- Introduced a new `Boundary Padding` preference in the Cutout Tool with a default of 2 px and a configurable range of 1-4 px. - Updated the Cutout client to establish inward mapping from the final Mask, sampling in a fixed direction and processing independent material RGBA and Depth. - Enhanced the handling of RGBA and Depth during cutout operations, ensuring proper mapping and preservation of source data. - Added tests to validate the new boundary padding functionality and its integration with existing cutout processes. feat(geometry): remove overall mesh smoothing from geometry nodes - Removed the `Smooth` input from several geometry node groups to eliminate unnecessary overall mesh smoothing. - Retained `Smooth Weight` for depth nodes while removing it from Cutout and Relief Plane nodes. - Ensured that boundary, normal, and fill smoothing behaviors remain intact and consistent. - Updated tests and documentation to reflect the changes in node interfaces and behaviors. feat(normals): scale tangent normals with depth - Reused the existing `o_normal_reduction` attribute to adjust Tangent Normal strength based on the geometry's `Depth Scale`. - Ensured that Tangent Normal strength is consistent with the geometry depth, preserving full strength for materials that do not provide the attribute. - Updated tests to verify the correct behavior of normal strength adjustments in both Tangent and Object Space.
153 lines
7.3 KiB
Python
153 lines
7.3 KiB
Python
"""Build shared boundary fields and iterative smoothing."""
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from .nodes import group_input, sample_field
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def edge_boundary_field(nodes, links):
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vertex_neighbors = nodes.new("GeometryNodeInputMeshVertexNeighbors")
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loose_vertex = nodes.new("FunctionNodeCompare")
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loose_vertex.data_type = "INT"
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loose_vertex.operation = "EQUAL"
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loose_vertex_a = next(
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socket for socket in loose_vertex.inputs if socket.identifier == "A_INT"
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)
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loose_vertex_b = next(
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socket for socket in loose_vertex.inputs if socket.identifier == "B_INT"
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)
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loose_vertex_b.default_value = 1
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links.new(vertex_neighbors.outputs["Vertex Count"], loose_vertex_a)
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edge_neighbors = nodes.new("GeometryNodeInputMeshEdgeNeighbors")
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boundary_edge = nodes.new("FunctionNodeCompare")
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boundary_edge.data_type = "INT"
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boundary_edge.operation = "EQUAL"
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boundary_edge_a = next(
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socket for socket in boundary_edge.inputs if socket.identifier == "A_INT"
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)
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boundary_edge_b = next(
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socket for socket in boundary_edge.inputs if socket.identifier == "B_INT"
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)
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boundary_edge_b.default_value = 1
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links.new(edge_neighbors.outputs["Face Count"], boundary_edge_a)
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edge_domain = nodes.new("GeometryNodeFieldOnDomain")
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edge_domain.data_type = "BOOLEAN"
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edge_domain.domain = "EDGE"
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links.new(boundary_edge.outputs["Result"], edge_domain.inputs["Value"])
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is_boundary = nodes.new("FunctionNodeBooleanMath")
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is_boundary.operation = "OR"
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links.new(edge_domain.outputs["Value"], is_boundary.inputs[0])
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links.new(loose_vertex.outputs["Result"], is_boundary.inputs[1])
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return is_boundary.outputs["Boolean"]
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def expand_smooth(
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group, geometry, iterations_name, weight_name, *,
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influence=None, pin_sharp=True,
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):
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nodes = group.nodes
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links = group.links
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iteration_controls = group_input(nodes, {iterations_name})
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weight_controls = group_input(nodes, {weight_name})
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repeat_output = nodes.new("GeometryNodeRepeatOutput")
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repeat_input = nodes.new("GeometryNodeRepeatInput")
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repeat_input.pair_with_output(repeat_output)
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links.new(
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iteration_controls.outputs[iterations_name],
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repeat_input.inputs["Iterations"],
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)
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boundary_field = edge_boundary_field(nodes, links)
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boundary_points = nodes.new("GeometryNodeFieldOnDomain")
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boundary_points.data_type = "BOOLEAN"
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boundary_points.domain = "POINT"
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links.new(boundary_field, boundary_points.inputs["Value"])
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boundary_geometry = nodes.new("GeometryNodeSeparateGeometry")
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boundary_geometry.domain = "POINT"
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links.new(repeat_input.outputs["Geometry"], boundary_geometry.inputs["Geometry"])
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links.new(boundary_points.outputs["Value"], boundary_geometry.inputs["Selection"])
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links.new(geometry, repeat_input.inputs["Geometry"])
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nearest_boundary = nodes.new("GeometryNodeSampleNearest")
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nearest_boundary.domain = "POINT"
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if influence is not None:
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# Both boundary meshes keep the same compact index order: only positions change.
