Files
AnyImage/tests/anyimage/common/test_material_alpha.py
nan 938d95db0f Add new functionality for image rectification and depth metadata handling
- Implemented a preview tool for rectifying images with interactive aspect controls in `preview.py`.
- Added tests for depth metadata loading to ensure consistent schema usage in `test_depth_metadata.py`.
- Developed comprehensive tests for cutout calibration processes in `test_cutout_calibration.py`, including stability checks and depth calibration.
- Created tests for frame compositing operations in `test_frame_compositing.py`, ensuring correct handling of depth and transparency.
- Introduced material slot inheritance functionality in `material_slots.py` to manage geometry material assignments.
- Built shared shader nodes for material processing in `shader.py`, including roughness and bump mapping setups.
2026-09-12 19:20:06 +08:00

35 lines
2.0 KiB
Python

import bpy
import pytest
from types import SimpleNamespace
from anyimage.common import material
from tests.support.materials import image_layer
@pytest.mark.parametrize("enabled", [False, True])
@pytest.mark.parametrize("shadeless", [False, True])
@pytest.mark.parametrize("view", ["AgX", "Unknown"])
def test_material_alpha_strength_follows_preference(image_layer, monkeypatch, enabled, shadeless, view):
monkeypatch.setattr(material, "material_node_group", lambda depth_plane=False: image_layer)
monkeypatch.setattr(material, "configured_material_view_adaptation", lambda: enabled)
color = bpy.data.images.new("Alpha edge", width=2, height=2, alpha=True)
scene = SimpleNamespace(view_settings=SimpleNamespace(view_transform=view))
result = material.create_image_material(color, color, shadeless=shadeless, scene=scene)
if shadeless:
shader = next(node for node in result.node_tree.nodes if node.type == "GROUP")
assert shader.node_tree.name == "O Shadeless"
assert shader.inputs["Color"].links[0].from_node.type == "TEX_IMAGE"
assert shader.inputs["Alpha"].links[0].from_socket.name == "Alpha"
assert len([node for node in result.node_tree.nodes if node.type == "GROUP"]) == 1
return
layer = next(node for node in result.node_tree.nodes if node.type == "GROUP" and node.node_tree == image_layer)
assert layer.inputs["Alpha Fix"].default_value == float(enabled)
alpha_link = layer.outputs["Alpha"].links[0]
assert alpha_link.to_node.type == "BSDF_PRINCIPLED"
assert alpha_link.to_socket.name == "Alpha"
layer.inputs["Alpha Fix"].default_value = 0.5
monkeypatch.setattr(material, "configured_material_view_adaptation", lambda: not enabled)
second = material.create_image_material(color, color, shadeless=shadeless, scene=scene)
second_layer = next(node for node in second.node_tree.nodes if node.type == "GROUP" and node.node_tree == image_layer)
assert second_layer.inputs["Alpha Fix"].default_value == float(not enabled)
assert layer.inputs["Alpha Fix"].default_value == 0.5