From b865d9d78d61773f46475d10ab3a27fb8843b316 Mon Sep 17 00:00:00 2001 From: Ma Nan Date: Wed, 11 Sep 2024 13:15:44 +0800 Subject: [PATCH] docs: fix image lost --- docs/step_by_step.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/step_by_step.md b/docs/step_by_step.md index 85e70b8..4bc9f3c 100644 --- a/docs/step_by_step.md +++ b/docs/step_by_step.md @@ -76,7 +76,7 @@ A mesh, made up of vertexs and faces, is the "greatest common" in the 3D world. As shown below, you can connect "Slime Shader" node (Add > Bioxel Nodes > Surface > Slime Shader) after the "To Surface" node to give the surface a shader, or connect "Transform" nodes. -![alt text](assets/step_by_step/assets/image-7.png) +![alt text](assets/step_by_step/image-7.png) If you want to edit the mesh, click **Bioxel Nodes > Extract from Container > Extract Surface** in the Geometry Nodes panel menu of the container. The addon will create a new object with Geometry Nodes, in which a "Fetch Surface" node to read the surface mesh. You can apply this geometry node to edit the mesh as usual. Or you can leave the geometry node in place and keep it connected to the original container in real time.