- Implemented cotangent Poisson field and Poisson balloon profile in cutout_profile.py. - Added teddy balloon heights calculation and related functions in cutout_teddy.py. - Introduced interaction utilities for image editing in interaction.py. - Developed depth normalization and analysis functions in cutout_depth.py. - Created a validation script for cutout assets in validate_cutout_asset.py.
864 lines
33 KiB
Python
864 lines
33 KiB
Python
import math
|
|
|
|
import bpy
|
|
|
|
|
|
CUTOUT = "CUTOUT"
|
|
BALLOON = "BALLOON"
|
|
DEPTH_BALLOON = "DEPTH_BALLOON"
|
|
DEPTH_SURFACE = "DEPTH_SURFACE"
|
|
BALLOON_ATTRIBUTE = "o_balloon"
|
|
NODE_GROUP_VERSION = 18
|
|
GROUP_NAMES = {
|
|
CUTOUT: "O Image Surface",
|
|
BALLOON: "O Image Balloon",
|
|
DEPTH_BALLOON: "O Image Depth Balloon",
|
|
DEPTH_SURFACE: "O Image Depth Surface",
|
|
}
|
|
|
|
|
|
def _socket(group, name, in_out, socket_type, parent=None):
|
|
socket = group.interface.new_socket(
|
|
name=name,
|
|
in_out=in_out,
|
|
socket_type=socket_type,
|
|
parent=parent,
|
|
)
|
|
if in_out == "INPUT" and hasattr(socket, "structure_type"):
|
|
socket.structure_type = "SINGLE"
|
|
return socket
|
|
|
|
|
|
def _group_input(nodes, location, visible_names):
|
|
node = nodes.new("NodeGroupInput")
|
|
node.location = location
|
|
visible = set(visible_names)
|
|
for output in node.outputs:
|
|
output.hide = output.name not in visible
|
|
return node
|
|
|
|
|
|
def _localize_group_inputs(group, controls):
|
|
"""Place short, socket-specific Group Inputs beside their consumers."""
|
|
links = group.links
|
|
outgoing = [link for link in links if link.from_node == controls]
|
|
by_socket = {}
|
|
for link in outgoing:
|
|
if link.from_socket.name == "Geometry":
|
|
continue
|
|
by_socket.setdefault(link.from_socket.name, []).append(link)
|
|
|
|
for socket_name, socket_links in by_socket.items():
|
|
ordered = sorted(socket_links, key=lambda link: link.to_node.location.x)
|
|
clusters = []
|
|
for link in ordered:
|
|
if (
|
|
not clusters
|
|
or link.to_node.location.x
|
|
- clusters[-1][-1].to_node.location.x
|
|
> 900.0
|
|
):
|
|
clusters.append([])
|
|
clusters[-1].append(link)
|
|
for cluster in clusters:
|
|
targets = [link.to_node for link in cluster]
|
|
location = [
|
|
min(node.location.x for node in targets) - 260.0,
|
|
max(node.location.y for node in targets) + 320.0,
|
|
]
|
|
while any(
|
|
abs(node.location.x - location[0]) < 190.0
|
|
and abs(node.location.y - location[1]) < 190.0
|
|
for node in group.nodes
|
|
):
|
|
location[1] += 220.0
|
|
local = _group_input(group.nodes, location, {socket_name})
|
|
for link in cluster:
|
|
target = link.to_socket
|
|
links.remove(link)
|
|
links.new(local.outputs[socket_name], target)
|
|
for output in controls.outputs:
|
|
output.hide = output.name != "Geometry"
|
|
|
|
|
|
def _float_input(
|
|
group,
|
|
name,
|
|
default,
|
|
minimum=0.0,
|
|
maximum=None,
|
|
subtype=None,
|
|
parent=None,
|
|
):
|
|
socket = _socket(group, name, "INPUT", "NodeSocketFloat", parent)
|
|
socket.default_value = default
|
|
socket.min_value = minimum
|
|
if maximum is not None:
|
|
socket.max_value = maximum
|
|
if subtype is not None:
|
|
socket.subtype = subtype
|
|
return socket
|
|
|
|
|
|
def _bool_input(group, name, default=False, parent=None):
|
|
socket = _socket(group, name, "INPUT", "NodeSocketBool", parent)
|
|
socket.default_value = default
|
|
return socket
|
|
|
|
|
|
def _math(nodes, operation, location):
|
|
node = nodes.new("ShaderNodeMath")
|
|
node.operation = operation
|
|
node.location = location
|
|
return node
|
|
|
|
|
|
def _island_cleanup(group, geometry, cleanup, location):
|
|
nodes = group.nodes
|
|
links = group.links
|
|
x, y = location
|
|
mesh_island = nodes.new("GeometryNodeInputMeshIsland")
|
|
mesh_island.location = (x, y + 250.0)
|
|
face_area = nodes.new("GeometryNodeInputMeshFaceArea")
|
|
face_area.location = (x, y + 100.0)
|
|
island_area = nodes.new("GeometryNodeAccumulateField")
|
|
island_area.data_type = "FLOAT"
|
|
island_area.domain = "FACE"
|
|
island_area.location = (x + 220.0, y + 200.0)
|
|
links.new(face_area.outputs["Area"], island_area.inputs["Value"])
|
|
links.new(mesh_island.outputs["Island Index"], island_area.inputs["Group ID"])
