Files
AnyImage/tests/support/depth_surface.py
nan 938d95db0f Add new functionality for image rectification and depth metadata handling
- Implemented a preview tool for rectifying images with interactive aspect controls in `preview.py`.
- Added tests for depth metadata loading to ensure consistent schema usage in `test_depth_metadata.py`.
- Developed comprehensive tests for cutout calibration processes in `test_cutout_calibration.py`, including stability checks and depth calibration.
- Created tests for frame compositing operations in `test_frame_compositing.py`, ensuring correct handling of depth and transparency.
- Introduced material slot inheritance functionality in `material_slots.py` to manage geometry material assignments.
- Built shared shader nodes for material processing in `shader.py`, including roughness and bump mapping setups.
2026-09-12 19:20:06 +08:00

115 lines
3.5 KiB
Python

"""Behavior checks for face separation and connected Depth Surface shells."""
from collections import Counter
import bpy
import numpy as np
from tests.support.nodes import CUTOUT_BUILDERS
def surface(*, step=6.0, size=1.0, resolution=2, wrapper=False):
bpy.ops.wm.read_factory_settings(use_empty=True)
group = CUTOUT_BUILDERS["DEPTH_SOLID"]()
# Two columns with a complete depth jump along their common boundary.
points = [
(x * size / resolution, y * size / resolution, 0)
for y in range(resolution + 1)
for x in range(2 * resolution + 1)
]
stride = 2 * resolution + 1
faces = [
(
y * stride + x,
y * stride + x + 1,
(y + 1) * stride + x + 1,
(y + 1) * stride + x,
)
for y in range(resolution)
for x in range(2 * resolution)
]
mesh = bpy.data.meshes.new("Step")
mesh.from_pydata(points, [], faces)
uv = mesh.uv_layers.new(name="UVMap")
for loop in mesh.loops:
x, y, _ = points[loop.vertex_index]
uv.data[loop.index].uv = (x / (2 * size), y / size)
obj = bpy.data.objects.new("Step", mesh)
bpy.context.collection.objects.link(obj)
image = bpy.data.images.new("Camera", width=64, height=32, float_buffer=True)
image.colorspace_settings.name = "Non-Color"
image.alpha_mode = "CHANNEL_PACKED"
yy, xx = np.mgrid[:32, :64]
pixels = np.ones((32, 64, 4), np.float32)
pixels[..., 0] = (xx + 0.5) / 32
pixels[..., 1] = -(yy + 0.5) / 32
pixels[..., 2] = 1 + (xx >= 32) * step
image.pixels.foreach_set(pixels.ravel())
modifier = obj.modifiers.new("Depth Surface", "NODES")
modifier.node_group = group
inputs = {
s.name: s.identifier
for s in group.interface.items_tree
if s.item_type == "SOCKET" and s.in_out == "INPUT"
}
def set_value(name, value):
modifier[inputs[name]] = value
obj.update_tag(refresh={"DATA"})
bpy.context.view_layer.update()
for name, value in (
("Depth Image", image),
("Uniform Scale", size),
("Reference Depth", size * (1 + step / 2)),
("Depth Scale", 1.0),
("Thickness", 0.0),
("Front Inflation", 0.0),
("Depth Split", 0.0),
("Mode", 1),
("Smooth", 0),
("Boundary Smooth", 0),
):
set_value(name, value)
if wrapper:
set_value("Cleanup Threshold", 0.0)
set_value("Depth Axis", 0)
set_value("Smooth", 0)
return obj, set_value
def evaluated(obj):
result = obj.evaluated_get(bpy.context.evaluated_depsgraph_get())
mesh = result.to_mesh()
try:
return np.array([v.co[:] for v in mesh.vertices]), [
tuple(p.vertices) for p in mesh.polygons
]
finally:
result.to_mesh_clear()
def assert_closed(faces):
edges = Counter(
tuple(sorted((a, b))) for f in faces for a, b in zip(f, (*f[1:], f[0]))
)
assert edges and set(edges.values()) == {2}, Counter(edges.values())
def component_count(faces):
adjacency = {}
for face in faces:
for a, b in zip(face, (*face[1:], face[0])):
adjacency.setdefault(a, set()).add(b)
adjacency.setdefault(b, set()).add(a)
remaining = set(adjacency)
count = 0
while remaining:
count += 1
pending = [remaining.pop()]
while pending:
for neighbor in adjacency[pending.pop()] & remaining:
remaining.remove(neighbor)
pending.append(neighbor)
return count