Files
AnyImage/tools/node_assets/build.py
nan 32bcd45d7b Add new node asset scripts for geometry and shader operations
- Implemented `build_mesh_plane.py` to create a geometry node group for mesh planes with customizable parameters.
- Created `build_shadeless.py` for a shader node group that displays color without scene lighting while preserving shadows and reflections.
- Added `validate.py` to validate the integrity of the newly created node groups and their inputs.
- Introduced `validate_cutout.py` to ensure the functionality of cutout node groups and their dependencies.
- Developed `validate_mesh_plane.py` to test the mesh plane creation and its modifier settings.
2026-08-30 00:17:29 +08:00

50 lines
1.2 KiB
Python

from pathlib import Path
import sys
import bpy
PROJECT_ROOT = Path(__file__).parents[2]
sys.path.insert(0, str(Path(__file__).parent))
sys.path.insert(0, str(PROJECT_ROOT / "src"))
sys.path.insert(
0,
str(next((PROJECT_ROOT / "src" / "anyimage" / "wheels").glob("blendjob-*.whl"))),
)
from build_cutout import (
CUTOUT_NODE_GROUP_NAMES,
build_cutout_modifier_group,
build_node_group,
)
from build_mesh_plane import build_mesh_plane_group
from build_shadeless import build_shadeless_group
from anyimage.operators.common.node_graph import expand_smooth
OUTPUT_PATH = (
PROJECT_ROOT
/ "src"
/ "anyimage"
/ "assets"
/ "O_AnyImage.blend"
)
def main():
bpy.ops.wm.read_factory_settings(use_empty=True)
bpy.context.preferences.filepaths.save_version = 0
build_mesh_plane_group()
build_shadeless_group()
shape_groups = {
shape: build_node_group(shape)
for shape in CUTOUT_NODE_GROUP_NAMES
}
build_cutout_modifier_group(shape_groups, expand_smooth)
OUTPUT_PATH.parent.mkdir(parents=True, exist_ok=True)
bpy.ops.wm.save_as_mainfile(filepath=str(OUTPUT_PATH), check_existing=False)
if __name__ == "__main__":
main()