|
|
|
|
statistics = nodes.new("GeometryNodeAttributeStatistic")
|
|
statistics.data_type = "FLOAT"
|
|
statistics.domain = "FACE"
|
|
statistics.location = (x + 220.0, y - 100.0)
|
|
links.new(geometry, statistics.inputs["Geometry"])
|
|
links.new(face_area.outputs["Area"], statistics.inputs["Attribute"])
|
|
reference_scale = _math(nodes, "MULTIPLY", (x + 450.0, y - 50.0))
|
|
reference_scale.inputs[1].default_value = 4.0 / math.sqrt(3.0)
|
|
links.new(statistics.outputs["Median"], reference_scale.inputs[0])
|
|
threshold = _math(nodes, "MULTIPLY", (x + 650.0, y - 50.0))
|
|
links.new(reference_scale.outputs[0], threshold.inputs[0])
|
|
links.new(cleanup, threshold.inputs[1])
|
|
tiny = _math(nodes, "LESS_THAN", (x + 650.0, y + 200.0))
|
|
links.new(island_area.outputs["Total"], tiny.inputs[0])
|
|
links.new(threshold.outputs[0], tiny.inputs[1])
|
|
delete = nodes.new("GeometryNodeDeleteGeometry")
|
|
delete.domain = "FACE"
|
|
delete.location = (x + 900.0, y)
|
|
links.new(geometry, delete.inputs["Geometry"])
|
|
links.new(tiny.outputs[0], delete.inputs["Selection"])
|
|
return delete.outputs["Geometry"]
|
|
|
|
|
|
def _profile_field(group, geometry, location):
|
|
nodes = group.nodes
|
|
links = group.links
|
|
x, y = location
|
|
profile = nodes.new("GeometryNodeInputNamedAttribute")
|
|
profile.data_type = "FLOAT"
|
|
profile.inputs["Name"].default_value = BALLOON_ATTRIBUTE
|
|
profile.location = (x, y + 250.0)
|
|
profile_max = nodes.new("GeometryNodeAttributeStatistic")
|
|
profile_max.data_type = "FLOAT"
|
|
profile_max.domain = "POINT"
|
|
profile_max.location = (x + 220.0, y)
|
|
links.new(geometry, profile_max.inputs["Geometry"])
|
|
links.new(profile.outputs["Attribute"], profile_max.inputs["Attribute"])
|
|
safe_max = _math(nodes, "MAXIMUM", (x + 450.0, y))
|
|
safe_max.inputs[1].default_value = 1e-6
|
|
links.new(profile_max.outputs["Max"], safe_max.inputs[0])
|
|
normalized = _math(nodes, "DIVIDE", (x + 450.0, y + 250.0))
|
|
links.new(profile.outputs["Attribute"], normalized.inputs[0])
|
|
links.new(safe_max.outputs[0], normalized.inputs[1])
|
|
smooth = nodes.new("ShaderNodeMapRange")
|
|
smooth.data_type = "FLOAT"
|
|
smooth.interpolation_type = "SMOOTHERSTEP"
|
|
smooth.clamp = True
|
|
smooth.inputs["From Min"].default_value = 0.0
|
|
smooth.inputs["From Max"].default_value = 1.0
|
|
smooth.inputs["To Min"].default_value = 0.0
|
|
smooth.inputs["To Max"].default_value = 1.0
|
|
smooth.location = (x + 650.0, y + 250.0)
|
|
links.new(normalized.outputs[0], smooth.inputs["Value"])
|
|
return profile.outputs["Attribute"], smooth.outputs["Result"]
|
|
|
|
|
|
def _extrude_layers(group, geometry, location):
|
|
node = group.nodes.new("GeometryNodeExtrudeMesh")
|
|
node.mode = "FACES"
|
|
node.inputs["Individual"].default_value = False
|
|
node.inputs["Offset"].default_value = (1.0, 0.0, 0.0)
|
|
# Keep distinct front and back vertices before overriding their X positions.
|
|
node.inputs["Offset Scale"].default_value = 1.0
|
|
node.location = location
|
|
group.links.new(geometry, node.inputs["Mesh"])
|
|
return node
|
|
|
|
|
|
def _offset_geometry_x(group, geometry, x_value, location):
|
|
nodes = group.nodes
|
|
links = group.links
|
|
offset = nodes.new("ShaderNodeCombineXYZ")
|
|
offset.location = location
|
|
links.new(x_value, offset.inputs["X"])
|
|
set_position = nodes.new("GeometryNodeSetPosition")
|
|
set_position.location = (location[0] + 200.0, location[1])
|
|
links.new(geometry, set_position.inputs["Geometry"])
|
|
links.new(offset.outputs["Vector"], set_position.inputs["Offset"])
|
|
return set_position.outputs["Geometry"]
|
|
|
|
|
|
def _set_layer_x(group, geometry, extrude, front_x, back_x, location):
|
|
nodes = group.nodes
|
|
links = group.links
|
|
choose_x = nodes.new("GeometryNodeSwitch")
|
|
choose_x.input_type = "FLOAT"
|
|
choose_x.location = (location[0], location[1] - 200.0)
|
|
links.new(extrude.outputs["Top"], choose_x.inputs["Switch"])
|
|
links.new(front_x, choose_x.inputs["False"])
|
|
links.new(back_x, choose_x.inputs["True"])
|
|
position = nodes.new("GeometryNodeInputPosition")
|
|
position.location = (location[0], location[1] + 150.0)
|
|
