chore: rename packages
This commit is contained in:
1
bioxelnodes/customnodes/__init__.py
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1
bioxelnodes/customnodes/__init__.py
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from .menu import CustomNodes
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134
bioxelnodes/customnodes/menu.py
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134
bioxelnodes/customnodes/menu.py
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import bpy
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from pathlib import Path
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from .nodes import AddCustomNode
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class CustomNodes():
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def __init__(
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self,
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menu_items,
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nodes_file,
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root_label='CustomNodes',
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root_icon='NONE'
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) -> None:
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if not Path(nodes_file).is_file():
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raise FileNotFoundError(Path(nodes_file).resolve().as_posix())
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self.menu_items = menu_items
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self.nodes_file = Path(nodes_file).resolve().as_posix()
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self.root_label = root_label
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self.root_icon = root_icon
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menu_classes = []
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self._create_menu_class(
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items=menu_items,
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label=root_label,
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menu_classes=menu_classes
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)
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self.menu_classes = menu_classes
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idname = f"CUSTOMNODES_MT_NODES__{root_label.replace(' ', '').upper()}"
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def add_node_menu(self, context):
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if ('GeometryNodeTree' == bpy.context.area.spaces[0].tree_type):
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layout = self.layout
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layout.separator()
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layout.menu(idname, icon=root_icon)
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self.add_node_menu = add_node_menu
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def _create_menu_class(self, menu_classes, items, label='CustomNodes', icon=0, idname_namespace=None):
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nodes_file = self.nodes_file
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idname_namespace = idname_namespace or "CUSTOMNODES_MT_NODES_"
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idname = f"{idname_namespace}_{label.replace(' ', '').upper()}"
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# create submenu class if item is menu.
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for item in items:
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item_items = item.get('items') if item != 'separator' else None
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if item_items:
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menu_class = self._create_menu_class(
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menu_classes=menu_classes,
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items=item_items,
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label=item.get('label') or 'CustomNodes',
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icon=item.get('icon') or 0,
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idname_namespace=idname
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)
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item['menu_class'] = menu_class
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# create menu class
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class Menu(bpy.types.Menu):
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bl_idname = idname
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bl_label = label
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def draw(self, context):
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layout = self.layout
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for item in items:
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# print(item)
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if item == "separator":
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layout.separator()
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elif item.get('menu_class'):
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layout.menu(
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item.get('menu_class').bl_idname,
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icon=item.get('icon') or 'NONE'
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)
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else:
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op = layout.operator(
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'customnodes.add_custom_node',
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text=item.get('label'),
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icon=item.get('icon') or 'NONE'
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)
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op.nodes_file = nodes_file
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op.node_type = item['node_type']
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op.node_label = item.get('label') or ""
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op.node_description = item.get(
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'node_description') or "Add Custom Node."
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op.node_link = item.get('link') or True
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op.node_callback = item.get('node_callback') or ""
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menu_classes.append(Menu)
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return Menu
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def _find_item(self, found_items, menu_items, node_type: str):
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for item in menu_items:
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if item.get("node_type") == node_type:
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found_items.append(item)
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item_items = item.get('items') if item != 'separator' else None
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if item_items:
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self._find_item(found_items, item_items, node_type)
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def find_item(self, node_type: str):
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found_items = []
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self._find_item(found_items, self.menu_items, node_type)
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return found_items[0] if len(found_items) > 0 else None
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def add_node(self, node_tree, node_type: str):
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item = self.find_item(node_type)
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if item:
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op = AddCustomNode()
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op.nodes_file = self.nodes_file
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op.node_type = item['node_type']
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op.node_label = item.get('label') or ""
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op.node_link = item.get('link') or True
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op.node_callback = item.get('node_callback') or ""
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return op.add_node(node_tree)
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else:
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raise RuntimeError("No custom node type found.")
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def register(self):
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for cls in self.menu_classes:
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bpy.utils.register_class(cls)
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bpy.types.NODE_MT_add.append(self.add_node_menu)
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def unregister(self):
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try:
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for cls in reversed(self.menu_classes):
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bpy.utils.unregister_class(cls)
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bpy.types.NODE_MT_add.remove(self.add_node_menu)
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except RuntimeError:
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pass
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120
bioxelnodes/customnodes/nodes.py
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120
bioxelnodes/customnodes/nodes.py
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@@ -0,0 +1,120 @@
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import bpy
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class AddCustomNode():
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nodes_file: bpy.props.StringProperty(
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name="nodes_file",
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subtype='FILE_PATH',
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default=""
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) # type: ignore
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node_type: bpy.props.StringProperty(
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name='node_type',
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description='',
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default='',
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subtype='NONE',
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maxlen=0
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) # type: ignore
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node_label: bpy.props.StringProperty(
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name='node_label',
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default=''
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) # type: ignore
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node_description: bpy.props.StringProperty(
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name="node_description",
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description="",
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default="Add custom node group.",
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subtype="NONE"
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) # type: ignore
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node_link: bpy.props.BoolProperty(
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name='node_link',
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default=True
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) # type: ignore
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node_callback: bpy.props.StringProperty(
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name='node_callback',
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default=''
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) # type: ignore
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@classmethod
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def description(cls, context, properties):
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return properties.node_description
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def assign_node_tree(self, node):
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node.node_tree = bpy.data.node_groups[self.node_type]
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node.width = 200.0
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node.label = self.node_label or self.node_type
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node.name = self.node_type
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if self.node_callback:
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exec(self.node_callback)
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return node
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def get_node_tree(self, node_type, node_link):
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# try to get node from current file if exists
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node_tree = bpy.data.node_groups.get(node_type)
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# if not exists, get it from asset file.
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if not node_tree:
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bpy.ops.wm.append(
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'EXEC_DEFAULT',
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directory=f"{self.nodes_file}/NodeTree",
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filename=node_type,
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link=node_link,
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use_recursive=True
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)
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node_tree = bpy.data.node_groups.get(node_type)
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if node_tree:
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# self.recursive_append_material(node_tree)
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return node_tree
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else:
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raise RuntimeError('No custom node found')
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def recursive_append_material(self, node_tree):
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for child in node_tree.nodes:
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material_socket = child.inputs.get('Material')
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if material_socket:
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print(material_socket.default_value)
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try:
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self.recursive_append_material(child.node_tree)
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except:
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...
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def add_node(self, node_tree):
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self.get_node_tree(self.node_type, self.node_link)
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node = node_tree.new("GeometryNodeGroup")
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self.assign_node_tree(node)
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return node
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class CUSTOMNODES_OT_Add_Custom_Node(bpy.types.Operator, AddCustomNode):
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bl_idname = "customnodes.add_custom_node"
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bl_label = "Add Custom Node"
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bl_options = {"REGISTER", "UNDO"}
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def execute(self, context):
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self.get_node_tree(self.node_type, self.node_link)
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# intended to be called upon button press in the node tree
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prev_context = bpy.context.area.type
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bpy.context.area.type = 'NODE_EDITOR'
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# actually invoke the operator to add a node to the current node tree
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# use_transform=True ensures it appears where the user's mouse is and is currently
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# being moved so the user can place it where they wish
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bpy.ops.node.add_node(
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'INVOKE_DEFAULT',
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type='GeometryNodeGroup',
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use_transform=True
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)
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bpy.context.area.type = prev_context
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node = bpy.context.active_node
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self.assign_node_tree(node)
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return {"FINISHED"}
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