feat: layer list system
This commit is contained in:
@@ -5,9 +5,12 @@ from bpy_extras.io_utils import axis_conversion
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from mathutils import Matrix, Vector
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from .layer import Layer, get_container_layer_objs, layer_to_obj, obj_to_layer
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from .layer import Layer, layer_to_obj, obj_to_layer
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from ..nodes import custom_nodes
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from .node import get_nodes_by_type, move_node_to_node
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from .utils import (get_container_layer_objs,
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get_layer_prop_value,
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get_nodes_by_type,
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move_node_to_node)
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NODE_TYPE = {
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@@ -66,51 +69,6 @@ def calc_bbox_verts(origin: tuple, size: tuple):
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return bbox_verts
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def get_container_objs_from_selection():
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container_objs = []
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for obj in bpy.context.selected_objects:
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if get_container_obj(obj):
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container_objs.append(obj)
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return list(set(container_objs))
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def get_container_obj(current_obj):
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if current_obj:
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if current_obj.get('bioxel_container'):
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return current_obj
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elif current_obj.get('bioxel_layer'):
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parent = current_obj.parent
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return parent if parent.get('bioxel_container') else None
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return None
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def add_layers(layers: list[Layer],
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container_obj: bpy.types.Object,
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cache_dir: str):
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container_node_group = container_obj.modifiers[0].node_group
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for i, layer in enumerate(layers):
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layer_obj = layer_to_obj(layer, container_obj, cache_dir)
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mask_node = custom_nodes.add_node(container_node_group,
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NODE_TYPE[layer.kind])
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mask_node.label = layer_obj.name
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mask_node.inputs[0].default_value = layer_obj
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# Connect to output if no output linked
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output_node = get_nodes_by_type(container_node_group,
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'NodeGroupOutput')[0]
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if len(output_node.inputs[0].links) == 0:
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container_node_group.links.new(mask_node.outputs[0],
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output_node.inputs[0])
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move_node_to_node(mask_node, output_node, (-300, 0))
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else:
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move_node_to_node(mask_node, output_node, (0, -100 * (i+1)))
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return container_obj
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def obj_to_container(container_obj: bpy.types.Object):
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layer_objs = get_container_layer_objs(container_obj)
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layers = [obj_to_layer(obj) for obj in layer_objs]
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@@ -119,6 +77,31 @@ def obj_to_container(container_obj: bpy.types.Object):
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return container
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def add_layers(layers: list[Layer],
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container_obj: bpy.types.Object,
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cache_dir: str):
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node_group = container_obj.modifiers[0].node_group
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output_node = get_nodes_by_type(node_group,
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'NodeGroupOutput')[0]
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for i, layer in enumerate(layers):
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layer_obj = layer_to_obj(layer, container_obj, cache_dir)
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fetch_node = custom_nodes.add_node(node_group,
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"BioxelNodes_FetchLayer")
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fetch_node.label = get_layer_prop_value(layer_obj, "name")
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fetch_node.inputs[0].default_value = layer_obj
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if len(output_node.inputs[0].links) == 0:
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node_group.links.new(fetch_node.outputs[0],
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output_node.inputs[0])
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move_node_to_node(fetch_node, output_node, (-600, 0))
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else:
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move_node_to_node(fetch_node, output_node, (0, -100 * (i+1)))
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return container_obj
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def container_to_obj(container: Container,
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scene_scale: float,
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cache_dir: str):
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@@ -153,28 +136,16 @@ def container_to_obj(container: Container,
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container_obj.show_in_front = True
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container_obj['bioxel_container'] = True
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bpy.ops.node.new_geometry_nodes_modifier()
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container_node_group = container_obj.modifiers[0].node_group
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input_node = get_nodes_by_type(container_node_group,
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'NodeGroupInput')[0]
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container_node_group.links.remove(
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input_node.outputs[0].links[0])
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modifier = container_obj.modifiers.new("GeometryNodes", 'NODES')
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node_group = bpy.data.node_groups.new('GeometryNodes', 'GeometryNodeTree')
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node_group.interface.new_socket(name="Component",
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in_out="OUTPUT",
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socket_type="NodeSocketGeometry")
