fix: macos-arm64 cannot install

fix: better layer fill smooth filter
This commit is contained in:
2024-08-02 11:34:35 +08:00
parent ce397b35aa
commit a6ec769a9b
8 changed files with 65 additions and 37 deletions

View File

@@ -1,13 +1,15 @@
import bpy
import bmesh
from ..nodes import custom_nodes
from ..bioxel.io import load_container, save_container
from ..bioxelutils.layer import get_all_layer_objs
from ..bioxelutils.container import (container_to_obj, obj_to_container,
get_container_objs_from_selection)
from ..bioxelutils.node import get_nodes_by_type, move_node_between_nodes, move_node_to_node
from .utils import get_cache_dir, select_object
from .utils import change_render_setting, get_cache_dir, get_preferences, select_object
class SaveContainer(bpy.types.Operator):
@@ -59,11 +61,16 @@ class LoadContainer(bpy.types.Operator):
def execute(self, context):
load_path = self.filepath
container = load_container(self.filepath)
is_first_import = len(get_all_layer_objs()) == 0
container_obj = container_to_obj(container,
scene_scale=0.01,
cache_dir=get_cache_dir(context))
select_object(container_obj)
if is_first_import:
change_render_setting(context)
self.report({"INFO"}, f"Successfully load {load_path}")
return {'FINISHED'}

View File

@@ -17,7 +17,7 @@ from ..bioxelutils.container import (Container,
get_container_objs_from_selection)
from ..bioxel.parse import (DICOM_EXTS, SUPPORT_EXTS,
get_ext, parse_volumetric_data)
from .utils import (get_cache_dir, get_preferences,
from .utils import (change_render_setting, get_cache_dir, get_preferences,
progress_update, progress_bar, select_object)
# 3rd-party
@@ -674,26 +674,8 @@ class ImportVolumetricDataDialog(bpy.types.Operator):
select_object(container_obj)
# Change render setting for better result
preferences = get_preferences(context)
if preferences.do_change_render_setting and is_first_import:
bpy.context.scene.render.engine = 'CYCLES'
try:
bpy.context.scene.cycles.shading_system = True
bpy.context.scene.cycles.volume_bounces = 12
bpy.context.scene.cycles.transparent_max_bounces = 16
bpy.context.scene.cycles.volume_preview_step_rate = 10
bpy.context.scene.cycles.volume_step_rate = 10
except:
pass
try:
bpy.context.scene.eevee.use_taa_reprojection = False
bpy.context.scene.eevee.volumetric_tile_size = '2'
bpy.context.scene.eevee.volumetric_shadow_samples = 128
bpy.context.scene.eevee.volumetric_samples = 256
bpy.context.scene.eevee.use_volumetric_shadows = True
except:
pass
if is_first_import:
change_render_setting(context)
self.report({"INFO"}, "Successfully Imported")
return {'FINISHED'}

View File

@@ -3,6 +3,29 @@ from pathlib import Path
from .. import __package__ as base_package
def change_render_setting(context):
preferences = get_preferences(context)
if preferences.do_change_render_setting:
bpy.context.scene.render.engine = 'CYCLES'
try:
bpy.context.scene.cycles.shading_system = True
bpy.context.scene.cycles.volume_bounces = 12
bpy.context.scene.cycles.transparent_max_bounces = 16
bpy.context.scene.cycles.volume_preview_step_rate = 10
bpy.context.scene.cycles.volume_step_rate = 10
except:
pass
try:
bpy.context.scene.eevee.use_taa_reprojection = False
bpy.context.scene.eevee.volumetric_tile_size = '2'
bpy.context.scene.eevee.volumetric_shadow_samples = 128
bpy.context.scene.eevee.volumetric_samples = 256
bpy.context.scene.eevee.use_volumetric_shadows = True
except:
pass
def select_object(target_obj):
for obj in bpy.data.objects:
obj.select_set(False)