- Introduced color_image.py for preparing standalone color images for tests. - Added hdr_image.py to create HDR textures for testing. - Implemented test_image_depth_panorama.py to evaluate panorama topology, UVs, and depth discontinuities. - Created test_shadeless.py to validate the opacity and HDR color endpoints of the Shadeless group. - Developed moge3_export.py for exporting dynamic MoGe-3 backbone and ONNX graphs. - Added material.py to inherit material slots onto generated geometry. - Built image_depth_panorama.py to construct a quad panorama with depth separation and sampling.
38 lines
1.3 KiB
Python
38 lines
1.3 KiB
Python
from tests.support.paths import PROJECT_ROOT
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import unittest
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SOURCE_ROOT = PROJECT_ROOT / "src" / "anyimage"
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class NodeAssetsTest(unittest.TestCase):
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def test_geometry_assets_preserve_node_structure(self):
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import bpy
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from tests.support.nodes import validate_node_structure
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from tools.nodes.arrangement.arrange import arrange_nodes
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bpy.ops.wm.read_factory_settings(use_empty=True)
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with bpy.data.libraries.load(
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str(SOURCE_ROOT / "assets" / "O_AnyImage.blend")
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) as (source, target):
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target.node_groups = list(source.node_groups)
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groups = [
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group
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for group in target.node_groups
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if group.bl_idname == "GeometryNodeTree"
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]
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self.assertEqual(len(groups), 7)
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for group in groups:
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validate_node_structure(group)
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positions = {node.name: tuple(node.location) for node in group.nodes
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if node.bl_idname not in {"NodeReroute", "NodeGroupInput"}}
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arrange_nodes(group)
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for name, position in positions.items():
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for actual, expected in zip(group.nodes[name].location, position):
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self.assertAlmostEqual(actual, expected, delta=0.01, msg=f"{group.name}: {name}")
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if __name__ == "__main__":
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unittest.main()
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