* feat: Add Bioxel asset catalog and layer management functionality

- Introduced a new asset catalog definition file for Blender to manage Bioxel assets.
- Implemented layer caching and snapshot functionality in `layer.py`, allowing for VDB file generation and low-resolution snapshots.
- Created node management functions in `node.py` for handling Bioxel nodes within Blender's Geometry Node Editor.
- Added an operator to extract mesh data from selected nodes in `structure.py`.
- Developed UI panels in `panels.py` for layer management, including import options and layer library display.

* Add unit tests for bioxel module and documentation

- Created README.md for test instructions and categories.
- Implemented comprehensive unit tests for the Data, Layer, and utility functions in the bioxel module.
- Added tests for reading NRRD and DICOM formats, data properties, and edge cases.
- Included tests for real data files to ensure functionality with actual datasets.

* feat: Update .gitattributes and .gitignore for improved asset management and ignore patterns

chore: Add app.json and omoolab.css for Obsidian integration

refactor: Clean up AGENTS.md and remove outdated test files

* feat: Update .gitignore to include scipy_ndimage directory

* feat: Update release workflow and manifest for improved dependency management and layer handling

* feat: Update .gitignore and add binary files for scipy_ndimage across multiple platforms

* feat: Add OPSX commands for archiving, exploring, and proposing changes

* feat: Refactor asset library management and update manifest for improved organization

* feat: Downgrade h5py version to 3.14.0 in requirements and manifest

* feat: Update Help operator and panel labels to use English terminology

* Translate documentation to Chinese, add support format details, and enhance styling with new fonts. Update mkdocs configuration for multilingual support and improve package dependencies.

* feat: Remove default version setting from extra configuration in mkdocs.yml

* fix: Update documentation links to point to the correct URLs for Chinese and English versions

* Add documentation for basic usage, supported formats, and performance tips

- Created English and Chinese documentation for basic usage of the add-on, including data download, import, extraction, and rendering steps.
- Added support format documentation listing compatible file types for the add-on.
- Included links to open databases for volumetric data.
- Provided performance improvement tips for voxel reconstruction and rendering, including settings for low-resolution previews and balanced rendering configurations.
This commit is contained in:
Nan
2026-05-26 16:01:29 +08:00
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# Improve Performance
Voxel reconstruction and voxel rendering are very computation-intensive. Here are some tips to improve the add-on's performance.
## Use Low-Resolution Data as Preview
The resolution of voxels geometrically affects computational efficiency. Enabling Resample on O Layer can greatly improve calculation speed. You can uncheck it when you need to render for real. The Layer Nodes panel in the Bioxel Nodes tab lists all O Layers added in the current geometry nodes. You can uniformly manage whether Resample is enabled and the degree of resampling.
## Balanced Rendering Settings
I list some settings that have the greatest impact on volume rendering, so you can find the most suitable balance for your needs.
- **Light Paths > Max Bounces > Volume** affects the number of bounces for volume data. The higher the value, the more transparent the volume data appears.
- **Light Paths > Max Bounces > Transparent** affects the number of times transparent surfaces are transmitted. The higher the value, the more transparent the transparent surfaces appear.
- **Volumes > Step Rate Render | Viewport** affects the step size of volume rendering. The smaller the value, the more detailed the volume data appears.
Bioxel Nodes provides some render setting presets for quick configuration. Click the top menu **Bioxel Nodes > Render Setting Presets**, including Performance (left), Balance (center), and Quality (right). Here is a comparison:
![alt text](assets/render-performance.png)
## Rendering with EEVEE
EEVEE doesn't render volume as well as Cycles, but it does have the advantage of rendering volumetric data. If you want to get a clear slice view, it is even a better choice. EEVEE's real-time rendering makes it possible to create interactive content in Blender.