separate = nodes.new("ShaderNodeSeparateXYZ")
|
|
separate.location = (location[0] + 200.0, location[1] + 150.0)
|
|
links.new(position.outputs["Position"], separate.inputs["Vector"])
|
|
combine = nodes.new("ShaderNodeCombineXYZ")
|
|
combine.location = (location[0] + 400.0, location[1])
|
|
links.new(choose_x.outputs["Output"], combine.inputs["X"])
|
|
links.new(separate.outputs["Y"], combine.inputs["Y"])
|
|
links.new(separate.outputs["Z"], combine.inputs["Z"])
|
|
set_position = nodes.new("GeometryNodeSetPosition")
|
|
set_position.location = (location[0] + 600.0, location[1])
|
|
links.new(extrude.outputs["Mesh"], set_position.inputs["Geometry"])
|
|
links.new(combine.outputs["Vector"], set_position.inputs["Position"])
|
|
|
|
side = nodes.new("GeometryNodeSeparateGeometry")
|
|
side.domain = "FACE"
|
|
side.location = (location[0] + 850.0, location[1] + 200.0)
|
|
links.new(set_position.outputs["Geometry"], side.inputs["Geometry"])
|
|
links.new(extrude.outputs["Side"], side.inputs["Selection"])
|
|
flip_side = nodes.new("GeometryNodeFlipFaces")
|
|
flip_side.location = (location[0] + 850.0, location[1] + 400.0)
|
|
links.new(side.outputs["Selection"], flip_side.inputs["Mesh"])
|
|
front = _offset_geometry_x(
|
|
group, geometry, front_x, (location[0], location[1] - 450.0)
|
|
)
|
|
back = _offset_geometry_x(
|
|
group, geometry, back_x, (location[0], location[1] - 700.0)
|
|
)
|
|
flip_back = nodes.new("GeometryNodeFlipFaces")
|
|
flip_back.location = (location[0] + 500.0, location[1] - 700.0)
|
|
links.new(back, flip_back.inputs["Mesh"])
|
|
|
|
join = nodes.new("GeometryNodeJoinGeometry")
|
|
join.location = (location[0] + 1100.0, location[1])
|
|
links.new(front, join.inputs["Geometry"])
|
|
links.new(flip_back.outputs["Mesh"], join.inputs["Geometry"])
|
|
links.new(flip_side.outputs["Mesh"], join.inputs["Geometry"])
|
|
merge = nodes.new("GeometryNodeMergeByDistance")
|
|
merge.mode = "ALL"
|
|
merge.inputs["Distance"].default_value = 1e-6
|
|
merge.location = (location[0] + 1300.0, location[1])
|
|
links.new(join.outputs["Geometry"], merge.inputs["Geometry"])
|
|
return merge.outputs["Geometry"]
|
|
|
|
|
|
def _set_segmented_layer_x(
|
|
group,
|
|
geometry,
|
|
front_x,
|
|
back_x,
|
|
thickness,
|
|
location,
|
|
):
|
|
nodes = group.nodes
|
|
links = group.links
|
|
x, y = location
|
|
|
|
edge_vertices = nodes.new("GeometryNodeInputMeshEdgeVertices")
|
|
edge_vertices.location = (x, y + 850.0)
|
|
edge_length = nodes.new("ShaderNodeVectorMath")
|
|
edge_length.operation = "DISTANCE"
|
|
edge_length.location = (x + 220.0, y + 850.0)
|
|
links.new(edge_vertices.outputs["Position 1"], edge_length.inputs[0])
|
|
links.new(edge_vertices.outputs["Position 2"], edge_length.inputs[1])
|
|
edge_neighbors = nodes.new("GeometryNodeInputMeshEdgeNeighbors")
|
|
edge_neighbors.location = (x, y + 650.0)
|
|
boundary = _math(nodes, "COMPARE", (x + 220.0, y + 650.0))
|
|
boundary.inputs[1].default_value = 1.0
|
|
boundary.inputs[2].default_value = 0.1
|
|
links.new(edge_neighbors.outputs["Face Count"], boundary.inputs[0])
|
|
statistics = nodes.new("GeometryNodeAttributeStatistic")
|
|
statistics.data_type = "FLOAT"
|
|
statistics.domain = "EDGE"
|
|
statistics.location = (x + 450.0, y + 750.0)
|
|
links.new(geometry, statistics.inputs["Geometry"])
|
|
links.new(boundary.outputs[0], statistics.inputs["Selection"])
|
|
links.new(edge_length.outputs["Value"], statistics.inputs["Attribute"])
|
|
safe_edge = _math(nodes, "MAXIMUM", (x + 680.0, y + 750.0))
|
|
safe_edge.inputs[1].default_value = 1e-6
|
|
links.new(statistics.outputs["Median"], safe_edge.inputs[0])
|
|
segment_ratio = _math(nodes, "DIVIDE", (x + 900.0, y + 750.0))
|
|
links.new(thickness, segment_ratio.inputs[0])
|
|
links.new(safe_edge.outputs[0], segment_ratio.inputs[1])
|
|
segment_count = nodes.new("FunctionNodeFloatToInt")
|
|
segment_count.rounding_mode = "CEILING"
|
|
segment_count.location = (x + 1120.0, y + 750.0)
|
|
links.new(segment_ratio.outputs[0], segment_count.inputs["Float"])
|
|
at_least_one = nodes.new("FunctionNodeIntegerMath")
|
|
at_least_one.operation = "MAXIMUM"
|
|
at_least_one.inputs[1].default_value = 1
|
|
at_least_one.location = (x + 1340.0, y + 750.0)
