- Renamed "Base Plane Depth" to "Reference Depth" across validate_cutout.py for consistency. - Introduced a new specification for Cutout mesh sampling to ensure source pixel spacing is preserved and limits are applied correctly. - Unified naming conventions for image editing results to maintain consistency across Remove Background, Upscale, and Crop operations. - Updated the handling of Refine Selection to ensure it retains the original bounds and does not apply unnecessary cropping. - Enhanced material generation logic to connect image color directly to IOR Level, improving the rendering of dark areas. - Established clear requirements for geometry depth controls and image result materials to ensure consistent behavior across different components. - Removed outdated logic and ensured all changes are documented and tested for regression.
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ADDED Requirements
Requirement: Image color drives generated material IOR Level
系统 SHALL 将 Plane、Depth Plane 与 Cutout 的非 Shadeless 生成材质中 O Image Layer 的 Color 输出直接连接到 Principled BSDF 的 IOR Level,同时保留既有 IOR、Base Color、Roughness、Alpha、Normal 与 Displacement 连接。
Scenario: Dark image content suppresses highlights
- WHEN 生成材质采样到黑色或暗色图片内容
- THEN Principled BSDF 的 IOR Level SHALL 接收对应的低颜色值,从而降低该区域的高亮
Scenario: Bright image content preserves direct color response
- WHEN 生成材质采样到白色或亮色图片内容
- THEN Principled BSDF 的 IOR Level SHALL 接收
O Image LayerColor 的直接转换值,不经过额外缩放或固定上限
Scenario: Generated material keeps its IOR value
- WHEN Cutout 或 Depth Plane 以 IOR
1.2创建材质 - THEN 系统 SHALL 保留 IOR
1.2,并由 Color 独立驱动 IOR Level