* feat: Add Bioxel asset catalog and layer management functionality

- Introduced a new asset catalog definition file for Blender to manage Bioxel assets.
- Implemented layer caching and snapshot functionality in `layer.py`, allowing for VDB file generation and low-resolution snapshots.
- Created node management functions in `node.py` for handling Bioxel nodes within Blender's Geometry Node Editor.
- Added an operator to extract mesh data from selected nodes in `structure.py`.
- Developed UI panels in `panels.py` for layer management, including import options and layer library display.

* Add unit tests for bioxel module and documentation

- Created README.md for test instructions and categories.
- Implemented comprehensive unit tests for the Data, Layer, and utility functions in the bioxel module.
- Added tests for reading NRRD and DICOM formats, data properties, and edge cases.
- Included tests for real data files to ensure functionality with actual datasets.

* feat: Update .gitattributes and .gitignore for improved asset management and ignore patterns

chore: Add app.json and omoolab.css for Obsidian integration

refactor: Clean up AGENTS.md and remove outdated test files

* feat: Update .gitignore to include scipy_ndimage directory

* feat: Update release workflow and manifest for improved dependency management and layer handling

* feat: Update .gitignore and add binary files for scipy_ndimage across multiple platforms

* feat: Add OPSX commands for archiving, exploring, and proposing changes

* feat: Refactor asset library management and update manifest for improved organization

* feat: Downgrade h5py version to 3.14.0 in requirements and manifest

* feat: Update Help operator and panel labels to use English terminology

* Translate documentation to Chinese, add support format details, and enhance styling with new fonts. Update mkdocs configuration for multilingual support and improve package dependencies.

* feat: Remove default version setting from extra configuration in mkdocs.yml

* fix: Update documentation links to point to the correct URLs for Chinese and English versions

* Add documentation for basic usage, supported formats, and performance tips

- Created English and Chinese documentation for basic usage of the add-on, including data download, import, extraction, and rendering steps.
- Added support format documentation listing compatible file types for the add-on.
- Included links to open databases for volumetric data.
- Provided performance improvement tips for voxel reconstruction and rendering, including settings for low-resolution previews and balanced rendering configurations.
This commit is contained in:
Nan
2026-05-26 16:01:29 +08:00
committed by GitHub
parent afae532a2c
commit ae7868d410
126 changed files with 6114 additions and 4104 deletions