|
|
links.new(segment_count.outputs["Integer"], at_least_one.inputs[0])
|
|
segment_limit = nodes.new("FunctionNodeIntegerMath")
|
|
segment_limit.operation = "MINIMUM"
|
|
segment_limit.inputs[1].default_value = 128
|
|
segment_limit.location = (x + 1560.0, y + 750.0)
|
|
links.new(at_least_one.outputs[0], segment_limit.inputs[0])
|
|
step = _math(nodes, "DIVIDE", (x + 1560.0, y + 500.0))
|
|
links.new(thickness, step.inputs[0])
|
|
links.new(segment_limit.outputs[0], step.inputs[1])
|
|
|
|
front = _offset_geometry_x(group, geometry, front_x, (x, y + 100.0))
|
|
repeat_output = nodes.new("GeometryNodeRepeatOutput")
|
|
repeat_output.location = (x + 2380.0, y + 100.0)
|
|
repeat_input = nodes.new("GeometryNodeRepeatInput")
|
|
repeat_input.pair_with_output(repeat_output)
|
|
repeat_output.repeat_items.new("GEOMETRY", "Sides")
|
|
repeat_input.location = (x + 1560.0, y + 100.0)
|
|
links.new(segment_limit.outputs[0], repeat_input.inputs["Iterations"])
|
|
links.new(geometry, repeat_input.inputs["Geometry"])
|
|
negative_step = _math(nodes, "MULTIPLY", (x + 1760.0, y - 100.0))
|
|
negative_step.inputs[1].default_value = -1.0
|
|
links.new(step.outputs[0], negative_step.inputs[0])
|
|
extrude = nodes.new("GeometryNodeExtrudeMesh")
|
|
extrude.mode = "FACES"
|
|
extrude.inputs["Individual"].default_value = False
|
|
extrude.inputs["Selection"].default_value = True
|
|
extrude.inputs["Offset"].default_value = (0.0, 0.0, 0.0)
|
|
extrude.location = (x + 1960.0, y + 100.0)
|
|
links.new(negative_step.outputs[0], extrude.inputs["Offset Scale"])
|
|
links.new(repeat_input.outputs["Geometry"], extrude.inputs["Mesh"])
|
|
split_extrude = nodes.new("GeometryNodeSeparateGeometry")
|
|
split_extrude.domain = "FACE"
|
|
split_extrude.location = (x + 2160.0, y + 100.0)
|
|
links.new(extrude.outputs["Mesh"], split_extrude.inputs["Geometry"])
|
|
links.new(extrude.outputs["Side"], split_extrude.inputs["Selection"])
|
|
join_sides = nodes.new("GeometryNodeJoinGeometry")
|
|
join_sides.location = (x + 2160.0, y - 150.0)
|
|
links.new(repeat_input.outputs["Sides"], join_sides.inputs["Geometry"])
|
|
links.new(split_extrude.outputs["Selection"], join_sides.inputs["Geometry"])
|
|
links.new(split_extrude.outputs["Inverted"], repeat_output.inputs["Geometry"])
|
|
links.new(join_sides.outputs["Geometry"], repeat_output.inputs["Sides"])
|
|
|
|
positioned_side = _offset_geometry_x(
|
|
group,
|
|
repeat_output.outputs["Sides"],
|
|
front_x,
|
|
(x + 2450.0, y + 350.0),
|
|
)
|
|
flip_side = nodes.new("GeometryNodeFlipFaces")
|
|
flip_side.location = (x + 2850.0, y + 350.0)
|
|
links.new(positioned_side, flip_side.inputs["Mesh"])
|
|
|
|
back = _offset_geometry_x(
|
|
group, geometry, back_x, (x + 2450.0, y - 400.0)
|
|
)
|
|
flip_back = nodes.new("GeometryNodeFlipFaces")
|
|
flip_back.location = (x + 2850.0, y - 400.0)
|
|
links.new(back, flip_back.inputs["Mesh"])
|
|
join = nodes.new("GeometryNodeJoinGeometry")
|
|
join.location = (x + 3050.0, y + 50.0)
|
|
links.new(front, join.inputs["Geometry"])
|
|
links.new(flip_back.outputs["Mesh"], join.inputs["Geometry"])
|
|
links.new(flip_side.outputs["Mesh"], join.inputs["Geometry"])
|
|
merge = nodes.new("GeometryNodeMergeByDistance")
|
|
merge.mode = "ALL"
|
|
merge.inputs["Distance"].default_value = 1e-6
|
|
merge.location = (x + 3250.0, y + 50.0)
|
|
links.new(join.outputs["Geometry"], merge.inputs["Geometry"])
|
|
return merge.outputs["Geometry"]
|
|
|
|
|
|
def _set_geometry_x(group, geometry, x_value, location):
|
|
nodes = group.nodes
|
|
links = group.links
|
|
position = nodes.new("GeometryNodeInputPosition")
|
|
position.location = location
|
|
separate = nodes.new("ShaderNodeSeparateXYZ")
|
|
separate.location = (location[0] + 200.0, location[1])
|
|
links.new(position.outputs["Position"], separate.inputs["Vector"])
|
|
combine = nodes.new("ShaderNodeCombineXYZ")
|
|
combine.location = (location[0] + 400.0, location[1])
|
|
links.new(x_value, combine.inputs["X"])
|
|
links.new(separate.outputs["Y"], combine.inputs["Y"])
|
|
links.new(separate.outputs["Z"], combine.inputs["Z"])
|
|
set_position = nodes.new("GeometryNodeSetPosition")
|
|
set_position.location = (location[0] + 600.0, location[1])
|
|
