feat: boost render speed
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@@ -151,20 +151,19 @@ class RenderSettingPreset(bpy.types.Operator):
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bl_description = "Render Setting Preset"
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PRESETS = {
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"slice_viewer": "Slice Viewer",
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"eevee_preview": "EEVEE Preview",
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"eevee_production": "EEVEE Production",
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"cycles_preview": "Cycles Preview",
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"cycles_production": "Cycles Production"
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"preview_e": "Preview (EEVEE)",
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"preview_c": "Preview (Cycles)",
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"production_e": "Production (EEVEE)",
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"production_c": "Production (Cycles)"
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}
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preset: bpy.props.EnumProperty(name="Preset",
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default="eevee_preview",
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default="preview_c",
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items=[(k, v, "")
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for k, v in PRESETS.items()]) # type: ignore
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def execute(self, context):
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if self.preset == "eevee_preview":
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if self.preset == "preview_e":
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bpy.context.scene.render.engine = 'BLENDER_EEVEE_NEXT'
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bpy.context.scene.eevee.use_taa_reprojection = False
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bpy.context.scene.eevee.taa_samples = 16
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@@ -174,7 +173,7 @@ class RenderSettingPreset(bpy.types.Operator):
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bpy.context.scene.eevee.volumetric_ray_depth = 16
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bpy.context.scene.eevee.use_volumetric_shadows = True
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elif self.preset == "eevee_production":
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elif self.preset == "production_e":
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bpy.context.scene.render.engine = 'BLENDER_EEVEE_NEXT'
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bpy.context.scene.eevee.use_taa_reprojection = False
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bpy.context.scene.eevee.taa_samples = 16
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@@ -184,30 +183,46 @@ class RenderSettingPreset(bpy.types.Operator):
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bpy.context.scene.eevee.volumetric_ray_depth = 16
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bpy.context.scene.eevee.use_volumetric_shadows = True
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elif self.preset == "cycles_preview":
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elif self.preset == "preview_c":
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bpy.context.scene.render.engine = 'CYCLES'
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bpy.context.scene.cycles.shading_system = True
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bpy.context.scene.cycles.volume_bounces = 12
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bpy.context.scene.cycles.transparent_max_bounces = 16
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bpy.context.scene.cycles.volume_preview_step_rate = 10
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bpy.context.scene.cycles.volume_step_rate = 10
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bpy.context.scene.cycles.volume_preview_step_rate = 1
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bpy.context.scene.cycles.volume_step_rate = 1
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elif self.preset == "cycles_production":
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elif self.preset == "production_c":
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bpy.context.scene.render.engine = 'CYCLES'
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bpy.context.scene.cycles.shading_system = True
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bpy.context.scene.cycles.volume_bounces = 16
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bpy.context.scene.cycles.transparent_max_bounces = 32
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bpy.context.scene.cycles.volume_preview_step_rate = 1
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bpy.context.scene.cycles.volume_step_rate = 1
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elif self.preset == "slice_viewer":
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# bpy.context.scene.render.engine = 'BLENDER_EEVEE_NEXT'
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bpy.context.scene.eevee.use_taa_reprojection = False
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bpy.context.scene.eevee.taa_samples = 4
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bpy.context.scene.eevee.volumetric_tile_size = '2'
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bpy.context.scene.eevee.volumetric_shadow_samples = 128
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bpy.context.scene.eevee.volumetric_samples = 128
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bpy.context.scene.eevee.volumetric_ray_depth = 1
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bpy.context.scene.eevee.use_volumetric_shadows = False
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bpy.context.scene.cycles.volume_preview_step_rate = 0.1
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bpy.context.scene.cycles.volume_step_rate = 0.1
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return {'FINISHED'}
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class SliceViewer(bpy.types.Operator):
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bl_idname = "bioxelnodes.slice_viewer"
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bl_label = "Slice Viewer"
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bl_description = "Slice Viewer"
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bl_icon = "FILE_VOLUME"
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def execute(self, context):
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bpy.context.scene.eevee.use_taa_reprojection = False
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bpy.context.scene.eevee.taa_samples = 4
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bpy.context.scene.eevee.volumetric_tile_size = '2'
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bpy.context.scene.eevee.volumetric_shadow_samples = 128
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bpy.context.scene.eevee.volumetric_samples = 128
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bpy.context.scene.eevee.volumetric_ray_depth = 1
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bpy.context.scene.eevee.use_volumetric_shadows = False
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for area in bpy.context.screen.areas:
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if area.type == 'VIEW_3D':
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area.spaces[0].shading.type = 'MATERIAL'
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area.spaces[0].shading.studio_light = 'studio.exr'
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area.spaces[0].shading.studiolight_intensity = 2.5
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area.spaces[0].shading.use_scene_lights = False
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area.spaces[0].shading.use_scene_world = False
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return {'FINISHED'}
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