- Implemented a preview tool for rectifying images with interactive aspect controls in `preview.py`. - Added tests for depth metadata loading to ensure consistent schema usage in `test_depth_metadata.py`. - Developed comprehensive tests for cutout calibration processes in `test_cutout_calibration.py`, including stability checks and depth calibration. - Created tests for frame compositing operations in `test_frame_compositing.py`, ensuring correct handling of depth and transparency. - Introduced material slot inheritance functionality in `material_slots.py` to manage geometry material assignments. - Built shared shader nodes for material processing in `shader.py`, including roughness and bump mapping setups.
4 lines
180 B
Plaintext
4 lines
180 B
Plaintext
# 复制为 .env,并填写本机 Blender 可执行文件路径。
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# Windows 路径可使用正斜杠。
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BLENDER_BIN="C:/Program Files/Blender Foundation/Blender 4.5/blender.exe"
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