links.new(geometry, set_position.inputs["Geometry"])
|
|
links.new(combine.outputs["Vector"], set_position.inputs["Position"])
|
|
return set_position.outputs["Geometry"]
|
|
|
|
|
|
def _remove_zero_thickness(
|
|
group,
|
|
zero_geometry,
|
|
shaped_geometry,
|
|
thickness,
|
|
location,
|
|
):
|
|
nodes = group.nodes
|
|
links = group.links
|
|
zero = _math(nodes, "LESS_THAN", (location[0], location[1] - 200.0))
|
|
zero.inputs[1].default_value = 1e-6
|
|
links.new(thickness, zero.inputs[0])
|
|
choose = nodes.new("GeometryNodeSwitch")
|
|
choose.input_type = "GEOMETRY"
|
|
choose.location = location
|
|
links.new(zero.outputs[0], choose.inputs["Switch"])
|
|
links.new(shaped_geometry, choose.inputs["False"])
|
|
links.new(zero_geometry, choose.inputs["True"])
|
|
return choose.outputs["Output"]
|
|
|
|
|
|
def _image_fields(group, depth_image, location):
|
|
nodes = group.nodes
|
|
links = group.links
|
|
uv = nodes.new("GeometryNodeInputNamedAttribute")
|
|
uv.data_type = "FLOAT_VECTOR"
|
|
uv.inputs["Name"].default_value = "UVMap"
|
|
uv.location = location
|
|
texture = nodes.new("GeometryNodeImageTexture")
|
|
texture.interpolation = "Linear"
|
|
texture.extension = "EXTEND"
|
|
texture.location = (location[0] + 220.0, location[1])
|
|
links.new(depth_image, texture.inputs["Image"])
|
|
links.new(uv.outputs["Attribute"], texture.inputs["Vector"])
|
|
separate = nodes.new("ShaderNodeSeparateXYZ")
|
|
separate.location = (location[0] + 450.0, location[1])
|
|
links.new(texture.outputs["Color"], separate.inputs["Vector"])
|
|
return separate.outputs["X"], separate.outputs["Y"], texture.outputs["Alpha"]
|
|
|
|
|
|
def _plane_x(group, base_plane, location):
|
|
nodes = group.nodes
|
|
links = group.links
|
|
object_info = nodes.new("GeometryNodeObjectInfo")
|
|
object_info.transform_space = "RELATIVE"
|
|
object_info.location = location
|
|
links.new(base_plane, object_info.inputs["Object"])
|
|
plane_normal = nodes.new("FunctionNodeRotateVector")
|
|
plane_normal.inputs["Vector"].default_value = (0.0, 0.0, 1.0)
|
|
plane_normal.location = (location[0] + 220.0, location[1])
|
|
links.new(object_info.outputs["Rotation"], plane_normal.inputs["Rotation"])
|
|
position = nodes.new("GeometryNodeInputPosition")
|
|
position.location = (location[0], location[1] + 250.0)
|
|
separate = nodes.new("ShaderNodeSeparateXYZ")
|
|
separate.location = (location[0] + 220.0, location[1] + 250.0)
|
|
links.new(position.outputs["Position"], separate.inputs["Vector"])
|
|
zero_x = nodes.new("ShaderNodeCombineXYZ")
|
|
zero_x.location = (location[0] + 440.0, location[1] + 250.0)
|
|
links.new(separate.outputs["Y"], zero_x.inputs["Y"])
|
|
links.new(separate.outputs["Z"], zero_x.inputs["Z"])
|
|
point_dot = nodes.new("ShaderNodeVectorMath")
|
|
point_dot.operation = "DOT_PRODUCT"
|
|
point_dot.location = (location[0] + 660.0, location[1] + 250.0)
|
|
links.new(zero_x.outputs["Vector"], point_dot.inputs[0])
|
|
links.new(plane_normal.outputs["Vector"], point_dot.inputs[1])
|
|
offset_dot = nodes.new("ShaderNodeVectorMath")
|
|
offset_dot.operation = "DOT_PRODUCT"
|
|
offset_dot.location = (location[0] + 660.0, location[1])
|
|
links.new(object_info.outputs["Location"], offset_dot.inputs[0])
|
|
links.new(plane_normal.outputs["Vector"], offset_dot.inputs[1])
|
|
numerator = _math(nodes, "SUBTRACT", (location[0] + 880.0, location[1] + 150.0))
|
|
links.new(offset_dot.outputs["Value"], numerator.inputs[0])
|
|
links.new(point_dot.outputs["Value"], numerator.inputs[1])
|
|
normal_x = nodes.new("ShaderNodeSeparateXYZ")
|
|
normal_x.location = (location[0] + 440.0, location[1] - 100.0)
|
|
links.new(plane_normal.outputs["Vector"], normal_x.inputs["Vector"])
|
|
divide = _math(nodes, "DIVIDE", (location[0] + 1100.0, location[1] + 150.0))
|
|
links.new(numerator.outputs[0], divide.inputs[0])
|
|
links.new(normal_x.outputs["X"], divide.inputs[1])
|
|
return divide.outputs[0]
|
|
|
|
|
|
def _shade_output(group, geometry, location):
|
|
shade = group.nodes.new("GeometryNodeSetShadeSmooth")
|
|
shade.domain = "FACE"
|
|
shade.inputs["Shade Smooth"].default_value = True
|
|
shade.location = location
|
|
output = group.nodes.new("NodeGroupOutput")
|
|
