Files
AnyImage/src/anyimage/panel.py
nan 988332548e Add tests for clipboard image functionality and mesh plane asset creation
- Implemented a comprehensive test suite for the clipboard image module, covering various functionalities including operator registration, context handling, and image processing.
- Created a new mesh plane asset with customizable parameters and integrated it into the geometry node system.
- Developed a validation script to ensure the correct behavior of the mesh plane asset, including input handling and output verification.
2026-08-22 09:49:00 +08:00

224 lines
6.4 KiB
Python

import bpy
from .runtime import runtime
from .properties import BEN2_MODEL_KEY, model_ready
class ServerPanel(bpy.types.Panel):
bl_label = "Job Server"
bl_idname = "ANYIMAGE_PT_server"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "AnyImage"
bl_order = 0
def draw(self, _context):
layout = self.layout
running = runtime.server_busy()
if not runtime.environment_ready():
layout.label(
text="Environment is not installed",
icon="ERROR",
)
setup_row = layout.row()
setup_row.enabled = not running
setup_row.operator(
"anyimage.setup_ai_environment",
text="Set Up AI Environment…",
icon="IMPORT",
)
return
status = runtime.server_status()
state = status.get("state", "STOPPED")
icons = {
"READY": "RADIOBUT_ON",
"BUSY": "TIME",
"STARTING": "TIME",
"ERROR": "ERROR",
"UNAVAILABLE": "ERROR",
"STOPPED": "PAUSE",
}
row = layout.row(align=True)
if state in {"READY", "BUSY"}:
row.label(
text=(
"Running"
if state == "READY"
else "Running (Busy)"
),
icon=icons[state],
)
if state == "READY":
controls = row.row(align=True)
controls.operator(
"anyimage.restart_server",
text="",
icon="FILE_REFRESH",
)
controls.operator(
"anyimage.stop_server",
text="",
icon="PAUSE",
)
elif state == "STOPPED":
row.operator(
"anyimage.start_server",
text="Start",
icon="PLAY",
)
else:
row.label(
text=status.get("message", state.title()),
icon=icons.get(state, "QUESTION"),
)
if state == "ERROR":
row.operator(
"anyimage.start_server",
text="Start",
icon="PLAY",
)
if state in {"READY", "BUSY"}:
cached = (
status.get("resources", {})
.get("model_manager", {})
.get("loaded", {})
)
cached_names = [name for name in cached.values() if name]
cached_row = layout.row(align=True)
cached_row.label(
text=(
f"Cached: {', '.join(cached_names)}"
if cached_names
else "Cached: None"
)
)
clear = cached_row.row(align=True)
clear.enabled = state == "READY"
clear.operator(
"anyimage.clear_models",
text="",
icon="TRASH",
)
class DebugPanel(bpy.types.Panel):
bl_label = "Debug"
bl_idname = "ANYIMAGE_PT_debug"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "AnyImage"
bl_options = {"DEFAULT_CLOSED"}
bl_order = 2
def draw(self, context):
layout = self.layout
settings = context.scene.anyimage_settings
layout.prop(settings, "device")
def draw_da3_input_settings(layout, settings, model_property):
layout.prop(settings, model_property)
layout.prop(settings, "input_path")
input_path = bpy.path.abspath(settings.input_path)
if input_path.lower().endswith(
(
".mp4",
".mov",
".avi",
".mkv",
".webm",
".m4v",
".mts",
".mpg",
".mpeg",
)
):
layout.prop(settings, "video_frames")
layout.prop(settings, "process_res")
layout.prop(settings, "process_res_method")
layout.prop(settings, "ref_view_strategy")
class Da3OutputDebugPanel(bpy.types.Panel):
bl_label = "DA3"
bl_idname = "ANYIMAGE_PT_debug_da3_output"
bl_parent_id = DebugPanel.bl_idname
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "AnyImage"
bl_options = {"DEFAULT_CLOSED"}
bl_order = 1
def draw(self, context):
layout = self.layout
settings = context.scene.anyimage_settings
draw_da3_input_settings(layout, settings, "model")
export_row = layout.row()
export_row.enabled = (
not runtime.server_busy()
and model_ready(settings.model)
)
export_row.operator(
"anyimage.debug_da3",
text="Run DA3 API",
icon="EXPORT",
)
class Moge2ApiDebugPanel(bpy.types.Panel):
bl_label = "MoGe-2"
bl_idname = "ANYIMAGE_PT_debug_moge2_api"
bl_parent_id = DebugPanel.bl_idname
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "AnyImage"
bl_options = {"DEFAULT_CLOSED"}
bl_order = 0
def draw(self, context):
layout = self.layout
settings = context.scene.anyimage_settings
layout.prop(settings, "input_path")
layout.prop(settings, "moge_model")
layout.prop(settings, "moge_resolution_level")
run_row = layout.row()
run_row.enabled = (
not runtime.server_busy()
and model_ready(settings.moge_model)
)
run_row.operator(
"anyimage.debug_moge2",
text="Run MoGe-2 API",
icon="EXPORT",
)
class Ben2RemovalDebugPanel(bpy.types.Panel):
bl_label = "BEN2"
bl_idname = "ANYIMAGE_PT_debug_ben2_removal"
bl_parent_id = DebugPanel.bl_idname
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "AnyImage"
bl_options = {"DEFAULT_CLOSED"}
bl_order = 2
def draw(self, context):
layout = self.layout
settings = context.scene.anyimage_settings
layout.prop(settings, "background_input_path")
background_row = layout.row()
background_row.enabled = (
not runtime.server_busy()
and model_ready(BEN2_MODEL_KEY)
)
background_row.operator(
"anyimage.debug_ben2",
text="Remove Background",
icon="IMAGE_ALPHA",
)