feat: Add Bioxel asset catalog and layer management functionality

- Introduced a new asset catalog definition file for Blender to manage Bioxel assets.
- Implemented layer caching and snapshot functionality in `layer.py`, allowing for VDB file generation and low-resolution snapshots.
- Created node management functions in `node.py` for handling Bioxel nodes within Blender's Geometry Node Editor.
- Added an operator to extract mesh data from selected nodes in `structure.py`.
- Developed UI panels in `panels.py` for layer management, including import options and layer library display.
This commit is contained in:
2026-01-21 12:42:12 +08:00
parent afae532a2c
commit a558d1ae30
43 changed files with 2933 additions and 3701 deletions

View File

@@ -1,619 +1,320 @@
from pathlib import Path
import shutil
import bpy
import numpy as np
from ..node import add_bioxel_node, get_layer_nodes, get_main_node_group
from ..utils import refresh_bioxel_panels
from ..layer import get_layer_caches, set_layer_caches
from ..exceptions import NoContent
from ..bioxel.layer import Layer
from ..bioxelutils.node import add_node_to_graph
from ..bioxelutils.common import (get_container_obj, get_layer_kind, get_layer_label, get_layer_name,
get_layer_prop_value,
get_container_layer_objs,
get_node_type, is_missing_layer, move_node_to_node, set_layer_prop_value)
from ..bioxelutils.layer import layer_to_obj, obj_to_layer
from ..utils import get_cache_dir, copy_to_dir, get_use_link
class RenameLayer(bpy.types.Operator):
"""Rename a cached Bioxel layer"""
bl_idname = "bioxel.rename_layer"
bl_label = "Rename Layer"
bl_options = {"REGISTER", "UNDO"}
def get_label_layer_selection(self, context):
items = [("None", "None", "")]
container_obj = get_container_obj(bpy.context.active_object)
cache_id: bpy.props.StringProperty(options={"HIDDEN"}) # type: ignore
new_name: bpy.props.StringProperty(
name="New name", default="") # type: ignore
for layer_obj in get_container_layer_objs(container_obj):
kind = get_layer_prop_value(layer_obj, "kind")
name = get_layer_prop_value(layer_obj, "name")
if kind == "label":
items.append((layer_obj.name,
name,
""))
return items
class FetchLayer(bpy.types.Operator):
bl_idname = "bioxelnodes.fetch_layer"
bl_label = "Fetch Layer"
bl_description = "Fetch layer from current container"
bl_icon = "NODE"
bl_options = {'UNDO'}
layer_obj_name: bpy.props.StringProperty(
options={"HIDDEN"}) # type: ignore
@classmethod
def description(cls, context, properties):
layer_obj_name = properties.layer_obj_name
layer_obj = bpy.data.objects.get(layer_obj_name)
return "\n".join([f"{prop}: {get_layer_prop_value(layer_obj, prop)}"
for prop in ["kind",
"bioxel_size",
"shape",
"frame_count",
"channel_count",
"min", "max"]])
@property
def layer_obj(self):
return bpy.data.objects.get(self.layer_obj_name)
def invoke(self, context, event):
caches = get_layer_caches()
entry = next((c for c in caches if str(
c.get("id", "")) == self.cache_id), None)
if entry:
self.new_name = str(entry.get("name", ""))
return context.window_manager.invoke_props_dialog(self)
def execute(self, context):
if self.layer_obj == None:
self.report({"WARNING"}, "Get no layer.")
return {'FINISHED'}
if not self.new_name:
self.report({"ERROR"}, "Name cannot be empty")
return {"CANCELLED"}
if is_missing_layer(self.layer_obj):
self.report({"WARNING"}, "Selected layer is lost.")
