "0.3.1"
name = "Bioxel Nodes"
tagline = "For scientific volumetric data visualization in Blender"
maintainer = "Ma Nan <icrdr2010@outlook.com>"
type = "add-on"
website = "https://omoolab.github.io/BioxelNodes/latest"
tags = ["Geometry Nodes", "Render", "Import-Export"]
blender_version_min = "4.2.0"
license = ["SPDX:MIT"]
copyright = ["2024 OmooLab"]
platforms = ["windows-x64", "linux-x64", "macos-arm64", "macos-x64"]
wheels = [
"./wheels/SimpleITK-2.3.1-cp311-cp311-win_amd64.whl",
"./wheels/SimpleITK-2.3.1-cp311-cp311-macosx_10_9_x86_64.whl",
"./wheels/SimpleITK-2.3.1-cp311-cp311-macosx_11_0_arm64.whl",
"./wheels/SimpleITK-2.3.1-cp311-cp311-manylinux_2_17_x86_64.manylinux2014_x86_64.whl",
"./wheels/lxml-5.2.2-cp311-cp311-win_amd64.whl",
"./wheels/lxml-5.2.2-cp311-cp311-macosx_10_9_arm64.whl",
"./wheels/lxml-5.2.2-cp311-cp311-macosx_10_9_x86_64.whl",
"./wheels/lxml-5.2.2-cp311-cp311-manylinux_2_17_x86_64.manylinux2014_x86_64.whl",
"./wheels/h5py-3.11.0-cp311-cp311-win_amd64.whl",
"./wheels/h5py-3.11.0-cp311-cp311-macosx_11_0_arm64.whl",
"./wheels/h5py-3.11.0-cp311-cp311-macosx_10_9_x86_64.whl",
"./wheels/h5py-3.11.0-cp311-cp311-manylinux_2_17_x86_64.manylinux2014_x86_64.whl",
"./wheels/tifffile-2024.7.24-py3-none-any.whl",
"./wheels/pyometiff-1.0.0-py3-none-any.whl",
"./wheels/mrcfile-1.5.1-py2.py3-none-any.whl",
"./wheels/transforms3d-0.4.2-py3-none-any.whl",
]
[permissions]
files = "Import/export volume data from/to disk"

View File

@@ -1,65 +1,14 @@
import shutil
import bpy import bpy
from pathlib import Path from pathlib import Path
from .nodes import AddCustomNode from .nodes import AddCustomNode
class SaveAllNodes(bpy.types.Operator):
bl_idname = "customnodes.save_all_nodes"
bl_label = "Save All Nodes"
bl_description = "Save All Custom Nodes to Directory."
bl_options = {'UNDO'}
def execute(self, context):
files = []
for classname in dir(bpy.types):
if "CUSTOMNODES_MT_NODES_" in classname:
cls = getattr(bpy.types, classname)
files.append(cls.nodes_file)
files = list(set(files))
for file in files:
file_name = Path(file).name
# "//"
customnodes_node_dir = bpy.path.abspath(context.scene.customnodes_node_dir)
output_path: Path = Path(customnodes_node_dir, file_name).resolve()
source_path: Path = Path(file).resolve()
if output_path != source_path:
shutil.copy(source_path, output_path)
for lib in bpy.data.libraries:
lib_path = str(Path(bpy.path.abspath(lib.filepath)).resolve())
if lib_path == file:
blend_path = Path(bpy.path.abspath("//")).resolve()
lib.filepath = bpy.path.relpath(
str(output_path), start=str(blend_path))
self.report({"INFO"}, f"Successfully saved to {output_path}")
return {'FINISHED'}
class CUSTOMNODES_PT_CustomNodes(bpy.types.Panel):
bl_idname = "CUSTOMNODES_PT_CustomNodes"
bl_label = "Custom Nodes"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
def draw(self, context):
layout = self.layout
scene = context.scene
layout.prop(scene, 'customnodes_node_dir')
layout.operator(SaveAllNodes.bl_idname)
class CustomNodes(): class CustomNodes():
def __init__( def __init__(
self, self,
menu_items, menu_items,
nodes_file, nodes_file,
class_prefix="CUSTOMNODES_MT_NODES",
root_label='CustomNodes', root_label='CustomNodes',
root_icon='NONE' root_icon='NONE'
) -> None: ) -> None:
@@ -68,9 +17,10 @@ class CustomNodes():
self.menu_items = menu_items self.menu_items = menu_items
self.nodes_file = str(Path(nodes_file).resolve()) self.nodes_file = str(Path(nodes_file).resolve())
self.class_prefix = class_prefix
self.root_label = root_label self.root_label = root_label
self.root_icon = root_icon self.root_icon = root_icon
self.class_prefix = class_prefix
menu_classes = [] menu_classes = []
self._create_menu_class( self._create_menu_class(
@@ -80,7 +30,7 @@ class CustomNodes():
) )
self.menu_classes = menu_classes self.menu_classes = menu_classes
idname = f"CUSTOMNODES_MT_NODES_{root_label.replace(' ', '').upper()}" idname = f"{class_prefix}_{root_label.replace(' ', '').upper()}"
def add_node_menu(self, context): def add_node_menu(self, context):
if ('GeometryNodeTree' == bpy.context.area.spaces[0].tree_type): if ('GeometryNodeTree' == bpy.context.area.spaces[0].tree_type):
@@ -92,7 +42,7 @@ class CustomNodes():
def _create_menu_class(self, menu_classes, items, label='CustomNodes', icon=0, idname_namespace=None): def _create_menu_class(self, menu_classes, items, label='CustomNodes', icon=0, idname_namespace=None):
nodes_file = self.nodes_file nodes_file = self.nodes_file
idname_namespace = idname_namespace or "CUSTOMNODES_MT_NODES" idname_namespace = idname_namespace or self.class_prefix
idname = f"{idname_namespace}_{label.replace(' ', '').upper()}" idname = f"{idname_namespace}_{label.replace(' ', '').upper()}"
# create submenu class if item is menu. # create submenu class if item is menu.
@@ -161,7 +111,7 @@ class CustomNodes():
self._find_item(found_items, self.menu_items, node_type) self._find_item(found_items, self.menu_items, node_type)
return found_items[0] if len(found_items) > 0 else None return found_items[0] if len(found_items) > 0 else None
def add_node(self, node_tree, node_type: str): def add_node(self, node_group, node_type: str):
item = self.find_item(node_type) item = self.find_item(node_type)
op = AddCustomNode() op = AddCustomNode()
op.nodes_file = self.nodes_file op.nodes_file = self.nodes_file
@@ -174,7 +124,7 @@ class CustomNodes():
op.node_label = "" op.node_label = ""
op.node_link = True op.node_link = True
op.node_callback = "" op.node_callback = ""
return op.add_node(node_tree) return op.add_node(node_group)
def register(self): def register(self):
for cls in self.menu_classes: for cls in self.menu_classes:

View File

@@ -85,10 +85,16 @@ class AddCustomNode():
except: except:
... ...
def add_node(self, node_tree): def add_node(self, node_group):
# Deselect all nodes first
for node in node_group.nodes:
if node.select:
node.select = False
self.get_node_tree(self.node_type, self.node_link) self.get_node_tree(self.node_type, self.node_link)
node = node_tree.new("GeometryNodeGroup") node = node_group.nodes.new("GeometryNodeGroup")
self.assign_node_tree(node) self.assign_node_tree(node)
node.show_options = False
return node return node
@@ -116,5 +122,6 @@ class CUSTOMNODES_OT_Add_Custom_Node(bpy.types.Operator, AddCustomNode):
node = bpy.context.active_node node = bpy.context.active_node
self.assign_node_tree(node) self.assign_node_tree(node)
node.show_options = False
return {"FINISHED"} return {"FINISHED"}

View File

@@ -0,0 +1,4 @@
class CancelledByUser(Exception):
def __init__(self):
message = 'Cancelled by user'
super().__init__(message)

View File

@@ -1,2 +0,0 @@
from .preferences import ExternalPackagePreferences
from .package import PackageInstaller

View File

@@ -1,393 +0,0 @@
"""
Handling installation of external python packages inside of Blender's bundled python.
"""
import subprocess
import sys
import logging
from importlib.metadata import version as get_version, PackageNotFoundError
import bpy
from pathlib import Path
ADDON_NAME = __package__.split(".")[0]
PYPI_MIRROR = {
# the original.
'Default': '',
# two mirrors in China Mainland to help those poor victims under GFW.
'BFSU (Beijing)': 'https://mirrors.bfsu.edu.cn/pypi/web/simple',
'TUNA (Beijing)': 'https://pypi.tuna.tsinghua.edu.cn/simple',
# append more if necessary.
}
class InstallationError(Exception):
"""
Exception raised when there is an error installing a package.
Attributes
----------
package_name : str
The name of the package that failed to install.
error_message : str
The error message returned by pip.
"""
def __init__(self, package_name, error_message):
self.package_name = package_name
self.error_message = error_message
super().__init__(f"Failed to install {package_name}: {error_message}")
class PackageInstaller():
def __init__(
self,
requirements_dir: str,
log_dir: str = None,
pypi_mirror_provider='Default',
) -> None:
self.pypi_mirror_provider = pypi_mirror_provider
self.log_path: Path = Path(log_dir) if log_dir \
else Path.home() / '.externalpackage' / 'logs'
self.requirements_path: Path = Path(requirements_dir)
def start_logging(self, logfile_name: str = 'side-packages-install') -> logging.Logger:
"""
Configure and start logging to a file.
Parameters
----------
logfile_name : str, optional
The name of the log file. Defaults to 'side-packages-install'.
Returns
-------
logging.Logger
A Logger object that can be used to write log messages.
This function sets up a logging configuration with a specified log file name and logging level.
The log file will be created in the `ADDON_DIR/logs` directory. If the directory
does not exist, it will be created. The function returns a Logger object that can be used to
write log messages.
"""
# Create the logs directory if it doesn't exist
self.log_path.mkdir(parents=True, exist_ok=True)
# Set up logging configuration
logfile_path = Path(self.log_path, f"{logfile_name}.log")
logging.basicConfig(filename=logfile_path,
level=logging.INFO, encoding='utf-8')
# Return logger object
return logging.getLogger()
@property
def pypi_mirror_url(self) -> str:
"""
Process a PyPI mirror provider and return the corresponding URL.
Parameters
----------
pypi_mirror_provider : str
The PyPI mirror provider to process.
Returns
-------
str
The URL of the PyPI mirror.
Raises
------
ValueError
If the provided PyPI mirror provider is invalid.
"""
if self.pypi_mirror_provider.startswith('https:'):
return self.pypi_mirror_provider
elif self.pypi_mirror_provider in PYPI_MIRROR.keys():
return PYPI_MIRROR[self.pypi_mirror_provider]
else:
raise ValueError(
f"Invalid PyPI mirror provider: {self.pypi_mirror_provider}")
@property
def packages(self) -> dict:
"""
Read a requirements file and extract package information into a dictionary.
Parameters
----------
requirements : str, optional
The path to the requirements file. If not provided, the function looks for a `requirements.txt`
file in the same directory as the script.
Returns
-------
dict
A dictionary containing package information. Each element of the dictionary is a dictionary containing the package name, version, and description.
Example
-------
Given the following requirements file:
```python
Flask==1.1.2 # A micro web framework for Python
pandas==1.2.3 # A fast, powerful, flexible, and easy-to-use data analysis and manipulation tool
numpy==1.20.1 # Fundamental package for scientific computing
```
The function would return the following dictionary:
```python
[
{
"package": "Flask",
"version": "1.1.2",
"description": "A micro web framework for Python"
},
{
"package": "pandas",
"version": "1.2.3",
"description": "A fast, powerful, flexible, and easy-to-use data analysis and manipulation tool"
},
{
"package": "numpy",
"version": "1.20.1",
"description": "Fundamental package for scientific computing"
}
]
```
"""
requirements_filepath = self.requirements_path / "requirements.txt"
if requirements_filepath.is_file():
with requirements_filepath.open('r') as f:
lines = f.read().splitlines()
packages = {}
for line in lines:
try:
package, description = line.split('#')
package_meta = package.split('==')
name = package_meta[0].strip()
packages[name] = {
"name": name,
"version": package_meta[1].strip(),
"description": description.strip()
}
except ValueError:
# Skip line if it doesn't have the expected format
pass
return packages
else:
raise FileNotFoundError(requirements_filepath)
def is_installed(self, package_name: str) -> bool:
"""
Check if the specified package is installed and the version matches that specified
in the `requirements.txt` file.
Parameters
----------
package : str
The name of the package to check.
Returns
-------
bool
True if the package is the current version, False otherwise.
"""
package = self.packages.get(package_name)
try:
available_version = get_version(package['name'])
return available_version == package['version']
except PackageNotFoundError:
return False
def run_python(self, cmd_list: list = None, timeout: int = 600):
"""
Runs pip command using the specified command list and returns the command output.
Parameters
----------
cmd_list : list, optional
List of pip commands to be executed. Defaults to None.
mirror_url : str, optional
URL of a package repository mirror to be used for the command. Defaults to ''.
timeout : int, optional
Time in seconds to wait for the command to complete. Defaults to 600.
Returns
-------
tuple
A tuple containing the command list, command return code, command standard output,
and command standard error.
Example
-------
Install numpy using pip and print the command output
```python
cmd_list = ["-m", "pip", "install", "numpy"]
mirror_url = 'https://pypi.org/simple/'
cmd_output = run_python(cmd_list, timeout=300)
print(cmd_output)
```
"""
# path to python.exe
python_exe = str(Path(sys.executable).resolve())
# build the command list
cmd_list = [python_exe] + cmd_list
# add mirror to the command list if it's valid
if self.pypi_mirror_url and self.pypi_mirror_url.startswith('https'):
cmd_list += ['-i', self.pypi_mirror_url]
log = self.start_logging()
log.info(f"Running Pip: '{cmd_list}'")
# run the command and capture the output
result = subprocess.run(cmd_list, timeout=timeout,
stdout=subprocess.PIPE, stderr=subprocess.PIPE)
try:
if result.returncode != 0:
log.error('Command failed: %s', cmd_list)
log.error('stdout: %s', result.stdout.decode())
log.error('stderr: %s', result.stderr.decode(errors='ignore'))
else:
log.info('Command succeeded: %s', cmd_list)
log.info('stdout: %s', result.stdout.decode())
except:
...
# return the command list, return code, stdout, and stderr as a tuple
return result
def install_package(self, package: str) -> list:
"""
Install a Python package and its dependencies using pip.
Parameters
----------
package : str
The name of the package to install.
pypi_mirror_provider : str, optional
The name/url of the PyPI mirror provider to use. Default is 'Default'.
Returns
-------
list
A list of tuples containing the command list, return code, stdout, and stderr
for each pip command run.
Raises
------
ValueError
If the package name is not provided.
Example
-------
To install the package 'requests' from the PyPI mirror 'MyMirror', use:
```
install_package('requests', 'MyMirror')
```
"""
if not package:
raise ValueError("Package name must be provided.")
print(f"Installing {package}...")
print(f"Using PyPI mirror: {self.pypi_mirror_provider}")
self.run_python(["-m", "ensurepip"]),
self.run_python(["-m", "pip", "install", "--upgrade", "pip"])
result = self.run_python(["-m", "pip", "install", package, "--user"])
return result
def install_all_packages(self, pypi_mirror_provider: str = 'Default') -> list:
"""
Install all packages listed in the 'requirements.txt' file.
Parameters
----------
pypi_mirror_provider : str, optional
The PyPI mirror to use for package installation. Defaults to 'Default',
which uses the official PyPI repository.
Returns
-------
list
A list of tuples containing the installation results for each package.
Raises
------
InstallationError
If there is an error during package installation.
Example
-------
To install all packages listed in the 'requirements.txt' file, run the following command:
```
install_all_packages(pypi_mirror_provider='https://pypi.org/simple/')
```
"""
results = []
for package in self.packages.items():
try:
result = self.install_package(
package=f"{package.get('name')}=={package.get('version')}"
)
results.append(result)
except InstallationError as e:
raise InstallationError(
f"Error installing package {package.get('name')}: {str(e)}")
return results
class EXTERNALPACKAGE_OT_Install_Package(bpy.types.Operator):
bl_idname = 'externalpackage.install_package'
bl_label = 'Install Given Python Package'
bl_options = {'REGISTER', 'INTERNAL'}
package: bpy.props.StringProperty(
name='Python Package',
description='Python Package to Install'
) # type: ignore
version: bpy.props.StringProperty(
name='Python Package',
description='Python Package to Install'
) # type: ignore
description: bpy.props.StringProperty(
name='Operator description',
default='Install specified python package.'
) # type: ignore
@classmethod
def description(cls, context, properties):
return properties.description
def execute(self, context):
preferences = context.preferences.addons[ADDON_NAME].preferences
installer = PackageInstaller(
pypi_mirror_provider=preferences.pypi_mirror_provider,
log_dir=preferences.log_dir,
requirements_dir=preferences.requirements_dir
)
result = installer.install_package(f"{self.package}=={self.version}")
if result.returncode == 0 or installer.is_installed(self.package):
self.report(
{'INFO'},
f"Successfully installed {self.package} v{self.version}"
)
else:
self.report(
{'ERROR'},
f"""Error installing package. Please check the log files
in {preferences.log_dir}."""
)
return {'FINISHED'}

View File

@@ -1,95 +0,0 @@
import bpy
import subprocess
from pathlib import Path
from .package import PackageInstaller, PYPI_MIRROR
# Defines the preferences panel for the addon, which shows the buttons for
# installing and reinstalling the required python packages defined in 'requirements.txt'
def get_pypi_mirrors(self, context, edit_text):
return PYPI_MIRROR.keys()
class RebootBlender(bpy.types.Operator):
bl_idname = "externalpackage.reboot_blender"
bl_label = "Reboot Blender"
bl_description = "Reboot Blender"
bl_options = {'UNDO'}
def invoke(self, context, event):
context.window_manager.invoke_confirm(self, event)
return {'RUNNING_MODAL'}
def execute(self, context):
blender_launcher = Path(
bpy.app.binary_path).parent / "blender-launcher.exe"
subprocess.run([str(blender_launcher), "-con", "--python-expr",
"import bpy; bpy.ops.wm.recover_last_session()"])
bpy.ops.wm.quit_blender()
return {'FINISHED'}
class ExternalPackagePreferences():
requirements_dir: bpy.props.StringProperty(
name="requirements.txt Directory",
subtype='DIR_PATH',
default=str(Path(__file__).parent)
) # type: ignore
log_dir: bpy.props.StringProperty(
name="Python Log Directory",
subtype='DIR_PATH',
default=str(Path(Path.home(), '.externalpackage', 'logs'))
) # type: ignore
pypi_mirror_provider: bpy.props.StringProperty(
name='pypi_mirror_provider',
description='PyPI Mirror Provider',
options={'TEXTEDIT_UPDATE', 'LIBRARY_EDITABLE'},
default='Default',
subtype='NONE',
search=get_pypi_mirrors,
) # type: ignore
def draw(self, context):
layout = self.layout
layout.label(
text='**Install the required packages, then hit "Reboot Blender"**')
col_main = layout.column(heading='', align=False)
row_import = col_main.row()
row_import.prop(self, 'pypi_mirror_provider', text='PyPI Mirror')
installer = PackageInstaller(
pypi_mirror_provider=self.pypi_mirror_provider,
log_dir=self.log_dir,
requirements_dir=self.requirements_dir
)
for package in installer.packages.values():
name = package.get('name')
version = package.get('version')
description = package.get('description')
if installer.is_installed(name):
row = layout.row()
row.label(text=f"{name} version {version} is installed.")
op = row.operator('externalpackage.install_package',
text=f'Reinstall {name}')
op.package = name
op.version = version
op.description = f'Reinstall {name}'
else:
row = layout.row(heading=f"Package: {name}")
col = row.column()
col.label(text=str(description))
col = row.column()
op = col.operator('externalpackage.install_package',
text=f'Install {name}')
op.package = name
op.version = version
op.description = f'Install required python package: {name}'
layout.operator(RebootBlender.bl_idname)

