feat: dramatic reduction in rendering time 🚀
feat: add more support to eevee render fix: fail to add utils node inflate fix: file import button missing chore: change operator names BREAKING CHANGE: remove support to blender 4.0 BREAKING CHANGE: remove support to gpu render with cuda
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@@ -5,12 +5,32 @@ import pyopenvdb as vdb
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from uuid import uuid4
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def get_type(cls):
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return type(cls).__name__
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def move_node_to_node(node, target_node, offset=(0, 0)):
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node.location.x = target_node.location.x + offset[0]
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node.location.y = target_node.location.y + offset[1]
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def get_node_by_type(nodes, type_name: str):
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return [node for node in nodes if get_type(node) == type_name]
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def move_node_between_nodes(node, target_nodes, offset=(0, 0)):
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xs = []
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ys = []
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for target_node in target_nodes:
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xs.append(target_node.location.x)
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ys.append(target_node.location.y)
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node.location.x = sum(xs) / len(xs) + offset[0]
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node.location.y = sum(ys) / len(ys) + offset[1]
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def get_node_type(node):
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node_type = type(node).__name__
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if node_type == "GeometryNodeGroup":
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node_type = node.node_tree.name
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return node_type
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def get_nodes_by_type(node_group, type_name: str):
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return [node for node in node_group.nodes if get_node_type(node) == type_name]
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def show_message(message="", title="Message Box", icon='INFO'):
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