- Implemented `build_mesh_plane.py` to create a geometry node group for mesh planes with customizable parameters. - Created `build_shadeless.py` for a shader node group that displays color without scene lighting while preserving shadows and reflections. - Added `validate.py` to validate the integrity of the newly created node groups and their inputs. - Introduced `validate_cutout.py` to ensure the functionality of cutout node groups and their dependencies. - Developed `validate_mesh_plane.py` to test the mesh plane creation and its modifier settings.
1.5 KiB
1.5 KiB
Operator 实现索引
src/anyimage/operators/ 负责 Blender 侧交互、Job 请求组装和结果导入。内部实现按完整功能包或顶层业务模块拆页;只提供共享能力的 common/ 不单独成页,其职责统一放在程序架构中说明。
| Operator 路径 | 实现页 | 主要职责 |
|---|---|---|
operators/__init__.py |
本页 | 汇总 Blender 类型注册顺序 |
operators/ai_setup.py |
AI 环境管理 | 环境安装、模型下载与缓存释放 |
operators/clipboard_image/ |
Clipboard Image | 系统剪贴板读取、粘贴与快捷键 |
operators/convert_to_plane/ |
Convert to Plane | Mesh Plane 与 Depth Plane 创建 |
operators/cutout_tool/ |
Cutout Tool | 区域选择、轮廓生成与 Shape 构建 |
operators/debug.py |
Debug Operator | 模型接口与原始产物验证 |
operators/image_tool/ |
Image Tool | Box、Lasso、Line 与 Polyline 编辑 |
operators/perspective_tool/ |
Perspective Tool | 四点透视框与透视校正 |
operators/remove_background.py |
Remove Background | BEN2 去背与结果替换 |
operators/upscale.py |
Upscale | 4× 高清与原图引用维护 |
operators/__init__.py 只聚合注册类,不承载独立业务流程。具体类的注册和逆序注销由扩展入口统一管理,整体边界见程序架构。