output.location = (location[0] + 250.0, location[1])
|
|
group.links.new(geometry, shade.inputs["Geometry"])
|
|
group.links.new(shade.outputs["Geometry"], output.inputs["Geometry"])
|
|
|
|
|
|
def _build_cutout(group, geometry, thickness):
|
|
nodes = group.nodes
|
|
links = group.links
|
|
half = _math(nodes, "MULTIPLY", (-200.0, 50.0))
|
|
half.inputs[1].default_value = 0.5
|
|
links.new(thickness, half.inputs[0])
|
|
front = _math(nodes, "MULTIPLY", (20.0, 0.0))
|
|
front.inputs[1].default_value = -1.0
|
|
links.new(half.outputs[0], front.inputs[0])
|
|
shaped = _set_segmented_layer_x(
|
|
group,
|
|
geometry,
|
|
front.outputs[0],
|
|
half.outputs[0],
|
|
thickness,
|
|
(250.0, 300.0),
|
|
)
|
|
return _remove_zero_thickness(
|
|
group, geometry, shaped, thickness, (3750.0, 300.0)
|
|
)
|
|
|
|
|
|
def _build_balloon(group, geometry, thickness):
|
|
nodes = group.nodes
|
|
links = group.links
|
|
profile, _profile_factor = _profile_field(
|
|
group, geometry, (-200.0, 0.0)
|
|
)
|
|
front = _math(nodes, "MULTIPLY", (2400.0, 500.0))
|
|
front.inputs[1].default_value = -1.0
|
|
links.new(profile, front.inputs[0])
|
|
front_scale = _math(nodes, "MULTIPLY", (2600.0, 500.0))
|
|
links.new(front.outputs[0], front_scale.inputs[0])
|
|
links.new(thickness, front_scale.inputs[1])
|
|
back = _math(nodes, "MULTIPLY", (2600.0, 300.0))
|
|
links.new(profile, back.inputs[0])
|
|
links.new(thickness, back.inputs[1])
|
|
extrude = _extrude_layers(group, geometry, (2400.0, 750.0))
|
|
shaped = _set_layer_x(
|
|
group,
|
|
geometry,
|
|
extrude,
|
|
front_scale.outputs[0],
|
|
back.outputs[0],
|
|
(2850.0, 650.0),
|
|
)
|
|
return _remove_zero_thickness(
|
|
group, geometry, shaped, thickness, (4400.0, 650.0)
|
|
)
|
|
|
|
|
|
def _build_depth_balloon(
|
|
group,
|
|
geometry,
|
|
thickness,
|
|
depth_scale,
|
|
double_sided,
|
|
base_plane,
|
|
depth_image,
|
|
depth_reference,
|
|
):
|
|
nodes = group.nodes
|
|
links = group.links
|
|
profile, profile_factor = _profile_field(
|
|
group, geometry, (-200.0, 250.0)
|
|
)
|
|
sampled_depth, _auxiliary, _alpha = _image_fields(
|
|
group, depth_image, (200.0, -250.0)
|
|
)
|
|
depth_distance = _math(nodes, "MULTIPLY", (850.0, -250.0))
|
|
links.new(sampled_depth, depth_distance.inputs[0])
|
|
links.new(depth_reference, depth_distance.inputs[1])
|
|
calibrated = _math(nodes, "MULTIPLY", (1050.0, -250.0))
|
|
calibrated.inputs[1].default_value = 0.5
|
|
links.new(depth_distance.outputs[0], calibrated.inputs[0])
|
|
depth_base = _math(nodes, "ADD", (1250.0, -200.0))
|
|
links.new(calibrated.outputs[0], depth_base.inputs[0])
|
|
links.new(depth_reference, depth_base.inputs[1])
|
|
plane_x = _plane_x(group, base_plane, (200.0, -650.0))
|
|
corrected_depth = _math(nodes, "SUBTRACT", (1450.0, -150.0))
|
|
links.new(plane_x, corrected_depth.inputs[0])
|
|
links.new(depth_base.outputs[0], corrected_depth.inputs[1])
|
|
scaled_depth = _math(nodes, "MULTIPLY", (1650.0, -150.0))
|
|
links.new(corrected_depth.outputs[0], scaled_depth.inputs[0])
|
|
links.new(depth_scale, scaled_depth.inputs[1])
|
|
|
|
base_front = _math(nodes, "MULTIPLY", (2400.0, 500.0))
|
|
links.new(profile, base_front.inputs[0])
|
|
links.new(thickness, base_front.inputs[1])
|
|
negate_front = _math(nodes, "MULTIPLY", (2600.0, 500.0))
|
|
negate_front.inputs[1].default_value = -1.0
|
|
links.new(base_front.outputs[0], negate_front.inputs[0])
|
|
base_back = _math(nodes, "MULTIPLY", (2600.0, 300.0))
|
|
links.new(profile, base_back.inputs[0])
|
|
links.new(thickness, base_back.inputs[1])
|
|
front_mix = nodes.new("ShaderNodeMix")
|
|
front_mix.data_type = "FLOAT"
|
|
front_mix.clamp_factor = True
|
|
front_mix.location = (2600.0, 50.0)
|
|
links.new(profile_factor, front_mix.inputs["Factor"])
|
|
links.new(negate_front.outputs[0], front_mix.inputs["A"])
|
|
links.new(scaled_depth.outputs[0], front_mix.inputs["B"])
|
|
mirrored_front = _math(nodes, "MULTIPLY", (2850.0, -150.0))
|
|
mirrored_front.inputs[1].default_value = -1.0
|
|
links.new(front_mix.outputs["Result"], mirrored_front.inputs[0])
|
|
back_choice = nodes.new("GeometryNodeSwitch")
|
|
back_choice.input_type = "FLOAT"
|
|
back_choice.location = (3050.0, 100.0)
|
|
links.new(double_sided, back_choice.inputs["Switch"])
