feat: more time sequence choice
fix: contrast formulation cause leak of high value fix: empty series_id cause fail to read chore: restructure folder chore!: change layer vars BREAKING CHANGE: not support 4.1 any more
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@@ -13,7 +13,7 @@ Bioxel Nodes is a Blender addon for scientific volumetric data visualization. It
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- Fantastic rendering result, also support EEVEE NEXT.
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- Realistic rendering result, also support EEVEE NEXT.
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- Support multiple formats.
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- Support 4D volumetric data.
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- All kinds of cutters.
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@@ -61,13 +61,13 @@ Welcome to our [discord server](https://discord.gg/pYkNyq2TjE), if you have any
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## Compatible to Newer Version
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**Updating this addon may break old files, so read the following carefully before updating**
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**v0.3.x is not compatible to v0.2.x, Updating this addon may break old files. Read the following carefully before upgradation**
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Before updating this addon, you need to ask yourself whether this project file will be modified again or not, if it's an archived project file, I would recommend that you run **Bioxel Nodes > Save Staged Data** to make the addon nodes permanent. In this way, there will be no potential problem with the nodes not functioning due to the addon update.
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Before upgradation, you need to ask yourself whether this project file will be modified again or not, if it's an archived project file, I would recommend that you run **Bioxel Nodes > Save Staged Data** to make the addon nodes permanent. In this way, there will be no potential problem with the nodes not functioning due to the addon update.
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After the addon update, your old project files may not work either, this may be because you had executed **Save Staged Data**. If so, you need to execute **Bioxel Nodes > Relink Nodes to Addon** to relink them to make sure that the addon's new functionality and the addon nodes are synchronized.
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Also, unlike the newer versions, the older shaders are not based on OSL, so if you find that you can't render volumes, you need to turn on **Open Shading Language (OSL)** in the Render Settings.
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Also, the older shaders are not based on OSL, so if you find that you can't render volumes, you need to turn on **Open Shading Language (OSL)** in the Render Settings.
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## Roadmap
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