Add slicer to layer when first import

This commit is contained in:
2025-04-11 16:10:13 +08:00
parent 35e405acd8
commit 1c49fbb813
4 changed files with 48 additions and 31 deletions

View File

@@ -296,28 +296,6 @@ class AddEeveeEnv(bpy.types.Operator):
directory=f"{str(LATEST_NODE_LIB_PATH)}/Object",
filename="EeveeEnv"
)
# bpy.ops.object.light_add(
# type='POINT', align='WORLD', location=(0, 0, 0), scale=(1, 1, 1))
# light_obj = bpy.context.active_object
# light_obj.name = "EeveeEnv"
# light_obj.data.shadow_soft_size = 100
# light_obj.data.energy = 1e+06
# light_obj.data.color = (0.1, 0.1, 0.1)
# light_obj.data.use_shadow = False
# light_obj.data.diffuse_factor = 0
# light_obj.data.specular_factor = 0
# light_obj.data.transmission_factor = 0
# light_obj.hide_select = True
# light_obj.lock_location[0] = True
# light_obj.lock_location[1] = True
# light_obj.lock_location[2] = True
# light_obj.lock_rotation[0] = True
# light_obj.lock_rotation[1] = True
# light_obj.lock_rotation[2] = True
# light_obj.lock_scale[0] = True
# light_obj.lock_scale[1] = True
# light_obj.lock_scale[2] = True
bpy.context.scene.eevee.use_shadows = True
bpy.context.scene.eevee.use_volumetric_shadows = True