View File

@@ -1,779 +0,0 @@
import math
import bpy
import shutil
from bpy_extras.io_utils import axis_conversion
import pyopenvdb as vdb
import numpy as np
from pathlib import Path
from uuid import uuid4
import mathutils
import random
from . import skimage as ski
from .nodes import custom_nodes
from .props import BIOXELNODES_Series
from .utils import (calc_bbox_verts, get_all_layers, get_container_from_selection, get_layer, get_text_index_str,
get_node_by_type, hide_in_ray, lock_transform, save_vdb, show_message)
try:
import SimpleITK as sitk
except:
...
SUPPORT_EXTS = ['', '.dcm', '.DCM', '.DICOM',
'.bmp', '.BMP',
'.PIC', '.pic',
'.gipl', '.gipl.gz',
'.jpg', '.JPG', '.jpeg', '.JPEG',
'.lsm', '.LSM',
'.tif', '.TIF', '.tiff', '.TIFF',
'.mnc', '.MNC',
'.mrc', '.rec',
'.mha', '.mhd',
'.hdf', '.h4', '.hdf4', '.he2', '.h5', '.hdf5', '.he5',
'.nia', '.nii', '.nii.gz', '.hdr', '.img', '.img.gz',
'.nrrd', '.nhdr',
'.png', '.PNG',
'.vtk']
SEQUENCE_EXTS = ['.dcm', '.DCM', '.DICOM',
'.bmp', '.BMP',
'.jpg', '.JPG', '.jpeg', '.JPEG',
'.tif', '.TIF', '.tiff', '.TIFF',
'.png', '.PNG']
DICOM_EXTS = ['', '.dcm', '.DCM', '.DICOM']
FH_EXTS = ['', '.dcm', '.DCM', '.DICOM',
'.gipl', '.gipl.gz',
'.mnc', '.MNC',
'.mrc', '.rec',
'.mha', '.mhd',
'.nia', '.nii', '.nii.gz', '.hdr', '.img', '.img.gz',
'.hdf', '.h4', '.hdf4', '.he2', '.h5', '.hdf5', '.he5',
'.nrrd', '.nhdr',
'.vtk',
'.gz']
def get_layer_shape(bioxel_size: float, orig_shape: tuple, orig_spacing: tuple):
shape = (int(orig_shape[0] / bioxel_size * orig_spacing[0]),
int(orig_shape[1] / bioxel_size * orig_spacing[1]),
int(orig_shape[2] / bioxel_size * orig_spacing[2]))
return (shape[0] if shape[0] > 0 else 1,
shape[1] if shape[1] > 0 else 1,
shape[2] if shape[2] > 0 else 1)
def get_layer_size(shape: tuple, bioxel_size: float, scale: float = 1.0):
size = (float(shape[0] * bioxel_size * scale),
float(shape[1] * bioxel_size * scale),
float(shape[2] * bioxel_size * scale))
return size
def get_ext(filepath: str) -> str:
file_path = Path(filepath)
if file_path.name.endswith(".nii.gz"):
return ".nii.gz"
elif file_path.name.endswith(".img.gz"):
return ".img.gz"
elif file_path.name.endswith(".gipl.gz"):
return ".gipl.gz"
else:
return file_path.suffix
def get_sequence_name(filepath: str) -> str:
ext = get_ext(filepath)
filename = Path(filepath).name.removesuffix(ext)
index: str = get_text_index_str(filename)
return filename.removesuffix(index)
def get_sequence_index(filepath: str) -> int:
ext = get_ext(filepath)
filename = Path(filepath).name.removesuffix(ext)
index: str = get_text_index_str(filename)
return int(index) if index else 0
def collect_sequence(filepath: str):
file_path = Path(filepath).resolve()
files = list(file_path.parent.iterdir())
files = [f for f in files if f.is_file()
and get_ext(file_path) == get_ext(f)
and get_sequence_name(file_path) == get_sequence_name(f)]
files.sort(key=get_sequence_index)
sequence = [str(f) for f in files]
return sequence
def parse_volume_data(filepath: str, series_id=""):
ext = get_ext(filepath)
if ext in DICOM_EXTS:
dir_path = Path(filepath).resolve().parent
reader = sitk.ImageSeriesReader()
reader.MetaDataDictionaryArrayUpdateOn()
reader.LoadPrivateTagsOn()
series_files = reader.GetGDCMSeriesFileNames(
str(dir_path), series_id)
reader.SetFileNames(series_files)
itk_volume = reader.Execute()
name = dir_path.name
elif ext in SEQUENCE_EXTS:
itk_volume = sitk.ReadImage(filepath)
if itk_volume.GetDimension() == 2:
sequence = collect_sequence(filepath)
itk_volume = sitk.ReadImage(sequence)
name = get_sequence_name(filepath)
else:
itk_volume = sitk.ReadImage(filepath)
name = Path(filepath).name.removesuffix(ext)
else:
itk_volume = sitk.ReadImage(filepath)
name = Path(filepath).name.removesuffix(ext)
itk_volume = sitk.DICOMOrient(itk_volume, 'RAS')
volume = sitk.GetArrayFromImage(itk_volume)
if volume.ndim == 4:
volume = np.transpose(volume, (2, 1, 0, 3))
else:
volume = np.transpose(volume)
meta = {
"name": name,
"shape": tuple(itk_volume.GetSize()),
"spacing": tuple(itk_volume.GetSpacing()),
"origin": tuple(itk_volume.GetOrigin()),
"direction": tuple(itk_volume.GetDirection()),
}
for key, value in meta.items():
print(f"{key}: {value}")
return volume, meta
class ImportVolumeDataDialog(bpy.types.Operator):
bl_idname = "bioxelnodes.import_volume_data_dialog"
bl_label = "Volume Data as Bioxel Layer"
bl_description = "Import Volume Data as Bioxel Layer"
bl_options = {'UNDO'}
filepath: bpy.props.StringProperty(
subtype="FILE_PATH"
) # type: ignore
container_name: bpy.props.StringProperty(
name="Container Name"
) # type: ignore
layer_name: bpy.props.StringProperty(
name="Layer Name",
) # type: ignore
series_id: bpy.props.StringProperty() # type: ignore
container: bpy.props.StringProperty() # type: ignore
read_as: bpy.props.EnumProperty(
name="Read as",
default="scalar",
items=[("scalar", "Scalar", ""),
("labels", "Labels", "")]
) # type: ignore
bioxel_size: bpy.props.FloatProperty(
name="Bioxel Size (Larger size means small resolution)",
soft_min=0.1, soft_max=10.0,
min=0.1, max=1e2,
default=1,
) # type: ignore
orig_spacing: bpy.props.FloatVectorProperty(
name="Original Spacing",
default=(1, 1, 1),
) # type: ignore
orig_shape: bpy.props.IntVectorProperty(
name="Original Shape",
default=(100, 100, 100)
) # type: ignore
scene_scale: bpy.props.FloatProperty(
name="Scene Scale (Bioxel Unit pre Blender Unit)",
soft_min=0.0001, soft_max=10.0,
min=1e-6, max=1e6,
default=0.01,
) # type: ignore
do_orient: bpy.props.BoolProperty(
name="Orient to RAS",
default=True,
) # type: ignore
def execute(self, context):
is_first_import = len(get_all_layers()) == 0
volume, meta = parse_volume_data(self.filepath)
container_name = self.container_name or meta['name'] or "Container"
bioxel_size = self.bioxel_size
orig_spacing = self.orig_spacing
layer_spacing = (
meta['spacing'][0] / orig_spacing[0] * bioxel_size,
meta['spacing'][1] / orig_spacing[1] * bioxel_size,
meta['spacing'][2] / orig_spacing[2] * bioxel_size
)
layer_shape = get_layer_shape(
bioxel_size, meta['shape'], orig_spacing)
# After sitk.DICOMOrient(), origin and direction will also orient base on LPS
# so we need to convert them into RAS
mat_lps2ras = axis_conversion(
from_forward='-Z',
from_up='-Y',
to_forward='-Z',
to_up='Y'
).to_4x4()
mat_location = mathutils.Matrix.Translation(
mathutils.Vector(meta['origin'])
)
mat_rotation = mathutils.Matrix(
np.array(meta['direction']).reshape((3, 3))
).to_4x4()
mat_scale = mathutils.Matrix.Scale(
bioxel_size, 4
)
# transfrom = mat_lps2ras @ mat_location @ mat_rotation @ mat_scale \
# if self.do_orient else mat_location @ mat_rotation @ mat_scale
transfrom = mat_lps2ras @ mat_location @ mat_rotation @ mat_scale
# Wrapper a Container
if not self.container:
# Make transformation
scene_scale = float(self.scene_scale)
# (S)uperior -Z -> Y
# (A)osterior Y -> Z
mat_ras2blender = axis_conversion(
from_forward='-Z',
from_up='Y',
to_forward='Y',
to_up='Z'
).to_4x4()
mat_scene_scale = mathutils.Matrix.Scale(
scene_scale, 4
)
bpy.ops.mesh.primitive_cube_add(
enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)
)
container = bpy.context.active_object
bbox_verts = calc_bbox_verts((0, 0, 0), volume.shape)
for index, vert in enumerate(container.data.vertices):
bbox_transform = transfrom
vert.co = bbox_transform @ mathutils.Vector(bbox_verts[index])
container.matrix_world = mat_ras2blender @ mat_scene_scale
container.name = container_name
container.data.name = container_name
container['bioxel_container'] = True
container['scene_scale'] = scene_scale
bpy.ops.node.new_geometry_nodes_modifier()
container_node_tree = container.modifiers[0].node_group
input_node = get_node_by_type(container_node_tree.nodes,
'NodeGroupInput')[0]
container_node_tree.links.remove(input_node.outputs[0].links[0])
else:
container = bpy.data.objects[self.container]
container_node_tree = container.modifiers[0].node_group
preferences = context.preferences.addons[__package__].preferences
loc, rot, sca = transfrom.decompose()
layer_origin = tuple(loc)
layer_rotation = tuple(rot.to_euler())
def create_layer(volume, layer_name, layer_type="scalar"):
grid = vdb.FloatGrid()
volume = volume.copy().astype(np.float32)
grid.copyFromArray(volume)
grid.transform = vdb.createLinearTransform(transfrom.transposed())
grid.name = layer_type
vdb_path = save_vdb([grid], context)
# Read VDB
print(f"Loading the cache to Blender scene...")
bpy.ops.object.volume_import(
filepath=str(vdb_path), align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
layer = bpy.context.active_object
# Set props to VDB object
layer.name = layer_name
layer.data.name = layer_name
lock_transform(layer)
hide_in_ray(layer)
layer.hide_select = True
layer.hide_render = True
layer.hide_viewport = True
layer.data.display.use_slice = True
layer.data.display.density = 1e-05
layer['bioxel_layer'] = True
layer['bioxel_layer_type'] = layer_type
layer.parent = container
for collection in layer.users_collection:
collection.objects.unlink(layer)
for collection in container.users_collection:
collection.objects.link(layer)
print(f"Creating layer ...")
bpy.ops.node.new_geometry_nodes_modifier()
node_tree = layer.modifiers[0].node_group
nodes = node_tree.nodes
links = node_tree.links
input_node = get_node_by_type(nodes, 'NodeGroupInput')[0]
output_node = get_node_by_type(nodes, 'NodeGroupOutput')[0]
to_layer_node = custom_nodes.add_node(nodes,
"BioxelNodes__ConvertToLayer")
links.new(input_node.outputs[0], to_layer_node.inputs[0])
links.new(to_layer_node.outputs[0], output_node.inputs[0])
to_layer_node.inputs['Layer ID'].default_value = random.randint(-200000000,
200000000)
to_layer_node.inputs['Bioxel Size'].default_value = bioxel_size
to_layer_node.inputs['Shape'].default_value = layer_shape
to_layer_node.inputs['Origin'].default_value = layer_origin
to_layer_node.inputs['Rotation'].default_value = layer_rotation
return layer
if self.read_as == "labels":
if volume.ndim == 4:
volume = np.amax(volume, -1)
volume = volume.astype(int)
orig_max = int(np.max(volume))
orig_min = int(np.min(volume))
layer_name = self.layer_name or "Label"
for i in range(orig_max):
label = volume == np.full_like(volume, i+1)
print(f"Resampling...")
label = ski.resize(label.astype(np.float32),
layer_shape,
anti_aliasing=True)
layer = create_layer(volume=label,
layer_name=f"{container_name}_{layer_name}_{i+1}",
layer_type="label")
# Deselect all nodes first
for node in container_node_tree.nodes:
if node.select:
node.select = False
mask_node = custom_nodes.add_node(container_node_tree.nodes,
'BioxelNodes_MaskByLabel')
mask_node.label = f"{layer_name}_{i+1}"
mask_node.inputs[0].default_value = layer
# Connect to output if no output linked
output_node = get_node_by_type(container_node_tree.nodes,
'NodeGroupOutput')[0]
if len(output_node.inputs[0].links) == 0:
container_node_tree.links.new(mask_node.outputs[0],
output_node.inputs[0])
else:
if volume.ndim == 4:
volume = np.amax(volume, -1)
# volume = skimage.color.rgb2gray(volume)
if volume.dtype.kind == 'u':
imax_in = np.iinfo(volume.dtype).max
volume = np.multiply(volume, 255.0 / imax_in, dtype=np.float32)
elif volume.dtype.kind == 'i':
volume = volume.astype(np.float32)
print(f"Resampling...")
volume = ski.resize(volume,
layer_shape,
anti_aliasing=True)
orig_max = float(np.max(volume))
orig_min = float(np.min(volume))
scalar_offset = 0
if orig_min < 0:
scalar_offset = -orig_min
volume = volume + np.full_like(volume, scalar_offset)
layer_name = self.layer_name or "Scalar"
layer = create_layer(volume=volume,
layer_name=f"{container_name}_{layer_name}",
layer_type="scalar")
layer_node_tree = layer.modifiers[0].node_group
to_layer_node = layer_node_tree.nodes['BioxelNodes__ConvertToLayer']
to_layer_node.inputs['Scalar Offset'].default_value = scalar_offset
to_layer_node.inputs['Scalar Max'].default_value = orig_max
to_layer_node.inputs['Scalar Min'].default_value = orig_min
# Deselect all nodes first
for node in container_node_tree.nodes:
if node.select:
node.select = False
mask_node = custom_nodes.add_node(container_node_tree.nodes,
'BioxelNodes_MaskByThreshold')
mask_node.label = layer_name
mask_node.inputs[0].default_value = layer
# Connect to output if no output linked
output_node = get_node_by_type(container_node_tree.nodes,
'NodeGroupOutput')[0]
if len(output_node.inputs[0].links) == 0:
container_node_tree.links.new(mask_node.outputs[0],
output_node.inputs[0])
bpy.context.view_layer.objects.active = container
# Change render setting for better result
if preferences.do_change_render_setting and is_first_import:
bpy.context.scene.render.engine = 'CYCLES'
try:
bpy.context.scene.cycles.volume_bounces = 12
bpy.context.scene.cycles.transparent_max_bounces = 16
bpy.context.scene.cycles.volume_preview_step_rate = 10
bpy.context.scene.cycles.volume_step_rate = 10
bpy.context.scene.eevee.volumetric_tile_size = '2'
bpy.context.scene.eevee.volumetric_shadow_samples = 128
bpy.context.scene.eevee.volumetric_samples = 256
except:
pass
self.report({"INFO"}, "Successfully Imported")
return {'FINISHED'}
def invoke(self, context, event):
if self.read_as == "labels":
volume_dtype = "Label"
elif self.read_as == "scalar":
volume_dtype = "Scalar"
title = f"Import '{volume_dtype}' Layer (Add to Container: {self.container})" \
if self.container != "" else f"Import '{volume_dtype}' Layer (Init a Container)"
context.window_manager.invoke_props_dialog(self,
width=500,
title=title)
return {'RUNNING_MODAL'}
def draw(self, context):
layer_shape = get_layer_shape(self.bioxel_size,
self.orig_shape,
self.orig_spacing)
layer_size = get_layer_size(layer_shape,
self.bioxel_size,
self.scene_scale)
bioxel_count = layer_shape[0] * layer_shape[1] * layer_shape[2]
layer_shape_text = f"Shape will be: {str(layer_shape)} {bioxel_count:,} "
if bioxel_count > 100000000:
layer_shape_text += "**TOO LARGE!**"
layer_size_text = f"Size will be: ({layer_size[0]:.2f}, {layer_size[1]:.2f}, {layer_size[2]:.2f}) m"
layout = self.layout
panel = layout.box()
if self.container == "":
panel.prop(self, "container_name")
panel.prop(self, "layer_name")
panel = layout.box()
panel.prop(self, "bioxel_size")
row = panel.row()
row.prop(self, "orig_spacing")
panel.label(text=layer_shape_text)
if self.container == "":
panel = layout.box()
panel.prop(self, "scene_scale")
panel.label(text=layer_size_text)
def get_series_ids(self, context):
items = []
for index, series_id in enumerate(self.series_ids):
items.append((
series_id.id,
series_id.label,
"",
index
))
return items
class ParseVolumeData(bpy.types.Operator):
bl_idname = "bioxelnodes.parse_volume_data"
bl_label = "Volume Data as Bioxel Layer"
bl_description = "Import Volume Data as Bioxel Layer"
bl_options = {'UNDO'}
filepath: bpy.props.StringProperty(subtype="FILE_PATH") # type: ignore
directory: bpy.props.StringProperty(subtype='DIR_PATH') # type: ignore
container: bpy.props.StringProperty() # type: ignore
read_as: bpy.props.EnumProperty(
name="Read as",
default="scalar",
items=[("scalar", "Scalar", ""),
("labels", "Labels", "")]
) # type: ignore
series_id: bpy.props.EnumProperty(
name="Select Series",
items=get_series_ids
) # type: ignore
series_ids: bpy.props.CollectionProperty(
type=BIOXELNODES_Series) # type: ignore
def execute(self, context):
ext = get_ext(self.filepath)
if ext not in SUPPORT_EXTS:
self.report({"WARNING"}, "Not supported extension.")
return {'CANCELLED'}
print("Collecting Meta Data...")
volume, meta = parse_volume_data(self.filepath)
do_orient = ext not in SEQUENCE_EXTS or ext in DICOM_EXTS
orig_shape = meta['shape']
orig_spacing = meta['spacing']
min_size = min(orig_spacing[0], orig_spacing[1], orig_spacing[2])
bioxel_size = max(min_size, 1.0)
layer_size = get_layer_size(orig_shape,
bioxel_size)
log10 = math.floor(math.log10(max(*layer_size)))
scene_scale = math.pow(10, -log10)
if self.container:
container = bpy.data.objects[self.container]
container_name = container.name
else:
container_name = meta['name']
bpy.ops.bioxelnodes.import_volume_data_dialog(
'INVOKE_DEFAULT',
filepath=self.filepath,
container_name=container_name,
orig_shape=orig_shape,
orig_spacing=orig_spacing,
bioxel_size=bioxel_size,
series_id=self.series_id or "",
do_orient=do_orient,
container=self.container,
read_as=self.read_as,
scene_scale=scene_scale
)
self.report({"INFO"}, "Successfully Readed.")
return {'FINISHED'}
def modal(self, context, event):
self.execute(context)
return {'FINISHED'}
def invoke(self, context, event):
if not self.filepath and not self.directory:
return {'CANCELLED'}
show_message('Reading image data, it may take a while...',
'Please be patient...')
if get_ext(self.filepath) == '.dcm':
dir_path = Path(self.filepath).parent
reader = sitk.ImageSeriesReader()
reader.MetaDataDictionaryArrayUpdateOn()
reader.LoadPrivateTagsOn()
series_ids = reader.GetGDCMSeriesIDs(str(dir_path))
for _id in series_ids:
series_id = self.series_ids.add()
series_id.id = _id
series_id.label = _id
if len(series_ids) > 1:
context.window_manager.invoke_props_dialog(self, width=400)
return {'RUNNING_MODAL'}
else:
self.series_id = series_ids[0]
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
def draw(self, context):
layout = self.layout
layout.prop(self, "series_id")
layout.label(
text="Reading image data, it may take a while...")
layout.label(
text="Please be patient...")
class ImportVolumeData():
bl_options = {'UNDO'}
filepath: bpy.props.StringProperty(subtype="FILE_PATH") # type: ignore
directory: bpy.props.StringProperty(subtype='DIR_PATH') # type: ignore
read_as = "scalar"
def execute(self, context):
containers = get_container_from_selection()
if len(containers) > 0:
bpy.ops.bioxelnodes.parse_volume_data(
'INVOKE_DEFAULT',
filepath=self.filepath,
directory=self.directory,
container=containers[0].name,
read_as=self.read_as
)
else:
bpy.ops.bioxelnodes.parse_volume_data(
'INVOKE_DEFAULT',
filepath=self.filepath,
directory=self.directory
)
return {'FINISHED'}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
class ImportAsScalarLayer(bpy.types.Operator, ImportVolumeData):
bl_idname = "bioxelnodes.import_as_scalar_layer"
bl_label = "Import as Scale Layer"
bl_description = "Import Volume Data to Container as Scale Layer"
read_as = "scalar"
class ImportAsLabelLayer(bpy.types.Operator, ImportVolumeData):
bl_idname = "bioxelnodes.import_as_label_layer"
bl_label = "Import as Label Layer"
bl_description = "Import Volume Data to Container as Label Layer"
read_as = "labels"
try:
class BIOXELNODES_FH_ImportVolumeData(bpy.types.FileHandler):
bl_idname = "BIOXELNODES_FH_ImportVolumeData"
bl_label = "File handler for dicom import"
bl_import_operator = "bioxelnodes.parse_volume_data"
bl_file_extensions = ";".join(FH_EXTS)
@classmethod
def poll_drop(cls, context):
return (context.area and context.area.type == 'VIEW_3D')
except:
...
class AddVolumeData(bpy.types.Operator):
bl_idname = "bioxelnodes.add_volume_data"
bl_label = "Import as Bioxel Layer"
bl_description = "Import additional Volume Data to Container"
bl_options = {'UNDO'}
filepath: bpy.props.StringProperty(subtype="FILE_PATH") # type: ignore
directory: bpy.props.StringProperty(subtype='DIR_PATH') # type: ignore
@classmethod
def poll(cls, context):
containers = get_container_from_selection()
return len(containers) > 0
def execute(self, context):
containers = get_container_from_selection()
bpy.ops.bioxelnodes.parse_volume_data(
'INVOKE_DEFAULT',
filepath=self.filepath,
directory=self.directory,
container=containers[0].name
)
return {'FINISHED'}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
class ExportVolumeData(bpy.types.Operator):
bl_idname = "bioxelnodes.export_volume_data"
bl_label = "Export Layer"
bl_description = "Export Bioxel Layer as VDB"
bl_options = {'UNDO'}
filepath: bpy.props.StringProperty(
subtype="FILE_PATH"
) # type: ignore
filename_ext = ".vdb"
@classmethod
def poll(cls, context):
layer = get_layer(bpy.context.active_object)
return True if layer else False
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
def execute(self, context):
layer = get_layer(bpy.context.active_object)
filepath = f"{self.filepath.split('.')[0]}.vdb"
# "//"
source_dir = bpy.path.abspath(layer.data.filepath)
output_path: Path = Path(filepath).resolve()
source_path: Path = Path(source_dir).resolve()
# print('output_path', output_path)
# print('source_path', source_path)
shutil.copy(source_path, output_path)
self.report({"INFO"}, f"Successfully exported to {output_path}")
return {'FINISHED'}

View File

@@ -1,25 +0,0 @@
# TODO: WIP
import bpy
import bmesh
def create_points_obj(points, name="points"):
bpy.ops.mesh.primitive_cube_add(
enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1)
)
obj = bpy.context.active_object
mesh = obj.data
bm = bmesh.new()
value_layer = bm.verts.layers.float.new('value')
for point in points:
pos = point['pos']
value = point['value']
vert = bm.verts.new(pos) # add a new vert
vert[value_layer] = value
# make the bmesh the object's mesh
bm.to_mesh(mesh)
bm.free() # always do this when finished
return obj

