- Implemented `build_mesh_plane.py` to create a geometry node group for mesh planes with customizable parameters. - Created `build_shadeless.py` for a shader node group that displays color without scene lighting while preserving shadows and reflections. - Added `validate.py` to validate the integrity of the newly created node groups and their inputs. - Introduced `validate_cutout.py` to ensure the functionality of cutout node groups and their dependencies. - Developed `validate_mesh_plane.py` to test the mesh plane creation and its modifier settings.
50 lines
1.2 KiB
Python
50 lines
1.2 KiB
Python
from pathlib import Path
|
|
import sys
|
|
|
|
import bpy
|
|
|
|
|
|
PROJECT_ROOT = Path(__file__).parents[2]
|
|
sys.path.insert(0, str(Path(__file__).parent))
|
|
sys.path.insert(0, str(PROJECT_ROOT / "src"))
|
|
sys.path.insert(
|
|
0,
|
|
str(next((PROJECT_ROOT / "src" / "anyimage" / "wheels").glob("blendjob-*.whl"))),
|
|
)
|
|
|
|
from build_cutout import (
|
|
CUTOUT_NODE_GROUP_NAMES,
|
|
build_cutout_modifier_group,
|
|
build_node_group,
|
|
)
|
|
from build_mesh_plane import build_mesh_plane_group
|
|
from build_shadeless import build_shadeless_group
|
|
from anyimage.operators.common.node_graph import expand_smooth
|
|
|
|
|
|
OUTPUT_PATH = (
|
|
PROJECT_ROOT
|
|
/ "src"
|
|
/ "anyimage"
|
|
/ "assets"
|
|
/ "O_AnyImage.blend"
|
|
)
|
|
|
|
|
|
def main():
|
|
bpy.ops.wm.read_factory_settings(use_empty=True)
|
|
bpy.context.preferences.filepaths.save_version = 0
|
|
build_mesh_plane_group()
|
|
build_shadeless_group()
|
|
shape_groups = {
|
|
shape: build_node_group(shape)
|
|
for shape in CUTOUT_NODE_GROUP_NAMES
|
|
}
|
|
build_cutout_modifier_group(shape_groups, expand_smooth)
|
|
OUTPUT_PATH.parent.mkdir(parents=True, exist_ok=True)
|
|
bpy.ops.wm.save_as_mainfile(filepath=str(OUTPUT_PATH), check_existing=False)
|
|
|
|
|
|
if __name__ == "__main__":
|
|
main()
|