return {'FINISHED'}
caches = get_layer_caches()
for c in caches:
if str(c.get("id", "")) == self.cache_id:
c["name"] = self.new_name
break
bpy.ops.bioxelnodes.add_node('EXEC_DEFAULT',
node_name="FetchLayer",
node_label="Fetch Layer")
node = bpy.context.active_node
try:
set_layer_caches(caches)
refresh_bioxel_panels(context)
self.report({"INFO"}, "Layer renamed")
return {"FINISHED"}
except Exception as e:
self.report({"ERROR"}, f"Failed to save changes: {e}")
return {"CANCELLED"}
node.inputs[0].default_value = self.layer_obj
node.label = get_layer_label(self.layer_obj)
class DeleteLayer(bpy.types.Operator):
"""Delete a saved Bioxel layer"""
bl_idname = "bioxel.delete_layer"
bl_label = "Delete Layer"
bl_options = {"REGISTER", "UNDO"}
cache_id: bpy.props.StringProperty() # type: ignore
def invoke(self, context, event):
return context.window_manager.invoke_confirm(self, event)
def execute(self, context):
if not self.cache_id:
self.report({"ERROR"}, "Missing cache id")
return {"CANCELLED"}
caches = get_layer_caches()
new_list = [c for c in caches if str(c.get("id", "")) != self.cache_id]
removed = next(
(c for c in caches if str(c.get("id", "")) == self.cache_id), None
)
try:
set_layer_caches(new_list)
refresh_bioxel_panels(context)
except Exception as e:
self.report({"ERROR"}, f"Failed to update layer list: {e}")
return {"CANCELLED"}
self.report({"INFO"}, "Layer removed")
return {"FINISHED"}
def get_selected_layers(context, layer_filter=None):
def _layer_filter(layer_obj, context):
return True
# 添加图层到节点图的操作器
class AddLayerNode(bpy.types.Operator):
"""将选中的图层添加到几何节点图"""
layer_filter = layer_filter or _layer_filter
select_objs = []
# node_group = context.space_data.edit_tree
for node in context.selected_nodes:
if get_node_type(node) == "BioxelNodes_FetchLayer":
layer_obj = node.inputs[0].default_value
if layer_obj is not None:
if layer_filter(layer_obj, context):
select_objs.append(layer_obj)
bl_idname = "bioxel.add_layer_node"
bl_label = "添加图层节点"
bl_options = {"REGISTER", "UNDO"}
return list(set(select_objs))
def get_selected_layer(context, layer_filter=None):
layer_objs = get_selected_layers(context, layer_filter)
return layer_objs[0] if len(layer_objs) > 0 else None
class OutputLayerOperator():
new_layer_name: bpy.props.StringProperty(name="New Name",
options={"SKIP_SAVE"}) # type: ignore
def operate(self, orig_layer: Layer, context):
"""do the operation"""
return orig_layer
def add_layer_node(self, context, layer):
orig_node = context.selected_nodes[0]
layer_obj = layer_to_obj(layer,
container_obj=context.object,
cache_dir=get_cache_dir())
node_group = context.space_data.edit_tree
fetch_node = add_node_to_graph("FetchLayer",
node_group,
use_link=get_use_link())
fetch_node.label = get_layer_prop_value(layer_obj, "name")
fetch_node.inputs[0].default_value = layer_obj
move_node_to_node(fetch_node, orig_node, (0, -100))
cache_id: bpy.props.StringProperty() # type: ignore # 图层ID
def execute(self, context):
layer_obj = get_selected_layer(context)
if layer_obj == None:
self.report({"WARNING"}, "Get no layer.")
return {'FINISHED'}
# 获取图层数据
caches = get_layer_caches()
if is_missing_layer(layer_obj):
self.report({"WARNING"}, "Selected layer is lost.")
return {'FINISHED'}
# 查找目标图层
entry = next(
(c for c in caches if str(c.get("id", "")) == str(self.cache_id)), None
)
orig_layer = obj_to_layer(layer_obj)
if not entry:
self.report({"ERROR"}, "Layer not found")
return {"CANCELLED"}
# 创建并设置节点属性
try:
new_layer = self.operate(orig_layer, context)
except NoContent as e:
self.report({"WARNING"}, e.message)
return {'FINISHED'}
layer_node = add_bioxel_node("O Layer")
except:
self.report({"ERROR"}, "Fail to add layer node")
return {"CANCELLED"}
self.add_layer_node(context, new_layer)
return {'FINISHED'}
layer_node.node_tree.make_local()
layer_node.inputs["Path"].default_value = entry["path"]
layer_node.inputs["Name"].default_value = entry["name"]
layer_node.inputs["Shape"].default_value = entry["shape"]
layer_node.inputs["Min"].default_value = entry["min"]
layer_node.inputs["Max"].default_value = entry["max"]
layer_node.inputs["ID"].default_value = entry["id"]
# 将特定属性隐藏到hidden面板
hidden_sockets = ["Path", "Shape", "Min", "Max", "ID", "Animation"]
class LayerOperator():
def operate(self, layer_obj: bpy.types.Object, context):
"""do the operation"""
...
