- Introduced color_image.py for preparing standalone color images for tests. - Added hdr_image.py to create HDR textures for testing. - Implemented test_image_depth_panorama.py to evaluate panorama topology, UVs, and depth discontinuities. - Created test_shadeless.py to validate the opacity and HDR color endpoints of the Shadeless group. - Developed moge3_export.py for exporting dynamic MoGe-3 backbone and ONNX graphs. - Added material.py to inherit material slots onto generated geometry. - Built image_depth_panorama.py to construct a quad panorama with depth separation and sampling.
16 lines
453 B
Python
16 lines
453 B
Python
import bpy
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import numpy as np
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import pytest
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@pytest.fixture
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def hdr_texture(texture):
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image = bpy.data.images.new("HDR source", width=4, height=3, alpha=True, float_buffer=True)
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image.alpha_mode = "PREMUL"
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rgba = np.tile([4.0, 2.0, -0.25, 0.5], (3, 4, 1)).astype(np.float32)
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rgba[0, 0] = [9, 3, -0.5, 0]
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rgba[2, 3] = [25, 12, 6, 1]
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image.pixels.foreach_set(np.flipud(rgba).ravel())
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texture.image = image
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return texture
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