- Removed `Smooth Weight` input from `O Image Depth Plane`, `O Image Depth Cutout`, and `O Image Depth Panorama` to streamline the interface and maintain consistent boundary smoothing behavior. - Adjusted the `Reference Depth` input to appear last in the options panel for better organization, reflecting its role as a calibration value. - Consolidated the `expand_smooth()` function to only accept necessary parameters, eliminating unused branches related to `Smooth Weight` and `pin_sharp`. - Updated related tests and node assets to ensure functionality remains intact and consistent with the new structure. - Introduced new specifications to document the changes and ensure compliance with the updated requirements.
134 lines
4.5 KiB
Python
134 lines
4.5 KiB
Python
"""Behavior checks for face separation and connected Depth Surface shells."""
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from collections import Counter
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import bpy
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import numpy as np
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from tests.support.nodes import CUTOUT_BUILDERS
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def surface(*, step=6.0, size=1.0, resolution=2):
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bpy.ops.wm.read_factory_settings(use_empty=True)
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group = CUTOUT_BUILDERS["DEPTH_SOLID"]()
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# Two columns with a complete depth jump along their common boundary.
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points = [
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(x * size / resolution, 0, y * size / resolution)
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for y in range(resolution + 1)
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for x in range(2 * resolution + 1)
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]
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stride = 2 * resolution + 1
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faces = [
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(
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y * stride + x,
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y * stride + x + 1,
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(y + 1) * stride + x + 1,
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(y + 1) * stride + x,
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)
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for y in range(resolution)
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for x in range(2 * resolution)
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]
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mesh = bpy.data.meshes.new("Step")
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mesh.from_pydata(points, [], faces)
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uv = mesh.uv_layers.new(name="UVMap")
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for loop in mesh.loops:
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x, _y, z = points[loop.vertex_index]
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uv.data[loop.index].uv = (x / (2 * size), z / size)
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obj = bpy.data.objects.new("Step", mesh)
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bpy.context.collection.objects.link(obj)
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image = bpy.data.images.new("Camera", width=64, height=32, float_buffer=True)
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image.colorspace_settings.name = "Non-Color"
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image.alpha_mode = "CHANNEL_PACKED"
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yy, xx = np.mgrid[:32, :64]
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pixels = np.ones((32, 64, 4), np.float32)
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pixels[..., 0] = (xx + 0.5) / 32
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pixels[..., 1] = -(yy + 0.5) / 32
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pixels[..., 2] = 1 + (xx >= 32) * step
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image.pixels.foreach_set(pixels.ravel())
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modifier = obj.modifiers.new("Depth Surface", "NODES")
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modifier.node_group = group
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inputs = {
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s.name: s.identifier
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for s in group.interface.items_tree
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if s.item_type == "SOCKET" and s.in_out == "INPUT"
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}
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def set_value(name, value):
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modifier[inputs[name]] = value
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obj.update_tag(refresh={"DATA"})
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bpy.context.view_layer.update()
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for name, value in (
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("Depth Image", image),
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("Uniform Scale", size),
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("Reference Depth", size * (1 + step / 2)),
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("Depth Scale", 1.0),
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("Thickness", 0.0),
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("Front Inflation", 0.0),
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("Depth Split", 0.0),
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("Mode", 1),
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("Boundary Smooth", 0),
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):
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set_value(name, value)
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return obj, set_value
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def evaluated(obj):
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result = obj.evaluated_get(bpy.context.evaluated_depsgraph_get())
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mesh = result.to_mesh()
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try:
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return np.array([v.co[:] for v in mesh.vertices]), [
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tuple(p.vertices) for p in mesh.polygons
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]
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finally:
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result.to_mesh_clear()
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def assert_closed(faces):
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edges = Counter(
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tuple(sorted((a, b))) for f in faces for a, b in zip(f, (*f[1:], f[0]))
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)
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assert edges and set(edges.values()) == {2}, Counter(edges.values())
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def assert_single_vertex_fans(faces):
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"""Every vertex must close one face fan so touching sheets stay identifiable."""
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incident = {}
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for index, face in enumerate(faces):
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for start, end in zip(face, (*face[1:], face[0])):
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edge = tuple(sorted((start, end)))
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incident.setdefault(start, {}).setdefault(edge, []).append(index)
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incident.setdefault(end, {}).setdefault(edge, []).append(index)
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for vertex, edges in incident.items():
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shared = {}
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for faces_at_edge in edges.values():
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assert len(faces_at_edge) == 2, (vertex, faces_at_edge)
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first, second = faces_at_edge
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shared.setdefault(first, set()).add(second)
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shared.setdefault(second, set()).add(first)
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assert all(len(neighbors) == 2 for neighbors in shared.values()), vertex
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reached, pending = {next(iter(shared))}, [next(iter(shared))]
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while pending:
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for neighbor in shared[pending.pop()] - reached:
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reached.add(neighbor)
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pending.append(neighbor)
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assert len(reached) == len(shared), vertex
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def component_count(faces):
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adjacency = {}
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for face in faces:
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for a, b in zip(face, (*face[1:], face[0])):
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adjacency.setdefault(a, set()).add(b)
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adjacency.setdefault(b, set()).add(a)
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remaining = set(adjacency)
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count = 0
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while remaining:
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count += 1
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pending = [remaining.pop()]
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while pending:
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for neighbor in adjacency[pending.pop()] & remaining:
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remaining.remove(neighbor)
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pending.append(neighbor)
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return count
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