Files
AnyImage/tools/node_assets/validate.py
nan 196b964efc Add cutout shell and volume node assets for depth volume processing
- Implemented `cutout_shell.py` to build front normals and shell positions for balloon geometry.
- Created `cutout_volume.py` to establish smooth center fields and manage balloon surface attributes.
- Introduced `pisa_sr_export.py` for exporting PiSA-SR components with dependencies and asset finalization.
2026-09-08 17:18:03 +08:00

145 lines
4.4 KiB
Python

import sys
from pathlib import Path
import bpy
PROJECT_ROOT = Path(__file__).parents[2]
sys.path.insert(0, str(Path(__file__).parent))
sys.path.insert(0, str(PROJECT_ROOT / "src"))
sys.path.insert(
0,
str(next((PROJECT_ROOT / "src" / "anyimage" / "wheels").glob("blendjob-*.whl"))),
)
from node_layout import validate_node_layout
from anyimage.common.material import (
DEPTH_MATERIAL_NODE_GROUP_NAME,
IMAGE_MATERIAL_NODE_GROUP_NAME,
)
from anyimage.common.node import load_node_group, node_asset_path
from anyimage.operators.cutout_tool.shape import (
CUTOUT_NODE_GROUP_NAMES,
)
DEPTH_PLANE_NODE_GROUP_NAME = "O Image Depth Plane"
def input_names(group):
return [
item.name
for item in group.interface.items_tree
if item.item_type == "SOCKET" and item.in_out == "INPUT"
]
def main():
bpy.ops.wm.read_factory_settings(use_empty=True)
mesh_plane = load_node_group("O Mesh Plane")
depth_plane = load_node_group(DEPTH_PLANE_NODE_GROUP_NAME)
image_layer = load_node_group(IMAGE_MATERIAL_NODE_GROUP_NAME)
depth_layer = load_node_group(DEPTH_MATERIAL_NODE_GROUP_NAME)
shadeless = load_node_group("O Shadeless")
cutout_groups = {
name: load_node_group(name) for name in set(CUTOUT_NODE_GROUP_NAMES.values())
}
expected_names = {
"O Mesh Plane",
DEPTH_PLANE_NODE_GROUP_NAME,
IMAGE_MATERIAL_NODE_GROUP_NAME,
DEPTH_MATERIAL_NODE_GROUP_NAME,
"O Shadeless",
*CUTOUT_NODE_GROUP_NAMES.values(),
}
with bpy.data.libraries.load(str(node_asset_path()), link=False) as (source, _):
assert set(source.node_groups) == expected_names
assert mesh_plane.name == "O Mesh Plane"
assert mesh_plane.bl_idname == "GeometryNodeTree"
assert mesh_plane.is_modifier
assert input_names(mesh_plane) == [
"Geometry",
"Subdivide",
"Thickness",
]
assert depth_plane.bl_idname == "GeometryNodeTree"
assert depth_plane.is_modifier
assert input_names(depth_plane) == [
"Geometry",
"Subdivide",
"Thickness",
"Depth Scale",
"Reference Depth",
"Uniform Scale",
"Depth Image",
]
depth_panels = [
item for item in depth_plane.interface.items_tree if item.item_type == "PANEL"
]
assert [panel.name for panel in depth_panels] == ["Options", "Data"]
assert [item.name for item in depth_panels[0].interface_items] == [
"Reference Depth"
]
assert [item.name for item in depth_panels[1].interface_items] == [
"Uniform Scale",
"Depth Image",
]
assert all(panel.default_closed for panel in depth_panels)
assert all(item.hide_in_modifier for item in depth_panels[1].interface_items)
depth_subdivide = next(
item
for item in depth_plane.interface.items_tree
if item.item_type == "SOCKET" and item.name == "Subdivide"
)
assert depth_subdivide.default_value == 6
assert image_layer.bl_idname == "ShaderNodeTree"
assert input_names(image_layer) == [
"Color",
"Alpha",
"Normal",
"Normal Scale",
"Object Space",
"Bump Scale",
]
assert depth_layer.bl_idname == "ShaderNodeTree"
assert input_names(depth_layer) == [
"Color",
"Alpha",
"Depth",
"Bump Scale",
]
assert shadeless.name == "O Shadeless"
assert shadeless.bl_idname == "ShaderNodeTree"
assert input_names(shadeless) == ["Color"]
assert set(cutout_groups) == set(CUTOUT_NODE_GROUP_NAMES.values())
for group in cutout_groups.values():
assert group.bl_idname == "GeometryNodeTree"
assert group.is_modifier
assert input_names(group)[0] == "Geometry"
public_groups = {
mesh_plane,
depth_plane,
image_layer,
depth_layer,
shadeless,
*cutout_groups.values(),
}
loaded = {*public_groups, *cutout_groups.values()}
for group in loaded:
if group.bl_idname == "GeometryNodeTree":
validate_node_layout(group)
assert all(group.use_fake_user for group in public_groups)
assert all(group.users > 0 for group in cutout_groups.values())
if bpy.app.version >= (5, 0, 0):
assert all(group.library is not None for group in loaded)
print(
f"Validated Blender {bpy.app.version_string}: "
+ ", ".join(sorted(group.name for group in loaded))
)
if __name__ == "__main__":
main()