def execute(self, context):
layer_obj = get_selected_layer(context)
if layer_obj == None:
self.report({"WARNING"}, "Get no layer.")
return {'FINISHED'}
if is_missing_layer(layer_obj):
self.report({"WARNING"}, "Selected layer is lost.")
return {'FINISHED'}
self.operate(layer_obj, context)
return {'FINISHED'}
class RetimeLayer(bpy.types.Operator, LayerOperator):
bl_idname = "bioxelnodes.retime_layer"
bl_label = "Retime Sequence"
bl_description = "Retime layer time sequence"
bl_icon = "TIME"
frame_duration: bpy.props.IntProperty(name="Frames") # type: ignore
frame_start: bpy.props.IntProperty(name="Start") # type: ignore
frame_offset: bpy.props.IntProperty(name="Offset") # type: ignore
sequence_mode: bpy.props.EnumProperty(name="Mode",
default="REPEAT",
items=[("CLIP", "Clip", ""),
("EXTEND", "Extend", ""),
("REPEAT", "Repeat", ""),
("PING_PONG", "Ping-Pong", "")]) # type: ignore
def operate(self, layer_obj, context):
layer_obj.data.frame_duration = self.frame_duration
layer_obj.data.frame_start = self.frame_start
layer_obj.data.frame_offset = self.frame_offset
layer_obj.data.sequence_mode = self.sequence_mode
def invoke(self, context, event):
layer_obj = get_selected_layer(context)
if layer_obj:
self.frame_duration = layer_obj.data.frame_duration
self.frame_start = layer_obj.data.frame_start
self.frame_offset = layer_obj.data.frame_offset
self.sequence_mode = layer_obj.data.sequence_mode
name = get_layer_label(layer_obj)
context.window_manager.invoke_props_dialog(self,
title=f"Retime {name}")
return {'RUNNING_MODAL'}
if entry["frame_count"] > 1:
layer_node.inputs["Frame Count"].default_value = entry["frame_count"]
layer_node.inputs["Animation"].default_value = True
else:
return self.execute(context)
hidden_sockets = hidden_sockets + \
["Frame Count", "Frame Offset", "Cycle"]
# 将特定属性隐藏到hidden面板
for socket_name in hidden_sockets:
if socket_name in layer_node.inputs:
layer_node.inputs[socket_name].hide = True
for socket_name in layer_node.outputs.keys():
if socket_name != entry["kind"].capitalize():
layer_node.outputs[socket_name].hide = True
self.report({"INFO"}, f"Successfully created node: {entry['name']}")
return {"FINISHED"}
class RelocateLayer(bpy.types.Operator):
bl_idname = "bioxelnodes.relocate_layer"
bl_label = "Relocate Layer Cache"
bl_description = "Relocate layer cache"
bl_icon = "FILE"
class RelocatePath(bpy.types.Operator):
"""Locate and update the missing layer folder, and update all related nodes"""
filepath: bpy.props.StringProperty(subtype="FILE_PATH") # type: ignore
bl_idname = "bioxel.find_layer_folder"
bl_label = "Relocate"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
layer_obj = get_selected_layer(context)
if layer_obj == None:
self.report({"WARNING"}, "Get no layer.")