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source_boundary = nodes.new("GeometryNodeSeparateGeometry")
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source_boundary.domain = "POINT"
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links.new(geometry, source_boundary.inputs["Geometry"])
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links.new(boundary_points.outputs["Value"], source_boundary.inputs["Selection"])
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links.new(source_boundary.outputs["Selection"], nearest_boundary.inputs["Geometry"])
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source_position = nodes.new("GeometryNodeInputPosition").outputs["Position"]
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fixed_position = sample_field(group, geometry, source_position, "FLOAT_VECTOR")
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links.new(fixed_position, nearest_boundary.inputs["Sample Position"])
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else:
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links.new(boundary_geometry.outputs["Selection"], nearest_boundary.inputs["Geometry"])
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position = nodes.new("GeometryNodeInputPosition")
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smooth_all = nodes.new("GeometryNodeBlurAttribute")
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smooth_all.data_type = "FLOAT_VECTOR"
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smooth_all.inputs["Iterations"].default_value = 1
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smooth_all.inputs["Weight"].default_value = 1.0
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links.new(position.outputs["Position"], smooth_all.inputs["Value"])
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boundary_position = nodes.new("GeometryNodeInputPosition")
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smooth_boundary = nodes.new("GeometryNodeBlurAttribute")
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smooth_boundary.data_type = "FLOAT_VECTOR"
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smooth_boundary.inputs["Iterations"].default_value = 1
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smooth_boundary.inputs["Weight"].default_value = 0.5
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links.new(boundary_position.outputs["Position"], smooth_boundary.inputs["Value"])
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sample_boundary = nodes.new("GeometryNodeSampleIndex")
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sample_boundary.data_type = "FLOAT_VECTOR"
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sample_boundary.domain = "POINT"
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sample_boundary.clamp = False
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links.new(boundary_geometry.outputs["Selection"], sample_boundary.inputs["Geometry"])
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links.new(smooth_boundary.outputs["Value"], sample_boundary.inputs["Value"])
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links.new(nearest_boundary.outputs["Index"], sample_boundary.inputs["Index"])
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choose_boundary = nodes.new("GeometryNodeSwitch")
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choose_boundary.input_type = "VECTOR"
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links.new(boundary_points.outputs["Value"], choose_boundary.inputs["Switch"])
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links.new(smooth_all.outputs["Value"], choose_boundary.inputs["False"])
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links.new(sample_boundary.outputs["Value"], choose_boundary.inputs["True"])
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weight = weight_controls.outputs[weight_name]
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if pin_sharp:
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normal = nodes.new("GeometryNodeInputNormal")
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smooth_normal = nodes.new("GeometryNodeBlurAttribute")
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smooth_normal.data_type = "FLOAT_VECTOR"
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smooth_normal.inputs["Iterations"].default_value = 10
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smooth_normal.inputs["Weight"].default_value = 1.0
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links.new(normal.outputs["Normal"], smooth_normal.inputs["Value"])
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normal_coherence = nodes.new("ShaderNodeVectorMath")
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normal_coherence.operation = "LENGTH"
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links.new(smooth_normal.outputs["Value"], normal_coherence.inputs[0])
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smooth_weight = nodes.new("ShaderNodeMath")
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smooth_weight.operation = "MULTIPLY"
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links.new(weight_controls.outputs[weight_name], smooth_weight.inputs[0])
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links.new(normal_coherence.outputs["Value"], smooth_weight.inputs[1])
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weight = smooth_weight.outputs[0]
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if influence is not None:
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masked_weight = nodes.new("ShaderNodeMath")
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masked_weight.operation = "MULTIPLY"
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links.new(weight, masked_weight.inputs[0])
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links.new(influence, masked_weight.inputs[1])
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weight = masked_weight.outputs[0]
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current_position = nodes.new("GeometryNodeInputPosition")
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mix_position = nodes.new("ShaderNodeMix")
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mix_position.data_type = "VECTOR"
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links.new(weight, mix_position.inputs[0])
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links.new(current_position.outputs["Position"], mix_position.inputs[4])
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links.new(choose_boundary.outputs["Output"], mix_position.inputs[5])
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set_position = nodes.new("GeometryNodeSetPosition")
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links.new(repeat_input.outputs["Geometry"], set_position.inputs["Geometry"])
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links.new(mix_position.outputs["Result"], set_position.inputs["Position"])
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links.new(set_position.outputs["Geometry"], repeat_output.inputs["Geometry"])
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if influence is not None:
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enabled = nodes.new("GeometryNodeSwitch")
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enabled.input_type = "GEOMETRY"
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links.new(iteration_controls.outputs[iterations_name], enabled.inputs["Switch"])
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links.new(geometry, enabled.inputs["False"])
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links.new(repeat_output.outputs["Geometry"], enabled.inputs["True"])
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return enabled.outputs["Output"]
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return repeat_output.outputs["Geometry"]
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