View File

@@ -1,17 +1,41 @@
import bpy import bpy
from .operators import (AddPlaneCutter, AddCylinderCutter, AddCubeCutter, AddSphereCutter, CombineLabels,
ConvertToMesh, InvertScalar, FillByLabel, FillByThreshold, FillByRange) from .bioxelutils.container import get_container_objs_from_selection
from .io import ExportVolumeData, ImportAsLabelLayer, ImportAsScalarLayer, ImportVolumeData, AddVolumeData from .operators.layer import (CombineLabels, SignScalar,
from .misc import SaveLayers FillByLabel, FillByThreshold, FillByRange)
from .operators.container import (SaveContainer, LoadContainer,
AddPieCutter, AddPlaneCutter,
AddCylinderCutter, AddCubeCutter, AddSphereCutter,
PickBboxWire, PickMesh, PickVolume)
from .operators.io import (ExportVolumetricData,
ImportAsLabelLayer, ImportAsScalarLayer)
from .operators.misc import (CleanAllCaches,
ReLinkNodes, SaveCaches, SaveStagedData)
class ModifyLayer(bpy.types.Menu): def container_is_selected():
container_objs = get_container_objs_from_selection()
return len(container_objs) > 0
class PickFromContainerMenu(bpy.types.Menu):
bl_idname = "BIOXELNODES_MT_PICK"
bl_label = "Pick from Container"
def draw(self, context):
layout = self.layout
layout.operator(PickMesh.bl_idname)
layout.operator(PickVolume.bl_idname)
layout.operator(PickBboxWire.bl_idname)
class ModifyLayerMenu(bpy.types.Menu):
bl_idname = "BIOXELNODES_MT_MODIFY_LAYERS" bl_idname = "BIOXELNODES_MT_MODIFY_LAYERS"
bl_label = "Modify Layer" bl_label = "Modify Layer"
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
layout.operator(InvertScalar.bl_idname) layout.operator(SignScalar.bl_idname)
layout.operator(FillByThreshold.bl_idname) layout.operator(FillByThreshold.bl_idname)
layout.operator(FillByRange.bl_idname) layout.operator(FillByRange.bl_idname)
layout.operator(FillByLabel.bl_idname) layout.operator(FillByLabel.bl_idname)
@@ -20,24 +44,25 @@ class ModifyLayer(bpy.types.Menu):
class AddCutterMenu(bpy.types.Menu): class AddCutterMenu(bpy.types.Menu):
bl_idname = "BIOXELNODES_MT_CUTTERS" bl_idname = "BIOXELNODES_MT_CUTTERS"
bl_label = "Add Cutter" bl_label = "Add a Cutter to Container"
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
layout.operator(AddPlaneCutter.bl_idname) layout.operator(AddPlaneCutter.bl_idname, text="Plane Cutter")
layout.operator(AddCylinderCutter.bl_idname) layout.operator(AddCylinderCutter.bl_idname, text="Cylinder Cutter")
layout.operator(AddCubeCutter.bl_idname) layout.operator(AddCubeCutter.bl_idname, text="Cube Cutter")
layout.operator(AddSphereCutter.bl_idname) layout.operator(AddSphereCutter.bl_idname, text="Sphere Cutter")
layout.operator(AddPieCutter.bl_idname, text="Pie Cutter")
class ImportLayerMenu(bpy.types.Menu): class ImportLayerMenu(bpy.types.Menu):
bl_idname = "BIOXELNODES_MT_LAYERS" bl_idname = "BIOXELNODES_MT_LAYERS"
bl_label = "Import Layer" bl_label = "Import Volumetric Data"
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
layout.operator(ImportAsScalarLayer.bl_idname) layout.operator(ImportAsScalarLayer.bl_idname, text="as Scalar")
layout.operator(ImportAsLabelLayer.bl_idname) layout.operator(ImportAsLabelLayer.bl_idname, text="as Label")
class BioxelNodesView3DMenu(bpy.types.Menu): class BioxelNodesView3DMenu(bpy.types.Menu):
@@ -46,11 +71,25 @@ class BioxelNodesView3DMenu(bpy.types.Menu):
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
layout.menu(ImportLayerMenu.bl_idname) is_selected = container_is_selected()
layout.menu(AddCutterMenu.bl_idname) layout.operator(ImportAsScalarLayer.bl_idname,
layout.operator(ConvertToMesh.bl_idname) text=ImportAsScalarLayer.bl_label+" (Add to)"
if is_selected else ImportAsScalarLayer.bl_label+" (Init)")
layout.operator(ImportAsLabelLayer.bl_idname,
text=ImportAsLabelLayer.bl_label+" (Add to)"
if is_selected else ImportAsLabelLayer.bl_label+" (Init)")
layout.separator() layout.separator()
layout.operator(SaveLayers.bl_idname) layout.operator(AddPlaneCutter.bl_idname)
layout.operator(AddCylinderCutter.bl_idname)
layout.operator(AddCubeCutter.bl_idname)
layout.operator(AddSphereCutter.bl_idname)
layout.operator(AddPieCutter.bl_idname)
layout.separator()
layout.operator(PickMesh.bl_idname)
layout.operator(PickVolume.bl_idname)
layout.operator(PickBboxWire.bl_idname)
layout.separator()
layout.operator(SaveCaches.bl_idname)
class BioxelNodesOutlinerMenu(bpy.types.Menu): class BioxelNodesOutlinerMenu(bpy.types.Menu):
@@ -59,37 +98,59 @@ class BioxelNodesOutlinerMenu(bpy.types.Menu):
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
layout.menu(ImportLayerMenu.bl_idname) is_selected = container_is_selected()
layout.menu(AddCutterMenu.bl_idname) layout.operator(ImportAsScalarLayer.bl_idname,
layout.operator(ConvertToMesh.bl_idname) text=ImportAsScalarLayer.bl_label+" (Add to)"
if is_selected else ImportAsScalarLayer.bl_label+" (Init)")
layout.operator(ImportAsLabelLayer.bl_idname,
text=ImportAsLabelLayer.bl_label+" (Add to)"
if is_selected else ImportAsLabelLayer.bl_label+" (Init)")
layout.separator() layout.separator()
layout.menu(ModifyLayer.bl_idname) layout.operator(AddPlaneCutter.bl_idname)
layout.operator(AddCylinderCutter.bl_idname)
layout.operator(AddCubeCutter.bl_idname)
layout.operator(AddSphereCutter.bl_idname)
layout.operator(AddPieCutter.bl_idname)
layout.separator() layout.separator()
layout.operator(SaveLayers.bl_idname) layout.operator(PickMesh.bl_idname)
layout.operator(PickVolume.bl_idname)
layout.operator(PickBboxWire.bl_idname)
layout.separator()
layout.operator(SaveCaches.bl_idname)
layout.separator()
layout.operator(SignScalar.bl_idname)
layout.operator(FillByThreshold.bl_idname)
layout.operator(FillByRange.bl_idname)
layout.operator(FillByLabel.bl_idname)
layout.operator(CombineLabels.bl_idname)
# def TOPBAR_FILE_IMPORT(self, context): def TOPBAR_FILE_IMPORT(self, context):
# layout = self.layout layout = self.layout
# layout.separator() is_selected = container_is_selected()
# layout.operator(ImportVolumeData.bl_idname)
layout.separator()
layout.menu(ImportLayerMenu.bl_idname, text="Volumetric Data as Bioxel (Add to)"
if is_selected else "Volumetric Data as Bioxel (Init)")
# def TOPBAR_FILE_EXPORT(self, context): def TOPBAR_FILE_EXPORT(self, context):
# layout = self.layout layout = self.layout
# layout.separator() layout.separator()
# layout.operator(ExportVolumeData.bl_idname) layout.operator(ExportVolumetricData.bl_idname,
text="Bioxel Layer (.vdb)")
def VIEW3D_OBJECT(self, context): def VIEW3D_OBJECT(self, context):
layout = self.layout layout = self.layout
layout.menu(BioxelNodesView3DMenu.bl_idname)
layout.separator() layout.separator()
layout.menu(BioxelNodesView3DMenu.bl_idname, icon="FILE_VOLUME")
def OUTLINER_OBJECT(self, context): def OUTLINER_OBJECT(self, context):
layout = self.layout layout = self.layout
layout.menu(BioxelNodesOutlinerMenu.bl_idname)
layout.separator() layout.separator()
layout.menu(BioxelNodesOutlinerMenu.bl_idname, icon="FILE_VOLUME")
class BioxelNodesTopbarMenu(bpy.types.Menu): class BioxelNodesTopbarMenu(bpy.types.Menu):
@@ -98,13 +159,21 @@ class BioxelNodesTopbarMenu(bpy.types.Menu):
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
layout.menu(ImportLayerMenu.bl_idname) is_selected = container_is_selected()
layout.operator(ExportVolumeData.bl_idname)
layout.menu(ImportLayerMenu.bl_idname, text=ImportLayerMenu.bl_label+" (Add to)"
if is_selected else ImportLayerMenu.bl_label+" (Init)")
layout.separator()
layout.operator(LoadContainer.bl_idname)
layout.operator(SaveContainer.bl_idname)
layout.separator() layout.separator()
layout.menu(AddCutterMenu.bl_idname) layout.menu(AddCutterMenu.bl_idname)
layout.operator(ConvertToMesh.bl_idname) layout.menu(PickFromContainerMenu.bl_idname)
layout.separator() layout.separator()
layout.operator(SaveLayers.bl_idname) layout.operator(SaveStagedData.bl_idname)
layout.operator(ReLinkNodes.bl_idname)
layout.separator()
layout.operator(CleanAllCaches.bl_idname)
def TOPBAR(self, context): def TOPBAR(self, context):
@@ -113,15 +182,15 @@ def TOPBAR(self, context):
def add(): def add():
# bpy.types.TOPBAR_MT_file_import.append(TOPBAR_FILE_IMPORT) bpy.types.TOPBAR_MT_file_import.append(TOPBAR_FILE_IMPORT)
# bpy.types.TOPBAR_MT_file_export.append(TOPBAR_FILE_EXPORT) # bpy.types.TOPBAR_MT_file_export.append(TOPBAR_FILE_EXPORT)
bpy.types.OUTLINER_MT_object.prepend(OUTLINER_OBJECT) bpy.types.OUTLINER_MT_object.append(OUTLINER_OBJECT)
bpy.types.VIEW3D_MT_object_context_menu.prepend(VIEW3D_OBJECT) bpy.types.VIEW3D_MT_object_context_menu.append(VIEW3D_OBJECT)
bpy.types.TOPBAR_MT_editor_menus.append(TOPBAR) bpy.types.TOPBAR_MT_editor_menus.append(TOPBAR)
def remove(): def remove():
# bpy.types.TOPBAR_MT_file_import.remove(TOPBAR_FILE_IMPORT) bpy.types.TOPBAR_MT_file_import.remove(TOPBAR_FILE_IMPORT)
# bpy.types.TOPBAR_MT_file_export.remove(TOPBAR_FILE_EXPORT) # bpy.types.TOPBAR_MT_file_export.remove(TOPBAR_FILE_EXPORT)
bpy.types.OUTLINER_MT_object.remove(OUTLINER_OBJECT) bpy.types.OUTLINER_MT_object.remove(OUTLINER_OBJECT)
bpy.types.VIEW3D_MT_object_context_menu.remove(VIEW3D_OBJECT) bpy.types.VIEW3D_MT_object_context_menu.remove(VIEW3D_OBJECT)

View File

@@ -1,92 +0,0 @@
import bpy
from pathlib import Path
import shutil
from .utils import get_all_layers, get_container, get_container_layers
def save_layer(layer, output_dir):
name = layer.name
# "//"
output_dir = bpy.path.abspath(output_dir)
source_dir = bpy.path.abspath(layer.data.filepath)
output_path: Path = Path(output_dir, f"{name}.vdb").resolve()
source_path: Path = Path(source_dir).resolve()
if output_path != source_path:
shutil.copy(source_path, output_path)
blend_path = Path(bpy.path.abspath("//")).resolve()
layer.data.filepath = bpy.path.relpath(
str(output_path), start=str(blend_path))
class SaveLayers(bpy.types.Operator):
bl_idname = "bioxelnodes.save_layers"
bl_label = "Save Layers"
bl_description = "Save Bioxel Layers to Directory."
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
container = get_container(bpy.context.active_object)
return True if container else False
def execute(self, context):
container = get_container(bpy.context.active_object)
if not container:
self.report({"WARNING"}, "Cannot find any bioxel container.")
return {'FINISHED'}
for layer in get_container_layers(container):
try:
save_layer(layer, context.scene.bioxel_layer_dir)
except:
self.report(
{"WARNING"}, f"Fail to save {layer.name}, skiped")
self.report({"INFO"}, f"Successfully saved bioxel layers.")
return {'FINISHED'}
class SaveAllLayers(bpy.types.Operator):
bl_idname = "bioxelnodes.save_all_layers"
bl_label = "Save All Layers"
bl_description = "Save All Bioxel Layers to Directory."
bl_options = {'UNDO'}
def execute(self, context):
layers = get_all_layers()
if len(layers) == 0:
self.report({"WARNING"}, "Cannot find any bioxel layer.")
return {'FINISHED'}
for layer in layers:
try:
save_layer(layer, context.scene.bioxel_layer_dir)
except:
self.report(
{"WARNING"}, f"Fail to save {layer.name}, skiped")
self.report({"INFO"}, f"Successfully saved bioxel layers.")
return {'FINISHED'}
class BIOXELNODES_PT_Bioxels(bpy.types.Panel):
bl_idname = "BIOXELNODES_PT_Bioxels"
bl_label = "Bioxel Nodes"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
def draw(self, context):
layout = self.layout
scene = context.scene
layout.prop(scene, 'bioxel_layer_dir')
layout.operator(SaveAllLayers.bl_idname)

View File

@@ -1,65 +1,10 @@
from pathlib import Path from pathlib import Path
from .customnodes import CustomNodes from .customnodes import CustomNodes
import bpy
# def set_object_to_node_factory(object_type:str): NODE_FILE = "BioxelNodes_4.2"
# if object_type == "plane":
# create_object = """
# bpy.ops.mesh.primitive_plane_add(size=2, enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
# """
# callback_str = f"""
# import bpy
# from ..utils import get_container
# container = get_container(bpy.context.active_object)
# if container:
# {create_object}
# object = bpy.context.active_object
# node.inputs[0].default_value = object
# else:
# print('Cannot find any Bioxel Container.')
# """
# return callback_str
MENU_ITEMS = [
# def add_driver_to_node_factory(source_prop, target_prop):
# callback_str = f"""
# import bpy
# from .utils import add_direct_driver, get_bioxels_obj
# bioxels_obj = get_bioxels_obj(bpy.context.active_object)
# if bioxels_obj:
# container_obj = bioxels_obj.parent
# add_direct_driver(
# target=node,
# target_prop='{target_prop}',
# source=container_obj,
# source_prop='{source_prop}'
# )
# else:
# print('Cannot find any bioxels.')
# """
# return callback_str
# def set_prop_to_node_factory(source_prop, target_prop):
# callback_str = f"""
# import bpy
# from .utils import get_bioxels_obj
# bioxels_obj = get_bioxels_obj(bpy.context.active_object)
# if bioxels_obj:
# container_obj = bioxels_obj.parent
# node.inputs.get('{target_prop}').default_value = container_obj.get(
# '{source_prop}')
# else:
# print('Cannot find any bioxels.')
# """
# return callback_str
if bpy.app.version >= (4, 1, 0):
NODE_FILE = "BioxelNodes_4.1"
MENU_ITEMS = [
{ {
'label': 'Methods', 'label': 'Methods',
'icon': 'OUTLINER_DATA_VOLUME', 'icon': 'OUTLINER_DATA_VOLUME',
@@ -127,7 +72,13 @@ if bpy.app.version >= (4, 1, 0):
{ {
'label': 'Color Presets', 'label': 'Color Presets',
'icon': 'COLOR', 'icon': 'COLOR',
'node_type': 'BioxelNodes_SetColorPresets', 'node_type': 'BioxelNodes_ColorPresets',
'node_description': ''
},
{
'label': 'Color Presets MRI',
'icon': 'COLOR',
'node_type': 'BioxelNodes_ColorPresets_MRI',
'node_description': '' 'node_description': ''
}, },
"separator", "separator",
@@ -168,6 +119,13 @@ if bpy.app.version >= (4, 1, 0):
'node_description': '' 'node_description': ''
}, },
"separator", "separator",
{
'label': 'Primitive Cutter',
'icon': 'MOD_LINEART',
'node_type': 'BioxelNodes_PrimitiveCutter',
'node_description': ''
},
"separator",
{ {
'label': 'Plane Cutter', 'label': 'Plane Cutter',
'icon': 'MESH_PLANE', 'icon': 'MESH_PLANE',
@@ -191,6 +149,12 @@ if bpy.app.version >= (4, 1, 0):
'icon': 'MESH_UVSPHERE', 'icon': 'MESH_UVSPHERE',
'node_type': 'BioxelNodes_SphereObjectCutter', 'node_type': 'BioxelNodes_SphereObjectCutter',
'node_description': '', 'node_description': '',
},
{
'label': 'Pie Cutter',
'icon': 'MESH_CONE',
'node_type': 'BioxelNodes_PieObjectCutter',
'node_description': '',
} }
] ]
}, },
@@ -206,28 +170,28 @@ if bpy.app.version >= (4, 1, 0):
}, },
"separator", "separator",
{ {
'label': 'To Mesh', 'label': 'Pick Mesh',
'icon': 'OUTLINER_OB_MESH', 'icon': 'OUTLINER_OB_MESH',
'node_type': 'BioxelNodes_ToMesh', 'node_type': 'BioxelNodes_PickMesh',
'node_description': '' 'node_description': ''
}, },
{ {
'label': 'To Volume', 'label': 'Pick Volume',
'icon': 'OUTLINER_OB_VOLUME', 'icon': 'OUTLINER_OB_VOLUME',
'node_type': 'BioxelNodes_ToVolume', 'node_type': 'BioxelNodes_PickVolume',
'node_description': '' 'node_description': ''
}, },
{ {
'label': 'To Bbox Wire', 'label': 'Pick Bbox Wire',
'icon': 'MESH_CUBE', 'icon': 'MESH_CUBE',
'node_type': 'BioxelNodes_ToBboxWire', 'node_type': 'BioxelNodes_PickBboxWire',
'node_description': '' 'node_description': ''
}, },
"separator", "separator",
{ {
'label': 'Inflate', 'label': 'Inflate',
'icon': 'OUTLINER_OB_META', 'icon': 'OUTLINER_OB_META',
'node_type': 'META_DATA', 'node_type': 'BioxelNodes_M_Inflate',
'node_description': '' 'node_description': ''
}, },
{ {
@@ -244,150 +208,13 @@ if bpy.app.version >= (4, 1, 0):
} }
] ]
} }
] ]
else:
NODE_FILE = "BioxelNodes_4.0"
MENU_ITEMS = [
{
'label': 'Methods',
'icon': 'OUTLINER_DATA_VOLUME',
'items': [
{
'label': 'Mask by Threshold',
'icon': 'EMPTY_SINGLE_ARROW',
'node_type': 'BioxelNodes_MaskByThreshold',
'node_description': ''
},
{
'label': 'Mask by Range',
'icon': 'IPO_CONSTANT',
'node_type': 'BioxelNodes_MaskByRange',
'node_description': ''
},
{
'label': 'Mask by Label',
'icon': 'MESH_CAPSULE',
'node_type': 'BioxelNodes_MaskByLabel',
'node_description': ''
}
]
},
{
'label': 'Shaders',
'icon': 'SHADING_RENDERED',
'items': [
{
'label': 'Solid Shader',
'icon': 'SHADING_SOLID',
'node_type': 'BioxelNodes_AssignSolidShader',
'node_description': ''
},
{
'label': 'Slime Shader',
'icon': 'OUTLINER_OB_META',
'node_type': 'BioxelNodes_AssignSlimeShader',
'node_description': ''
},
{
'label': 'Volume Shader',
'icon': 'OUTLINER_OB_VOLUME',
'node_type': 'BioxelNodes_AssignVolumeShader',
'node_description': ''
},
{
'label': 'Universal Shader',
'icon': 'SHADING_RENDERED',
'node_type': 'BioxelNodes_AssignUniversalShader',
'node_description': ''
}
]
},
{
'label': 'Colors',
'icon': 'COLOR',
'items': [
{
'label': 'Color Ramp 2',
'icon': 'IPO_QUAD',
'node_type': 'BioxelNodes_SetColorRamp2',
'node_description': ''
},
{
'label': 'Color Ramp 3',
'icon': 'IPO_CUBIC',
'node_type': 'BioxelNodes_SetColorRamp3',
'node_description': ''
},
{
'label': 'Color Ramp 4',
'icon': 'IPO_QUART',
'node_type': 'BioxelNodes_SetColorRamp4',
'node_description': ''
},
{
'label': 'Color Ramp 5',
'icon': 'IPO_QUINT',
'node_type': 'BioxelNodes_SetColorRamp5',
'node_description': ''
}
]
},
{
'label': 'Cutters',
'icon': 'MOD_BEVEL',
'items': [
{
'label': 'Cut',
'icon': 'MOD_BEVEL',
'node_type': 'BioxelNodes_Cut',
'node_description': ''
},
"separator",
{
'label': 'Plane Cutter',
'icon': 'MESH_PLANE',
'node_type': 'BioxelNodes_PlaneObjectCutter',
'node_description': ''
},
{
'label': 'Cylinder Cutter',
'icon': 'MESH_CYLINDER',
'node_type': 'BioxelNodes_CylinderObjectCutter',
'node_description': '',
},
{
'label': 'Cube Cutter',
'icon': 'MESH_CUBE',
'node_type': 'BioxelNodes_CubeObjectCutter',
'node_description': '',
},
{
'label': 'Sphere Cutter',
'icon': 'MESH_UVSPHERE',
'node_type': 'BioxelNodes_SphereObjectCutter',
'node_description': '',
}
]
},
{
'label': 'Utils',
'icon': 'MODIFIER',
'items': [
{
'label': 'Join Component',
'icon': 'CONSTRAINT_BONE',
'node_type': 'BioxelNodes_JoinComponent',
'node_description': ''
}
]
}
]
custom_nodes = CustomNodes( custom_nodes = CustomNodes(
menu_items=MENU_ITEMS, menu_items=MENU_ITEMS,
nodes_file=Path(__file__).parent / f"assets/Nodes/{NODE_FILE}.blend", nodes_file=Path(__file__).parent / f"assets/Nodes/{NODE_FILE}.blend",
class_prefix="BIOXELNODES_MT_NODES",
root_label='Bioxel Nodes', root_label='Bioxel Nodes',
root_icon="FILE_VOLUME", root_icon="FILE_VOLUME",
) )