|
|
links.new(base_back.outputs[0], back_choice.inputs["False"])
|
|
links.new(mirrored_front.outputs[0], back_choice.inputs["True"])
|
|
extrude = _extrude_layers(group, geometry, (2400.0, 750.0))
|
|
shaped = _set_layer_x(
|
|
group,
|
|
geometry,
|
|
extrude,
|
|
front_mix.outputs["Result"],
|
|
back_choice.outputs["Output"],
|
|
(3300.0, 650.0),
|
|
)
|
|
front_only = _set_geometry_x(
|
|
group, geometry, front_mix.outputs["Result"], (3500.0, 100.0)
|
|
)
|
|
return _remove_zero_thickness(
|
|
group, front_only, shaped, thickness, (4850.0, 600.0)
|
|
)
|
|
|
|
|
|
def _depth_continuity_threshold(group, continuity, location):
|
|
nodes = group.nodes
|
|
links = group.links
|
|
percent = _math(nodes, "MULTIPLY", location)
|
|
percent.inputs[1].default_value = 0.01
|
|
links.new(continuity, percent.inputs[0])
|
|
inverse = _math(nodes, "SUBTRACT", (location[0] + 200.0, location[1]))
|
|
inverse.inputs[0].default_value = 0.5
|
|
links.new(percent.outputs[0], inverse.inputs[1])
|
|
exponent = _math(nodes, "MULTIPLY", (location[0] + 400.0, location[1]))
|
|
exponent.inputs[1].default_value = 10.0
|
|
links.new(inverse.outputs[0], exponent.inputs[0])
|
|
power = _math(nodes, "POWER", (location[0] + 600.0, location[1]))
|
|
power.inputs[0].default_value = 2.0
|
|
links.new(exponent.outputs[0], power.inputs[1])
|
|
scale = _math(nodes, "MULTIPLY", (location[0] + 800.0, location[1]))
|
|
scale.inputs[1].default_value = 0.04
|
|
links.new(power.outputs[0], scale.inputs[0])
|
|
return scale.outputs[0]
|
|
|
|
|
|
def _build_depth_surface(
|
|
group,
|
|
geometry,
|
|
thickness,
|
|
depth_scale,
|
|
continuity,
|
|
cleanup,
|
|
depth_image,
|
|
expand_smooth,
|
|
):
|
|
nodes = group.nodes
|
|
links = group.links
|
|
depth, discontinuity, _alpha = _image_fields(
|
|
group, depth_image, (-200.0, -200.0)
|
|
)
|
|
threshold = _depth_continuity_threshold(group, continuity, (450.0, -250.0))
|
|
jump = _math(nodes, "GREATER_THAN", (1450.0, -100.0))
|
|
links.new(discontinuity, jump.inputs[0])
|
|
links.new(threshold, jump.inputs[1])
|
|
delete = nodes.new("GeometryNodeDeleteGeometry")
|
|
delete.domain = "FACE"
|
|
delete.location = (1650.0, 400.0)
|
|
links.new(geometry, delete.inputs["Geometry"])
|
|
links.new(jump.outputs[0], delete.inputs["Selection"])
|
|
geometry = _island_cleanup(
|
|
group, delete.outputs["Geometry"], cleanup, (1900.0, 0.0)
|
|
)
|
|
|
|
scaled = _math(nodes, "MULTIPLY", (2900.0, -100.0))
|
|
links.new(depth, scaled.inputs[0])
|
|
links.new(depth_scale, scaled.inputs[1])
|
|
front = _math(nodes, "MULTIPLY", (3100.0, -100.0))
|
|
front.inputs[1].default_value = -1.0
|
|
links.new(scaled.outputs[0], front.inputs[0])
|
|
back = _math(nodes, "ADD", (3300.0, -100.0))
|
|
links.new(front.outputs[0], back.inputs[0])
|
|
links.new(thickness, back.inputs[1])
|
|
shaped = _set_segmented_layer_x(
|
|
group,
|
|
geometry,
|
|
front.outputs[0],
|
|
back.outputs[0],
|
|
thickness,
|
|
(3500.0, 400.0),
|
|
)
|
|
front_only = _set_geometry_x(
|
|
group, geometry, front.outputs[0], (3700.0, -200.0)
|
|
)
|
|
geometry = _remove_zero_thickness(
|
|
group, front_only, shaped, thickness, (7000.0, 400.0)
|
|
)
|
|
return expand_smooth(group, geometry, x_offset=7300.0)
|
|
|
|
|
|
def node_group(shape, expand_smooth):
|
|
group_name = GROUP_NAMES[shape]
|
|
if shape == CUTOUT and bpy.data.node_groups.get(group_name) is None:
|
|
legacy = bpy.data.node_groups.get("O Image Cutout")
|
|
if legacy is not None:
|
|
legacy.name = group_name
|
|
group = bpy.data.node_groups.get(group_name)
|
|
if group is not None and group.get("anyimage_cutout_version") == NODE_GROUP_VERSION:
|
|
return group
|
|
if group is None:
|
|
group = bpy.data.node_groups.new(group_name, "GeometryNodeTree")
|
|
else:
|
|
group.nodes.clear()
|
|
group.interface.clear()
|
|
group.is_modifier = True
|
|
_socket(group, "Geometry", "INPUT", "NodeSocketGeometry")
|
|
if shape in {BALLOON, DEPTH_BALLOON}:
|
|
thickness = _float_input(group, "Thickness", 1.0)
|
|
thickness.description = (
|
|
"Multiplier for the injected Poisson Balloon profile; zero keeps "
|
|
"the source sheet"
|
|
)
|
|
else:
|
|
thickness = _float_input(
|
|
group, "Thickness", 0.0, 0.0, None, subtype="DISTANCE"
