feat: Add Bioxel asset catalog and layer management functionality

- Introduced a new asset catalog definition file for Blender to manage Bioxel assets.
- Implemented layer caching and snapshot functionality in `layer.py`, allowing for VDB file generation and low-resolution snapshots.
- Created node management functions in `node.py` for handling Bioxel nodes within Blender's Geometry Node Editor.
- Added an operator to extract mesh data from selected nodes in `structure.py`.
- Developed UI panels in `panels.py` for layer management, including import options and layer library display.
This commit is contained in:
2026-01-21 12:42:12 +08:00
parent afae532a2c
commit a558d1ae30
43 changed files with 2933 additions and 3701 deletions

View File

@@ -1,26 +1,109 @@
import bpy
import bpy.utils.previews as previews
from .constants import NODE_LIB_DIRPATH, PREVIEW_COLLECTIONS
from .props import _bioxel_layer_items, _update_layer_gallery, _update_snapshot_z
from .props import BIOXELNODES_LayerListUL
from . import auto_load
from . import menus
auto_load.init()
def add_asset_library_if_missing():
"""检查并添加Asset Library(如果不存在),使用link导入方式"""
# 检查路径是否存在
if not NODE_LIB_DIRPATH.exists():
print(f"警告: 节点库路径不存在 - {NODE_LIB_DIRPATH}")
return
# 转换为字符串路径用于Blender设置
lib_path_str = str(NODE_LIB_DIRPATH)
# 检查是否已存在该资产库
prefs = bpy.context.preferences.filepaths.asset_libraries
for lib in prefs:
if lib.path == lib_path_str:
return # 已存在,无需添加
# 添加新的资产库,使用link导入方式
new_lib = prefs.new()
new_lib.name = "O Bioxel" # 资产库名称
new_lib.path = lib_path_str # 资产库路径(字符串形式)
new_lib.import_method = "PACK" # 设置导入方式为link
print(f"Add Bioxel Nodes library: {lib_path_str}")
def remove_asset_library_if_exists():
"""Remove the Bioxel asset library entry if it was added (by path or name)."""
# if path missing, nothing to remove
lib_path_str = str(NODE_LIB_DIRPATH)
prefs = bpy.context.preferences.filepaths.asset_libraries
# iterate over a snapshot of prefs to safely find index
lib_to_remove = None
for i, lib in enumerate(list(prefs)):
try:
if lib.path == lib_path_str:
lib_to_remove = lib
break
except Exception:
continue
if lib_to_remove is not None:
try:
prefs.remove(lib_to_remove)
print(f"Removed Bioxel Nodes library: {lib_path_str}")
except Exception as e:
print(f"Warning: failed to remove Bioxel node library: {e}")
def register():
pcoll = previews.new()
pcoll.layer_previews = ()
PREVIEW_COLLECTIONS["layers"] = pcoll
bpy.types.WindowManager.bioxel_progress_factor = bpy.props.FloatProperty(
default=1.0
)
bpy.types.WindowManager.bioxel_progress_text = bpy.props.StringProperty()
bpy.types.WindowManager.bioxel_layer_library = bpy.props.EnumProperty(
name="Bioxel Layer Gallery",
items=_bioxel_layer_items,
update=_update_layer_gallery,
)
bpy.types.WindowManager.bioxel_snapshot_z = bpy.props.FloatProperty(
name="Snapshot Z",
default=0.5,
min=0.0,
max=1.0,
subtype="FACTOR",
update=_update_snapshot_z,
)
bpy.types.WindowManager.bioxel_layer_list_index = bpy.props.IntProperty(
default=0)
auto_load.register()
bpy.types.WindowManager.bioxelnodes_progress_factor = bpy.props.FloatProperty(
default=1.0)
bpy.types.WindowManager.bioxelnodes_progress_text = bpy.props.StringProperty()
bpy.types.WindowManager.bioxelnodes_layer_list_UL = bpy.props.PointerProperty(
type=BIOXELNODES_LayerListUL)
menus.add()
add_asset_library_if_missing()
def unregister():
remove_asset_library_if_exists()
menus.remove()
del bpy.types.WindowManager.bioxelnodes_progress_factor
del bpy.types.WindowManager.bioxelnodes_progress_text
del bpy.types.WindowManager.bioxelnodes_layer_list_UL
auto_load.unregister()
del bpy.types.WindowManager.bioxel_progress_factor
del bpy.types.WindowManager.bioxel_progress_text
del bpy.types.WindowManager.bioxel_layer_library
del bpy.types.WindowManager.bioxel_snapshot_z
del bpy.types.WindowManager.bioxel_layer_list_index
for pcoll in PREVIEW_COLLECTIONS.values():
previews.remove(pcoll)
PREVIEW_COLLECTIONS.clear()