Files
AnyImage/openspec/changes/scale-tangent-normals-with-depth/tasks.md
nan 591e62085a feat(cutout): implement boundary padding for cutout textures
- Introduced a new `Boundary Padding` preference in the Cutout Tool with a default of 2 px and a configurable range of 1-4 px.
- Updated the Cutout client to establish inward mapping from the final Mask, sampling in a fixed direction and processing independent material RGBA and Depth.
- Enhanced the handling of RGBA and Depth during cutout operations, ensuring proper mapping and preservation of source data.
- Added tests to validate the new boundary padding functionality and its integration with existing cutout processes.

feat(geometry): remove overall mesh smoothing from geometry nodes

- Removed the `Smooth` input from several geometry node groups to eliminate unnecessary overall mesh smoothing.
- Retained `Smooth Weight` for depth nodes while removing it from Cutout and Relief Plane nodes.
- Ensured that boundary, normal, and fill smoothing behaviors remain intact and consistent.
- Updated tests and documentation to reflect the changes in node interfaces and behaviors.

feat(normals): scale tangent normals with depth

- Reused the existing `o_normal_reduction` attribute to adjust Tangent Normal strength based on the geometry's `Depth Scale`.
- Ensured that Tangent Normal strength is consistent with the geometry depth, preserving full strength for materials that do not provide the attribute.
- Updated tests to verify the correct behavior of normal strength adjustments in both Tangent and Object Space.
2026-09-15 00:40:24 +08:00

805 B

1. Reuse the geometry-to-material contract

  • 1.1 Update O Image Relief Plane to store 1 - Depth Scale as o_normal_reduction on final geometry.
  • 1.2 Confirm O Image Layer's existing 1 - o_normal_reduction Tangent and Object-strength paths and its absent-attribute fallback need no code change.
  • 1.3 Confirm existing O Image Cutout and O Image Depth Cutout attribute uses retain their current geometry and material behavior.

2. Verification and assets

  • 2.1 Update definition and rendered node tests for absent, zero, fractional, and greater-than-one o_normal_reduction values in both normal spaces.
  • 2.2 Run the relevant node tests and fix regressions.
  • 2.3 Run uv run node-group build and verify the regenerated O_AnyImage.blend asset and inventory tests.