feat: dramatic reduction in rendering time 🚀

feat: add more support to  eevee render
fix: fail to add utils node inflate
fix: file import button missing
chore: change operator names
BREAKING CHANGE: remove support to blender 4.0
BREAKING CHANGE: remove support to gpu render with cuda
This commit is contained in:
2024-07-09 15:20:26 +08:00
parent f90bf5c532
commit 99ce5c28d0
16 changed files with 576 additions and 623 deletions

View File

@@ -4,62 +4,12 @@ from pathlib import Path
from .nodes import AddCustomNode
class SaveAllNodes(bpy.types.Operator):
bl_idname = "customnodes.save_all_nodes"
bl_label = "Save All Nodes"
bl_description = "Save All Custom Nodes to Directory."
bl_options = {'UNDO'}
def execute(self, context):
files = []
for classname in dir(bpy.types):
if "CUSTOMNODES_MT_NODES_" in classname:
cls = getattr(bpy.types, classname)
files.append(cls.nodes_file)
files = list(set(files))
for file in files:
file_name = Path(file).name
# "//"
customnodes_node_dir = bpy.path.abspath(context.scene.customnodes_node_dir)
output_path: Path = Path(customnodes_node_dir, file_name).resolve()
source_path: Path = Path(file).resolve()
if output_path != source_path:
shutil.copy(source_path, output_path)
for lib in bpy.data.libraries:
lib_path = str(Path(bpy.path.abspath(lib.filepath)).resolve())
if lib_path == file:
blend_path = Path(bpy.path.abspath("//")).resolve()
lib.filepath = bpy.path.relpath(
str(output_path), start=str(blend_path))
self.report({"INFO"}, f"Successfully saved to {output_path}")
return {'FINISHED'}
class CUSTOMNODES_PT_CustomNodes(bpy.types.Panel):
bl_idname = "CUSTOMNODES_PT_CustomNodes"
bl_label = "Custom Nodes"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
def draw(self, context):
layout = self.layout
scene = context.scene
layout.prop(scene, 'customnodes_node_dir')
layout.operator(SaveAllNodes.bl_idname)
class CustomNodes():
def __init__(
self,
menu_items,
nodes_file,
class_prefix="CUSTOMNODES_MT_NODES",
root_label='CustomNodes',
root_icon='NONE'
) -> None:
@@ -68,9 +18,10 @@ class CustomNodes():
self.menu_items = menu_items
self.nodes_file = str(Path(nodes_file).resolve())
self.class_prefix = class_prefix
self.root_label = root_label
self.root_icon = root_icon
self.class_prefix = class_prefix
menu_classes = []
self._create_menu_class(
@@ -80,7 +31,7 @@ class CustomNodes():
)
self.menu_classes = menu_classes
idname = f"CUSTOMNODES_MT_NODES_{root_label.replace(' ', '').upper()}"
idname = f"{class_prefix}_{root_label.replace(' ', '').upper()}"
def add_node_menu(self, context):
if ('GeometryNodeTree' == bpy.context.area.spaces[0].tree_type):
@@ -92,7 +43,7 @@ class CustomNodes():
def _create_menu_class(self, menu_classes, items, label='CustomNodes', icon=0, idname_namespace=None):
nodes_file = self.nodes_file
idname_namespace = idname_namespace or "CUSTOMNODES_MT_NODES"
idname_namespace = idname_namespace or self.class_prefix
idname = f"{idname_namespace}_{label.replace(' ', '').upper()}"
# create submenu class if item is menu.
@@ -161,7 +112,7 @@ class CustomNodes():
self._find_item(found_items, self.menu_items, node_type)
return found_items[0] if len(found_items) > 0 else None
def add_node(self, node_tree, node_type: str):
def add_node(self, node_group, node_type: str):
item = self.find_item(node_type)
op = AddCustomNode()
op.nodes_file = self.nodes_file
@@ -174,7 +125,7 @@ class CustomNodes():
op.node_label = ""
op.node_link = True
op.node_callback = ""
return op.add_node(node_tree)
return op.add_node(node_group)
def register(self):
for cls in self.menu_classes: