Files
AnyImage/tools/nodes/arrangement/dimensions.py
nan 89087fc2e2 feat: Add new Geometry Nodes groups for image relief and shadeless shader
- Implemented the "O Image Relief Plane" Geometry Nodes group to create a fixed-base image relief using depth images and various parameters.
- Created the "O Shadeless" shader node group to display color without scene lighting while preserving shadows and reflections.
- Introduced a preview feature for node groups, allowing for interactive visualization of node arrangements in an HTML format.
- Added a template HTML file for rendering node previews with customizable views and controls.
2026-09-09 21:24:57 +08:00

64 lines
2.5 KiB
Python

"""Estimate node bounds and socket offsets in unscaled editor units."""
import json
from dataclasses import dataclass
from pathlib import Path
RULES = json.loads(Path(__file__).with_suffix(".json").read_text(encoding="utf-8"))
@dataclass(frozen=True)
class NodeDimensions:
width: float
height: float
sockets: dict
def visible_socket(socket):
"""Include only sockets drawn for the node's current operation."""
return socket.enabled and not socket.is_unavailable and not socket.hide
def estimate_node_dimensions(node):
"""Reserve socket rows, expanded vector values, and node-specific controls."""
if node.bl_idname == "NodeReroute":
return NodeDimensions(16, 16, {socket: 8 for socket in (*node.inputs, *node.outputs)})
inputs = [s for s in node.inputs if visible_socket(s)]
outputs = [s for s in node.outputs if visible_socket(s)]
width = RULES["wide_width"] if (
"Attribute" in node.bl_idname or node.bl_idname == "GeometryNodeGroup"
) else RULES["width"]
if node.hide:
height = max(RULES["collapsed_height"], 16 + 12 * max(len(inputs), len(outputs)))
sockets = {
socket: (index + 1) * height / (len(side) + 1)
for side in (inputs, outputs)
for index, socket in enumerate(side)
}
return NodeDimensions(width, height, sockets)
# Conservative reserves include spacing between UI sections.
controls = RULES["controls"][node.bl_idname]
for collection in ("repeat_items", "state_items", "input_items", "main_items", "generation_items", "capture_items", "enum_items"):
controls += len(getattr(node, collection, ()))
if node.bl_idname == "GeometryNodeGroup" and node.node_tree:
controls += sum(item.item_type == "PANEL" for item in node.node_tree.interface.items_tree)
cursor = RULES["header"] + RULES["padding"]
sockets = {}
for socket in outputs:
sockets[socket] = cursor + RULES["row"] / 2
cursor += RULES["row"]
cursor += controls * RULES["row"] + RULES["padding"]
for socket in inputs:
rows = 1
if not socket.is_linked and not socket.hide_value:
if socket.type in {"VECTOR", "ROTATION"}:
rows = 4
elif socket.type == "MATRIX":
rows = 5
extra = max(0, len(socket.links) - 1) * 8 if socket.is_multi_input else 0
sockets[socket] = cursor + RULES["row"] / 2 + extra / 2
cursor += rows * RULES["row"] + extra
return NodeDimensions(width, cursor + RULES["padding"], sockets)