View File

@@ -1,257 +1,11 @@
from pathlib import Path
VERSIONS = [{"label": "Latest", "node_version": (1, 0, 7)},
{"label": "v0.3.x", "node_version": (0, 3, 3)},
{"label": "v0.2.x", "node_version": (0, 2, 9)}]
NODE_LIB_FILENAME = "O_Bioxel_Nodes.blend"
NODE_LIB_DIRPATH = Path(Path(__file__).parent,
"assets/Nodes").resolve()
"assets/O_Bioxel").resolve()
LATEST_NODE_LIB_PATH = lib_path = Path(NODE_LIB_DIRPATH,
"BioxelNodes_latest.blend").resolve()
LATEST_NODE_LIB_PATH = Path(NODE_LIB_DIRPATH,
NODE_LIB_FILENAME).resolve()
COMPONENT_OUTPUT_NODES = [
"CutoutByThreshold",
"CutoutByRange",
"CutoutByHue",
"JoinComponent",
"SetProperties",
"SetColor",
"SetColorByColor",
"SetColorByColor",
"SetColorByRamp2",
"SetColorByRamp3",
"SetColorByRamp4",
"SetColorByRamp5",
"Cut",
]
MENU_ITEMS = [
{
'label': 'Component',
'icon': 'OUTLINER_DATA_VOLUME',
'items': [
{
'label': 'Cutout by Threshold',
'icon': 'EMPTY_SINGLE_ARROW',
'name': 'CutoutByThreshold',
'description': ''
},
{
'label': 'Cutout by Range',
'icon': 'IPO_CONSTANT',
'name': 'CutoutByRange',
'description': ''
},
{
'label': 'Cutout by Hue',
'icon': 'COLOR',
'name': 'CutoutByHue',
'description': ''
},
"separator",
{
'label': 'To Surface',
'icon': 'MESH_DATA',
'name': 'ToSurface',
'description': ''
},
{
'label': 'Join Component',
'icon': 'CONSTRAINT_BONE',
'name': 'JoinComponent',
'description': ''
},
{
'label': 'Slice',
'icon': 'TEXTURE',
'name': 'Slice',
'description': ''
}
]
},
{
'label': 'Property',
'icon': 'PROPERTIES',
'items': [
{
'label': 'Set Properties',
'icon': 'PROPERTIES',
'name': 'SetProperties',
'description': ''
},
"separator",
{
'label': 'Set Color',
'icon': 'IPO_SINE',
'name': 'SetColor',
'description': ''
},
{
'label': 'Set Color by Color',
'icon': 'IPO_QUINT',
'name': 'SetColorByColor',
'description': ''
},
{
'label': 'Set Color by Ramp 2',
'icon': 'IPO_QUAD',
'name': 'SetColorByRamp2',
'description': ''
},
{
'label': 'Set Color by Ramp 3',
'icon': 'IPO_CUBIC',
'name': 'SetColorByRamp3',
'description': ''
},
{
'label': 'Set Color by Ramp 4',
'icon': 'IPO_QUART',
'name': 'SetColorByRamp4',
'description': ''
},
{
'label': 'Set Color by Ramp 5',
'icon': 'IPO_QUINT',
'name': 'SetColorByRamp5',
'description': ''
}
]
},
{
'label': 'Surface',
'icon': 'MESH_DATA',
'items': [
{
'label': 'Membrane Shader',
'icon': 'NODE_MATERIAL',
'name': 'AssignMembraneShader',
'description': ''
},
{
'label': 'Solid Shader',
'icon': 'SHADING_SOLID',
'name': 'AssignSolidShader',
'description': ''
},
{
'label': 'Slime Shader',
'icon': 'OUTLINER_DATA_META',
'name': 'AssignSlimeShader',
'description': ''
},
]
},
{
'label': 'Transform',
'icon': 'EMPTY_AXIS',
'items': [
{
'label': 'Transform',
'icon': 'EMPTY_AXIS',
'name': 'Transform',
'description': ''
},
{
'label': 'Transform Parent',
'icon': 'ORIENTATION_PARENT',
'name': 'TransformParent',
'description': ''
},
{
'label': 'ReCenter',
'icon': 'PROP_CON',
'name': 'ReCenter',
'description': ''
},
{
'label': 'Copy Transform',
'icon': 'EMPTY_AXIS',
'name': 'CopyTransform',
'description': ''
},
{
'label': 'Extract Transform',
'icon': 'EMPTY_AXIS',
'name': 'ExtractTransform',
'description': ''
},
]
},
{
'label': 'Cut',
'icon': 'MOD_BEVEL',
'items': [
{
'label': 'Cut',
'icon': 'MOD_BEVEL',
'name': 'Cut',
'description': ''
},
"separator",
{
'label': 'Primitive Cutter',
'icon': 'MOD_LINEART',
'name': 'PrimitiveCutter',
'description': ''
},
{
'label': 'Object Cutter',
'icon': 'MESH_PLANE',
'name': 'ObjectCutter',
'description': ''
}
]
},
{
'label': 'Extra',
'icon': 'MODIFIER',
'items': [
{
'label': 'Fetch Mesh',
'icon': 'OUTLINER_OB_MESH',
'name': 'FetchMesh',
'description': ''
},
{
'label': 'Fetch Volume',
'icon': 'OUTLINER_OB_VOLUME',
'name': 'FetchVolume',
'description': ''
},
{
'label': 'Fetch Shape Wire',
'icon': 'FILE_VOLUME',
'name': 'FetchShapeWire',
'description': ''
},
{
'label': 'Fetch Bbox Wire',
'icon': 'MESH_CUBE',
'name': 'FetchBboxWire',
'description': ''
},
"separator",
{
'label': 'Inflate',
'icon': 'OUTLINER_OB_META',
'name': 'Inflate',
'description': ''
},
{
'label': 'Smooth',
'icon': 'MOD_SMOOTH',
'name': 'Smooth',
'description': ''
},
{
'label': 'Remove Small Island',
'icon': 'FORCE_LENNARDJONES',
'name': 'RemoveSmallIsland',
'description': ''
}
]
}
]
PREVIEW_COLLECTIONS = {}