feat: Update version to 2.0.1, refactor asset library handling, and enhance layer import process

This commit is contained in:
2026-07-07 12:38:49 +08:00
parent 720233b14c
commit 7b9151046d
9 changed files with 567 additions and 372 deletions

View File

@@ -5,6 +5,7 @@ import bpy
from pathlib import Path
import shutil
from ..asset_library import add_bioxel_asset_library
from ..constants import LATEST_NODE_LIB_PATH
from ..utils import (
get_all_layer_objs,
@@ -120,6 +121,27 @@ class Help(bpy.types.Operator):
return {"FINISHED"}
class AddAssetLibrary(bpy.types.Operator):
bl_idname = "bioxel.add_asset_library"
bl_label = "Add Nodes Library"
bl_description = "Add the bundled O Bioxel asset library"
def execute(self, context):
try:
add_bioxel_asset_library()
except FileNotFoundError as e:
self.report({"ERROR"}, str(e))
return {"CANCELLED"}
for window in context.window_manager.windows:
for area in window.screen.areas:
if area.type == "NODE_EDITOR":
area.tag_redraw()
self.report({"INFO"}, "O Bioxel asset library is ready.")
return {"FINISHED"}
# 定义虚无化切换操作
class TogglePhantom(bpy.types.Operator):
"""Toggle object phantom state (ray invisible, no shadows, semi-transparent wireframe)"""