return {'FINISHED'}
cache_id: bpy.props.StringProperty(options={"HIDDEN"}) # type: ignore
self.operate(layer_obj, context)
return {'FINISHED'}
def operate(self, layer_obj, context):
layer_obj.data.filepath = self.filepath
def invoke(self, context, event):
layer_obj = get_selected_layer(context)
if layer_obj:
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
else:
return self.execute(context)
class RenameLayer(bpy.types.Operator, LayerOperator):
bl_idname = "bioxelnodes.rename_layer"
bl_label = "Rename Layer"
bl_description = "Rename layer"
bl_icon = "FILE_FONT"
new_name: bpy.props.StringProperty(name="New Name",
options={"SKIP_SAVE"}) # type: ignore
def operate(self, layer_obj, context):
name = f"{layer_obj.parent.name}_{self.new_name}"
layer_obj.name = name
layer_obj.data.name = name
set_layer_prop_value(layer_obj, "name", self.new_name)
node_group = context.space_data.edit_tree
for node in node_group.nodes:
if get_node_type(node) == "BioxelNodes_FetchLayer":
if node.inputs[0].default_value == layer_obj:
node.label = self.new_name
def invoke(self, context, event):
layer_obj = get_selected_layer(context)
if layer_obj:
self.new_name = get_layer_name(layer_obj)
name = get_layer_label(layer_obj)
context.window_manager.invoke_props_dialog(self,
title=f"Rename {name}")
return {'RUNNING_MODAL'}
else:
return self.execute(context)
class ResampleLayer(bpy.types.Operator, OutputLayerOperator):
bl_idname = "bioxelnodes.resample_layer"
bl_label = "Resample Value"
bl_description = "Resample value"
bl_icon = "ALIASED"
smooth: bpy.props.IntProperty(name="Smooth Size",
default=0,
soft_min=0, soft_max=5,
options={"SKIP_SAVE"}) # type: ignore
bioxel_size: bpy.props.FloatProperty(
name="Bioxel Size",
soft_min=0.1, soft_max=10.0,
default=1,
) # type: ignore
@staticmethod
def get_new_shape(orig_shape, orig_size, new_size):
return (int(orig_shape[0]*orig_size/new_size),
int(orig_shape[1]*orig_size/new_size),
int(orig_shape[2]*orig_size/new_size))
def operate(self, orig_layer: Layer, context):
new_layer = orig_layer.copy()
new_shape = self.get_new_shape(new_layer.shape,
new_layer.bioxel_size[0],
self.bioxel_size)
new_layer.resize(new_shape, self.smooth)
new_layer.name = self.new_layer_name \
or f"{orig_layer.name}_R-{self.bioxel_size:.2f}"
return new_layer
def draw(self, context):
layer_obj = get_selected_layer(context)
orig_shape = get_layer_prop_value(layer_obj, "shape")
orig_size = get_layer_prop_value(layer_obj, "bioxel_size")
new_shape = self.get_new_shape(orig_shape,
orig_size,
self.bioxel_size)
orig_shape = tuple(orig_shape)
bioxel_count = new_shape[0] * new_shape[1] * new_shape[2]
layer_shape_text = f"Shape from {str(orig_shape)} to {str(new_shape)}"
if bioxel_count > 100000000:
layer_shape_text += "**TOO LARGE!**"
layout = self.layout
layout.prop(self, "new_layer_name")
layout.prop(self, "bioxel_size")
layout.prop(self, "smooth")
layout.label(text=layer_shape_text)
def invoke(self, context, event):
layer_obj = get_selected_layer(context)
if layer_obj:
name = get_layer_label(layer_obj)
self.bioxel_size = get_layer_prop_value(layer_obj,
"bioxel_size")
context.window_manager.invoke_props_dialog(self,
title=f"Resample {name}")
return {'RUNNING_MODAL'}
else:
return self.execute(context)
class SignScalar(bpy.types.Operator, OutputLayerOperator):
bl_idname = "bioxelnodes.sign_scalar"
bl_label = "Sign Value"
bl_description = "Sign value"
bl_icon = "REMOVE"
def operate(self, orig_layer: Layer, context):
new_layer = orig_layer.copy()
new_layer.data = -orig_layer.data
new_layer.name = self.new_layer_name \
or f"{orig_layer.name}_Sign"
return new_layer
def invoke(self, context, event):
layer_obj = get_selected_layer(context)
if layer_obj:
name = get_layer_label(layer_obj)
context.window_manager.invoke_props_dialog(self,
title=f"Sign {name}")
return {'RUNNING_MODAL'}
else:
return self.execute(context)
class FillOperator(OutputLayerOperator):
fill_value: bpy.props.FloatProperty(
name="Fill Value",
soft_min=0, soft_max=1024.0,
default=0,
) # type: ignore
invert: bpy.props.BoolProperty(
name="Invert Aera",
use_relative: bpy.props.BoolProperty(
name="Relative Path",
description="Store the path relative to the current Blender file",
default=True,
) # type: ignore
def invoke(self, context, event):
layer_obj = get_selected_layer(context)
if layer_obj:
name = get_layer_label(layer_obj)
context.window_manager.invoke_props_dialog(self,
title=f"Fill {name}")
return {'RUNNING_MODAL'}
else:
return self.execute(context)
class FillByThreshold(bpy.types.Operator, FillOperator):
bl_idname = "bioxelnodes.fill_by_threshold"
bl_label = "Fill Value by Threshold"
bl_description = "Fill value by threshold"
bl_icon = "EMPTY_SINGLE_ARROW"
threshold: bpy.props.FloatProperty(
name="Threshold",
soft_min=0, soft_max=1024,
default=128,
directory: bpy.props.StringProperty(
name="Layer Folder",
description="Select the correct folder for this layer",
subtype="DIR_PATH",
) # type: ignore
def operate(self, orig_layer: Layer, context):
data = np.amax(orig_layer.data, -1)
mask = data <= self.threshold \
if self.invert else data > self.threshold
new_layer = orig_layer.copy()
new_layer.fill(self.fill_value, mask, 0)
new_layer.name = self.new_layer_name \
or f"{orig_layer.name}_F-{self.threshold:.2f}"
return new_layer
class FillByRange(bpy.types.Operator, FillOperator):
bl_idname = "bioxelnodes.fill_by_range"
bl_label = "Fill Value by Range"
bl_description = "Fill value by range"
bl_icon = "IPO_CONSTANT"
from_min: bpy.props.FloatProperty(
name="From Min",
soft_min=0, soft_max=1024,
default=128,
) # type: ignore
from_max: bpy.props.FloatProperty(
name="From Max",
soft_min=0, soft_max=1024,
default=256,
) # type: ignore
def operate(self, orig_layer: Layer, context):
data = np.amax(orig_layer.data, -1)
mask = (data <= self.from_min) | (data >= self.from_max) if self.invert else \
(data > self.from_min) & (data < self.from_max)
new_layer = orig_layer.copy()
new_layer.fill(self.fill_value, mask, 0)
new_layer.name = self.new_layer_name \
or f"{orig_layer.name}_F-{self.from_min:.2f}-{self.from_max:.2f}"
return new_layer
class FillByLabel(bpy.types.Operator, FillOperator):
bl_idname = "bioxelnodes.fill_by_label"
bl_label = "Fill Value by Label"
bl_description = "Fill value by label"
bl_icon = "MESH_CAPSULE"
smooth: bpy.props.IntProperty(name="Smooth Size",
default=0,
soft_min=0, soft_max=5,
options={"SKIP_SAVE"}) # type: ignore
label_obj_name: bpy.props.EnumProperty(name="Label Layer",
items=get_label_layer_selection) # type: ignore
def operate(self, orig_layer: Layer, context):
label_obj = bpy.data.objects.get(self.label_obj_name)
if label_obj is None:
raise NoContent("Cannot find any label layer.")
label_layer = obj_to_layer(label_obj)
label_layer.resize(orig_layer.shape, self.smooth)
mask = np.amax(label_layer.data, -1)
if self.invert:
mask = 1 - mask
new_layer = orig_layer.copy()
new_layer.fill(self.fill_value, mask, 0)
new_layer.name = self.new_layer_name \
or f"{orig_layer.name}_F-{label_layer.name}"
return new_layer
class CombineLabels(bpy.types.Operator, OutputLayerOperator):
bl_idname = "bioxelnodes.combine_labels"
bl_label = "Combine Labels"
bl_description = "Combine all selected labels"
bl_icon = "MOD_BUILD"
def execute(self, context):
def layer_filter(layer_obj, context):
return get_layer_kind(layer_obj) == "label"
label_objs = get_selected_layers(context, layer_filter)
if len(label_objs) < 2:
self.report({"WARNING"}, "Not enough layers.")