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modifier.node_group = node_group
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node_group.nodes.new("NodeGroupOutput")
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for i, layer in enumerate(container.layers):
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layer_obj = layer_to_obj(layer, container_obj, cache_dir)
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mask_node = custom_nodes.add_node(container_node_group,
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NODE_TYPE[layer.kind])
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mask_node.label = layer_obj.name
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mask_node.inputs[0].default_value = layer_obj
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# Connect to output if no output linked
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output_node = get_nodes_by_type(container_node_group,
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'NodeGroupOutput')[0]
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if len(output_node.inputs[0].links) == 0:
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container_node_group.links.new(mask_node.outputs[0],
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output_node.inputs[0])
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move_node_to_node(mask_node, output_node, (-300, 0))
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else:
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move_node_to_node(mask_node, output_node, (0, -100 * (i+1)))
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container_obj = add_layers(container.layers,
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container_obj=container_obj,
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cache_dir=cache_dir)
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return container_obj
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@@ -9,33 +9,7 @@ from uuid import uuid4
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from ..nodes import custom_nodes
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from ..bioxel.layer import Layer
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from .node import get_nodes_by_type, move_node_between_nodes
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def get_layer_obj(current_obj: bpy.types.Object):
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if current_obj:
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if current_obj.get('bioxel_layer') and current_obj.parent:
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if current_obj.parent.get('bioxel_container'):
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return current_obj
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return None
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def get_container_layer_objs(container_obj: bpy.types.Object):
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layer_objs = []
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for obj in bpy.context.scene.objects:
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if obj.parent == container_obj and get_layer_obj(obj):
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layer_objs.append(obj)
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return layer_objs
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def get_all_layer_objs():
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layer_objs = []
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for obj in bpy.context.scene.objects:
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if get_layer_obj(obj):
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layer_objs.append(obj)
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return layer_objs
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from .utils import get_layer_prop_value, move_node_between_nodes
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def obj_to_layer(layer_obj: bpy.types.Object):
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@@ -63,11 +37,16 @@ def obj_to_layer(layer_obj: bpy.types.Object):
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grid.copyToArray(data)
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data = np.expand_dims(data, axis=0) # expend frame
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name = metadata["layer_name"]
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kind = metadata["layer_kind"]
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name = get_layer_prop_value(layer_obj, "name") \
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or metadata["layer_name"]
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kind = get_layer_prop_value(layer_obj, "kind") \
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or metadata["layer_kind"]
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affine = metadata["layer_affine"]
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dtype = metadata.get("data_dtype") or "float32"
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offset = metadata.get("data_offset") or 0
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dtype = get_layer_prop_value(layer_obj, "dtype") \
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or metadata.get("data_dtype") or "float32"
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offset = get_layer_prop_value(layer_obj, "offset") \
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or metadata.get("data_offset") or 0
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data = data - np.full_like(data, offset)
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data = data.astype(dtype)
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@@ -110,6 +89,7 @@ def layer_to_obj(layer: Layer,
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"data_offset": offset
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}
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layer_display_name = f"{container_obj.name}_{layer.name}"
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if layer.frame_count > 1:
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print(f"Saving the Cache of {layer.name}...")
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vdb_name = str(uuid4())
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@@ -118,8 +98,14 @@ def layer_to_obj(layer: Layer,
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cache_filepaths = []
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for f in range(layer.frame_count):
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grid = vdb.FloatGrid()
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grid.copyFromArray(data[f, :, :, :].copy().astype(np.float32))
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if layer.kind in ['label', 'scalar']:
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grid = vdb.FloatGrid()
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grid.copyFromArray(data[f, :, :, :].copy().astype(np.float32))
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else:
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# color
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grid = vdb.Vec3SGrid()
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grid.copyFromArray(
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data[f, :, :, :, :].copy().astype(np.float32))
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grid.transform = vdb.createLinearTransform(
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layer.affine.transpose())
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grid.metadata = metadata
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@@ -130,17 +116,14 @@ def layer_to_obj(layer: Layer,
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vdb.write(str(cache_filepath), grids=[grid])
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cache_filepaths.append(cache_filepath)
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print(f"Loading the Cache of {layer.name}...")
