feat: dramatic reduction in rendering time 🚀
feat: add more support to eevee render fix: fail to add utils node inflate fix: file import button missing chore: change operator names BREAKING CHANGE: remove support to blender 4.0 BREAKING CHANGE: remove support to gpu render with cuda
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165
bioxelnodes/save.py
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165
bioxelnodes/save.py
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import bpy
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from pathlib import Path
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import shutil
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from .utils import get_all_layers, get_container, get_container_layers
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from .nodes import custom_nodes
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CLASS_PREFIX = "BIOXELNODES_MT_NODES"
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class ReLinkNodes(bpy.types.Operator):
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bl_idname = "bioxelnodes.relink_nodes"
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bl_label = "Relink Nodes to Addon"
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bl_description = "Relink all nodes to addon source"
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def execute(self, context):
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file_name = Path(custom_nodes.nodes_file).name
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for lib in bpy.data.libraries:
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lib_path = Path(bpy.path.abspath(lib.filepath)).resolve()
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lib_name = lib_path.name
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if lib_name == file_name:
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if str(lib_path) != custom_nodes.nodes_file:
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lib.filepath = custom_nodes.nodes_file
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self.report({"INFO"}, f"Successfully relinked.")
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return {'FINISHED'}
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class SaveAllToShare(bpy.types.Operator):
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bl_idname = "bioxelnodes.save_all_to_share"
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bl_label = "Save All Staged Data"
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bl_description = "Save all staged data for sharing"
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layer_dir: bpy.props.StringProperty(
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name="Layer Directory",
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subtype='DIR_PATH',
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default="//"
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) # type: ignore
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save_node: bpy.props.BoolProperty(
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name="Save Node Library File",
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default=True,
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) # type: ignore
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node_file_dir: bpy.props.StringProperty(
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name="Library Directory",
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subtype='DIR_PATH',
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default="//"
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) # type: ignore
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def execute(self, context):
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files = []
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for classname in dir(bpy.types):
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if CLASS_PREFIX in classname:
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cls = getattr(bpy.types, classname)
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files.append(cls.nodes_file)
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files = list(set(files))
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for file in files:
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file_name = Path(file).name
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# "//"
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node_file_dir = bpy.path.abspath(self.node_file_dir)
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output_path: Path = Path(node_file_dir, file_name).resolve()
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source_path: Path = Path(file).resolve()
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if output_path != source_path:
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shutil.copy(source_path, output_path)
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for lib in bpy.data.libraries:
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lib_path = Path(bpy.path.abspath(lib.filepath)).resolve()
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if lib_path == source_path:
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blend_path = Path(bpy.path.abspath("//")).resolve()
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lib.filepath = bpy.path.relpath(
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str(output_path), start=str(blend_path))
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self.report({"INFO"}, f"Successfully saved to {output_path}")
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layers = get_all_layers()
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for layer in layers:
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try:
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save_layer(layer, self.layer_dir)
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except:
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self.report(
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{"WARNING"}, f"Fail to save {layer.name}, skiped")
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self.report({"INFO"}, f"Successfully saved bioxel layers.")
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return {'FINISHED'}
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def invoke(self, context, event):
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context.window_manager.invoke_props_dialog(self,
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width=500)
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return {'RUNNING_MODAL'}
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@classmethod
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def poll(cls, context):
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return bpy.data.is_saved
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def draw(self, context):
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layout = self.layout
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panel = layout.box()
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panel.prop(self, "layer_dir")
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panel = layout.box()
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panel.prop(self, "save_node")
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panel.prop(self, "node_file_dir")
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layout.label(text="Save your blender file first.")
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def save_layer(layer, output_dir):
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name = layer.name
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# "//"
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output_dir = bpy.path.abspath(output_dir)
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source_dir = bpy.path.abspath(layer.data.filepath)
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output_path: Path = Path(output_dir, f"{name}.vdb").resolve()
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source_path: Path = Path(source_dir).resolve()
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if output_path != source_path:
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shutil.copy(source_path, output_path)
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blend_path = Path(bpy.path.abspath("//")).resolve()
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layer.data.filepath = bpy.path.relpath(
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str(output_path), start=str(blend_path))
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class SaveLayers(bpy.types.Operator):
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bl_idname = "bioxelnodes.save_layers"
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bl_label = "Save Container's Layers"
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bl_description = "Save Bioxel Layers to Directory."
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layer_dir: bpy.props.StringProperty(
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name="Layer Directory",
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subtype='DIR_PATH',
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default="//"
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) # type: ignore
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@classmethod
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def poll(cls, context):
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container = get_container(bpy.context.active_object)
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return True if container else False
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def execute(self, context):
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container = get_container(bpy.context.active_object)
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if not container:
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self.report({"WARNING"}, "Cannot find any bioxel container.")
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return {'FINISHED'}
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for layer in get_container_layers(container):
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try:
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save_layer(layer, self.layer_dir)
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except:
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self.report(
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{"WARNING"}, f"Fail to save {layer.name}, skiped")
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self.report({"INFO"}, f"Successfully saved bioxel layers.")
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return {'FINISHED'}
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def invoke(self, context, event):
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context.window_manager.invoke_props_dialog(self,
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width=500)
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return {'RUNNING_MODAL'}
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