View File

@@ -1,722 +0,0 @@
from pathlib import Path
import random
import bpy
import pyopenvdb as vdb
import numpy as np
from . import skimage as ski
from . import scipy
from .nodes import custom_nodes
from .utils import (get_container, get_container_from_selection, get_container_layers,
get_layer, get_node_by_type, hide_in_ray, lock_transform, save_vdb)
def get_layer_name(layer):
container = layer.parent
return layer.name.removeprefix(container.name).replace("_", "")
def get_grids(layer):
layer_dir = bpy.path.abspath(layer.data.filepath)
grids, base_metadata = vdb.readAll(layer_dir)
return grids
def set_volume(grids, index, volume):
grids[index].clear()
grids[index].copyFromArray(volume.copy().astype(np.float32))
def get_volume(grids, index, shape):
volume = np.ndarray(shape, np.float32)
volume.fill(index)
grids[0].copyToArray(volume)
return volume
def get_shape(layer):
layer_node = layer.modifiers[0].node_group.nodes['BioxelNodes__ConvertToLayer']
return [int(a)
for a in layer_node.inputs['Shape'].default_value]
def get_layer_meta(layer, key: str):
layer_node = layer.modifiers[0].node_group.nodes['BioxelNodes__ConvertToLayer']
return layer_node.inputs[key].default_value
def set_layer_meta(layer, key: str, value):
layer_node = layer.modifiers[0].node_group.nodes['BioxelNodes__ConvertToLayer']
layer_node.inputs[key].default_value = value
def add_mask_node(container, layer, node_type: str, node_label: str):
modifier = container.modifiers[0]
node_tree = modifier.node_group
# Deselect all nodes first
for node in node_tree.nodes:
if node.select:
node.select = False
mask_node = custom_nodes.add_node(node_tree.nodes, node_type)
mask_node.label = node_label
mask_node.inputs[0].default_value = layer
# Connect to output if no output linked
output_node = get_node_by_type(node_tree.nodes,
'NodeGroupOutput')[0]
if len(output_node.inputs[0].links) == 0:
node_tree.links.new(mask_node.outputs[0],
output_node.inputs[0])
return mask_node
def deep_copy_layer(vdb_path, base_layer, name):
# Read VDB
print(f"Loading the cache to Blender scene...")
bpy.ops.object.volume_import(
filepath=str(vdb_path), align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
copyed_layer = bpy.context.active_object
# Set props to VDB object
copyed_layer.name = name
copyed_layer.data.name = name
lock_transform(copyed_layer)
hide_in_ray(copyed_layer)
copyed_layer.hide_select = True
copyed_layer.hide_render = True
copyed_layer.hide_viewport = True
copyed_layer.data.display.use_slice = True
copyed_layer.data.display.density = 1e-05
copyed_layer['bioxel_layer'] = True
copyed_layer['bioxel_layer_type'] = base_layer['bioxel_layer_type']
copyed_layer.parent = base_layer.parent
for collection in copyed_layer.users_collection:
collection.objects.unlink(copyed_layer)
for collection in base_layer.users_collection:
collection.objects.link(copyed_layer)
# add convert to layer node
base_layer_node = base_layer.modifiers[0].node_group.nodes['BioxelNodes__ConvertToLayer']
bioxel_size = base_layer_node.inputs['Bioxel Size'].default_value
layer_shape = base_layer_node.inputs['Shape'].default_value
layer_origin = base_layer_node.inputs['Origin'].default_value
layer_rotation = base_layer_node.inputs['Rotation'].default_value
scalar_offset = base_layer_node.inputs['Scalar Offset'].default_value
scalar_min = base_layer_node.inputs['Scalar Min'].default_value
scalar_max = base_layer_node.inputs['Scalar Max'].default_value
bpy.ops.node.new_geometry_nodes_modifier()
node_tree = copyed_layer.modifiers[0].node_group
input_node = get_node_by_type(node_tree.nodes, 'NodeGroupInput')[0]
output_node = get_node_by_type(node_tree.nodes, 'NodeGroupOutput')[0]
copyed_layer_node = custom_nodes.add_node(node_tree.nodes,
"BioxelNodes__ConvertToLayer")
node_tree.links.new(input_node.outputs[0], copyed_layer_node.inputs[0])
node_tree.links.new(copyed_layer_node.outputs[0], output_node.inputs[0])
copyed_layer_node.inputs['Layer ID'].default_value = random.randint(-200000000,
200000000)
copyed_layer_node.inputs['Bioxel Size'].default_value = bioxel_size
copyed_layer_node.inputs['Shape'].default_value = layer_shape
copyed_layer_node.inputs['Origin'].default_value = layer_origin
copyed_layer_node.inputs['Rotation'].default_value = layer_rotation
copyed_layer_node.inputs['Scalar Offset'].default_value = scalar_offset
copyed_layer_node.inputs['Scalar Min'].default_value = scalar_min
copyed_layer_node.inputs['Scalar Max'].default_value = scalar_max
return copyed_layer
def get_scalar_layer_selection(self, context):
items = [("None", "None", "")]
container = get_container(bpy.context.active_object)
for layer in get_container_layers(container):
if layer.get("bioxel_layer_type") == "scalar":
items.append((
layer.name,
layer.name,
""
))
return items
def get_label_layer_selection(self, context):
items = [("None", "None", "")]
container = get_container(bpy.context.active_object)
for layer in get_container_layers(container):
if layer.get("bioxel_layer_type") == "label":
items.append((
layer.name,
layer.name,
""
))
return items
# class JoinLayers(bpy.types.Operator):
# bl_idname = "bioxelnodes.join_layers"
# bl_label = "Join Bioxel Layers"
# bl_description = "Join Additional Bioxel Layers"
# bl_options = {'UNDO'}
# base_layer: bpy.props.StringProperty(
# options={"HIDDEN"}
# ) # type: ignore
# scalar_layer: bpy.props.EnumProperty(
# name="Scaler Layer",
# items=get_scalar_layer_selection
# ) # type: ignore
# label_layer: bpy.props.EnumProperty(
# name="Label Layer",
# items=get_label_layer_selection
# ) # type: ignore
# # color_layer: bpy.props.StringProperty() # type: ignore
# @classmethod
# def poll(cls, context):
# layer = get_layer(bpy.context.active_object)
# return True if layer else False
# def execute(self, context):
# base_layer = bpy.data.objects[self.base_layer]
# if not base_layer:
# self.report({"WARNING"}, "Cannot find any bioxel layer as base.")
# return {'FINISHED'}
# base_layer_dir = bpy.path.abspath(base_layer.data.filepath)
# base_grids, base_metadata = vdb.readAll(base_layer_dir)
# layers = []
# if self.scalar_layer != "None":
# scalar_layer = bpy.data.objects[self.scalar_layer]
# layers.append(scalar_layer)
# if self.label_layer != "None":
# label_layer = bpy.data.objects[self.label_layer]
# layers.append(label_layer)
# # TODO: add color and vector
# if len(layers) == 0:
# self.report({"WARNING"}, "No additinal layers setted.")
# return {'FINISHED'}
# for layer in layers:
# layer_dir = bpy.path.abspath(layer.data.filepath)
# grids, metadata = vdb.readAll(layer_dir)
# base_grids.extend(grids)
# vdb_path = save_vdb(base_grids, context)
# joined_layer = deep_copy_layer(vdb_path,
# base_layer,
# f"{base_layer.name}_Joined")
# return {'FINISHED'}
# def invoke(self, context, event):
# base_layer = get_layer(bpy.context.active_object)
# self.base_layer = base_layer.name
# context.window_manager.invoke_props_dialog(self, width=400)
# return {'RUNNING_MODAL'}
class InvertScalar(bpy.types.Operator):
bl_idname = "bioxelnodes.invert_scalar"
bl_label = "Invert Scalar"
bl_description = "Invert the scalar value"
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
layer = get_layer(bpy.context.active_object)
if layer:
return layer.get("bioxel_layer_type") == "scalar"
else:
return False
def execute(self, context):
base_layer = get_layer(bpy.context.active_object)
container = base_layer.parent
inverted_layer_name = f"{get_layer_name(base_layer)}_Inverted"
base_shape = get_shape(base_layer)
scalar_offset = get_layer_meta(base_layer, "Scalar Offset")
base_grids = get_grids(base_layer)
base_volume = get_volume(base_grids, 0, base_shape)
base_volume = -(base_volume - scalar_offset)
base_min = float(np.min(base_volume))
base_max = float(np.max(base_volume))
scalar_offset = 0
if base_min < 0:
scalar_offset = -base_min
base_volume = base_volume + scalar_offset
set_volume(base_grids, 0, base_volume)
vdb_path = save_vdb(base_grids, context)
inverted_layer = deep_copy_layer(vdb_path,
base_layer,
f"{container.name}_{inverted_layer_name}")
set_layer_meta(inverted_layer, 'Scalar Offset', scalar_offset)
set_layer_meta(inverted_layer, 'Scalar Min', base_min)
set_layer_meta(inverted_layer, 'Scalar Max', base_max)
add_mask_node(container,
inverted_layer,
"BioxelNodes_MaskByThreshold",
inverted_layer_name)
bpy.context.view_layer.objects.active = container
return {'FINISHED'}
class FillByThreshold(bpy.types.Operator):
bl_idname = "bioxelnodes.fill_by_threshold"
bl_label = "Fill by Threshold"
bl_description = "Fill Value by Threshold"
bl_options = {'UNDO'}
threshold: bpy.props.FloatProperty(
name="Threshold",
soft_min=0, soft_max=1024,
default=128,
) # type: ignore
fill_value: bpy.props.FloatProperty(
name="Fill Value",
soft_min=0, soft_max=1024.0,
default=0,
) # type: ignore
invert: bpy.props.BoolProperty(
name="Invert Area",
default=True,
) # type: ignore
@classmethod
def poll(cls, context):
layer = get_layer(bpy.context.active_object)
if layer:
return layer.get("bioxel_layer_type") == "scalar"
else:
return False
def execute(self, context):
base_layer = get_layer(bpy.context.active_object)
container = base_layer.parent
filled_layer_name = f"{get_layer_name(base_layer)}_{self.threshold}-Filled"
scalar_offset = get_layer_meta(base_layer, "Scalar Offset")
base_shape = get_shape(base_layer)
base_grids = get_grids(base_layer)
base_volume = get_volume(base_grids, 0, base_shape)
mask = base_volume > (self.threshold + scalar_offset)
mask = scipy.median_filter(mask.astype(np.float32), size=2)
if self.invert:
base_volume = mask * base_volume + \
(1-mask) * (self.fill_value + scalar_offset)
else:
base_volume = (1-mask) * base_volume + \
mask * (self.fill_value + scalar_offset)
set_volume(base_grids, 0, base_volume)
vdb_path = save_vdb(base_grids, context)
filled_layer = deep_copy_layer(vdb_path,
base_layer,
f"{container.name}_{filled_layer_name}")
mask_node = add_mask_node(container,
filled_layer,
"BioxelNodes_MaskByThreshold",
filled_layer_name)
mask_node.inputs[1].default_value = self.threshold
bpy.context.view_layer.objects.active = container
return {'FINISHED'}
def invoke(self, context, event):
base_layer = get_layer(bpy.context.active_object)
scalar_min = get_layer_meta(base_layer, "Scalar Min")
self.fill_value = scalar_min
context.window_manager.invoke_props_dialog(self, width=400)
return {'RUNNING_MODAL'}
class FillByRange(bpy.types.Operator):
bl_idname = "bioxelnodes.fill_by_range"
bl_label = "Fill by Range"
bl_description = "Fill Value by Range"
bl_options = {'UNDO'}
from_min: bpy.props.FloatProperty(
name="From Min",
soft_min=0, soft_max=1024,
default=128,
) # type: ignore
from_max: bpy.props.FloatProperty(
name="From Max",
soft_min=0, soft_max=1024,
default=256,
) # type: ignore
fill_value: bpy.props.FloatProperty(
name="Fill Value",
soft_min=0, soft_max=1024.0,
default=0,
) # type: ignore
invert: bpy.props.BoolProperty(
name="Invert Area",
default=True,
) # type: ignore
@classmethod
def poll(cls, context):
layer = get_layer(bpy.context.active_object)
if layer:
return layer.get("bioxel_layer_type") == "scalar"
else:
return False
def execute(self, context):
base_layer = get_layer(bpy.context.active_object)
container = base_layer.parent
filled_layer_name = f"{get_layer_name(base_layer)}_{self.from_min}-{self.from_max}-Filled"
scalar_offset = get_layer_meta(base_layer, "Scalar Offset")
base_shape = get_shape(base_layer)
base_grids = get_grids(base_layer)
base_volume = get_volume(base_grids, 0, base_shape)
mask = (base_volume > self.from_min + scalar_offset) \
& (base_volume < self.from_max + scalar_offset)
mask = scipy.median_filter(mask.astype(np.float32), size=2)
if self.invert:
base_volume = mask * base_volume + \
(1-mask) * (self.fill_value + scalar_offset)
else:
base_volume = (1-mask) * base_volume + \
mask * (self.fill_value + scalar_offset)
set_volume(base_grids, 0, base_volume)
vdb_path = save_vdb(base_grids, context)
filled_layer = deep_copy_layer(vdb_path,
base_layer,
f"{container.name}_{filled_layer_name}")
mask_node = add_mask_node(container,
filled_layer,
"BioxelNodes_MaskByThreshold",
filled_layer_name)
mask_node.inputs[1].default_value = self.from_min
bpy.context.view_layer.objects.active = container
return {'FINISHED'}
def invoke(self, context, event):
base_layer = get_layer(bpy.context.active_object)
scalar_min = get_layer_meta(base_layer, "Scalar Min")
self.fill_value = scalar_min
context.window_manager.invoke_props_dialog(self, width=400)
return {'RUNNING_MODAL'}
class FillByLabel(bpy.types.Operator):
bl_idname = "bioxelnodes.fill_by_label"
bl_label = "Fill by Label"
bl_description = "Fill Value by Label Area"
bl_options = {'UNDO'}
label_layer: bpy.props.EnumProperty(
name="Label Layer",
items=get_label_layer_selection
) # type: ignore
fill_value: bpy.props.FloatProperty(
name="Fill Value",
soft_min=0, soft_max=1024.0,
default=0,
) # type: ignore
invert: bpy.props.BoolProperty(
name="Invert Label",
default=True,
) # type: ignore
@classmethod
def poll(cls, context):
layer = get_layer(bpy.context.active_object)
if layer:
return layer.get("bioxel_layer_type") == "scalar"
else:
return False
def execute(self, context):
base_layer = get_layer(bpy.context.active_object)
label_layer = bpy.data.objects[self.label_layer]
if not label_layer:
self.report({"WARNING"}, "Cannot find any label layer.")
return {'FINISHED'}
container = base_layer.parent
filled_layer_name = f"{get_layer_name(base_layer)}_{get_layer_name(label_layer)}-Filled"
scalar_offset = get_layer_meta(base_layer, "Scalar Offset")
base_shape = get_shape(base_layer)
label_shape = get_shape(label_layer)
base_grids = get_grids(base_layer)
base_volume = get_volume(base_grids, 0, base_shape)
label_grids = get_grids(label_layer)
mask = get_volume(label_grids, 0, label_shape)
mask = ski.resize(mask,
base_shape,
anti_aliasing=True)
mask = scipy.median_filter(mask.astype(np.float32), size=2)
if self.invert:
base_volume = mask * base_volume + \
(1-mask) * (self.fill_value + scalar_offset)
else:
base_volume = (1-mask) * base_volume + \
mask * (self.fill_value + scalar_offset)
set_volume(base_grids, 0, base_volume)
vdb_path = save_vdb(base_grids, context)
filled_layer = deep_copy_layer(vdb_path,
base_layer,
f"{container.name}_{filled_layer_name}")
add_mask_node(container,
filled_layer,
"BioxelNodes_MaskByThreshold",
filled_layer_name)
bpy.context.view_layer.objects.active = container
return {'FINISHED'}
def invoke(self, context, event):
base_layer = get_layer(bpy.context.active_object)
scalar_min = get_layer_meta(base_layer, "Scalar Min")
self.fill_value = scalar_min
context.window_manager.invoke_props_dialog(self, width=400)
return {'RUNNING_MODAL'}
class CombineLabels(bpy.types.Operator):
bl_idname = "bioxelnodes.combine_labels"
bl_label = "Combine Labels"
bl_description = "Combine all selected labels"
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
labels = [obj for obj in context.selected_ids
if obj.get("bioxel_layer_type") == "label"]
return True if len(labels) > 1 else False
def execute(self, context):
labels = [obj for obj in context.selected_ids
if obj.get("bioxel_layer_type") == "label"]
base_layer = labels[0]
labels = labels[1:]
container = base_layer.parent
label_names = [get_layer_name(base_layer)]
base_shape = get_shape(base_layer)
base_grids = get_grids(base_layer)
base_volume = get_volume(base_grids, 0, base_shape)
base_volume = base_volume
for label in labels:
label_shape = get_shape(label)
label_grids = get_grids(label)
label_volume = get_volume(label_grids, 0, label_shape)
label_volume = ski.resize(label_volume,
base_shape,
anti_aliasing=True)
base_volume = np.maximum(base_volume, label_volume)
label_names.append(get_layer_name(label))
set_volume(base_grids, 0, base_volume)
combined_layer_name = f"{'-'.join(label_names)}-Combined"
vdb_path = save_vdb(base_grids, context)
combined_layer = deep_copy_layer(vdb_path,
base_layer,
f"{container.name}_{combined_layer_name}")
add_mask_node(container,
combined_layer,
"BioxelNodes_MaskByLabel",
combined_layer_name)
bpy.context.view_layer.objects.active = container
return {'FINISHED'}
class ConvertToMesh(bpy.types.Operator):
bl_idname = "bioxelnodes.convert_to_mesh"
bl_label = "Convert To Mesh"
bl_description = "Convert Bioxel Components To Mesh"
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
containers = get_container_from_selection()
return len(containers) > 0
def execute(self, context):
containers = get_container_from_selection()
if len(containers) == 0:
self.report({"WARNING"}, "Cannot find any bioxel container.")
return {'FINISHED'}
container = containers[0]
bpy.ops.mesh.primitive_cube_add(
size=2, enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
mesh = bpy.context.active_object
mesh.name = f"Mesh_{container.name}"
# bpy.ops.object.constraint_add(type='COPY_TRANSFORMS')
# mesh.constraints[0].target = container
bpy.ops.node.new_geometry_nodes_modifier()
modifier = mesh.modifiers[0]
node_tree = modifier.node_group
output_node = get_node_by_type(node_tree.nodes, 'NodeGroupOutput')[0]
to_mesh_node = custom_nodes.add_node(node_tree.nodes,
"BioxelNodes_ToMesh")
to_mesh_node.inputs[0].default_value = container
node_tree.links.new(to_mesh_node.outputs[0], output_node.inputs[0])
bpy.ops.object.convert(target='MESH')
# bpy.ops.constraint.apply(
# constraint=mesh.constraints[0].name, owner='OBJECT')
bpy.context.object.active_material_index = 1
bpy.ops.object.material_slot_remove()
self.report({"INFO"}, f"Successfully convert to mesh")
return {'FINISHED'}
class AddCutter():
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
containers = get_container_from_selection()
return len(containers) > 0
def execute(self, context):
containers = get_container_from_selection()
if len(containers) == 0:
self.report({"WARNING"}, "Cannot find any bioxel container.")
return {'FINISHED'}
container = containers[0]
if self.object_type == "plane":
node_type = "BioxelNodes_PlaneObjectCutter"
bpy.ops.mesh.primitive_plane_add(
size=2, enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
elif self.object_type == "cylinder":
node_type = "BioxelNodes_CylinderObjectCutter"
bpy.ops.mesh.primitive_cylinder_add(
radius=1, depth=2, enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
bpy.context.object.rotation_euler[0] = container.rotation_euler[0]
elif self.object_type == "cube":
node_type = "BioxelNodes_CubeObjectCutter"
bpy.ops.mesh.primitive_cube_add(
size=2, enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
elif self.object_type == "sphere":
node_type = "BioxelNodes_SphereObjectCutter"
bpy.ops.mesh.primitive_ico_sphere_add(
radius=1, enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
cutter = bpy.context.active_object
cutter.visible_camera = False
cutter.visible_diffuse = False
cutter.visible_glossy = False
cutter.visible_transmission = False
cutter.visible_volume_scatter = False
cutter.visible_shadow = False
cutter.hide_render = True
cutter.display_type = 'WIRE'
modifier = container.modifiers[0]
node_tree = modifier.node_group
cutter_node = custom_nodes.add_node(node_tree.nodes, node_type)
cutter_node.inputs[0].default_value = cutter
bpy.context.view_layer.objects.active = container
return {'FINISHED'}
class AddPlaneCutter(bpy.types.Operator, AddCutter):
bl_idname = "bioxelnodes.add_plane_cutter"
bl_label = "Add Plane Cutter"
bl_description = "Add Plane Cutter to Container"
bl_options = {'UNDO'}
object_type = "plane"
class AddCylinderCutter(bpy.types.Operator, AddCutter):
bl_idname = "bioxelnodes.add_cylinder_cutter"
bl_label = "Add Cylinder Cutter"
bl_description = "Add Cylinder Cutter to Container"
bl_options = {'UNDO'}
object_type = "cylinder"
class AddCubeCutter(bpy.types.Operator, AddCutter):
bl_idname = "bioxelnodes.add_cube_cutter"
bl_label = "Add Cube Cutter"
bl_description = "Add Cube Cutter to Container"
bl_options = {'UNDO'}
object_type = "cube"
class AddSphereCutter(bpy.types.Operator, AddCutter):
bl_idname = "bioxelnodes.add_sphere_cutter"
bl_label = "Add Sphere Cutter"
bl_description = "Add Sphere Cutter to Container"
bl_options = {'UNDO'}
object_type = "sphere"

