Add slicer to layer when first import
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@@ -95,7 +95,7 @@ def add_layers(layers: list[Layer],
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if len(output_node.inputs[0].links) == 0:
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if len(output_node.inputs[0].links) == 0:
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node_group.links.new(fetch_node.outputs[0],
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node_group.links.new(fetch_node.outputs[0],
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output_node.inputs[0])
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output_node.inputs[0])
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move_node_to_node(fetch_node, output_node, (-600, 0))
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move_node_to_node(fetch_node, output_node, (-900, 0))
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else:
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else:
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move_node_to_node(fetch_node, output_node, (0, -100 * (i+1)))
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move_node_to_node(fetch_node, output_node, (0, -100 * (i+1)))
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@@ -5,10 +5,12 @@ import threading
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import numpy as np
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import numpy as np
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from pathlib import Path
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from pathlib import Path
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from ..exceptions import CancelledByUser
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from ..exceptions import CancelledByUser
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from ..props import BIOXELNODES_Series
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from ..props import BIOXELNODES_Series
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from ..bioxelutils.node import add_node_to_graph
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from ..bioxelutils.common import (get_all_layer_objs, get_container_obj,
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from ..bioxelutils.common import (get_all_layer_objs, get_container_obj,
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get_layer_obj, is_incompatible)
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get_layer_obj, get_nodes_by_type, get_output_node, is_incompatible, move_node_to_node)
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from ..bioxelutils.container import (Container,
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from ..bioxelutils.container import (Container,
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add_layers,
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add_layers,
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container_to_obj)
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container_to_obj)
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@@ -16,7 +18,7 @@ from ..bioxel.layer import Layer
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from ..bioxel.parse import (DICOM_EXTS, SUPPORT_EXTS,
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from ..bioxel.parse import (DICOM_EXTS, SUPPORT_EXTS,
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get_ext, parse_volumetric_data)
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get_ext, parse_volumetric_data)
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from ..utils import (get_cache_dir,
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from ..utils import (get_cache_dir, get_use_link,
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progress_update, progress_bar,
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progress_update, progress_bar,
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select_object)
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select_object)
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@@ -666,7 +668,7 @@ class ImportVolumetricDataDialog(bpy.types.Operator):
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# Gamma Correct
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# Gamma Correct
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# data = data ** 2.2
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# data = data ** 2.2
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name = self.layer_name or "Color"
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name = self.layer_name or "Color"
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if data.shape[4] == 1:
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if data.shape[4] == 1:
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data = np.repeat(data, repeats=3, axis=4)
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data = np.repeat(data, repeats=3, axis=4)
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@@ -854,9 +856,46 @@ class ImportVolumetricDataDialog(bpy.types.Operator):
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# Change render setting for better result
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# Change render setting for better result
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if is_first_import:
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if is_first_import:
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bpy.ops.bioxelnodes.render_setting_preset('EXEC_DEFAULT',
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try:
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preset="balance")
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bpy.context.scene.render.engine = 'CYCLES'
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node_group = container_obj.modifiers[0].node_group
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layer_node = get_nodes_by_type(
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node_group, "BioxelNodes_FetchLayer")[0]
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center_node = add_node_to_graph("ReCenter",
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node_group,
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use_link=get_use_link())
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output_node = get_output_node(node_group)
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node_group.links.new(layer_node.outputs[0],
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center_node.inputs[0])
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node_group.links.new(center_node.outputs[0],
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output_node.inputs[0])
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move_node_to_node(center_node, layer_node, (300, 0))
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bpy.ops.bioxelnodes.add_slicer('EXEC_DEFAULT')
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except:
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self.report({"WARNING"}, "Fail to create slicer.")
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try:
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bpy.ops.bioxelnodes.render_setting_preset('EXEC_DEFAULT',
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preset="balance")
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bpy.ops.bioxelnodes.add_eevee_env('EXEC_DEFAULT')
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bpy.context.scene.eevee.use_taa_reprojection = False
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bpy.context.scene.render.engine = 'BLENDER_EEVEE_NEXT'
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view_3d = None
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if context.area.type == 'VIEW_3D':
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view_3d = context.area
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else:
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for area in context.screen.areas:
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if area.type == 'VIEW_3D':
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view_3d = area
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break
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if view_3d:
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view_3d.spaces[0].shading.type = 'RENDERED'
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except:
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self.report({"WARNING"}, "Fail to change render setting.")
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self.report({"INFO"}, "Successfully Imported")
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self.report({"INFO"}, "Successfully Imported")
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return {'FINISHED'}
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return {'FINISHED'}
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@@ -296,28 +296,6 @@ class AddEeveeEnv(bpy.types.Operator):
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directory=f"{str(LATEST_NODE_LIB_PATH)}/Object",
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directory=f"{str(LATEST_NODE_LIB_PATH)}/Object",
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filename="EeveeEnv"
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filename="EeveeEnv"
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)
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)
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# bpy.ops.object.light_add(
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# type='POINT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
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# light_obj = bpy.context.active_object
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# light_obj.name = "EeveeEnv"
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# light_obj.data.shadow_soft_size = 100
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# light_obj.data.energy = 1e+06
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# light_obj.data.color = (0.1, 0.1, 0.1)
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# light_obj.data.use_shadow = False
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# light_obj.data.diffuse_factor = 0
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# light_obj.data.specular_factor = 0
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# light_obj.data.transmission_factor = 0
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# light_obj.hide_select = True
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# light_obj.lock_location[0] = True
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# light_obj.lock_location[1] = True
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# light_obj.lock_location[2] = True
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# light_obj.lock_rotation[0] = True
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# light_obj.lock_rotation[1] = True
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# light_obj.lock_rotation[2] = True
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# light_obj.lock_scale[0] = True
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# light_obj.lock_scale[1] = True
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# light_obj.lock_scale[2] = True
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bpy.context.scene.eevee.use_shadows = True
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bpy.context.scene.eevee.use_shadows = True
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bpy.context.scene.eevee.use_volumetric_shadows = True
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bpy.context.scene.eevee.use_volumetric_shadows = True
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