- Introduced ModelSpec dataclass to define model attributes. - Added multiple models including DA3 Small, Base, Giant 1.1, Nested Giant Large 1.1, and MoGe-2 variants. - Implemented functions to retrieve model details and metadata. - Included BEN2 model specifications for background removal.
326 lines
9.4 KiB
Python
326 lines
9.4 KiB
Python
import platform
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import sys
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import bpy
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from .job_runtime import runtime
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from . import model_catalog as shared_model_catalog
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BEN2_MODEL_KEY = "BEN2_BASE"
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DEFAULT_DA3_MODEL_KEY = "BASE"
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DEFAULT_MOGE2_MODEL_KEY = "MOGE2_VITS_NORMAL"
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REQUIRED_MODEL_KEYS = (DEFAULT_MOGE2_MODEL_KEY, BEN2_MODEL_KEY)
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DEVICE_LABELS = {
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"cuda": ("CUDA", "NVIDIA CUDA"),
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"directml": ("DirectML", "Windows GPU (DirectML)"),
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"mps": ("MPS", "Apple Metal (MPS)"),
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"cpu": ("CPU", "CPU"),
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}
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def supported_devices():
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devices = runtime.environment_manifest().get("devices")
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if isinstance(devices, list) and devices:
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return [str(device).lower() for device in devices]
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if sys.platform == "win32":
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return ["directml", "cpu"]
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if sys.platform == "darwin" and platform.machine().lower() in {
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"arm64",
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"aarch64",
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}:
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return ["mps", "cpu"]
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return ["cpu"]
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def device_enum_items(_owner, _context):
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return [
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(name.upper(), *DEVICE_LABELS[name], index)
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for index, name in enumerate(supported_devices())
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]
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def models_status(refresh=False):
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status = runtime.server_status().get("resources", {}).get("model_manager", {})
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return {
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"catalog": tuple(
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shared_model_catalog.model_record(
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model,
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_model_files_ready(model),
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)
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for model in shared_model_catalog.DOWNLOADABLE_MODELS.values()
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),
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"loaded": status.get("loaded", {}),
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}
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def _model_files_ready(model):
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directory = runtime.storage_root() / "models" / model.directory_name
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return all(
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any(directory.glob(pattern))
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for pattern in model.ready_patterns
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)
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def model_ready(model_key):
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return any(
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model.get("key") == model_key and model.get("ready")
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for model in models_status().get("catalog", ())
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)
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def required_models_ready():
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return all(model_ready(model_key) for model_key in REQUIRED_MODEL_KEYS)
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def model_catalog():
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return models_status().get("catalog", ())
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def model_record(model_key):
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return next(
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(model for model in model_catalog() if model.get("key") == model_key),
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None,
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)
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def _model_items(models):
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return [
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(
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model["key"],
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model["label"] if model.get("ready") else f"{model['label']} (Missing)",
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f"{model['description']}; license: {model['license']}",
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index,
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)
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for index, model in enumerate(models)
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]
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def model_enum_items(_owner, _context):
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return _model_items(
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model
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for model in model_catalog()
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if model.get("family") == "da3" and model.get("enabled")
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)
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def gs_model_enum_items(_owner, _context):
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return _model_items(
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model
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for model in model_catalog()
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if model.get("family") == "da3"
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and model.get("enabled")
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and model.get("supports_gs")
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)
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def moge2_model_enum_items(_owner, _context):
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return _model_items(
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model for model in model_catalog() if model.get("family") == "moge2"
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)
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def depth_plane_model_enum_items(_owner, _context):
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models = [
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model
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for model in model_catalog()
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if model.get("family") in {"moge2", "da3"} and model.get("enabled")
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]
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models.sort(key=lambda model: model.get("key") != DEFAULT_MOGE2_MODEL_KEY)
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items = _model_items(models)
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items.append(
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("ORIGINAL", "Original", "Use the original image as depth", len(items))
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)
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return items
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def surface_model_enum_items(_owner, _context):
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models = [
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model
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for model in model_catalog()
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if model.get("family") in {"moge2", "da3"}
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and model.get("enabled")
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]
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models.sort(key=lambda model: model.get("key") != DEFAULT_MOGE2_MODEL_KEY)
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return _model_items(models)
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class SnapFormSettings(bpy.types.PropertyGroup):
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input_path: bpy.props.StringProperty(
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name="Image or Video",
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description="A single image or video file used for reconstruction",
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subtype="FILE_PATH",
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)
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background_input_path: bpy.props.StringProperty(
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name="Image",
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description="A single image used to test BEN2 background removal",
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subtype="FILE_PATH",
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)
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video_frames: bpy.props.IntProperty(
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name="Extract Frames",
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description="Maximum number of consecutive frames extracted from the start of a video or frame sequence",
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default=16,
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min=1,
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soft_max=64,
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)
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model: bpy.props.EnumProperty(
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name="Model",
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description="Depth Anything 3 model",
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items=model_enum_items,
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)
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gs_model: bpy.props.EnumProperty(
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name="Model",