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import bpy
import bmesh
from ..nodes import custom_nodes
from ..bioxel.io import load_container, save_container
from ..bioxelutils.layer import get_all_layer_objs
from ..bioxelutils.container import (container_to_obj, obj_to_container,
get_container_objs_from_selection)
from ..bioxelutils.node import get_nodes_by_type, move_node_between_nodes, move_node_to_node
from .utils import change_render_setting, get_cache_dir, get_preferences, select_object
class SaveContainer(bpy.types.Operator):
bl_idname = "bioxelnodes.save_container"
bl_label = "Save Container (.bioxel) (BETA)"
bl_description = "Clean all caches saved in temp"
filepath: bpy.props.StringProperty(
subtype="FILE_PATH"
) # type: ignore
filename_ext = ".bioxel"
@classmethod
def poll(cls, context):
container_objs = get_container_objs_from_selection()
return len(container_objs) > 0
def execute(self, context):
container_objs = get_container_objs_from_selection()
if len(container_objs) == 0:
self.report({"WARNING"}, "Cannot find any bioxel container.")
return {'FINISHED'}
container = obj_to_container(container_objs[0])
save_path = f"{self.filepath.split('.')[0]}.bioxel"
save_container(container, save_path, overwrite=True)
self.report({"INFO"}, f"Successfully save to {save_path}")
return {'FINISHED'}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
class LoadContainer(bpy.types.Operator):
bl_idname = "bioxelnodes.load_container"
bl_label = "Load Container (.bioxel) (BETA)"
bl_description = "Clean all caches saved in temp"
filepath: bpy.props.StringProperty(
subtype="FILE_PATH"
) # type: ignore
filename_ext = ".bioxel"
def execute(self, context):
load_path = self.filepath
container = load_container(self.filepath)
is_first_import = len(get_all_layer_objs()) == 0
container_obj = container_to_obj(container,
scene_scale=0.01,
cache_dir=get_cache_dir(context))
select_object(container_obj)
if is_first_import:
change_render_setting(context)
self.report({"INFO"}, f"Successfully load {load_path}")
return {'FINISHED'}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
class PickObject():
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
container_objs = get_container_objs_from_selection()
return len(container_objs) > 0
def execute(self, context):
container_objs = get_container_objs_from_selection()
if len(container_objs) == 0:
self.report({"WARNING"}, "Cannot find any bioxel container.")
return {'FINISHED'}
container_obj = container_objs[0]
bpy.ops.mesh.primitive_cube_add(
size=2, enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
obj = bpy.context.active_object
obj.name = f"{self.object_type}_{container_obj.name}"
bpy.ops.node.new_geometry_nodes_modifier()
modifier = obj.modifiers[0]
node_group = modifier.node_group
output_node = get_nodes_by_type(node_group, 'NodeGroupOutput')[0]
pick_mesh_node = custom_nodes.add_node(node_group,
f"BioxelNodes_Pick{self.object_type}")
pick_mesh_node.inputs[0].default_value = container_obj
node_group.links.new(pick_mesh_node.outputs[0], output_node.inputs[0])
select_object(obj)
self.report({"INFO"}, f"Successfully picked")
return {'FINISHED'}
class PickMesh(bpy.types.Operator, PickObject):
bl_idname = "bioxelnodes.pick_mesh"
bl_label = "Pick Mesh"
bl_description = "Pick Container Mesh"
object_type = "Mesh"
class PickVolume(bpy.types.Operator, PickObject):
bl_idname = "bioxelnodes.pick_volume"
bl_label = "Pick Volume"
bl_description = "Pick Container Volume"
object_type = "Volume"
class PickBboxWire(bpy.types.Operator, PickObject):
bl_idname = "bioxelnodes.pick_bbox_wire"
bl_label = "Pick Bbox Wire"
bl_description = "Pick Container Bbox Wire"
object_type = "BboxWire"
class AddCutter():
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
container_objs = get_container_objs_from_selection()
return len(container_objs) > 0
def execute(self, context):
container_objs = get_container_objs_from_selection()
if len(container_objs) == 0:
self.report({"WARNING"}, "Cannot find any bioxel container.")
return {'FINISHED'}
container_obj = container_objs[0]
if self.object_type == "plane":
node_type = "BioxelNodes_PlaneObjectCutter"
bpy.ops.mesh.primitive_plane_add(
size=2, enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
elif self.object_type == "cylinder":
node_type = "BioxelNodes_CylinderObjectCutter"
bpy.ops.mesh.primitive_cylinder_add(
radius=1, depth=2, enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
bpy.context.object.rotation_euler[0] = container_obj.rotation_euler[0]
elif self.object_type == "cube":
node_type = "BioxelNodes_CubeObjectCutter"
bpy.ops.mesh.primitive_cube_add(
size=2, enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
elif self.object_type == "sphere":
node_type = "BioxelNodes_SphereObjectCutter"
bpy.ops.mesh.primitive_ico_sphere_add(
radius=1, enter_editmode=False, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
elif self.object_type == "pie":
node_type = "BioxelNodes_PieObjectCutter"
# Create mesh
pie_mesh = bpy.data.meshes.new('Pie')
# Create object
pie = bpy.data.objects.new('Pie', pie_mesh)
# Link object to scene
bpy.context.scene.collection.objects.link(pie)
# Get a BMesh representation
bm = bmesh.new() # create an empty BMesh
bm.from_mesh(pie_mesh) # fill it in from a Mesh
# Hot to create vertices
v_0 = bm.verts.new((0.0, -1.0, 0.0))
v_1 = bm.verts.new((-1.0, -1.0, 1.0))
v_2 = bm.verts.new((0.0, 1.0, 0.0))
v_3 = bm.verts.new((-1.0, 1.0, 1.0))
v_4 = bm.verts.new((1.0, -1.0, 1.0))
v_5 = bm.verts.new((1.0, 1.0, 1.0))
# Initialize the index values of this sequence.
bm.verts.index_update()
# How to create a face
# it's not necessary to create the edges before, I made it only to show how create
# edges too
bm.faces.new((v_0, v_1, v_3, v_2))
bm.faces.new((v_0, v_2, v_5, v_4))
# Finish up, write the bmesh back to the mesh
bm.to_mesh(pie_mesh)
bpy.context.view_layer.objects.active = pie
cutter_obj = bpy.context.active_object
cutter_obj.visible_camera = False
cutter_obj.visible_diffuse = False
cutter_obj.visible_glossy = False
cutter_obj.visible_transmission = False
cutter_obj.visible_volume_scatter = False
cutter_obj.visible_shadow = False
cutter_obj.hide_render = True
cutter_obj.display_type = 'WIRE'
modifier = container_obj.modifiers[0]
node_group = modifier.node_group
cutter_node = custom_nodes.add_node(node_group, node_type)
cutter_node.inputs[0].default_value = cutter_obj
cut_nodes = get_nodes_by_type(node_group,
'BioxelNodes_Cut')
output_node = get_nodes_by_type(node_group, 'NodeGroupOutput')[0]
if len(cut_nodes) == 0:
cut_node = custom_nodes.add_node(node_group, 'BioxelNodes_Cut')
if len(output_node.inputs[0].links) == 0:
node_group.links.new(cut_node.outputs[0],
output_node.inputs[0])
move_node_to_node(cut_node, output_node, (-300, 0))
else:
pre_output_node = output_node.inputs[0].links[0].from_node
node_group.links.new(pre_output_node.outputs[0],
cut_node.inputs[0])
node_group.links.new(cut_node.outputs[0],
output_node.inputs[0])
move_node_between_nodes(cut_node,
[pre_output_node, output_node])
node_group.links.new(cutter_node.outputs[0],
cut_node.inputs[1])
move_node_to_node(cutter_node, cut_node, (-300, -300))
select_object(cutter_obj)
else:
move_node_to_node(cutter_node, output_node, (0, -100))
select_object(container_obj)
return {'FINISHED'}
class AddPlaneCutter(bpy.types.Operator, AddCutter):
bl_idname = "bioxelnodes.add_plane_cutter"
bl_label = "Add a Plane Cutter"
bl_description = "Add a Plane Cutter to Container"
object_type = "plane"
class AddCylinderCutter(bpy.types.Operator, AddCutter):
bl_idname = "bioxelnodes.add_cylinder_cutter"
bl_label = "Add a Cylinder Cutter"
bl_description = "Add a Cylinder Cutter to Container"
object_type = "cylinder"
class AddCubeCutter(bpy.types.Operator, AddCutter):
bl_idname = "bioxelnodes.add_cube_cutter"
bl_label = "Add a Cube Cutter"
bl_description = "Add a Cube Cutter to Container"
object_type = "cube"
class AddSphereCutter(bpy.types.Operator, AddCutter):
bl_idname = "bioxelnodes.add_sphere_cutter"
bl_label = "Add a Sphere Cutter"
bl_description = "Add a Sphere Cutter to Container"
object_type = "sphere"
class AddPieCutter(bpy.types.Operator, AddCutter):
bl_idname = "bioxelnodes.add_pie_cutter"
bl_label = "Add a Pie Cutter"
bl_description = "Add a Pie Cutter to Container"
object_type = "pie"

790
bioxelnodes/operators/io.py Normal file
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import math
import bpy
import shutil
import threading
import numpy as np
from pathlib import Path
from ..exceptions import CancelledByUser
from ..props import BIOXELNODES_Series
from ..bioxel.layer import Layer
from ..bioxelutils.layer import (get_all_layer_objs,
get_layer_obj)
from ..bioxelutils.container import (Container,
add_layers,
container_to_obj,
get_container_objs_from_selection)
from ..bioxel.parse import (DICOM_EXTS, SUPPORT_EXTS,
get_ext, parse_volumetric_data)
from .utils import (change_render_setting, get_cache_dir, get_preferences,
progress_update, progress_bar, select_object)
# 3rd-party
import SimpleITK as sitk
import transforms3d
FH_EXTS = ['', '.dcm', '.DCM', '.DICOM', '.ima', '.IMA',
'.gipl', '.gipl.gz',
'.mnc', '.MNC',
'.mrc', '.rec',
'.mha', '.mhd',
'.nia', '.nii', '.nii.gz', '.hdr', '.img', '.img.gz',
'.hdf', '.h4', '.hdf4', '.he2', '.h5', '.hdf5', '.he5',
'.nrrd', '.nhdr',
'.vtk',
'.gz'
'.ome.tiff', '.ome.tif',
'.mrc', '.mrc.gz', '.map', '.map.gz']
def get_layer_shape(bioxel_size: float, orig_shape: tuple, orig_spacing: tuple):
shape = (int(orig_shape[0] / bioxel_size * orig_spacing[0]),
int(orig_shape[1] / bioxel_size * orig_spacing[1]),
int(orig_shape[2] / bioxel_size * orig_spacing[2]))
return (shape[0] if shape[0] > 0 else 1,
shape[1] if shape[1] > 0 else 1,
shape[2] if shape[2] > 0 else 1)
def get_layer_size(shape: tuple, bioxel_size: float, scale: float = 1.0):
size = (float(shape[0] * bioxel_size * scale),
float(shape[1] * bioxel_size * scale),
float(shape[2] * bioxel_size * scale))
return size
"""
ImportVolumetricData
-> ParseVolumetricData -> ImportVolumetricDataDialog
FH_ImportVolumetricData
start import parse data execute import
"""
class ImportVolumetricData():
bl_options = {'UNDO'}
filepath: bpy.props.StringProperty(subtype="FILE_PATH") # type: ignore
directory: bpy.props.StringProperty(subtype='DIR_PATH') # type: ignore
read_as = "scalar"
def execute(self, context):
container_objs = get_container_objs_from_selection()
if len(container_objs) > 0:
bpy.ops.bioxelnodes.parse_volumetric_data('INVOKE_DEFAULT',
filepath=self.filepath,
directory=self.directory,
container_obj_name=container_objs[0].name,
read_as=self.read_as)
else:
bpy.ops.bioxelnodes.parse_volumetric_data('INVOKE_DEFAULT',
filepath=self.filepath,
directory=self.directory,
read_as=self.read_as)
return {'FINISHED'}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
class ImportAsScalarLayer(bpy.types.Operator, ImportVolumetricData):
bl_idname = "bioxelnodes.import_as_scalar_layer"
bl_label = "Import as Scalar"
bl_description = "Import Volumetric Data to Container as Scalar"
read_as = "scalar"
class ImportAsLabelLayer(bpy.types.Operator, ImportVolumetricData):
bl_idname = "bioxelnodes.import_as_label_layer"
bl_label = "Import as Label"
bl_description = "Import Volumetric Data to Container as Label"
read_as = "label"
class BIOXELNODES_FH_ImportVolumetricData(bpy.types.FileHandler):
bl_idname = "BIOXELNODES_FH_ImportVolumetricData"
bl_label = "File handler for dicom import"
bl_import_operator = "bioxelnodes.parse_volumetric_data"
bl_file_extensions = ";".join(FH_EXTS)
@classmethod
def poll_drop(cls, context):
return (context.area and context.area.type == 'VIEW_3D')
def get_series_ids(self, context):
items = []
for index, series_id in enumerate(self.series_ids):
items.append((
series_id.id,
series_id.label,
"",
index
))
return items
class ParseVolumetricData(bpy.types.Operator):
bl_idname = "bioxelnodes.parse_volumetric_data"
bl_label = "Import Volumetric Data"
bl_description = "Import Volumetric Data as Layer"
bl_options = {'UNDO'}
meta = None
thread = None
_timer = None
progress: bpy.props.FloatProperty(name="Progress",
options={"SKIP_SAVE"},
default=1) # type: ignore
filepath: bpy.props.StringProperty(subtype="FILE_PATH") # type: ignore
directory: bpy.props.StringProperty(subtype='DIR_PATH') # type: ignore
container_obj_name: bpy.props.StringProperty() # type: ignore
read_as: bpy.props.EnumProperty(name="Read as",
default="scalar",
items=[("scalar", "Scalar", ""),
("label", "Labels", "")]) # type: ignore
series_id: bpy.props.EnumProperty(name="Select Series",
items=get_series_ids) # type: ignore
series_ids: bpy.props.CollectionProperty(
type=BIOXELNODES_Series) # type: ignore
def execute(self, context):
data_path = Path(self.filepath).resolve()
ext = get_ext(data_path)
if ext not in SUPPORT_EXTS:
self.report({"WARNING"}, "Not supported extension.")
return {'CANCELLED'}
print("Collecting Meta Data...")
def parse_volumetric_data_func(self, context, cancel):
def progress_callback(factor, text):
if cancel():
raise CancelledByUser
progress_update(context, factor, text)
try:
series_id = self.series_id if self.series_id != "empty" else ""
data, meta = parse_volumetric_data(data_file=self.filepath,
series_id=series_id,
progress_callback=progress_callback)
except CancelledByUser:
return
except Exception as e:
self.has_error = e
return
if cancel():
return
self.meta = meta
# Init cancel flag
self.is_cancelled = False
self.has_error = None
# Create the thread
self.thread = threading.Thread(target=parse_volumetric_data_func,
args=(self, context, lambda: self.is_cancelled))
# Start the thread
self.thread.start()
# Add a timmer for modal
self._timer = context.window_manager.event_timer_add(time_step=0.1,
window=context.window)
# Append progress bar to status bar
bpy.types.STATUSBAR_HT_header.append(progress_bar)
# Start modal handler
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
def modal(self, context, event):
# Check if user press 'ESC'
if event.type == 'ESC':
self.is_cancelled = True
progress_update(context, 0, "Canceling...")
return {'PASS_THROUGH'}
# Check if is the timer time
if event.type != 'TIMER':
return {'PASS_THROUGH'}
# Force update status bar
bpy.context.workspace.status_text_set_internal(None)
# Check if thread is still running
if self.thread.is_alive():
return {'PASS_THROUGH'}
# Release the thread
self.thread.join()
# Remove the timer
context.window_manager.event_timer_remove(self._timer)
# Remove the progress bar from status bar
bpy.types.STATUSBAR_HT_header.remove(progress_bar)
# Check if thread is cancelled by user
if self.is_cancelled:
self.report({"WARNING"}, "Canncelled by user.")
return {'CANCELLED'}
# Check if thread is cancelled by user
if self.has_error:
raise self.has_error
# Check if has return
if self.meta is None:
self.report({"ERROR"}, "Some thing went wrong.")
return {'CANCELLED'}
# If not canncelled...
for key, value in self.meta.items():
print(f"{key}: {value}")
orig_shape = self.meta['xyz_shape']
orig_spacing = self.meta['spacing']
min_size = min(orig_spacing[0],
orig_spacing[1], orig_spacing[2])
bioxel_size = max(min_size, 1.0)
layer_shape = get_layer_shape(1, orig_shape, orig_spacing)
layer_size = get_layer_size(layer_shape,
bioxel_size)
log10 = math.floor(math.log10(max(*layer_size)))
log10 = max(1, log10)
log10 = min(3, log10)
scene_scale = math.pow(10, -log10)
if self.container_obj_name:
container_obj = bpy.data.objects.get(self.container_obj_name)
container_name = container_obj.name
else:
container_name = self.meta['name']
series_id = self.series_id if self.series_id != "empty" else ""
bpy.ops.bioxelnodes.import_volumetric_data_dialog(
'INVOKE_DEFAULT',
filepath=self.filepath,
container_name=container_name,
layer_name=self.meta['description'],
orig_shape=orig_shape,
orig_spacing=orig_spacing,
bioxel_size=bioxel_size,
series_id=series_id,
frame_count=self.meta['frame_count'],
channel_count=self.meta['channel_count'],
container_obj_name=self.container_obj_name,
read_as=self.read_as,
scene_scale=scene_scale
)
self.report({"INFO"}, "Successfully Readed.")
return {'FINISHED'}
def invoke(self, context, event):
if not self.filepath and not self.directory:
return {'CANCELLED'}
data_path = Path(self.filepath).resolve()
ext = get_ext(data_path)
# Series Selection
if ext in DICOM_EXTS:
data_dirpath = data_path.parent
reader = sitk.ImageSeriesReader()
reader.MetaDataDictionaryArrayUpdateOn()
reader.LoadPrivateTagsOn()
series_ids = reader.GetGDCMSeriesIDs(str(data_dirpath))
series_items = {}
for series_id in series_ids:
series_files = reader.GetGDCMSeriesFileNames(
str(data_dirpath), series_id)
single = sitk.ImageFileReader()
single.SetFileName(series_files[0])
single.LoadPrivateTagsOn()
single.ReadImageInformation()
def get_meta(key):
try:
stirng = single.GetMetaData(key).removesuffix(" ")
if stirng in ["No study description",
"No series description",
""]:
return "Unknown"
else:
return stirng
except:
return "Unknown"
study_description = get_meta("0008|1030")
series_description = get_meta("0008|103e")
series_modality = get_meta("0008|0060")
size_x = get_meta("0028|0011")
size_y = get_meta("0028|0010")
count = get_meta("0020|0013")
count = count if count != "Unknown" else 1
# some series image count = 0 ????
if int(count) == 0:
continue
# series_id cannot be "" in blender selection
if series_id == "":
series_id = "empty"
series_items[series_id] = "{:<20} {:>1}".format(f"{study_description}>{series_description}({series_modality})",
f"({size_x}x{size_y})x{count}")
for key, value in series_items.items():
series_item = self.series_ids.add()
series_item.id = key
series_item.label = value
if len(series_items.keys()) > 1:
context.window_manager.invoke_props_dialog(self,
width=400,
title="Which series to import?")
return {'RUNNING_MODAL'}
elif len(series_items.keys()) == 1:
self.series_id = list(series_items.keys())[0]
else:
self.report({"ERROR"}, "Get no vaild series.")
return {'CANCELLED'}
self.execute(context)
return {'RUNNING_MODAL'}
def draw(self, context):
layout = self.layout
layout.label(
text='Detect multi-series in DICOM, pick one')
layout.prop(self, "series_id")
def get_sequence_sources(self, context):
items = [("-1", "None (Static)", "")]
orig_shape = tuple(self.orig_shape)
if self.frame_count > 1:
items.append(("0", f"Frame (Get {self.frame_count} frames)", ""))
elif self.frame_count == 1 and self.channel_count > 1:
items.append(("4", f"Channel (Get {self.channel_count} frames)", ""))
elif self.frame_count == 1 and self.channel_count == 1:
items.append(("1", f"X (Get {orig_shape[0]} frames)", ""))
items.append(("2", f"Y (Get {orig_shape[1]} frames)", ""))
items.append(("3", f"Z (Get {orig_shape[2]} frames)", ""))
return items
class ImportVolumetricDataDialog(bpy.types.Operator):
bl_idname = "bioxelnodes.import_volumetric_data_dialog"
bl_label = "Import Volumetric Data"
bl_description = "Import Volumetric Data as Layer"
bl_options = {'UNDO'}
layers = None
thread = None
_timer = None
filepath: bpy.props.StringProperty(subtype="FILE_PATH") # type: ignore
container_name: bpy.props.StringProperty(
name="Container Name") # type: ignore
layer_name: bpy.props.StringProperty(name="Layer Name") # type: ignore
series_id: bpy.props.StringProperty() # type: ignore
container_obj_name: bpy.props.StringProperty() # type: ignore
frame_count: bpy.props.IntProperty() # type: ignore
channel_count: bpy.props.IntProperty() # type: ignore
read_as: bpy.props.EnumProperty(name="Read as",
default="scalar",
items=[("scalar", "Scalar", ""),
("label", "Labels", "")]) # type: ignore
bioxel_size: bpy.props.FloatProperty(name="Bioxel Size (Larger size means small resolution)",
soft_min=0.1, soft_max=10.0,
min=0.1, max=1e2,
default=1) # type: ignore
orig_spacing: bpy.props.FloatVectorProperty(name="Original Spacing",
default=(1, 1, 1)) # type: ignore
orig_shape: bpy.props.IntVectorProperty(name="Original Shape",
default=(100, 100, 100)) # type: ignore
scene_scale: bpy.props.FloatProperty(name="Scene Scale (Bioxel Unit pre Blender Unit)",
soft_min=0.0001, soft_max=10.0,
min=1e-6, max=1e6,
default=0.01) # type: ignore
split_channels: bpy.props.BoolProperty(name="Split Channels",
default=False) # type: ignore
sequence_source: bpy.props.EnumProperty(name="Time Sequence From",
items=get_sequence_sources) # type: ignore
def execute(self, context):
def import_volumetric_data_func(self, context, cancel):
progress_update(context, 0.0, "Parsing Volumetirc Data...")
def progress_callback(factor, text):
if cancel():
raise CancelledByUser
progress_update(context, factor*0.2, text)
try:
data, meta = parse_volumetric_data(data_file=self.filepath,
series_id=self.series_id,
progress_callback=progress_callback)
except CancelledByUser:
return
except Exception as e:
self.has_error = e
return
if cancel():
return
shape = get_layer_shape(self.bioxel_size,
self.orig_shape,
self.orig_spacing)
mat_scale = transforms3d.zooms.zfdir2aff(self.bioxel_size)
affine = np.dot(meta['affine'], mat_scale)
kind = self.read_as
if cancel():
return
# change shape as sequence or not
if self.sequence_source == "-1":
data = data[0:1, :, :, :, :]
elif self.sequence_source == "0":
# frame as frame
pass
elif self.sequence_source == "1":
# X as frame
data = data.transpose(1, 0, 2, 3, 4)
shape = (1, shape[1], shape[2])
elif self.sequence_source == "2":
# Y as frame
data = data.transpose(2, 1, 0, 3, 4)
shape = (shape[0], 1, shape[2])
elif self.sequence_source == "3":
# Z as frame
data = data.transpose(3, 1, 2, 0, 4)
shape = (shape[0], shape[1], 1)
else:
# channel as frame
data = data.transpose(4, 1, 2, 3, 0)
def progress_callback_factory(layer_name, progress, progress_step):
def progress_callback(frame, total):
if cancel():
raise CancelledByUser
sub_progress_step = progress_step/total
sub_progress = progress + frame * sub_progress_step
progress_update(context, sub_progress,
f"Processing {layer_name} Frame {frame+1}...")
return progress_callback
layers = []
if kind == "label":
name = self.layer_name or "Label"
data = data.astype(int)
label_count = int(np.max(data))
progress_step = 0.7/label_count
for i in range(label_count):
if cancel():
return
name_i = f"{name}_{i+1}"
progress = 0.2+i*progress_step
progress_update(context, progress,
f"Processing {name_i}...")
progress_callback = progress_callback_factory(name_i,
progress,
progress_step)
try:
layer = Layer(data=data == np.full_like(data, i+1),
name=name_i,
kind=kind,
affine=affine)
layer.resize(shape=shape,
progress_callback=progress_callback)
layers.append(layer)
except CancelledByUser:
return
except Exception as e:
self.has_error = e
return
elif kind == "scalar":
name = self.layer_name or "Scalar"
if self.split_channels:
progress_step = 0.7/self.channel_count
for i in range(self.channel_count):
if cancel():
return
name_i = f"{name}_{i+1}"
progress = 0.2 + i*progress_step
progress_update(context, progress,
f"Processing {name_i}...")
progress_callback = progress_callback_factory(name_i,
progress,
progress_step)
try:
layer = Layer(data=data[:, :, :, :, i:i+1],
name=name_i,
kind=kind,
affine=affine)
layer.resize(shape=shape,
progress_callback=progress_callback)
layers.append(layer)
except CancelledByUser:
return
except Exception as e:
self.has_error = e
return
else:
if cancel():
return
progress_update(context, 0.2,
f"Processing {name}...")
progress_callback = progress_callback_factory(name,
0.2,
0.7)
try:
layer = Layer(data=data,
name=name,
kind=kind,
affine=affine)
layer.resize(shape=shape,
progress_callback=progress_callback)
layers.append(layer)
except CancelledByUser:
return
except Exception as e:
self.has_error = e
return
if cancel():
return
self.layers = layers
progress_update(context, 0.9, "Creating Layers...")
self.is_cancelled = False
self.has_error = None
self.thread = threading.Thread(target=import_volumetric_data_func,
args=(self, context, lambda: self.is_cancelled))
self.thread.start()
self._timer = context.window_manager.event_timer_add(time_step=0.1,
window=context.window)
bpy.types.STATUSBAR_HT_header.append(progress_bar)
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
def modal(self, context, event):
if event.type == 'ESC':
self.is_cancelled = True
progress_update(context, 0, "Canceling...")
return {'PASS_THROUGH'}
if event.type != 'TIMER':
return {'PASS_THROUGH'}
bpy.context.workspace.status_text_set_internal(None)
if self.thread.is_alive():
return {'PASS_THROUGH'}
self.thread.join()
context.window_manager.event_timer_remove(self._timer)
bpy.types.STATUSBAR_HT_header.remove(progress_bar)
if self.is_cancelled:
self.report({"WARNING"}, "Canncelled by user.")
return {'CANCELLED'}
# Check if thread is cancelled by user
if self.has_error:
raise self.has_error
# Check if has return
if self.layers is None:
self.report({"ERROR"}, "Some thing went wrong.")
return {'CANCELLED'}
is_first_import = len(get_all_layer_objs()) == 0
if self.container_obj_name:
container_obj = bpy.data.objects.get(self.container_obj_name)
if container_obj is None:
raise Exception("Could not find target container")
container_obj = add_layers(self.layers,
container_obj=container_obj,
cache_dir=get_cache_dir(context))
else:
container = Container(name=self.container_name,
layers=self.layers)
container_obj = container_to_obj(container,
scene_scale=self.scene_scale,
cache_dir=get_cache_dir(context))
select_object(container_obj)
# Change render setting for better result
if is_first_import:
change_render_setting(context)
self.report({"INFO"}, "Successfully Imported")
return {'FINISHED'}
def invoke(self, context, event):
if self.read_as == "label":
volume_dtype = "Label"
elif self.read_as == "scalar":
volume_dtype = "Scalar"
title = f"As {volume_dtype} Opitons (Add to Container: {self.container_obj_name})" \
if self.container_obj_name != "" else f"As {volume_dtype} Options (Init a Container)"
context.window_manager.invoke_props_dialog(self,
width=500,
title=title)
return {'RUNNING_MODAL'}
def draw(self, context):
layer_shape = get_layer_shape(self.bioxel_size,
self.orig_shape,
self.orig_spacing)
orig_shape = tuple(self.orig_shape)
# change shape as sequence or not
channel_count = self.channel_count
if self.sequence_source == "-1":
pass
elif self.sequence_source == "0":
# frame as frame
pass
elif self.sequence_source == "1":
layer_shape = (1, layer_shape[1], layer_shape[2])
elif self.sequence_source == "2":
layer_shape = (layer_shape[0], 1, layer_shape[2])
elif self.sequence_source == "3":
layer_shape = (layer_shape[0], layer_shape[1], 1)
else:
channel_count = 1
import_channel = channel_count if self.split_channels or channel_count == 1 else "combined"
bioxel_count = layer_shape[0] * layer_shape[1] * layer_shape[2]
layer_shape_text = f"Shape from {str(orig_shape)} to {str(layer_shape)}"
if bioxel_count > 100000000:
layer_shape_text += "**TOO LARGE!**"
layout = self.layout
if self.container_obj_name == "":
layout.prop(self, "container_name")
layout.prop(self, "layer_name")
panel = layout.box()
panel.prop(self, "bioxel_size")
row = panel.row()
row.prop(self, "orig_spacing")
panel.label(text=layer_shape_text)
panel = layout.box()
panel.prop(self, "sequence_source")
if self.read_as == "scalar":
panel = layout.box()
panel.prop(self, "split_channels",
text=f"Split Channels (Get {channel_count} channels, import {import_channel} channels)")
if self.container_obj_name == "":
layer_size = get_layer_size(layer_shape,
self.bioxel_size,
self.scene_scale)
layer_size_text = f"Size will be: ({layer_size[0]:.2f}, {layer_size[1]:.2f}, {layer_size[2]:.2f}) m"
panel = layout.box()
panel.prop(self, "scene_scale")
panel.label(text=layer_size_text)
class ExportVolumetricData(bpy.types.Operator):
bl_idname = "bioxelnodes.export_volumetric_data"
bl_label = "Export Layer as VDB"
bl_description = "Export Layer as VDB"
bl_options = {'UNDO'}
filepath: bpy.props.StringProperty(
subtype="FILE_PATH"
) # type: ignore
filename_ext = ".vdb"
@classmethod
def poll(cls, context):
layer_obj = get_layer_obj(bpy.context.active_object)
return True if layer_obj else False
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
def execute(self, context):
layer_obj = get_layer_obj(bpy.context.active_object)
filepath = f"{self.filepath.split('.')[0]}.vdb"
# "//"
source_dir = bpy.path.abspath(layer_obj.data.filepath)
output_path: Path = Path(filepath).resolve()
source_path: Path = Path(source_dir).resolve()
# print('output_path', output_path)
# print('source_path', source_path)
shutil.copy(source_path, output_path)
self.report({"INFO"}, f"Successfully exported to {output_path}")
return {'FINISHED'}

