- Implemented `image_plane.py` to build the Image Plane Geometry Nodes group with customizable parameters for geometry, subdivide, and thickness. - Created `image_plane_validation.py` to validate the functionality of the image plane, ensuring correct geometry generation and material assignment. - Developed `material_layers.py` to construct shader node groups for image materials, including depth and normal handling. - Authored `plane_layouts.py` to define node arrangements for image geometry assets. - Introduced `shadeless.py` to create a shadeless shader node group that displays color without scene lighting while preserving shadows and reflections.
93 lines
2.7 KiB
Python
93 lines
2.7 KiB
Python
import importlib.util
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from pathlib import Path
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from unittest.mock import patch
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import pytest
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PROJECT_ROOT = Path(__file__).resolve().parents[1]
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SCRIPT_PATH = PROJECT_ROOT / "tools" / "build_node.py"
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def load_launcher():
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specification = importlib.util.spec_from_file_location(
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"node_asset_launcher",
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SCRIPT_PATH,
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)
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module = importlib.util.module_from_spec(specification)
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specification.loader.exec_module(module)
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return module
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def test_blender_path_prefers_explicit_path(tmp_path):
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launcher = load_launcher()
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executable = tmp_path / "blender"
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executable.touch()
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with patch.dict("os.environ", {"BLENDER_BIN": "ignored"}):
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assert launcher.blender_path(executable) == executable
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def test_blender_path_reads_environment(tmp_path):
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launcher = load_launcher()
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executable = tmp_path / "blender"
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executable.touch()
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with patch.dict("os.environ", {"BLENDER_BIN": str(executable)}):
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assert launcher.blender_path() == executable
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def test_blender_path_reads_project_dotenv(tmp_path):
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launcher = load_launcher()
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executable = tmp_path / "Blender 4.5" / "blender.exe"
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executable.parent.mkdir()
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executable.touch()
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env_path = tmp_path / ".env"
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env_path.write_text(
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f'BLENDER_BIN="{executable}"\n',
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encoding="utf-8",
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)
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with patch.dict("os.environ", {}, clear=True), patch.object(
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launcher,
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"PROJECT_ROOT",
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tmp_path,
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):
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assert launcher.blender_path() == executable
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def test_blender_path_reports_missing_configuration(tmp_path):
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launcher = load_launcher()
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with patch.dict("os.environ", {}, clear=True), patch.object(
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launcher.shutil,
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"which",
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return_value=None,
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), patch.object(
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launcher,
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"PROJECT_ROOT",
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tmp_path,
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):
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with pytest.raises(RuntimeError, match="Blender not found"):
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launcher.blender_path()
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def test_launcher_runs_asset_build_and_validations_before_tests(monkeypatch, tmp_path):
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launcher = load_launcher()
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executable = tmp_path / "blender"
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executable.touch()
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calls = []
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monkeypatch.setattr(launcher, "blender_path", lambda _: executable)
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monkeypatch.setattr(launcher, "run", calls.append)
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monkeypatch.setattr("sys.argv", ["build_node"])
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launcher.main()
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scripts = [Path(command[-1]) for command in calls[:-1]]
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assert [path.name for path in scripts] == [
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"asset_library.py", "asset_validation.py",
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"image_plane_validation.py", "cutout_validation.py",
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]
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assert all(path.is_file() for path in scripts)
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assert all(command[1:4] == ("--factory-startup", "--background", "--python") for command in calls[:-1])
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assert calls[-1][1:] == ("-m", "pytest")
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