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description="Depth Anything 3 model with a Gaussian head",
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items=gs_model_enum_items,
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)
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device: bpy.props.EnumProperty(
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name="Debug Device",
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description=(
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"Inference device used by Debug tasks only; production tasks use "
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"the Device setting in the Add-on Preferences"
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),
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items=device_enum_items,
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default=0,
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)
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process_res: bpy.props.IntProperty(
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name="Process Res",
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description="DA3 base processing resolution",
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default=504,
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min=1,
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soft_max=2048,
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)
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process_res_method: bpy.props.EnumProperty(
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name="Process Res Method",
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description="DA3 image resize method",
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items=(
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(
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"upper_bound_resize",
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"Upper Bound Resize",
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"Make Process Res the longer side",
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),
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(
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"lower_bound_resize",
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"Lower Bound Resize",
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"Make Process Res the shorter side",
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),
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),
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default="upper_bound_resize",
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)
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moge_resolution_level: bpy.props.IntProperty(
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name="Resolution Level",
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description="MoGe-2 inference resolution level; higher is finer and slower",
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default=5,
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min=0,
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max=9,
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)
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moge_model: bpy.props.EnumProperty(
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name="Model",
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description="MoGe-2 model used for depth estimation",
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items=moge2_model_enum_items,
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default=0,
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)
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moge_export_format: bpy.props.EnumProperty(
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name="Output Format",
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description="Additional MoGe-2 debug output generated with results.npz",
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items=(
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("maps", "Maps", "Export depth, normal, and mask previews"),
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("glb", "Textured Surface (GLB)", "Export the official-style textured mesh"),
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("ply", "Point Cloud (PLY)", "Export the official-style colored point cloud"),
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),
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default="maps",
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)
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conf_thresh_percentile: bpy.props.FloatProperty(
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name="Confidence Threshold",
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description="Remove the lowest-confidence percentile of points or surface faces",
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default=40.0,
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min=0.0,
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max=100.0,
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subtype="PERCENTAGE",
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)
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num_max_points: bpy.props.IntProperty(
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name="Num Max Points",
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description="DA3 GLB maximum point count",
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default=1_000_000,
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min=1,
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soft_max=5_000_000,
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)
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show_cameras: bpy.props.BoolProperty(
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name="Show Cameras",
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description="Include DA3 camera wireframes in the GLB export",
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default=True,
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)
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ref_view_strategy: bpy.props.EnumProperty(
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name="Ref View Strategy",
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description="DA3 reference view selection strategy",
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items=(
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("first", "First", "Always use the first view"),
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("middle", "Middle", "Use the middle view"),
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(
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"saddle_balanced",
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"Saddle Balanced",
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"Select a view with balanced feature metrics",
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),
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(
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"saddle_sim_range",
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"Saddle Sim Range",
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"Select the view with the largest similarity range",
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),
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),
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default="saddle_balanced",
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)
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export_format: bpy.props.EnumProperty(
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name="Output Type",
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description="Result generated by the DA3 debug task",
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items=(
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(
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"glb",
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"Point Cloud (GLB)",
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"Generate a colored point cloud and optional cameras",
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),
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(
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"gs_ply",
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"Gaussian Splats (PLY)",
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"Generate a 3D Gaussian Splatting PLY",
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),
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(
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"depth_vis",
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"Depth Preview (Images)",
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"Generate image and colored-depth preview pairs",
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),
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(
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"mini_npz",
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"Depth Data (NPZ)",
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"Generate compact depth, confidence, and camera data",
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),
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(
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"mesh",
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"Textured Surface (GLB)",
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"Generate one filtered textured depth surface per input image",
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),
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),
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default="glb",
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)
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mesh_filter_edges: bpy.props.BoolProperty(
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name="Filter Depth Edges",
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description="Remove faces around sharp depth transitions",
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default=True,
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)
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mesh_max_edge_length: bpy.props.FloatProperty(
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name="Max Edge Length",
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description=(
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"Remove faces with an edge longer than this scene distance; "
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"zero disables the test"
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),
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default=0.1,
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min=0.0,
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soft_max=2.0,
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)
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gs_views_interval: bpy.props.IntProperty(
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name="GS Views Interval",
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description="Export 3D Gaussians every N input views",
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default=1,
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min=1,
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)
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