View File

@@ -0,0 +1,251 @@
from pathlib import Path
import bpy
import numpy as np
from ..bioxel.layer import Layer
from ..bioxelutils.node import get_nodes_by_type
from ..bioxelutils.container import add_layers, get_container_obj
from ..bioxelutils.layer import obj_to_layer, get_container_layer_objs, get_layer_obj
from .utils import get_preferences, select_object
def get_layer_prop_value(layer_obj: bpy.types.Object, prop: str):
try:
node_group = layer_obj.modifiers[0].node_group
layer_node = get_nodes_by_type(node_group, "BioxelNodes__Layer")[0]
return layer_node.inputs[prop].default_value
except:
return None
def get_label_layer_selection(self, context):
items = [("None", "None", "")]
container_obj = get_container_obj(bpy.context.active_object)
for layer_obj in get_container_layer_objs(container_obj):
if get_layer_prop_value(layer_obj, "kind") == "label":
items.append((layer_obj.name,
layer_obj.name,
""))
return items
class LayerOperator():
bl_options = {'UNDO'}
base_obj: bpy.types.Object = None
def add_layer(self, context, layer):
preferences = get_preferences(context)
cache_dir = Path(preferences.cache_dir, 'VDBs')
container_obj = self.base_obj.parent
add_layers([layer],
container_obj,
cache_dir)
select_object(container_obj)
def invoke(self, context, event):
self.base_obj = get_layer_obj(bpy.context.active_object)
return self.execute(context)
class ScalarOperator(LayerOperator):
@classmethod
def poll(cls, context):
label_objs = [obj for obj in context.selected_ids
if get_layer_prop_value(obj, "kind") == "scalar"]
return True if len(label_objs) > 0 else False
class LabelOperator(LayerOperator):
@classmethod
def poll(cls, context):
label_objs = [obj for obj in context.selected_ids
if get_layer_prop_value(obj, "kind") == "label"]
return True if len(label_objs) > 0 else False
class SignScalar(bpy.types.Operator, ScalarOperator):
bl_idname = "bioxelnodes.sign_scalar"
bl_label = "Sign Scalar"
bl_description = "Sign the scalar value"
def execute(self, context):
base_layer = obj_to_layer(self.base_obj)
modified_layer = base_layer.copy()
modified_layer.data = -base_layer.data
modified_layer.name = f"{base_layer.name}_Signed"
self.add_layer(context, modified_layer)
return {'FINISHED'}
class FillOperator(ScalarOperator):
def invoke(self, context, event):
self.base_obj = get_layer_obj(bpy.context.active_object)
scalar_min = get_layer_prop_value(self.base_obj, "min")
self.fill_value = min(scalar_min, 0)
context.window_manager.invoke_props_dialog(self, width=400)
return {'RUNNING_MODAL'}
class FillByThreshold(bpy.types.Operator, FillOperator):
bl_idname = "bioxelnodes.fill_by_threshold"
bl_label = "Fill Value by Threshold"
bl_description = "Fill Value by Threshold"
threshold: bpy.props.FloatProperty(
name="Threshold",
soft_min=0, soft_max=1024,
default=128,
) # type: ignore
fill_value: bpy.props.FloatProperty(
name="Fill Value",
soft_min=0, soft_max=1024.0,
default=0,
) # type: ignore
invert: bpy.props.BoolProperty(
name="Invert Area",
default=True,
) # type: ignore
def execute(self, context):
base_layer = obj_to_layer(self.base_obj)
data = np.amax(base_layer.data, -1)
mask = data <= self.threshold \
if self.invert else data > self.threshold
modified_layer = base_layer.copy()
modified_layer.fill(self.fill_value, mask)
modified_layer.name = f"{base_layer.name}_{self.threshold}-Filled"
self.add_layer(context, modified_layer)
return {'FINISHED'}
class FillByRange(bpy.types.Operator, FillOperator):
bl_idname = "bioxelnodes.fill_by_range"
bl_label = "Fill Value by Range"
bl_description = "Fill Value by Range"
from_min: bpy.props.FloatProperty(
name="From Min",
soft_min=0, soft_max=1024,
default=128,
) # type: ignore
from_max: bpy.props.FloatProperty(
name="From Max",
soft_min=0, soft_max=1024,
default=256,
) # type: ignore
fill_value: bpy.props.FloatProperty(
name="Fill Value",
soft_min=0, soft_max=1024.0,
default=0,
) # type: ignore
invert: bpy.props.BoolProperty(
name="Invert Area",
default=True,
) # type: ignore
def execute(self, context):
base_layer = obj_to_layer(self.base_obj)
data = np.amax(base_layer.data, -1)
mask = (data <= self.from_min) | (data >= self.from_max) if self.invert else \
(data > self.from_min) & (data < self.from_max)
modified_layer = base_layer.copy()
modified_layer.fill(self.fill_value, mask)
modified_layer.name = f"{base_layer.name}_{self.from_min}-{self.from_max}-Filled"
self.add_layer(context, modified_layer)
return {'FINISHED'}
class FillByLabel(bpy.types.Operator, FillOperator):
bl_idname = "bioxelnodes.fill_by_label"
bl_label = "Fill Value by Label"
bl_description = "Fill Value by Label Area"
label_obj_name: bpy.props.EnumProperty(
name="Label Layer",
items=get_label_layer_selection
) # type: ignore
fill_value: bpy.props.FloatProperty(
name="Fill Value",
soft_min=0, soft_max=1024.0,
default=0,
) # type: ignore
invert: bpy.props.BoolProperty(
name="Invert Label",
default=True,
) # type: ignore
def execute(self, context):
label_obj = bpy.data.objects.get(self.label_obj_name)
if not label_obj:
self.report({"WARNING"}, "Cannot find any label layer.")
return {'FINISHED'}
base_layer = obj_to_layer(self.base_obj)
label_layer = obj_to_layer(label_obj)
label_layer.resize(base_layer.shape)
mask = np.amax(label_layer.data, -1)
if self.invert:
mask = 1 - mask
modified_layer = base_layer.copy()
modified_layer.fill(self.fill_value, mask)
modified_layer.name = f"{base_layer.name}_{label_layer.name}-Filled"
self.add_layer(context, modified_layer)
return {'FINISHED'}
class CombineLabels(bpy.types.Operator, LabelOperator):
bl_idname = "bioxelnodes.combine_labels"
bl_label = "Combine Labels"
bl_description = "Combine all selected labels"
def execute(self, context):
label_objs = [obj for obj in context.selected_ids
if get_layer_prop_value(obj, "kind") == "label"]
if len(label_objs) < 2:
self.report({"WARNING"}, "Not enough layers.")
return {'FINISHED'}
base_obj = label_objs[0]
label_objs = label_objs[1:]
container_obj = base_obj.parent
base_layer = obj_to_layer(base_obj)
modified_layer = base_layer.copy()
label_names = [base_layer.name]
for label_obj in label_objs:
label_layer = obj_to_layer(label_obj)
label_layer.resize(base_layer.shape)
modified_layer.data = np.maximum(base_layer.data, label_layer.data)
label_names.append(label_layer.name)
modified_layer.name = f"{'-'.join(label_names)}-Combined"
self.add_layer(context, modified_layer)
return {'FINISHED'}

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@@ -0,0 +1,215 @@
import re
import bpy
from pathlib import Path
import shutil
from ..utils import copy_to_dir
from .utils import get_cache_dir
from ..nodes import custom_nodes
from ..bioxelutils.container import get_container_objs_from_selection
from ..bioxelutils.layer import get_all_layer_objs, get_container_layer_objs
CLASS_PREFIX = "BIOXELNODES_MT_NODES"
class ReLinkNodes(bpy.types.Operator):
bl_idname = "bioxelnodes.relink_nodes"
bl_label = "Relink Nodes to Addon"
bl_description = "Relink all nodes to addon source"
def execute(self, context):
file_name = Path(custom_nodes.nodes_file).name
for lib in bpy.data.libraries:
lib_path = Path(bpy.path.abspath(lib.filepath)).resolve()
lib_name = lib_path.name
if lib_name == file_name:
if str(lib_path) != custom_nodes.nodes_file:
lib.filepath = custom_nodes.nodes_file
self.report({"INFO"}, f"Successfully relinked.")
return {'FINISHED'}
def save_layer_cache(layer_obj, output_dir):
pattern = r'\.\d{4}\.'
# "//"
output_dir = bpy.path.abspath(output_dir)
source_dir = bpy.path.abspath(layer_obj.data.filepath)
source_path: Path = Path(source_dir).resolve()
is_sequence = re.search(pattern, source_path.name) is not None
name = layer_obj.name if is_sequence else f"{layer_obj.name}.vdb"
output_path: Path = Path(output_dir, name, source_path.name).resolve() \
if is_sequence else Path(output_dir, name).resolve()
if output_path != source_path:
copy_to_dir(source_path.parent if is_sequence else source_path,
output_path.parent.parent if is_sequence else output_path.parent,
new_name=name)
blend_path = Path(bpy.path.abspath("//")).resolve()
layer_obj.data.filepath = bpy.path.relpath(
str(output_path), start=str(blend_path))
class SaveStagedData(bpy.types.Operator):
bl_idname = "bioxelnodes.save_staged_data"
bl_label = "Save Staged Data"
bl_description = "Save all staged data in this file for sharing"
save_layer: bpy.props.BoolProperty(
name="Save Layer VDB Cache",
default=True,
) # type: ignore
cache_dir: bpy.props.StringProperty(
name="Cache Directory",
subtype='DIR_PATH',
default="//"
) # type: ignore
save_lib: bpy.props.BoolProperty(
name="Save Node Library File",
default=True,
) # type: ignore
lib_dir: bpy.props.StringProperty(
name="Library Directory",
subtype='DIR_PATH',
default="//"
) # type: ignore
def execute(self, context):
if self.save_lib:
files = []
for classname in dir(bpy.types):
if CLASS_PREFIX in classname:
cls = getattr(bpy.types, classname)
files.append(cls.nodes_file)
files = list(set(files))
for file in files:
file_name = Path(file).name
# "//"
lib_dir = bpy.path.abspath(self.lib_dir)
output_path: Path = Path(lib_dir, file_name).resolve()
source_path: Path = Path(file).resolve()
if output_path != source_path:
shutil.copy(source_path, output_path)
for lib in bpy.data.libraries:
lib_path = Path(bpy.path.abspath(lib.filepath)).resolve()
if lib_path == source_path:
blend_path = Path(bpy.path.abspath("//")).resolve()
lib.filepath = bpy.path.relpath(
str(output_path), start=str(blend_path))
self.report({"INFO"}, f"Successfully saved to {output_path}")
if self.save_layer:
fails = []
for layer in get_all_layer_objs():
try:
save_layer(layer, self.cache_dir)
except:
fails.append(layer)
if len(fails) == 0:
self.report({"INFO"}, f"Successfully saved bioxel layers.")
else:
self.report(
{"WARNING"}, f"{','.join([layer.name for layer in fails])} fail to save.")
return {'FINISHED'}
def invoke(self, context, event):
context.window_manager.invoke_props_dialog(self,
width=500)
return {'RUNNING_MODAL'}
@classmethod
def poll(cls, context):
return bpy.data.is_saved
def draw(self, context):
layout = self.layout
panel = layout.box()
panel.prop(self, "save_layer")
panel.prop(self, "cache_dir")
panel = layout.box()
panel.prop(self, "save_lib")
panel.prop(self, "lib_dir")
class SaveCaches(bpy.types.Operator):
bl_idname = "bioxelnodes.save_layers"
bl_label = "Save Caches"
bl_description = "Save Container's caches to directory."
cache_dir: bpy.props.StringProperty(
name="Layer Directory",
subtype='DIR_PATH',
default="//"
) # type: ignore
@classmethod
def poll(cls, context):
container_objs = get_container_objs_from_selection()
return len(container_objs) > 0
def execute(self, context):
container_objs = get_container_objs_from_selection()
if len(container_objs) == 0:
self.report({"WARNING"}, "Cannot find any bioxel container.")
return {'FINISHED'}
fails = []
for container_obj in container_objs:
for layer_obj in get_container_layer_objs(container_obj):
try:
save_layer_cache(layer_obj, self.cache_dir)
except:
fails.append(layer_obj)
if len(fails) == 0:
self.report({"INFO"}, f"Successfully saved bioxel layers.")
else:
self.report(
{"WARNING"}, f"{','.join([layer.name for layer in fails])} fail to save.")
return {'FINISHED'}
def invoke(self, context, event):
context.window_manager.invoke_props_dialog(self,
width=500)
return {'RUNNING_MODAL'}
class CleanAllCaches(bpy.types.Operator):
bl_idname = "bioxelnodes.clear_all_caches"
bl_label = "Clean All Caches in Temp"
bl_description = "Clean all caches saved in temp"
def execute(self, context):
cache_dir = get_cache_dir(context)
try:
shutil.rmtree(cache_dir)
self.report({"INFO"}, f"Successfully cleaned caches.")
return {'FINISHED'}
except:
self.report({"WARNING"},
"Fail to clean caches, you may do it manually.")
return {'CANCELLED'}
def invoke(self, context, event):
context.window_manager.invoke_confirm(self,
event,
message="All caches will be cleaned, include other project files, do you still want to clean?")
return {'RUNNING_MODAL'}

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@@ -0,0 +1,60 @@
import bpy
from pathlib import Path
from .. import __package__ as base_package
def change_render_setting(context):
preferences = get_preferences(context)
if preferences.do_change_render_setting:
bpy.context.scene.render.engine = 'CYCLES'
try:
bpy.context.scene.cycles.shading_system = True
bpy.context.scene.cycles.volume_bounces = 12
bpy.context.scene.cycles.transparent_max_bounces = 16
bpy.context.scene.cycles.volume_preview_step_rate = 10
bpy.context.scene.cycles.volume_step_rate = 10
except:
pass
try:
bpy.context.scene.eevee.use_taa_reprojection = False
bpy.context.scene.eevee.volumetric_tile_size = '2'
bpy.context.scene.eevee.volumetric_shadow_samples = 128
bpy.context.scene.eevee.volumetric_samples = 256
bpy.context.scene.eevee.use_volumetric_shadows = True
except:
pass
def select_object(target_obj):
for obj in bpy.data.objects:
obj.select_set(False)
target_obj.select_set(True)
bpy.context.view_layer.objects.active = target_obj
def progress_bar(self, context):
row = self.layout.row()
row.progress(
factor=context.window_manager.bioxelnodes_progress_factor,
type="BAR",
text=context.window_manager.bioxelnodes_progress_text
)
row.scale_x = 2
def progress_update(context, factor, text=""):
context.window_manager.bioxelnodes_progress_factor = factor
context.window_manager.bioxelnodes_progress_text = text
def get_preferences(context):
return context.preferences.addons[base_package].preferences
def get_cache_dir(context):
preferences = get_preferences(context)
cache_path = Path(preferences.cache_dir, 'VDBs')
cache_path.mkdir(parents=True, exist_ok=True)
return str(cache_path)

View File

@@ -1,9 +1,7 @@
import bpy import bpy
from pathlib import Path from pathlib import Path
from .externalpackage import ExternalPackagePreferences
class BioxelNodesPreferences(bpy.types.AddonPreferences):
class BioxelNodesPreferences(bpy.types.AddonPreferences, ExternalPackagePreferences):
bl_idname = __package__ bl_idname = __package__
cache_dir: bpy.props.StringProperty( cache_dir: bpy.props.StringProperty(
@@ -20,10 +18,6 @@ class BioxelNodesPreferences(bpy.types.AddonPreferences, ExternalPackagePreferen
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
# ExternalPackagePreferences Config
self.requirements_dir = str(Path(__file__).parent)
super().draw(context)
layout.label(text="Configuration") layout.label(text="Configuration")
layout.prop(self, 'cache_dir') layout.prop(self, 'cache_dir')
layout.prop(self, "do_change_render_setting") layout.prop(self, "do_change_render_setting")

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@@ -1 +0,0 @@
SimpleITK==2.3.1 # Insight Segmentation and Registration Toolkit.

