- Updated the depth plane node group to load from an asset and simplified the interface. - Created a new build script for depth plane geometry nodes. - Introduced material layer groups for image and depth materials with appropriate sockets. - Added functionality to connect balloon normal scale to the image material. - Enhanced tests to validate the new node groups and their connections. - Ensured that production code does not create node groups directly.
33 lines
1.1 KiB
Python
33 lines
1.1 KiB
Python
import unittest
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from pathlib import Path
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PROJECT_ROOT = Path(__file__).resolve().parents[1]
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SOURCE_ROOT = PROJECT_ROOT / "src" / "anyimage"
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class NodeAssetTest(unittest.TestCase):
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def test_production_code_does_not_create_node_groups(self):
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offenders = []
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for path in SOURCE_ROOT.rglob("*.py"):
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if "bpy.data.node_groups.new" in path.read_text(encoding="utf-8"):
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offenders.append(path.relative_to(PROJECT_ROOT).as_posix())
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self.assertEqual(offenders, [])
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def test_runtime_node_group_entries_load_assets(self):
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material_source = (
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SOURCE_ROOT / "operators" / "common" / "mesh_result.py"
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).read_text(encoding="utf-8")
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plane_source = (
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SOURCE_ROOT / "operators" / "convert_to_plane" / "nodes.py"
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).read_text(encoding="utf-8")
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self.assertIn("return load_asset_node_group(group_name)", material_source)
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self.assertIn(
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"return load_asset_node_group(DEPTH_PLANE_NODE_GROUP_NAME)",
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plane_source,
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)
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if __name__ == "__main__":
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unittest.main()
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