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files = [{"name": str(cache_filepath.name), "name": str(cache_filepath.name)}
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for cache_filepath in cache_filepaths]
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bpy.ops.object.volume_import(filepath=str(cache_filepaths[0]),
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directory=str(cache_filepaths[0].parent),
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files=files, align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
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else:
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grid = vdb.FloatGrid()
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grid.copyFromArray(data[0, :, :, :].copy().astype(np.float32))
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if layer.kind in ['label', 'scalar']:
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grid = vdb.FloatGrid()
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grid.copyFromArray(data[0, :, :, :].copy().astype(np.float32))
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else:
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# color
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grid = vdb.Vec3SGrid()
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grid.copyFromArray(data[0, :, :, :, :].copy().astype(np.float32))
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grid.transform = vdb.createLinearTransform(
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layer.affine.transpose())
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grid.metadata = metadata
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@@ -151,52 +134,33 @@ def layer_to_obj(layer: Layer,
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vdb.write(str(cache_filepath), grids=[grid])
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cache_filepaths = [cache_filepath]
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print(f"Loading the Cache of {layer.name}...")
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bpy.ops.object.volume_import(filepath=str(cache_filepaths[0]),
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align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
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layer_data = bpy.data.volumes.new(layer_display_name)
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layer_data.sequence_mode = 'REPEAT'
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layer_data.filepath = str(cache_filepaths[0])
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layer_obj = bpy.context.active_object
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layer_obj.data.sequence_mode = 'REPEAT'
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if layer.frame_count > 1:
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layer_data.is_sequence = True
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layer_data.frame_duration = layer.frame_count
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else:
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layer_data.is_sequence = False
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# Set props to VDB object
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layer_obj.name = f"{container_obj.name}_{layer.name}"
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layer_obj.data.name = f"{container_obj.name}_{layer.name}"
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layer_obj.lock_location[0] = True
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layer_obj.lock_location[1] = True
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layer_obj.lock_location[2] = True
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layer_obj.lock_rotation[0] = True
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layer_obj.lock_rotation[1] = True
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layer_obj.lock_rotation[2] = True
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layer_obj.lock_scale[0] = True
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layer_obj.lock_scale[1] = True
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layer_obj.lock_scale[2] = True
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layer_obj.visible_camera = False
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layer_obj.visible_diffuse = False
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layer_obj.visible_glossy = False
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layer_obj.visible_transmission = False
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layer_obj.visible_volume_scatter = False
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layer_obj.visible_shadow = False
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layer_obj.hide_select = True
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layer_obj.hide_render = True
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layer_obj.hide_viewport = True
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layer_obj = bpy.data.objects.new(layer_display_name, layer_data)
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layer_obj['bioxel_layer'] = True
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layer_obj.parent = container_obj
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for collection in layer_obj.users_collection:
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collection.objects.unlink(layer_obj)
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for collection in container_obj.users_collection:
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collection.objects.link(layer_obj)
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print(f"Creating Node for {layer.name}...")
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bpy.ops.node.new_geometry_nodes_modifier()
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node_group = layer_obj.modifiers[0].node_group
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modifier = layer_obj.modifiers.new("GeometryNodes", 'NODES')
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node_group = bpy.data.node_groups.new('GeometryNodes', 'GeometryNodeTree')
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node_group.interface.new_socket(name="Cache",
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in_out="INPUT",
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socket_type="NodeSocketGeometry")
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node_group.interface.new_socket(name="Layer",
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in_out="OUTPUT",
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socket_type="NodeSocketGeometry")
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modifier.node_group = node_group
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layer_node = custom_nodes.add_node(node_group,
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"BioxelNodes__Layer")
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"BioxelNodes__Layer")
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layer_node.inputs['name'].default_value = layer.name
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layer_node.inputs['shape'].default_value = layer.shape
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@@ -208,7 +172,7 @@ def layer_to_obj(layer: Layer,
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layer_node.inputs[affine_key].default_value = layer.affine[j, i]
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layer_node.inputs['id'].default_value = random.randint(-200000000,
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200000000)
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200000000)
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layer_node.inputs['bioxel_size'].default_value = layer.bioxel_size[0]
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layer_node.inputs['dtype'].default_value = layer.dtype.str
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layer_node.inputs['dtype_num'].default_value = layer.dtype.num
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@@ -216,10 +180,8 @@ def layer_to_obj(layer: Layer,
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layer_node.inputs['min'].default_value = layer.min
