Update license to GNU General Public License v3 and add citation section in README
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README.md
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README.md
@@ -13,50 +13,33 @@ Bioxel Nodes is a Blender addon for scientific volumetric data visualization. It
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## Features
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- Realistic rendering result, also support EEVEE NEXT.
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- Support multiple formats.
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- Support many formats:.dcm, .jpg, .tif, .nii, .nrrd, .ome, .mrc...
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- Support 4D volumetric data.
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- All kinds of cutters.
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- Many kinds of cutters.
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- Simple and powerful nodes.
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- Based on blender natively, can work without addon.
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| :--------------------------------------------------------------------: | :---------------------------------------------------------------------: |
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| Support 4D volumetric data | Real-time render with eevee |
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**Read the [getting started](https://omoolab.github.io/BioxelNodes/latest/installation) to begin your journey into visualizing volumetric data!**
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Welcome to our [discord server](https://discord.gg/pYkNyq2TjE), if you have any problems with this add-on.
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## Support Multiple Formats
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## Citation
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| Format | EXT |
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| ------ | ---------------------------------------- |
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| DICOM | .dcm, .DCM, .DICOM, .ima, .IMA |
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| BMP | .bmp, .BMP |
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| JPEG | .jpg, .JPG, .jpeg, .JPEG |
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| PNG | .png, .PNG |
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| TIFF | .tif, .TIF, .tiff, .TIFF |
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| Nifti | .nia, .nii, .nii.gz, .hdr, .img, .img.gz |
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| Nrrd | .nrrd, .nhdr |
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| HDF5 | .hdf, .h4, .hdf4, .he2, .h5, .hdf5, .he5 |
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| OME | .ome.tiff, .ome.tif |
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| MRC | .mrc, .mrc.gz, .map, .map.gz |
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If you want to cite this work, you can cite it from Zenodo:
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## Support 4D volumetric data
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🥰 4D volumetric data can also be imported into Blender.
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## Support EEVEE NEXT
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👍 EEVEE NEXT is absolutely AWESOME! Bioxel Nodes is fully support EEVEE NEXT now! However, there are some limitations:
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1. Only one cutter supported.
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2. EEVEE result is not that great as Cycles does.
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[](https://zenodo.org/badge/latestdoi/786623459)
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## Known Limitations
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- Only works with Cycles CPU , Cycles GPU (OptiX), EEVEE
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- Only one cutter supported in EEVEE render
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- Shader fail to work when convert to mesh.
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- Section surface cannot be generated when convert to mesh (will be supported soon)
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## Roadmap
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