Translate documentation to Chinese, add support format details, and enhance styling with new fonts. Update mkdocs configuration for multilingual support and improve package dependencies.

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# Improve Performance
# 提升性能
Volume reconstruction and volume rendering are very consuming computation, I believe that this add-on's experience is terrible on poorly hardware. here are tips to improve the add-on performance.
体数据重建和体渲染是非常消耗计算资源的,我相信这个插件在性能较差的硬件上体验很差。以下是一些提升插件性能的建议。
## Use Low-Res Data as Preview
## 使用低分辨率数据作为预览
The addon provides data resample function, the operation is as follows. First, in the container's geometry node, select the layer you need to resample, right-click **Bioxel Nodes > Resample Value**, in the dialog box, change the "Bioxel Size" value to twice or more than the current value, click OK. the addon will create a low-res version of the layer and load it into the container's geometry node.
插件提供数据重采样功能,操作如下。首先,在容器的几何节点中,选择需要重采样的图层,右键 **Bioxel Nodes > Resample Value**,在对话框中,将 "Bioxel Size" 值更改为当前值的两倍或更多,点击确定。插件将创建该图层的低分辨率版本并加载到容器的几何节点中。
![alt text](assets/improve_performance/image.png)
You can see that the speed of the reconstruction has been reduced from 240 ms to 37 ms, making it possible to compute in almost real-time, and improving the speed of the feedback of the changing the parameters. Once you are satisfied with the adjustment, you can then connect the original layer to the nodes. This tip can greatly improve the operation experience of the node.
您可以看到重建速度从 240 ms 降低到 37 ms,使得几乎实时计算成为可能,并提高了参数变化的反馈速度。满意后,您可以将原始图层连接到节点。这个建议可以极大地改善节点操作体验。
## Raise the Step Rate of a Container
## 提高容器的步率
Step rate is a key setting in volume rendering. The higher the step rate, the faster the rendering will be, but at the same time, the thinner the volume will look. If you want to have a very thin effect, or if you don't need to cut through component, you can always set the step rate high, you can adjust step rate in the render settings globaly. However, I recommend you to adjust the step rate of the container separately, so that it doesn't affect the rendering of the other volume in the Blender file, do as follows.
步率是体渲染中的关键设置。步率越高,渲染速度越快,但同时体数据看起来会越薄。如果您想要非常薄的效果,或者不需要切开组件,可以始终将步率设置得很高。您可以在渲染设置中全局调整步率。但是,我建议您单独调整容器的步率,这样不会影响 Blender 文件中其他体数据的渲染,操作如下。
In the container's geometry nodes panel menu, click **Bioxel Nodes > Change Container Properties**, in the dialog box, raise the "Step Rate" value (up to 100) and click OK.
在容器的几何节点面板菜单中,点击 **Bioxel Nodes > Change Container Properties**,在对话框中,提高 "Step Rate" 值(最高可达 100)并点击确定。
![alt text](assets/improve_performance/image-1.png)
You can see that the rendering speed is much higher, but at the same time the cuts look blurry and transparent.
您可以看到渲染速度大大提高,但同时切割看起来模糊且透明。
## Balance rendering settings
## 平衡渲染设置
I list some of the settings that affect the volume rendering most, so you can find the most balanced settings for your needs.
我列出了一些对体渲染影响最大的设置,以便您找到最适合自己的平衡点。
- **Light Paths > Max Bounces > Volume** affects the number of bounces a volume has, the higher the value, the more transparent it will look.
- **Light Paths > Max Bounces > Volume** 影响体数据的反弹次数,值越高,体数据看起来越透明。
- **Light Paths > Max Bounces > Transparent** affects the number of times transparent surfaces are transmitted, the higher the value, the more transparent it will look.
- **Light Paths > Max Bounces > Transparent** 影响透明表面透射的次数,值越高,透明表面看起来越透明。
- **Volumes > Step Rate Render | Viewport** affects the volume rendering step, the smaller the value, the more detailed the volume will look
- **Volumes > Step Rate Render | Viewport** 影响体渲染的步长,值越小,体数据看起来越精细。
Bioxel Nodes provides some render setting presets for quick setup. In the top menu, click **Bioxel Nodes > Render Setting Presets**, including Performance (left), Balance (center), and Quality (right). Here is a comparison of them.
Bioxel Nodes 提供了一些渲染设置预设以便快速配置。点击顶部菜单 **Bioxel Nodes > Render Setting Presets**,包括 Performance(左侧)、Balance(中间)和 Quality(右侧)。以下是它们的比较。
![alt text](assets/improve_performance/image-2.png)
## Rendering with EEVEE
## 使用 EEVEE 渲染
EEVEE doesn't render volume as well as Cycles, but it does have the advantage of rendering the volumetric data, and is even a better choice if you want to get a clear view of slice. And EEVEE's real-time rendering make it possible to create interactive stuff in Blender.
EEVEE 渲染体数据不如 Cycles,但它确实有渲染体数据的优势,如果您想获得清晰的切片视图,它甚至是更好的选择。EEVEE 的实时渲染使得在 Blender 中创建交互式内容成为可能。