View File

@@ -1,2 +0,0 @@
from ._interpolation import zoom
from ._filters import gaussian_filter, median_filter

View File

@@ -1,206 +1,32 @@
import bpy
import mathutils
from pathlib import Path from pathlib import Path
import pyopenvdb as vdb import shutil
from uuid import uuid4
def get_type(cls): def copy_to_dir(source_path, dir_path, new_name=None, exist_ok=True):
return type(cls).__name__ source = Path(source_path)
target = Path(dir_path)
# Check if the source exists
if not source.exists():
raise FileNotFoundError
def get_node_by_type(nodes, type_name: str): # Check if the target exists
return [node for node in nodes if get_type(node) == type_name] if not target.exists():
target.mkdir(parents=True, exist_ok=True)
target_path = target / new_name if new_name else target / source.name
def show_message(message="", title="Message Box", icon='INFO'): # If source is a file, copy it to the target directory
if source.is_file():
def draw(self, context): try:
self.layout.label(text=message) shutil.copy(source, target_path)
except shutil.SameFileError:
bpy.context.window_manager.popup_menu(draw, title=title, icon=icon) if exist_ok:
pass
def calc_bbox_verts(origin, size):
bbox_origin = mathutils.Vector(
(origin[0], origin[1], origin[2]))
bbox_size = mathutils.Vector(
(size[0], size[1], size[2]))
bbox_verts = [
(
bbox_origin[0] + 0,
bbox_origin[1] + 0,
bbox_origin[2] + 0
),
(
bbox_origin[0] + 0,
bbox_origin[1] + 0,
bbox_origin[2] + bbox_size[2]
),
(
bbox_origin[0] + 0,
bbox_origin[1] + bbox_size[1],
bbox_origin[2] + 0
),
(
bbox_origin[0] + 0,
bbox_origin[1] + bbox_size[1],
bbox_origin[2] + bbox_size[2]
),
(
bbox_origin[0] + bbox_size[0],
bbox_origin[1] + 0,
bbox_origin[2] + 0
),
(
bbox_origin[0] + bbox_size[0],
bbox_origin[1] + 0,
bbox_origin[2] + bbox_size[2],
),
(
bbox_origin[0] + bbox_size[0],
bbox_origin[1] + bbox_size[1],
bbox_origin[2] + 0,
),
(
bbox_origin[0] + bbox_size[0],
bbox_origin[1] + bbox_size[1],
bbox_origin[2] + bbox_size[2],
),
]
return bbox_verts
def lock_transform(obj):
obj.lock_location[0] = True
obj.lock_location[1] = True
obj.lock_location[2] = True
obj.lock_rotation[0] = True
obj.lock_rotation[1] = True
obj.lock_rotation[2] = True
obj.lock_scale[0] = True
obj.lock_scale[1] = True
obj.lock_scale[2] = True
def hide_in_ray(obj):
obj.visible_camera = False
obj.visible_diffuse = False
obj.visible_glossy = False
obj.visible_transmission = False
obj.visible_volume_scatter = False
obj.visible_shadow = False
def save_vdb(grids, context):
preferences = context.preferences.addons[__package__].preferences
cache_dir = Path(preferences.cache_dir, 'VDBs')
cache_dir.mkdir(parents=True, exist_ok=True)
vdb_path = Path(cache_dir, f"{uuid4()}.vdb")
print(f"Storing the VDB file ({str(vdb_path)})...")
vdb.write(str(vdb_path), grids=grids)
return vdb_path
def get_container_from_selection():
containers = []
for obj in bpy.context.selected_objects:
if get_container(obj):
containers.append(obj)
return containers
def get_container(current_obj):
if current_obj:
if current_obj.get('bioxel_container'):
return current_obj
elif current_obj.get('bioxel_layer'):
parent = current_obj.parent
return parent if parent.get('bioxel_container') else None
return None
def get_layer(current_obj):
if current_obj:
if current_obj.get('bioxel_layer') and current_obj.parent:
if current_obj.parent.get('bioxel_container'):
return current_obj
return None
def get_container_layers(container):
layers = []
for obj in bpy.data.objects:
if obj.parent == container and get_layer(obj):
layers.append(obj)
return layers
def get_all_layers():
layers = []
for obj in bpy.data.objects:
if get_layer(obj):
layers.append(obj)
return layers
def get_text_index_str(text):
# Initialize an empty string to store the digits
digits = ""
# Iterate through the characters in reverse order
started = False
for char in text[::-1]:
if char.isdigit():
started = True
# If the character is a digit, add it to the digits string
digits += char
else: else:
if started: raise shutil.SameFileError
# If a non-digit character is encountered, stop the loop # If source is a directory, copy its contents to the target directory
break elif source.is_dir():
shutil.copytree(source, target_path, dirs_exist_ok=exist_ok)
# Reverse the digits string to get the correct order if not target_path.exists():
last_number = digits[::-1] raise Exception
return last_number
def add_driver(target_prop, var_sources, expression):
driver = target_prop.driver_add("default_value")
is_vector = isinstance(driver, list)
drivers = driver if is_vector else [driver]
for i, driver in enumerate(drivers):
for j, var_source in enumerate(var_sources):
source = var_source['source']
prop = var_source['prop']
var = driver.driver.variables.new()
var.name = f"var{j}"
var.targets[0].id_type = source.id_type
var.targets[0].id = source
var.targets[0].data_path = f'["{prop}"][{i}]'\
if is_vector else f'["{prop}"]'
driver.driver.expression = expression
def add_direct_driver(target, target_prop, source, source_prop):
target_prop = target.inputs.get(target_prop)
drivers = [
{
"source": source,
"prop": source_prop
}
]
expression = "var0"
add_driver(target_prop, drivers, expression)

95
build.py Normal file
View File

@@ -0,0 +1,95 @@
from pathlib import Path
import shutil
import subprocess
import sys
from dataclasses import dataclass
import tomlkit
@dataclass
class Platform:
pypi_suffix: str
blender_tag: str
required_packages = ["SimpleITK==2.3.1",
"pyometiff==1.0.0",
"mrcfile==1.5.1",
"h5py==3.11.0",
"transforms3d==0.4.2"]
platforms = {"windows-x64": Platform(pypi_suffix="win_amd64",
blender_tag="windows-x64"),
"linux-x64": Platform(pypi_suffix="manylinux2014_x86_64",
blender_tag="linux-x64"),
"macos-arm64": Platform(pypi_suffix="macosx_12_0_arm64",
blender_tag="macos-arm64"),
"macos-x64": Platform(pypi_suffix="macosx_10_16_x86_64",
blender_tag="macos-x64")}
packages_to_remove = {
"imagecodecs",
"numpy"
}
def run_python(args: str):
python = Path(sys.executable).resolve()
subprocess.run([python] + args.split(" "))
def build_extension(platform: Platform, python_version="3.11") -> None:
wheel_dirpath = Path("./bioxelnodes/wheels")
toml_filepath = Path("bioxelnodes/blender_manifest.toml")
scipy_ndimage_dirpath = Path("./scipy_ndimage", platform.blender_tag)
# download required_packages
run_python(
f"-m pip download {' '.join(required_packages)} --dest {wheel_dirpath.as_posix()} --only-binary=:all: --python-version={python_version} --platform={platform.pypi_suffix}"
)
for f in wheel_dirpath.glob('*.whl'):
if any([package in f.name for package in packages_to_remove]):
f.unlink(missing_ok=True)
elif platform.blender_tag == "macos-arm64" and \
"lxml" in f.name and "universal2" in f.name:
f.rename(Path(f.parent,
f.name.replace("universal2", "arm64")))
for ndimage_filepath in scipy_ndimage_dirpath.iterdir():
to_filepath = Path("./bioxelnodes/bioxel/scipy", ndimage_filepath.name)
shutil.copy(ndimage_filepath, to_filepath)
# Load the TOML file
with toml_filepath.open("r") as file:
manifest = tomlkit.parse(file.read())
manifest["platforms"] = [platform.blender_tag]
manifest["wheels"] = [f"./wheels/{f.name}"
for f in wheel_dirpath.glob('*.whl')]
# build = tomlkit.table(True)
# generated = tomlkit.table()
# generated["platforms"] = [platform.blender_tag]
# generated["wheels"] = [f"./wheels/{f.name}"
# for f in wheel_dirpath.glob('*.whl')]
# build.append('generated', generated)
# manifest.append('build', build)
# Write the updated TOML file
with toml_filepath.open("w") as file:
text = tomlkit.dumps(manifest)
file.write(text)
def main():
platform_name = sys.argv[1]
platform = platforms[platform_name]
build_extension(platform)
if __name__ == "__main__":
main()

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This type of node is responsible for setting the color properties of the shader

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# Concepts & Pipeline
## Container, Layer, Component
Bioxel Nodes imports volumetric data and put it into a **Container** as a **Layer**. One container may has more than one layer, and each layer stores the information of different fields under the same location, which is similar to the view layers in map app, except that here it is in 3D space.
In order to visualize the volumetric data the way we want it to, we need to build renderable objects from layers. We call those objects **Component**. The following diagram shows the relationship of **Container**, **Layer**, and **Component**:
![alt text](assets/features_concept.png)
### Container Structure
In Blender, container structure is like this:
```bash
Case_0000 # Container
|-- Case_0000_CT # Layer
|-- Case_0000_Label_1 # Layer
`-- Case_0000_Label_2 # Layer
```
The container also stores the build process in geometry nodes:
![alt text](assets/features_container.png)
### Layer Type
The layer is categorized into these by data type:
- Scalar
- Label
- Vector (Not implemented yet)
- Color (Not implemented yet)
## Component Building Pipline
In order to build a component, the general process is to first use a "Mask Method" node to build the surface of the component based on its layers, and then connect to a "Assign Shader" node to add the physical properties. Finally, if you need to cut the cross-section, then connect to a "Cut" node. The whole process is shown in the following diagram
![alt text](assets/nodes_concept.png)
A typical example looks like this:
![alt text](assets/nodes_example.png)
The "Mask Method" node tends to be very computationally intensive, and if it consumes too much time, then you can bake it with a "Bake" node after it (but you need to save the Blender file first).
![alt text](assets/nodes_bake.png)

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This type of node is responsible for cutting components to present cross-section

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# Getting Started
Currently only support Blender 4.0 or above, make sure you have the correct version of Blender.
## Add-on Installation
#### For Blender 4.2 or higher
Download the **Extension** version `BioxelNodes_Extension_{version}.zip` from https://github.com/OmooLab/BioxelNodes/releases/latest
In Blender, Edit > Preferences > Extensions > Install from Disk, select the zip file you just downloaded.
Thats it!
> If it cannot be enable, just reboot blender.
#### For Blender 4.0 or 4.1
Download the **Addon** version `BioxelNodes_Addon_{version}.zip` from https://github.com/OmooLab/BioxelNodes/releases/latest
In Blender, Edit > Preferences > Add-ons > Install, select the zip file you just downloaded.
The add-on requires a third-party python dependency called SimpleITK, click `Install SimpleITK` button below to install the dependency. After clicking, blender may get stuck, it is downloading and installing, just wait for a moment. After that, click `Reboot Blender` button.
![dependency](assets/getting-started_dependency.png)
This step may have failed due to network factors, just click "Set PyPI Mirror" to change the mirror.
## Prepare Your Data
First you need to have your volumetric data ready. If not, you can access open research data from list below.
> Note that just because they are open and available for download does not mean you can use them for anything! Be sure to look at the description of the available scopes from website.
| Source | Object |
| ------------------------------------------------------------------------------------ | ------------------ |
| [Dryad](https://datadryad.org) | Open Research Data |
| [OpenOrganelle](https://openorganelle.janelia.org/datasets) | Cells |
| [Embodi3D](https://www.embodi3d.com/files/category/37-medical-scans/) | Medical Images |
| [Github](https://github.com/sfikas/medical-imaging-datasets) | Medical Images |
| [NIHR](https://nhsx.github.io/open-source-imaging-data-sets/) | Medical Images |
| [Medical Segmentation Decathlon](http://medicaldecathlon.com/) | Medical Images |
| [Allen Cell Explorer](https://www.allencell.org/3d-cell-viewer.html) | Cells |
| [Visible Human Project](https://www.nlm.nih.gov/research/visible/visible_human.html) | Medical Images |
## Import Volume Data
File > Import > Volume Data as Bioxel Layer, select **one** of the .dcm files and click on "Volume Data as Bioxel Layer" (you can also drag one of the .dcm files directly into the 3D viewport to trigger the import)
![importing](assets/getting-started_importing.png)
It may take a while to read data. After finishing reading, it will pop up a dialog box. Ignore all the options, just click OK (we will tell about these options later).
After importing the data, the add-on will automatically add the necessary nodes to build the component. Click on the new created object in outliner, open the geometry nodes panel, set `Threshold` in "Mask by Threshold" node to 200, and then connect a Slime Shader node (Add > Bioxel Nodes > Slime Shader) after it. The node graph should be as following:
![alt text](assets/getting-started_graph.png)
and then turned on the cycles rendering to directly see the result.
![result](assets/getting-started_result.png)
You can change the "Threshold" to modify the preview model, or change the "Color", "Density" to modify the shader effect. All the parameters are straightforward, you can understand them by changing the values.
## Share Your File
The VDB cache and the Bioxel nodes are not reachable to other computers if you don't save them. If you want to give your blender file to someone else, you will need to perform the following steps first:
1. Save your blender file
2. Click Scene > Bioxels > Save All Bioxels in the properties panel.
3. Click Scene > Custom Nodes > Save All Custom Nodes in the properties panel.
![alt text](assets/getting-started_share-file.png)
After that, both the VDB cache and the Bioxel nodes are restored in relative locations. When you share this file with someone, pack the entire directory so that the resources will be not lost. The other person will be able to open it correctly, regardless of whether they have Bioxel Nodes installed or not.

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# Features & Options
## Bioxel Design Concept
According to Bioxel design concept, Bioxel Nodes imports volume data and put it into a **Container** as a **Layer**. One container may has more than one layer, and each layer stores the information of different fields under the same location, which is similar to the view layers in map app, except that here it is in 3D space. In order to render the volume the way we want it to, we need to build renderable objects from layers. We call those objects **Component**. The following diagram shows the relationship of **Container**, **Layer**, and **Component**:
![alt text](assets/features_concept.png)
Bioxel Nodes staging the layer as an openvdb file. The process of building from layers to a component is taking place in blender geometry nodes graph with blender native geometry nodes. Therefore, **the blender file works without Bioxel Nodes.**
## Container Structure
In Blender, container structure is like this:
```bash
Case_0000 # Container
|-- Case_0000_CT # Layer
|-- Case_0000_Label_1 # Layer
`-- Case_0000_Label_2 # Layer
```
The container also stores the build process in geometry nodes:
![alt text](assets/features_container.png)
The layer is categorized into these by data type:
- Scalar
- Label
- Vector (Not implemented yet)
- Color (Not implemented yet)
## First Time Import Volume Data ## First Time Import Volume Data
@@ -70,12 +39,3 @@ A bioxel is like a pixel, the larger the `Bioxel Size`, the lower the resolution
In 3D view or outliner panel, select the container and right click, Bioxel Nodes > Add Volume Data to Container. In 3D view or outliner panel, select the container and right click, Bioxel Nodes > Add Volume Data to Container.
The import settings are the same as for the first time import. The import settings are the same as for the first time import.
## Convert Bioxel Components to Mesh
In 3D view or outliner panel, select the container and right click, Bioxel Nodes > Bioxel Components To Mesh
Once it has been turned into a mesh model, you can perform any traditional 3D editing operations on it, such as sculpting, boolean, etc.
## Export Biovel Layer as VDB
File > Export > Biovel Layer as VDB