return {'FINISHED'}
base_obj = label_objs[0]
label_objs = label_objs[1:]
base_layer = obj_to_layer(base_obj)
new_layer = base_layer.copy()
label_names = [base_layer.name]
for label_obj in label_objs:
label_layer = obj_to_layer(label_obj)
label_layer.resize(base_layer.shape)
new_layer.data = np.maximum(
new_layer.data, label_layer.data)
label_names.append(label_layer.name)
new_layer.name = self.new_layer_name \
or f"C-{'-'.join(label_names)}"
self.add_layer_node(context, new_layer)
return {'FINISHED'}
class BatchLayerOperator():
success_msg = "Successfully done selected layers."
fail_msg = "fails."
def execute(self, context):
layer_objs = self.get_layers(context)
fails = []
for layer_obj in layer_objs:
try:
self.operate(layer_obj, context)
except:
fails.append(layer_obj)
if len(fails) == 0:
self.report({"INFO"}, self.success_msg)
else:
self.report(
{"WARNING"}, f"{','.join([layer_obj.name for layer_obj in fails])} {self.fail_msg}")
return {'FINISHED'}
class SaveLayersCache(BatchLayerOperator):
fail_msg = "fail to save."
cache_dir: bpy.props.StringProperty(
name="Cache Directory",
subtype='DIR_PATH',
default="//"
) # type: ignore
def operate(self, layer_obj, context):
output_dir = bpy.path.abspath(self.cache_dir)
source_dir = bpy.path.abspath(layer_obj.data.filepath)
source_path: Path = Path(source_dir).resolve()
is_sequence = layer_obj.data.is_sequence
name = layer_obj.name if is_sequence else f"{layer_obj.name}.vdb"
output_path: Path = Path(output_dir, name, source_path.name).resolve() \
if is_sequence else Path(output_dir, name).resolve()
if output_path != source_path:
copy_to_dir(source_path.parent if is_sequence else source_path,
output_path.parent.parent if is_sequence else output_path.parent,
new_name=name)
blend_path = Path(bpy.path.abspath("//")).resolve()
layer_obj.data.filepath = bpy.path.relpath(str(output_path),
start=str(blend_path))
return {'FINISHED'}
def invoke(self, context, event):
context.window_manager.invoke_props_dialog(self)
return {'RUNNING_MODAL'}
context.window_manager.fileselect_add(self)
return {"RUNNING_MODAL"}
def execute(self, context):
if not self.cache_id:
self.report({"ERROR"}, "Missing cache id")
return {"CANCELLED"}
if not self.directory:
self.report({"ERROR"}, "Please select a folder")
return {"CANCELLED"}
class RemoveLayers(BatchLayerOperator):
fail_msg = "fail to remove."
caches = get_layer_caches()
entry = next((c for c in caches if str(
c.get("id", "")) == self.cache_id), None)
if not entry:
self.report({"ERROR"}, "Layer not found")
return {"CANCELLED"}
def operate(self, layer_obj, context):
old_path = entry["path"]
new_path = (
bpy.path.relpath(self.directory)
if self.use_relative and bpy.data.filepath
else bpy.path.abspath(self.directory)
)
entry["path"] = new_path
set_layer_caches(caches)
refresh_bioxel_panels(context)
# 更新所有 node group 中 O Layer 节点的 Path
for node_group in bpy.data.node_groups:
for node in node_group.nodes:
if get_node_type(node) == "BioxelNodes_FetchLayer":
if node.inputs[0].default_value == layer_obj:
node_group.nodes.remove(node)
for node in get_layer_nodes(node_group):
node_path = getattr(node.inputs.get("Path"), "default_value")
if node_path and node_path == old_path:
node.inputs["Path"].default_value = new_path
cache_filepath = Path(bpy.path.abspath(
layer_obj.data.filepath)).resolve()
self.report({"INFO"}, f"Cache path updated: {new_path}")
return {"FINISHED"}
if cache_filepath.is_file():
if layer_obj.data.is_sequence:
for f in cache_filepath.parent.iterdir():
f.unlink(missing_ok=True)
else:
cache_filepath.unlink(missing_ok=True)
# also remove layer object
bpy.data.volumes.remove(layer_obj.data)
class SaveLayer(bpy.types.Operator):
"""Copy the entire layer folder (named by id) to a target folder and update its path in the cache"""
return {'FINISHED'}
bl_idname = "bioxel.cache_layer_to_folder"
bl_label = "Save Layer"
bl_options = {"REGISTER", "UNDO"}
cache_id: bpy.props.StringProperty(options={"HIDDEN"}) # type: ignore
use_relative: bpy.props.BoolProperty(
name="Relative Path",
description="Store the path relative to the current Blender file",
default=True,
) # type: ignore
directory: bpy.props.StringProperty(
name="Target Folder",
description="Select a folder to cache the layer files",
subtype="DIR_PATH",
) # type: ignore
def invoke(self, context, event):
context.window_manager.invoke_confirm(self,
event,
message=f"Are you sure to remove them?")
