Files
AnyImage/tests/tools/nodes/test_image_plane.py
nan 938d95db0f Add new functionality for image rectification and depth metadata handling
- Implemented a preview tool for rectifying images with interactive aspect controls in `preview.py`.
- Added tests for depth metadata loading to ensure consistent schema usage in `test_depth_metadata.py`.
- Developed comprehensive tests for cutout calibration processes in `test_cutout_calibration.py`, including stability checks and depth calibration.
- Created tests for frame compositing operations in `test_frame_compositing.py`, ensuring correct handling of depth and transparency.
- Introduced material slot inheritance functionality in `material_slots.py` to manage geometry material assignments.
- Built shared shader nodes for material processing in `shader.py`, including roughness and bump mapping setups.
2026-09-12 19:20:06 +08:00

148 lines
5.9 KiB
Python

import bpy
import pytest
from anyimage.common.object import (
modifier_input_identifier,
set_modifier_input,
)
from anyimage.operators.convert_to_plane.image_plane import (
add_image_plane_processing,
create_image_plane_mesh,
)
def evaluated_mesh(obj):
bpy.context.view_layer.update()
evaluated = obj.evaluated_get(bpy.context.evaluated_depsgraph_get())
return evaluated, evaluated.to_mesh()
@pytest.mark.parametrize("source_count", [0, 4, 9])
def test_material_inheritance_removes_only_source_vertices(source_count):
from tools.nodes.common.material_slots import inherit_material_slots
from tools.nodes.arrangement.arrange import arrange_nodes
bpy.ops.wm.read_factory_settings(use_empty=True)
mesh = bpy.data.meshes.new("Source")
mesh.from_pydata([(20 + i % 3, i // 3, 0) for i in range(source_count)], [],
[(0, 1, 3, 2)] if source_count else [])
materials = [bpy.data.materials.new(name) for name in ("First", "Second")]
for material in materials:
mesh.materials.append(material)
obj = bpy.data.objects.new("Material Source", mesh)
bpy.context.collection.objects.link(obj)
group = bpy.data.node_groups.new("Material Inheritance", "GeometryNodeTree")
group.interface.new_socket(name="Geometry", in_out="INPUT", socket_type="NodeSocketGeometry")
group.interface.new_socket(name="Geometry", in_out="OUTPUT", socket_type="NodeSocketGeometry")
source = group.nodes.new("NodeGroupInput")
grid = group.nodes.new("GeometryNodeMeshGrid")
grid.inputs["Vertices X"].default_value = 3
grid.inputs["Vertices Y"].default_value = 2
geometry = inherit_material_slots(group, grid.outputs["Mesh"], source.outputs["Geometry"])
group.links.new(geometry, group.nodes.new("NodeGroupOutput").inputs["Geometry"])
obj.modifiers.new("Material Inheritance", "NODES").node_group = group
for arranged in (False, True):
if arranged:
arrange_nodes(group)
obj.update_tag(refresh={"DATA"})
ev, result = evaluated_mesh(obj)
try:
assert len(result.vertices) == 6 and len(result.polygons) == 2
assert all(abs(v.co.x) <= 0.5 for v in result.vertices)
if source_count:
assert [material.original for material in result.materials if material] == materials
assert result.materials[0].original == materials[0]
assert all(face.material_index == 0 for face in result.polygons)
finally:
ev.to_mesh_clear()
def test_saved_image_plane_evaluation():
bpy.ops.wm.read_factory_settings(use_empty=True)
mesh = create_image_plane_mesh("Image Plane", (-1.0, 1.0, -0.5, 0.5))
assert len(mesh.polygons) == 1
material = bpy.data.materials.new("Image Plane Material")
mesh.materials.append(material)
obj = bpy.data.objects.new("Image Plane", mesh)
bpy.context.scene.collection.objects.link(obj)
modifier = add_image_plane_processing(obj)
group = modifier.node_group
assert group.name == "O Image Plane"
assert group.is_modifier
inputs = {
item.name: item
for item in group.interface.items_tree
if item.item_type == "SOCKET" and item.in_out == "INPUT"
}
assert list(inputs) == ["Geometry", "Subdivide", "Thickness"]
assert inputs["Subdivide"].default_value == 0
assert inputs["Subdivide"].max_value == 10
assert inputs["Thickness"].default_value == 0.0
assert obj.data.materials[0] == material
evaluated, result = evaluated_mesh(obj)
try:
assert result.materials[0].original == material
assert len(result.polygons) == 2
assert len(result.vertices) == 6
assert "UVMap" in result.attributes
uv_values = {
tuple(round(value, 6) for value in loop.uv)
for loop in result.uv_layers["UVMap"].data
}
assert uv_values == {
(0.0, 0.0),
(0.5, 0.0),
(1.0, 0.0),
(0.0, 1.0),
(0.5, 1.0),
(1.0, 1.0),
}
assert all(abs(vertex.co.z) < 1e-6 for vertex in result.vertices)
assert all(polygon.material_index == 0 for polygon in result.polygons)
finally:
evaluated.to_mesh_clear()
set_modifier_input(modifier, modifier_input_identifier(group, "Subdivide"), 3)
obj.update_tag(refresh={"DATA"})
evaluated, result = evaluated_mesh(obj)
try:
assert len(result.polygons) == 128
assert len(result.vertices) == 153
finally:
evaluated.to_mesh_clear()
set_modifier_input(modifier, modifier_input_identifier(group, "Subdivide"), 2)
set_modifier_input(modifier, modifier_input_identifier(group, "Thickness"), 1.2)
obj.update_tag(refresh={"DATA"})
evaluated, result = evaluated_mesh(obj)
try:
assert result.materials[0].original == material
assert len(result.polygons) == 184
z_values = [vertex.co.z for vertex in result.vertices]
assert abs(min(z_values) + 0.6) < 1e-6
assert abs(max(z_values) - 0.6) < 1e-6
assert len({round(value, 6) for value in z_values}) == 6
edge_users = {edge.key: 0 for edge in result.edges}
for polygon in result.polygons:
for edge_key in polygon.edge_keys:
edge_users[edge_key] += 1
assert all(users == 2 for users in edge_users.values())
assert all(polygon.material_index == 0 for polygon in result.polygons)
finally:
evaluated.to_mesh_clear()
set_modifier_input(modifier, modifier_input_identifier(group, "Subdivide"), 0)
set_modifier_input(modifier, modifier_input_identifier(group, "Thickness"), 0.01)
obj.update_tag(refresh={"DATA"})
evaluated, result = evaluated_mesh(obj)
try:
z_values = {round(vertex.co.z, 6) for vertex in result.vertices}
assert len(z_values) >= 4
finally:
evaluated.to_mesh_clear()
if bpy.app.version >= (5, 0, 0):
assert group.library is not None