Files
AnyImage/tools/nodes/common/cutout_boundary.py
nan 938d95db0f Add new functionality for image rectification and depth metadata handling
- Implemented a preview tool for rectifying images with interactive aspect controls in `preview.py`.
- Added tests for depth metadata loading to ensure consistent schema usage in `test_depth_metadata.py`.
- Developed comprehensive tests for cutout calibration processes in `test_cutout_calibration.py`, including stability checks and depth calibration.
- Created tests for frame compositing operations in `test_frame_compositing.py`, ensuring correct handling of depth and transparency.
- Introduced material slot inheritance functionality in `material_slots.py` to manage geometry material assignments.
- Built shared shader nodes for material processing in `shader.py`, including roughness and bump mapping setups.
2026-09-12 19:20:06 +08:00

44 lines
2.4 KiB
Python

"""Clean cutout boundary triangles and taper the split thickness profile."""
from .depth_surface import _math
from .nodes import evaluate_field, group_input, read_float_attribute, sample_field, store_float_attribute
from .smoothing import edge_boundary_field
from .boundary_smoothing import boundary_influence
def remove_boundary_triangles(group, geometry):
"""Remove all-boundary triangles once on the current topology."""
nodes, links = group.nodes, group.links
rim = evaluate_field(group, edge_boundary_field(nodes, links), "FLOAT", "POINT")
all_boundary = _math(group, "GREATER_THAN", evaluate_field(group, rim, "FLOAT", "FACE"), 0.99999)
count = nodes.new("GeometryNodeInputMeshFaceNeighbors").outputs["Vertex Count"]
selected = _math(group, "MULTIPLY", all_boundary, _math(group, "COMPARE", count, 3))
delete = nodes.new("GeometryNodeDeleteGeometry")
delete.domain, delete.mode = "FACE", "ALL"
links.new(geometry, delete.inputs["Geometry"])
links.new(selected, delete.inputs["Selection"])
return delete.outputs["Geometry"]
def taper_split_profile(group, original, geometry):
"""Taper balloon thickness through the shared two-ring influence builder."""
nodes, links = group.nodes, group.links
uv = nodes.new("GeometryNodeInputNamedAttribute")
uv.data_type = "FLOAT_VECTOR"
uv.inputs["Name"].default_value = "UVMap"
original_uv = nodes.new("GeometryNodeSetPosition")
links.new(original, original_uv.inputs["Geometry"])
links.new(uv.outputs["Attribute"], original_uv.inputs["Position"])
nearest = nodes.new("GeometryNodeSampleNearest")
nearest.domain = "POINT"
links.new(original_uv.outputs["Geometry"], nearest.inputs["Geometry"])
links.new(uv.outputs["Attribute"], nearest.inputs["Sample Position"])
rim = evaluate_field(group, edge_boundary_field(nodes, links), "FLOAT", "POINT")
protected = sample_field(group, original, rim, "FLOAT", index=nearest.outputs["Index"])
influence = boundary_influence(group, protected)
controls = group_input(nodes, {"Depth Split"})
band = _math(group, "MULTIPLY", influence, _math(group, "GREATER_THAN", controls.outputs["Depth Split"], 0))
retained = _math(group, "SQRT", _math(group, "MAXIMUM", _math(group, "SUBTRACT", 1, band), 0))
profile = _math(group, "MULTIPLY", read_float_attribute(group, "o_balloon"), retained)
return store_float_attribute(group, geometry, "o_balloon", profile)