return {'RUNNING_MODAL'}
# Default to Blender file directory if possible
blend_dir = Path(
bpy.data.filepath).parent if bpy.data.filepath else Path.cwd()
context.window_manager.fileselect_add(self)
if not self.directory:
self.directory = str(blend_dir)
return {"RUNNING_MODAL"}
def execute(self, context):
if not self.cache_id:
self.report({"ERROR"}, "Missing cache id")
return {"CANCELLED"}
if not self.directory:
self.report({"ERROR"}, "Please select a target folder")
return {"CANCELLED"}
caches = get_layer_caches()
entry = next((c for c in caches if str(
c.get("id")) == self.cache_id), None)
cache_id = entry.get("id")
if not entry:
self.report({"ERROR"}, "Layer not found")
return {"CANCELLED"}
old_path = entry["path"]
src_path = bpy.path.abspath(old_path)
if not src_path or not Path(src_path).is_dir():
self.report({"ERROR"}, "Source folder not found")
return {"CANCELLED"}
src_dir = Path(src_path).resolve()
dst_root = Path(self.directory)
# copy as a subfolder named by id
dst_dir = (dst_root / src_dir.name).resolve()
try:
if src_dir != dst_dir:
if dst_dir.exists():
shutil.rmtree(dst_dir)
shutil.copytree(src_dir, dst_dir)
# Save as relative path if requested and possible
new_path = (
bpy.path.relpath(str(dst_dir))
if self.use_relative and bpy.data.filepath
else bpy.path.abspath(str(dst_dir))
)
entry["path"] = new_path
set_layer_caches(caches)
refresh_bioxel_panels(context)
# 遍历所有 node group
for node_group in bpy.data.node_groups:
for node in get_layer_nodes(node_group):
if cache_id == getattr(node.inputs.get("ID"), "default_value"):
node.inputs["Path"].default_value = new_path
self.report({"INFO"}, f"Layer cached to {dst_dir}")
return {"FINISHED"}
except Exception as e:
self.report({"ERROR"}, f"Failed to cache layer: {e}")
return {"CANCELLED"}
class SaveSelectedLayersCache(bpy.types.Operator, SaveLayersCache):
bl_idname = "bioxelnodes.save_selected_layers_cache"
bl_label = "Save Selected Layers Cache"
bl_description = "Save selected layers' Cache"
bl_icon = "FILE_TICK"
class SelectAndFocusNode(bpy.types.Operator):
"""Select and focus the specified node in the current node tree"""
success_msg = "Successfully saved all selected layers."
bl_idname = "bioxel.select_and_focus_node"
bl_label = "Select and Focus Node"
node_name: bpy.props.StringProperty() # type: ignore
def get_layers(self, context):
def is_not_missing(layer_obj, context):
return not is_missing_layer(layer_obj)
return get_selected_layers(context, is_not_missing)
class RemoveSelectedLayers(bpy.types.Operator, RemoveLayers):
bl_idname = "bioxelnodes.remove_selected_layers"
bl_label = "Remove Selected Layers"
bl_description = "Remove selected layers"
bl_icon = "TRASH"
success_msg = "Successfully removed all selected layers."
def get_layers(self, context):
return get_selected_layers(context)
def execute(self, context):
node_group = get_main_node_group(context)
if not node_group:
self.report({"ERROR"}, "No node group found.")
return {"CANCELLED"}
node = node_group.nodes.get(self.node_name)
if not node:
self.report({"ERROR"}, f"Node '{self.node_name}' not found.")
return {"CANCELLED"}
# Deselect all, select and focus this node
for n in node_group.nodes:
n.select = False
node.select = True
node_group.nodes.active = node
bpy.ops.node.view_selected()
return {"FINISHED"}