|
|
)
|
|
thickness.description = "Final thickness in scene distance"
|
|
depth_image = None
|
|
if shape == DEPTH_BALLOON:
|
|
depth_scale = _float_input(group, "Depth Scale", 1.0)
|
|
depth_scale.description = "Scale the Base Plane-corrected image depth"
|
|
double_sided = _bool_input(group, "Double Sided", False)
|
|
double_sided.description = (
|
|
"Mirror the complete front surface across the local YZ plane"
|
|
)
|
|
depth_reference = _float_input(
|
|
group,
|
|
"Depth Reference",
|
|
0.25,
|
|
0.0,
|
|
None,
|
|
subtype="DISTANCE",
|
|
)
|
|
depth_reference.description = "Internal scale for image depth"
|
|
depth_reference.hide_in_modifier = True
|
|
depth_image = _socket(group, "Depth Image", "INPUT", "NodeSocketImage")
|
|
depth_image.description = "Internally generated Depth Balloon data"
|
|
depth_image.hide_in_modifier = True
|
|
elif shape == DEPTH_SURFACE:
|
|
depth_scale = _float_input(group, "Depth Scale", 1.0)
|
|
iterations = _socket(group, "Iterations", "INPUT", "NodeSocketInt")
|
|
iterations.default_value = 1
|
|
iterations.min_value = 0
|
|
iterations.max_value = 20
|
|
depth_image = _socket(group, "Depth Image", "INPUT", "NodeSocketImage")
|
|
depth_image.description = "Internally generated Depth Surface data"
|
|
depth_image.hide_in_modifier = True
|
|
|
|
options = group.interface.new_panel(name="Options", default_closed=True)
|
|
cleanup = _float_input(group, "Cleanup", 1.0, 0.0, 100.0, parent=options)
|
|
cleanup.description = (
|
|
"Remove disconnected islands smaller than this multiple of the "
|
|
"estimated point-spacing area"
|
|
)
|
|
if shape == DEPTH_BALLOON:
|
|
base_plane = _socket(
|
|
group, "Base Plane", "INPUT", "NodeSocketObject", options
|
|
)
|
|
base_plane.description = (
|
|
"Fitted depth plane; its arrow points in the deformation direction"
|
|
)
|
|
elif shape == DEPTH_SURFACE:
|
|
continuity = _float_input(
|
|
group,
|
|
"Depth Continuity",
|
|
0.0,
|
|
0.0,
|
|
100.0,
|
|
subtype="PERCENTAGE",
|
|
parent=options,
|
|
)
|
|
smooth = _float_input(
|
|
group,
|
|
"Smooth",
|
|
1.0,
|
|
0.0,
|
|
1.0,
|
|
subtype="FACTOR",
|
|
parent=options,
|
|
)
|
|
_socket(group, "Geometry", "OUTPUT", "NodeSocketGeometry")
|
|
|
|
controls = _group_input(
|
|
group.nodes,
|
|
(-1600.0, 500.0),
|
|
{
|
|
"Geometry",
|
|
"Cleanup",
|
|
"Thickness",
|
|
"Double Sided",
|
|
"Base Plane",
|
|
"Depth Image",
|
|
"Depth Scale",
|
|
"Depth Continuity",
|
|
"Depth Reference",
|
|
},
|
|
)
|
|
geometry = _island_cleanup(
|
|
group,
|
|
controls.outputs["Geometry"],
|
|
controls.outputs["Cleanup"],
|
|
(-1300.0, 300.0),
|
|
)
|
|
if shape == CUTOUT:
|
|
geometry = _build_cutout(group, geometry, controls.outputs["Thickness"])
|
|
output_location = (4050.0, 300.0)
|
|
elif shape == BALLOON:
|
|
geometry = _build_balloon(
|
|
group,
|
|
geometry,
|
|
controls.outputs["Thickness"],
|
|
)
|
|
output_location = (4650.0, 650.0)
|
|
elif shape == DEPTH_BALLOON:
|
|
geometry = _build_depth_balloon(
|
|
group,
|
|
geometry,
|
|
controls.outputs["Thickness"],
|
|
controls.outputs["Depth Scale"],
|
|
controls.outputs["Double Sided"],
|
|
controls.outputs["Base Plane"],
|
|
controls.outputs["Depth Image"],
|
|
controls.outputs["Depth Reference"],
|
|
)
|
|
output_location = (5100.0, 600.0)
|
|
else:
|
|
geometry = _build_depth_surface(
|
|
group,
|
|
geometry,
|
|
controls.outputs["Thickness"],
|
|
controls.outputs["Depth Scale"],
|
|
controls.outputs["Depth Continuity"],
|
|
controls.outputs["Cleanup"],
|
|
controls.outputs["Depth Image"],
|
|
expand_smooth,
|
|
)
|
|
output_location = (10700.0, 400.0)
|
|
_localize_group_inputs(group, controls)
|
|
_shade_output(group, geometry, output_location)
|
|
group.color_tag = "GEOMETRY"
|
|
group.description = {
|
|
CUTOUT: "Clean and symmetrically thicken a Surface sheet.",
|
|
BALLOON: "Inflate a Surface sheet from its boundary profile.",
|
|
DEPTH_BALLOON: (
|
|
"Mix Balloon profile and hidden image depth around a Base Plane."
|
|
),
|
|
DEPTH_SURFACE: (
|
|
"Displace a Surface sheet from hidden image depth, cull, "
|
|
"thicken, and smooth."
|
|
),
|
|
}[shape]
|
|
group["anyimage_cutout_version"] = NODE_GROUP_VERSION
|
|
group.use_fake_user = True
|
|
return group
|