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[中文文档](https://uj6xfhbzp0.feishu.cn/wiki/Qx3VwHuNPimeI8kr6nDcvl1DnHf?from=from_copylink)
# Bioxel Nodes # Bioxel Nodes
![Static Badge](https://img.shields.io/badge/Blender-orange?style=for-the-badge&logo=blender&logoColor=white) [![For Blender](https://img.shields.io/badge/Blender-orange?style=for-the-badge&logo=blender&logoColor=white&color=black)](https://blender.org/)
![GitHub License](https://img.shields.io/github/license/OmooLab/BioxelNodes?style=for-the-badge) ![GitHub License](https://img.shields.io/github/license/OmooLab/BioxelNodes?style=for-the-badge&labelColor=black)
![GitHub Release](https://img.shields.io/github/v/release/OmooLab/BioxelNodes?style=for-the-badge) ![GitHub Release](https://img.shields.io/github/v/release/OmooLab/BioxelNodes?style=for-the-badge&labelColor=black)
![GitHub Repo stars](https://img.shields.io/github/stars/OmooLab/BioxelNodes?style=for-the-badge) ![GitHub Repo stars](https://img.shields.io/github/stars/OmooLab/BioxelNodes?style=for-the-badge&labelColor=black)
Bioxel Nodes is a Blender add-on for scientific volumetric data visualization. It using Blender's powerful Geometry Nodes | Cycles to process and render volumetric data. [![Discord](https://img.shields.io/discord/1265129134397587457?style=for-the-badge&logo=discord&label=Discord&labelColor=white&color=black)](https://discord.gg/pYkNyq2TjE)
## About Bioxel Nodes is a Blender addon for scientific volumetric data visualization. It using Blender's powerful **Geometry Nodes** and **Cycles** to process and render volumetric data.
Before us, there have been many tutorials and add-ons for importing volumetric data into Blender. However, we found that there were many details that were not addressed in place, some scientific facts were ignored, and the volume rendering was not pretty enough. With Bioxel Nodes, you can easily import the volumetric data into Blender, and more importantly, it can quickly make a beautiful realistic rendering of it. ![cover](https://omoolab.github.io/BioxelNodes/latest/assets/cover.png)
Below are some examples with Bioxel Nodes. Thanks to Cycles Render, the volumetric data can be rendered with great detail: - Realistic rendering result, also support EEVEE NEXT.
- Support multiple formats.
- Support 4D volumetric data.
- All kinds of cutters.
- Simple and powerful nodes.
- Based on blender natively, can work without addon.
![cover](assets/cover.png) **Read the [getting started](https://omoolab.github.io/BioxelNodes/latest/installation) to begin your journey into visualizing volumetric data!**
The "Bioxel" in "Bioxel Nodes", is a combination of the words "Bio-" and "Voxel". Bioxel is a voxel that stores biological data. We are developing a toolkit around Bioxel for better biological data visualization. but before its release, we made this Blender version of bioxels toolkit first, in order to let more people to have fun with volumetric data. [Getting Started](https://omoolab.github.io/BioxelNodes/latest/getting-started) Welcome to our [discord server](https://discord.gg/pYkNyq2TjE), if you have any problems with this add-on.
## Supported Format ## Support Multiple Formats
| Format | EXT | Test | | Format | EXT | Test |
| ------ | ---------------------------------------- | ------- | | ------ | ---------------------------------------- | ------- |
| DICOM | .dcm, .DICOM | ✅ pass | | DICOM | .dcm, .DCM, .DICOM, .ima, .IMA | ✅ pass |
| BMP | .bmp, .BMP | ✅ pass | | BMP | .bmp, .BMP | ✅ pass |
| JPEG | .jpg, .JPG, .jpeg, .JPEG | ✅ pass | | JPEG | .jpg, .JPG, .jpeg, .JPEG | ✅ pass |
| PNG | .png, .PNG | ✅ pass | | PNG | .png, .PNG | ✅ pass |
| TIFF | .tif, .TIF, .tiff, .TIFF | ✅ pass | | TIFF | .tif, .TIF, .tiff, .TIFF | ✅ pass |
| Nifti | .nia, .nii, .nii.gz, .hdr, .img, .img.gz | ✅ pass | | Nifti | .nia, .nii, .nii.gz, .hdr, .img, .img.gz | ✅ pass |
| Nrrd | .nrrd, .nhdr | ✅ pass | | Nrrd | .nrrd, .nhdr | ✅ pass |
| Meta | .mha, .mhd | yet |
| HDF5 | .hdf, .h4, .hdf4, .he2, .h5, .hdf5, .he5 | ✅ pass | | HDF5 | .hdf, .h4, .hdf4, .he2, .h5, .hdf5, .he5 | ✅ pass |
| VTK | .vtk | yet | | OME | .ome.tiff, .ome.tif | ✅ pass |
| BioRad | .PIC, .pic | yet | | MRC | .mrc, .mrc.gz, .map, .map.gz | ✅ pass |
| Gipl | .gipl, .gipl.gz | yet |
| LSM | .lsm, .LSM | yet | ## Support 4D volumetric data
| MINC | .mnc, .MNC | yet |
| MRC | .mrc, .rec | yet | ![4d](https://omoolab.github.io/BioxelNodes/latest/assets/4d-time.gif)
🥰 4D volumetric data can also be imported into Blender.
## Support EEVEE NEXT
![eevee](https://omoolab.github.io/BioxelNodes/latest/assets/eevee.gif)
👍 EEVEE NEXT is absolutely AWESOME! Bioxel Nodes is fully support EEVEE NEXT now! However, there are some limitations:
1. Only one cutter supported.
2. EEVEE result is not that great as Cycles does.
## Known Limitations ## Known Limitations
- Sections cannot be generated (will be supported soon) - Only works with Cycles CPU , Cycles GPU (OptiX), EEVEE
- Time sequence volume not supported (will be supported soon) - Section surface cannot be generated when convert to mesh (will be supported soon)
## To Upgrade Add-on ## Compatible to Newer Version
To upgrade from an older version of the add-on to the latest, you need to do the following: **v0.3.x is not compatible to v0.2.x, Updating this addon may break old files. Read the following carefully before upgradation**
1. Remove the old version of Bioxel Nodes at Preferences > Add-ons Before upgradation, you need to ask yourself whether this project file will be modified again or not, if it's an archived project file, I would recommend that you run **Bioxel Nodes > Save Staged Data** to make the addon nodes permanent. In this way, there will be no potential problem with the nodes not functioning due to the addon update.
2. Add the new version and restart Blender.
It is not support editing the same blender file across add-on versions. In order to make sure that the previous file works properly. You need to save the staged data before upgrading ( read the last section of [Getting Started](https://omoolab.github.io/BioxelNodes/latest/getting-started/#share-your-file) ). After the addon update, your old project files may not work either, this may be because you had executed **Save Staged Data**. If so, you need to execute **Bioxel Nodes > Relink Nodes to Addon** to relink them to make sure that the addon's new functionality and the addon nodes are synchronized.
But even then, there is still no guarantee that the new version of the add-on will work on the old blender file. Therefore, it is highly recommended to open a new blender file to start the creating, not based on the old one. Also, the older shaders are not based on OSL, so if you find that you can't render volumes, you need to turn on **Open Shading Language (OSL)** in the Render Settings.
Alternatively, objects from the old file that have nothing to do with Bioxel Nodes could be append to the new blender file. ## Roadmap
## About EEVEE Render - Better multi-format import experience
- One-click bake model with texture
Bioxel Nodes is designed for Cycles Render. However, it does support eevee render partially. "Solid Shader" node and "Volume Shader" node have a toggle called "EEVEE Render". If you want to render Bioxel Component in real-time, turn it on. - AI Segmentation to Generate Labels
Also, there are some limitations:
1. Only one cutter supported.
2. You cannot use "Color Ramp" over 2 colors.
3. EEVEE Render result is not that great as Cycles does.
> "Volume Shader" node is not work properly in EEVEE Next since 4.2. It is because EEVEE Next is not support attributes from instances of volume shader by now. But the Blender 4.2 docs still say attributes reading is ok, so I suppose this feature will eventually be implemented.

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# Installation
> **Currently only support Blender 4.1 or above, make sure you have the correct version of Blender.**
## For Blender 4.2 or higher
The most recommended way is to open **Edit > Preferences > Extension**, enter "bio" in the search box and click **Install**. since the addon is quite large (20MB) you may need to wait a while!
![extension](assets/installation_extension.png)
Thats it!
> If it cannot be enable, reboot blender or install again as administrator
Also, you can do it maually. Download the **Extension** version `BioxelNodes_Extension_{version}.zip` from https://github.com/OmooLab/BioxelNodes/releases/latest
In Blender, **Edit > Preferences > Extensions > Install from Disk**, select the zip file you just downloaded.
## For Blender 4.1
Download the **Addon** version `BioxelNodes_Addon_{version}.zip` from https://github.com/OmooLab/BioxelNodes/releases/latest
In Blender, Edit > Preferences > Add-ons > Install, select the zip file you just downloaded.
The add-on requires a third-party python dependency called SimpleITK, click `Install SimpleITK` button below to install the dependency. After clicking, blender may get stuck, it is downloading and installing, just wait for a moment. After that, click `Reboot Blender` button.
![dependency](assets/installation_dependency.png)
This step may have failed due to network factors, just click "Set PyPI Mirror" to change the mirror.

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This type of node is responsible for culling out the extent of the component that does not need to be rendered, forming the interface between the object and the object, or the surface of the object (i.e., the interface between the object and the air)

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# Future Features
- Support more volumetric data formats (.map, .txm...)
- Generate sections
- More segmentation methods, e.g. AI segmentation.
- Even better shader for volumetric rendering
### Bioxels
Bioxels is based on the RAS coordinate system, Right Aanterior Superior, which was chosen over LPS because it is more compatible with most 3D CG software coordinate systems, and is in line with the 3D artist's understanding of space.
All distances within Bioxels are in Units, and are specified in Meter pre unit. However, when Bioxels is imported into 3D CG software, its size in the software is not scaled by reading the Meter pre unit directly. The reason for this is that many 3D operations in software require that the primtives not be too large or too small.
### Based on OpenVDB
Bioxels is based entirely on OpenVDB for storage and rendering. The main reason for choosing OpenVDB is that as a volumetric data format, it is the fastest way to work with most CG renderers.
### Based on Geometry Nodes
Bioxel Nodes relies on Blender Geometry Nodes to reconstruct and render volumetric data. Node-based operations ensure that the original data is not permanently altered during reconstruction and rendering operations. The fact that the processing is based on Geometry Nodes without any additional dependencies also ensures that Blender can open files without this plugin installed. Look for more support for OpenVDB in GeometryNodes so that Bioxel Nodes can do more in the future.

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# Nodes # Nodes
## Nodes Design Concept
In order to build a component, the general process is to first use a "Mask Method" node to build the surface of the component based on its layers, and then connect to a "Assign Shader" node to add the material physical properties. Finally, if you need to cut the cross-section, then connect to a "Cut" node. The whole process is shown in the following diagram
![alt text](assets/nodes_concept.png)
A typical example looks like this:
![alt text](assets/nodes_example.png)
The "Mask Method" node tends to be very computationally intensive, and if it consumes too much time, then you can bake it with a "Bake" node after it (but you need to save the Blender file first).
![alt text](assets/nodes_bake.png)
## Mask Methods ## Mask Methods
This type of node is responsible for culling out the extent of the component that does not need to be rendered, forming the interface between the object and the object, or the surface of the object (i.e., the interface between the object and the air)
### ⬆️ Mask by Threshold ### ⬆️ Mask by Threshold
<div class="grid cards" markdown> <div class="grid cards" markdown>
@@ -91,8 +75,6 @@ This type of node is responsible for culling out the extent of the component tha
## Shaders ## Shaders
This type of node is responsible for setting material physical properties to the component to reflect the differences in rendering effects of different components.
### 🥚 Solid Shader ### 🥚 Solid Shader
<div class="grid cards" markdown> <div class="grid cards" markdown>
@@ -192,8 +174,6 @@ This type of node is responsible for setting material physical properties to the
## Cutters ## Cutters
This type of node is responsible for cutting components to present cross-section
### 🪚 Cut ### 🪚 Cut
<div class="grid cards" markdown> <div class="grid cards" markdown>
@@ -212,25 +192,6 @@ This type of node is responsible for cutting components to present cross-section
</div> </div>
### 🧀 Plane Cutter
<div class="grid cards" markdown>
- ![alt text](assets/nodes_plane-cutter.png)
- Flat plane cutter, cuts off above Z-axis in local.
***
Node Parameter:
- **Origin**, _plane cutter position_
- **Direction**, _plane cutter orientation_
- Guide
- **Show**, _show the cutter guide_
- **Scale**, _scale the cutter guide_
</div>
### 🧀 Plane Object Cutter ### 🧀 Plane Object Cutter
@@ -253,8 +214,6 @@ This type of node is responsible for cutting components to present cross-section
## Colors ## Colors
This type of node is responsible for setting the color properties of the shader
### 🎨 Color Presents ### 🎨 Color Presents
<div class="grid cards" markdown> <div class="grid cards" markdown>

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# Prepare Your Data
## Support Formats
First thing first, you need to get your volumetric data ready in disk. Bioxel Nodes is developed based on Simple ITK, so theoretically all formats supported by Simple ITK are supported by the addon. If your data is not in the support list, you may do the data conversion first.
| Format | EXT | Test |
| ------ | ---------------------------------------- | ------- |
| DICOM | .dcm, .DCM, .DICOM, .ima, .IMA | ✅ pass |
| BMP | .bmp, .BMP | ✅ pass |
| JPEG | .jpg, .JPG, .jpeg, .JPEG | ✅ pass |
| PNG | .png, .PNG | ✅ pass |
| TIFF | .tif, .TIF, .tiff, .TIFF | ✅ pass |
| Nifti | .nia, .nii, .nii.gz, .hdr, .img, .img.gz | ✅ pass |
| Nrrd | .nrrd, .nhdr | ✅ pass |
| Meta | .mha, .mhd | yet |
| HDF5 | .hdf, .h4, .hdf4, .he2, .h5, .hdf5, .he5 | ✅ pass |
| VTK | .vtk | yet |
| BioRad | .PIC, .pic | yet |
| Gipl | .gipl, .gipl.gz | yet |
| LSM | .lsm, .LSM | yet |
| MINC | .mnc, .MNC | yet |
| MRC | .mrc, .rec | yet |
| OME | .ome.tiff, .ome.tif | ✅ pass |
| MRC | .mrc, .mrc.gz, .map, .map.gz | ✅ pass |
## Download Data from Internet
If you don't have any volumetric data, you can access open research data from list below.
> Note that just because they are open and available for download does not mean you can use them for anything! Be sure to look at the description of the available scopes from website.
| Source | Object |
| ------------------------------------------------------------------------------------ | ------------------ |
| [MorphoSource](https://www.morphosource.org/) | Open Research Data |
| [Dryad](https://datadryad.org) | Open Research Data |
| [Cell Image Library](http://cellimagelibrary.org/home) | Cells |
| [OpenOrganelle](https://openorganelle.janelia.org/datasets) | Cells |
| [Allen Cell Explorer](https://www.allencell.org/3d-cell-viewer.html) | Cells |
| [EMDB](https://www.ebi.ac.uk/emdb/) | Protein, Viruses |
| [Embodi3D](https://www.embodi3d.com/files/category/37-medical-scans/) | Medical Images |
| [Github](https://github.com/sfikas/medical-imaging-datasets) | Medical Images |
| [NIHR](https://nhsx.github.io/open-source-imaging-data-sets/) | Medical Images |
| [Medical Segmentation Decathlon](http://medicaldecathlon.com/) | Medical Images |
| [Visible Human Project](https://www.nlm.nih.gov/research/visible/visible_human.html) | Medical Images |

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This type of node is responsible for setting material physical properties to the component to reflect the differences in rendering effects of different components.

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# Step by Step
## 1. Import Volumetric Data
**Bioxel Nodes > Import Volumetric Data (Init) > as Scalar**, select the data file, click on **Import as Scalar**. If the data is a sequence of files in directory, just pick **one** file in that directory, not the whole directory or multiple selection of files.
> you can also drag one of the data file directly into the 3D viewport to trigger the importing
![importing](assets/getting-started_importing.png)
It may take a while to read data. After finishing reading, it will pop up a dialog box. Ignore all the options, just click OK (we will talk about them later).
After the importing, the add-on will automatically add the necessary nodes to build the preview.
![masking](assets/getting-started_masking.png)
If there is nothing in the bbox wireframe, select the wireframe in 3D viewport, open the geometry nodes panel, set **Threshold** in the node lower to modify the preview.
## 2. Shading the Structure
The only node "Scalar" is responsible for mask out the unwanted area and generate the structure surface. You need to assign a shader to truly see the structure, connect a **Slime Shader** node (**Add > Bioxel Nodes > Shaders > Slime Shader**) after it. Turned on the cycles rendering to see the result.
![shading](assets/getting-started_shading.png)
You may change the **Color**, **Density** to modify the shader effect. All the parameters are straightforward, you can understand them by changing their values.
## 3. Cut to Cross-section
We often need to cut the structure to see the inside of the volumetric data. With Bioxel Nodes, it can be done by one click: select the structure in 3D viewport, right click, **Bioxel Nodes > Add a Plane Cutter**
. The add-on will add a cut node and a cutter object node to the node graph, which are responsible for the cutting process.
![cutting](assets/getting-started_cutting.png)
> Change the shader from **Slime** to **Universal** to render the cross-section. But it will increase rendering time
## 4. Save Staged Data (Optional)
The VDB cache and the custom nodes are not reachable to other computers if you don't save them. Those staged data should be saved, If you want to give your blender file to someone else, or you want to archive your blender file.
Save your blender file, then just click **Bioxel Nodes > Save Staged Data**
![save staged data](assets/getting-started_save_staged_data.png)
Just click **OK**, after that, both the VDB cache and the custom nodes are restored in relative locations. When you share this file with someone, pack the entire directory so that the resources will be not lost. The other person will be able to open it correctly, regardless of whether they have Bioxel Nodes installed or not.
## 5. Convert to Editable Mesh (Optional)
If you want digital sculpting, 3D printing, exporting to game engine, you should convert to editable mesh first.
Select the wireframe in 3D viewport, right click **Bioxel Nodes > Pick Mesh**.
![to mesh](assets/getting-started_convert_to_mesh.png)
It will create a new object with geometry nodes to refer the mesh. You can apply the geometry node to break the connection.

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# Terms
### Bioxels
Bioxels is based on the RAS coordinate system, Right Aanterior Superior, which was chosen over LPS because it is more compatible with most 3D CG software coordinate systems, and is in line with the 3D artist's understanding of space.
All distances within Bioxels are in Units, and are specified in Meter pre unit. However, when Bioxels is imported into 3D CG software, its size in the software is not scaled by reading the Meter pre unit directly. The reason for this is that many 3D operations in software require that the primtives not be too large or too small.

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import bpy
from . import auto_load
from . import menus
auto_load.init()
def register():
auto_load.register()
menus.add()
bpy.types.Scene.bioxel_layer_dir = bpy.props.StringProperty(
name="Layer Directory",
subtype='DIR_PATH',
default="//"
)
def unregister():
menus.remove()
auto_load.unregister()

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schema_version = "1.0.0"
# Example of manifest file for a Blender extension
# Change the values according to your extension
id = "bioxelnodes"
version = "0.2.3"
name = "Bioxel Nodes"
tagline = "For scientific volumetric data visualization in Blender"
maintainer = "Ma Nan <icrdr2010@outlook.com>"
# Supported types: "add-on", "theme"
type = "add-on"
# Optional link to documentation, support, source files, etc
website = "https://omoolab.github.io/BioxelNodes/latest"
# Optional list defined by Blender and server, see:
# https://docs.blender.org/manual/en/dev/advanced/extensions/tags.html
tags = ["Geometry Nodes", "Render"]
blender_version_min = "4.2.0"
# Optional: maximum supported Blender version
# blender_version_max = "5.1.0"
# License conforming to https://spdx.org/licenses/ (use "SPDX: prefix)
# https://docs.blender.org/manual/en/dev/advanced/extensions/licenses.html
license = [
"SPDX:MIT",
]
# Optional: required by some licenses.
copyright = [
"2024 OmooLab"
]
# Optional list of supported platforms. If omitted, the extension will be available in all operating systems.
platforms = ["windows-x64"]
# Other supported platforms: "windows-arm64", "macos-x64"
# Optional: bundle 3rd party Python modules.
# https://docs.blender.org/manual/en/dev/advanced/extensions/python_wheels.html
wheels = [
"./wheels/SimpleITK-2.3.1-cp311-cp311-win_amd64.whl"
]
## Optional: add-ons can list which resources they will require:
## * files (for access of any filesystem operations)
## * network (for internet access)
## * clipboard (to read and/or write the system clipboard)
## * camera (to capture photos and videos)
## * microphone (to capture audio)
##
## If using network, remember to also check `bpy.app.online_access`
## https://docs.blender.org/manual/en/dev/advanced/extensions/addons.html#internet-access
##
## For each permission it is important to also specify the reason why it is required.
## Keep this a single short sentence without a period (.) at the end.
## For longer explanations use the documentation or detail page.
#
[permissions]
files = "Import/export volume data from/to disk"
# Optional: build settings.
# https://docs.blender.org/manual/en/dev/advanced/extensions/command_line_arguments.html#command-line-args-extension-build
# [build]
# paths_exclude_pattern = [
# "__pycache__/",
# "/.git/",
# "/*.zip",
# ]

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import bpy
from pathlib import Path
class BioxelNodesPreferences(bpy.types.AddonPreferences):
bl_idname = __package__
cache_dir: bpy.props.StringProperty(
name="Set Cache Directory",
subtype='DIR_PATH',
default=str(Path(Path.home(), '.bioxelnodes'))
) # type: ignore
do_change_render_setting: bpy.props.BoolProperty(
name="Change Render Setting",
default=True,
) # type: ignore
def draw(self, context):
layout = self.layout
layout.label(text="Configuration")
layout.prop(self, 'cache_dir')
layout.prop(self, "do_change_render_setting")

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site_name: Bioxel Nodes Docs site_name: Bioxel Nodes Handbook
site_url: https://omoolab.github.io/BioxelNodes/ site_url: https://omoolab.github.io/BioxelNodes/
site_author: OmooLab site_author: OmooLab
site_description: Bioxel Nodes is a Blender add-on for scientific volumetric data visualization. site_description: Bioxel Nodes is a Blender add-on for scientific volumetric data visualization.
@@ -7,15 +7,28 @@ repo_name: OmooLab/BioxelNodes
repo_url: https://github.com/OmooLab/BioxelNodes repo_url: https://github.com/OmooLab/BioxelNodes
nav: nav:
- BioxelNodes:
- index.md - index.md
- Getting Started: getting-started.md - Getting Started:
- Features & Options: features.md - Installation: installation.md
- Prepare Your Data: prepare_data.md
- Step by Step: step_by_step.md
- Concepts & Pipeline: concept.md
- Visualizing any Bio-structure:
- Import & Preprocess: import.md
- Mask Methods: mask.md
- Assgin a Shader: shader.md
- Cut the Component: cut.md
- Set Colors: color.md
- Integration into Other Pipeline: intergration.md
- Render Tips: render.md
- Reference:
- Terms: terms.md
- Nodes: nodes.md - Nodes: nodes.md
- Future Features: misc.md - Benchmark: benchmark.md
theme: theme:
name: material name: material
favicon: assets/logo.png
logo: assets/logo.png logo: assets/logo.png
language: en language: en
font: font:

1824
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[tool.poetry] [tool.poetry]
name = "bioxelnodes" name = "bioxelnodes"
version = "0.2.3" version = "0.3.1"
description = "" description = ""
authors = ["Ma Nan <icrdr2010@outlook.com>"] authors = ["Ma Nan <icrdr2010@outlook.com>"]
license = "MIT" license = "MIT"
readme = "README.md" readme = "README.md"
[tool.poetry.dependencies] [tool.poetry.dependencies]
python = "~=3.10.0" python = ">=3.11.0,<3.12.dev0"
bpy = "~=4.0" simpleitk = "2.3.1"
simpleitk = "^2.3.1" pyometiff = "1.0.0"
scikit-image = "^0.24.0" mrcfile = "1.5.1"
h5py = "3.11.0"
transforms3d = "0.4.2"
[tool.poetry.group.dev.dependencies] [tool.poetry.group.dev.dependencies]
ipykernel = "^6.25.2" bpy = "^4.2.0"
pytest = "^7.4.2" pytest = "^8.3.2"
pytest-dependency = "^0.5.1" pytest-dependency = "^0.6.0"
mkdocs = "^1.5.3" pytest-cov = "^5.0.0"
mkdocs-material = "^9.4.6" mkdocs = "^1.6.0"
mkdocstrings = { extras = ["python"], version = "^0.23.0" } mkdocs-material = "^9.5.30"
mkdocs-click = "^0.8.1" autopep8 = "^2.3.1"
autopep8 = "^2.0.4" mike = "^2.1.2"
pytest-cov = "^4.1.0" tomlkit = "^0.13.0"
mike = "^2.0.0"
[build-system] [build-system]
requires = ["poetry-core"] requires = ["poetry-core"]

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SimpleITK==2.3.1 # Insight Segmentation and Registration Toolkit.
pyometiff==1.0.0 # .ome.tiff
mrcfile==1.5.1 # .map
h5py==3.11.0 # .h5
transforms3d==0.4.2 # transforms