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layer_node.inputs['max'].default_value = layer.max
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input_node = get_nodes_by_type(node_group,
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'NodeGroupInput')[0]
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output_node = get_nodes_by_type(node_group,
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'NodeGroupOutput')[0]
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input_node = node_group.nodes.new("NodeGroupInput")
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output_node = node_group.nodes.new("NodeGroupOutput")
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node_group.links.new(input_node.outputs[0],
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layer_node.inputs[0])
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@@ -229,4 +191,6 @@ def layer_to_obj(layer: Layer,
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move_node_between_nodes(
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layer_node, [input_node, output_node])
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layer_obj.parent = container_obj
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return layer_obj
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@@ -1,26 +0,0 @@
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def move_node_to_node(node, target_node, offset=(0, 0)):
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node.location.x = target_node.location.x + offset[0]
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node.location.y = target_node.location.y + offset[1]
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def move_node_between_nodes(node, target_nodes, offset=(0, 0)):
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xs = []
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ys = []
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for target_node in target_nodes:
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xs.append(target_node.location.x)
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ys.append(target_node.location.y)
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node.location.x = sum(xs) / len(xs) + offset[0]
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node.location.y = sum(ys) / len(ys) + offset[1]
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def get_node_type(node):
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node_type = type(node).__name__
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if node_type == "GeometryNodeGroup":
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node_type = node.node_tree.name
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return node_type
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def get_nodes_by_type(node_group, type_name: str):
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return [node for node in node_group.nodes if get_node_type(node) == type_name]
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96
bioxelnodes/bioxelutils/utils.py
Normal file
96
bioxelnodes/bioxelutils/utils.py
Normal file
@@ -0,0 +1,96 @@
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import bpy
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def move_node_to_node(node, target_node, offset=(0, 0)):
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node.location.x = target_node.location.x + offset[0]
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node.location.y = target_node.location.y + offset[1]
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def move_node_between_nodes(node, target_nodes, offset=(0, 0)):
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xs = []
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ys = []
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for target_node in target_nodes:
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xs.append(target_node.location.x)
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ys.append(target_node.location.y)
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node.location.x = sum(xs) / len(xs) + offset[0]
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node.location.y = sum(ys) / len(ys) + offset[1]
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def get_node_type(node):
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node_type = type(node).__name__
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if node_type == "GeometryNodeGroup":
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node_type = node.node_tree.name
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return node_type
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def get_nodes_by_type(node_group, type_name: str):
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return [node for node in node_group.nodes if get_node_type(node) == type_name]
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def get_container_objs_from_selection():
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container_objs = []
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for obj in bpy.context.selected_objects:
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if get_container_obj(obj):
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container_objs.append(obj)
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return list(set(container_objs))
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def get_container_obj(current_obj):
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if current_obj:
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if current_obj.get('bioxel_container'):
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return current_obj
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elif current_obj.get('bioxel_layer'):
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parent = current_obj.parent
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return parent if parent.get('bioxel_container') else None
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return None
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def get_layer_prop_value(layer_obj: bpy.types.Object, prop: str):
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node_group = layer_obj.modifiers[0].node_group
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layer_node = get_nodes_by_type(node_group, "BioxelNodes__Layer")[0]
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value = layer_node.inputs[prop].default_value
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if type(value).__name__ == "bpy_prop_array":
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value = tuple(value)
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return tuple([int(v) for v in value]) \
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if prop in ["shape"] else value
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elif type(value).__name__ == "str":
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return str(value)
|
||||
if type(value).__name__ == "float":
|
||||
value = float(value)
|
||||
return round(value, 2) \
|
||||
if prop in ["bioxel_size"] else value
|
||||
|
||||
|
||||
def set_layer_prop_value(layer_obj: bpy.types.Object, prop: str, value):
|
||||
node_group = layer_obj.modifiers[0].node_group
|
||||
layer_node = get_nodes_by_type(node_group, "BioxelNodes__Layer")[0]
|
||||
layer_node.inputs[prop].default_value = value
|
||||
|
||||
|
||||
def get_layer_obj(current_obj: bpy.types.Object):
|
||||
if current_obj:
|
||||
if current_obj.get('bioxel_layer') and current_obj.parent:
|
||||
if current_obj.parent.get('bioxel_container'):
|
||||
return current_obj
|
||||
return None
|
||||
|
||||
|
||||
def get_container_layer_objs(container_obj: bpy.types.Object):
|
||||
layer_objs = []
|
||||
for obj in bpy.data.objects:
|
||||
if obj.parent == container_obj and get_layer_obj(obj):
|
||||
layer_objs.append(obj)
|
||||
|
||||
return layer_objs
|
||||
|
||||
|
||||
def get_all_layer_objs():
|
||||
layer_objs = []
|
||||
for obj in bpy.data.objects:
|
||||
if get_layer_obj(obj):
|
||||
layer_objs.append(obj)
|
||||
|
||||
return layer_objs
|
||||
Reference in New Issue
Block a user