- Introduced `frames.py` to manage field complex calculations and their arrangement within node groups. - Added functionality to create and remove field frames based on node arrangements. - Developed `passages.py` to find unobstructed paths for connections around calculation frames. - Implemented `references.py` to route shared results on peripheral tracks, ensuring efficient distribution of outputs. - Created `sections.py` to reserve space for field calculations adjacent to geometry consumers. - Added `sources.py` to position shared calculation sources effectively beside their distribution channels. - Enhanced outline smoothing with `outline_smoothing.py` to adapt camera depth along original outlines.
1.8 KiB
1.8 KiB
Why
Alpha 轮廓和有效性剔除留下的网格边界仍可能采到突变深度,形成尖刺。独立 Blender 实验已验证:在置换前平滑边界采样深度,再执行现有边界网格平滑,可明显改善 Depth Cutout,并进一步改善 Depth Plane。
What Changes
- 为
O Image Depth Cutout、O Image Depth Plane、O Image Depth Panorama统一加入置换前的边界深度平滑。 - 复用
Boundary Smooth控制深度 Blur 与现有边界网格平滑的迭代数,保留默认值5、范围0–20;0完全关闭两者。 - 在有效性剔除及 Split 后的连通网格上平滑深度标量,仅应用于可处理边界及邻近两圈,并保持各顶点原投影方向。
- Cutout 的原 Alpha 轮廓参与分批自适应深度平滑,Outline Depth Fix 控制批次数、Boundary Smooth 控制每批步数,Ratio 固定 0.25–0.5,保护 Split 切边;Depth Plane 保留原矩形外框保护;Panorama 按球面径向距离处理实际网格边界。
- 复用公共构建函数,补齐行为测试、全景专项验证与节点资产重建。
Capabilities
New Capabilities
boundary-depth-smoothing:三个深度表面的统一参数、边界选择、采样阶段、投影保持及资产验证。
Modified Capabilities
Impact
tools/nodes/common/boundary_smoothing.py及三个深度表面节点构建模块。tests/tools/nodes中的边界平滑、深度表面、Cutout 和全景行为测试。src/anyimage/assets/O_AnyImage.blend中对应节点组及必要的资产版本标识。- Cutout、Depth Plane 和 Panorama 的资产读取入口:新建对象请求本次节点版本,保留场景内旧组的现有使用者。
- 使用现有 Blender 节点与依赖;深度平滑在几何节点求值阶段完成。