- Implemented a new geometry nodes asset in `build_geometry_nodes_asset.py` to handle mesh refinement and topology fixing. - Created a validation script in `validate_geometry_nodes_asset.py` to ensure the integrity and functionality of the geometry node group. - Added input handling for various parameters including resolution, iterations, and smoothing options. - Included checks for node group structure and attributes to validate the geometry processing pipeline.
565 lines
18 KiB
Python
565 lines
18 KiB
Python
from pathlib import Path
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import bpy
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from .image_depth import (
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create_material,
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image_depth_model_items,
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is_image_empty,
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plane_bounds,
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prepare_image_input,
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remove_temporary_input,
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scaled_process_resolution,
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video_total_frames,
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)
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_last_mesh_model = "BASE"
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POINT_ATTRIBUTES = {
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"o_depth": ("FLOAT", "point_depth"),
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"o_confidence": ("FLOAT", "point_confidence"),
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"o_confidence_percentile": (
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"FLOAT",
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"point_confidence_percentile",
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),
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"o_background": ("BOOLEAN", "point_background"),
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}
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FACE_ATTRIBUTES = {
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"o_face_confidence": (
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"FLOAT",
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"face_confidence_percentile",
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),
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"o_edge_stretch": ("FLOAT", "face_edge_stretch"),
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"o_background_face": ("BOOLEAN", "face_background"),
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}
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NODE_GROUP_NAME = "O Refine DA3 Mesh"
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NODE_ASSET_NAME = "O_SnapForm.blend"
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def load_image_mesh_data(npz_path):
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import numpy as np
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try:
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with np.load(npz_path, allow_pickle=False) as archive:
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required = (
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"vertices",
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"faces",
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"uv",
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"intrinsics",
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"image_size",
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"reference_depth",
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"point_depth",
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"point_confidence",
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"point_confidence_percentile",
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"point_background",
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"face_confidence_percentile",
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"face_edge_stretch",
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"face_background",
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)
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missing = [key for key in required if key not in archive.files]
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if missing:
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raise ValueError(
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f"Mesh data is missing: {', '.join(missing)}"
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)
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vertices = np.asarray(archive["vertices"], dtype=np.float32)
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faces = np.asarray(archive["faces"], dtype=np.int32)
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uv = np.asarray(archive["uv"], dtype=np.float32)
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intrinsics = np.asarray(
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archive["intrinsics"],
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dtype=np.float32,
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)
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image_size = tuple(
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int(value) for value in archive["image_size"].tolist()
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)
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reference_depth = float(archive["reference_depth"])
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attributes = {
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key: np.asarray(archive[key])
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for _name, (_data_type, key) in {
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**POINT_ATTRIBUTES,
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**FACE_ATTRIBUTES,
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}.items()
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}
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except OSError as error:
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raise ValueError(f"Unable to read mesh data: {npz_path}") from error
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if vertices.ndim != 2 or vertices.shape[1] != 3:
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raise ValueError(f"Unsupported vertices shape: {vertices.shape}")
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if faces.ndim != 2 or faces.shape[1] != 3:
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raise ValueError(f"Unsupported faces shape: {faces.shape}")
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if uv.shape != (len(vertices), 2):
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raise ValueError("Mesh UV and vertex counts do not match")
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if intrinsics.shape != (3, 3):
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raise ValueError(f"Unsupported intrinsics shape: {intrinsics.shape}")
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if len(image_size) != 2 or min(image_size) <= 0:
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raise ValueError(f"Unsupported image size: {image_size}")
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if not reference_depth > 0.0:
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raise ValueError("Mesh reference depth must be positive")
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for _name, (_data_type, key) in POINT_ATTRIBUTES.items():
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if len(attributes[key]) != len(vertices):
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raise ValueError(f"Point attribute has the wrong length: {key}")
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for _name, (_data_type, key) in FACE_ATTRIBUTES.items():
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if len(attributes[key]) != len(faces):
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raise ValueError(f"Face attribute has the wrong length: {key}")
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return (
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vertices,
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faces,
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uv,
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intrinsics,
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image_size,
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reference_depth,
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attributes,
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)
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def empty_anchored_vertices(
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source_object,
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camera_vertices,
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intrinsics,
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image_size,
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reference_depth,
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):
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import numpy as np
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width, height = image_size
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x_min, x_max, y_min, y_max = plane_bounds(source_object)
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plane_width = x_max - x_min
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plane_height = y_max - y_min
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pixel_width = max(width - 1, 1)
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pixel_height = max(height - 1, 1)
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fx = float(intrinsics[0, 0])
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fy = float(intrinsics[1, 1])
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cx = float(intrinsics[0, 2])
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cy = float(intrinsics[1, 2])
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if fx <= 0.0 or fy <= 0.0:
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raise ValueError("Camera intrinsics contain an invalid focal length")
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scale_x = plane_width * fx / (pixel_width * reference_depth)
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scale_y = plane_height * fy / (pixel_height * reference_depth)
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scale_z = float(np.sqrt(scale_x * scale_y))
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camera_x = x_min + plane_width * cx / pixel_width
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camera_y = y_max - plane_height * cy / pixel_height
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vertices = np.empty_like(camera_vertices, dtype=np.float32)
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vertices[:, 0] = camera_x + camera_vertices[:, 0] * scale_x
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vertices[:, 1] = camera_y - camera_vertices[:, 1] * scale_y
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vertices[:, 2] = (
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reference_depth - camera_vertices[:, 2]
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) * scale_z
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camera_location = (
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camera_x,
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camera_y,
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reference_depth * scale_z,
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)
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camera_parameters = {
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"scale_x": scale_x,
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"scale_y": scale_y,
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"scale_z": scale_z,
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"location": camera_location,
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}
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return vertices, camera_parameters
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def assign_vertex_uv(mesh, vertex_uv):
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import numpy as np
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uv_layer = mesh.uv_layers.new(name="UVMap")
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loop_vertices = np.empty(len(mesh.loops), dtype=np.int32)
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mesh.loops.foreach_get("vertex_index", loop_vertices)
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loop_uv = vertex_uv[loop_vertices]
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uv_layer.data.foreach_set("uv", loop_uv.reshape(-1))
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def assign_mesh_attribute(mesh, name, data_type, domain, values):
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import numpy as np
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attribute = mesh.attributes.new(
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name=name,
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type=data_type,
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domain=domain,
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)
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array = np.asarray(values)
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if data_type == "BOOLEAN":
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array = array.astype(bool)
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else:
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array = array.astype(np.float32)
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attribute.data.foreach_set("value", array.reshape(-1))
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def assign_snapform_attributes(mesh, attributes):
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for name, (data_type, key) in POINT_ATTRIBUTES.items():
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assign_mesh_attribute(
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mesh,
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name,
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data_type,
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"POINT",
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attributes[key],
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)
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for name, (data_type, key) in FACE_ATTRIBUTES.items():
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assign_mesh_attribute(
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mesh,
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name,
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data_type,
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"FACE",
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attributes[key],
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)
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def node_asset_path():
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return Path(__file__).with_name("assets") / NODE_ASSET_NAME
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def load_geometry_node_group():
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existing = bpy.data.node_groups.get(NODE_GROUP_NAME)
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if existing is not None:
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return existing
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asset_path = node_asset_path()
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if not asset_path.is_file():
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raise RuntimeError(f"Missing Geometry Nodes asset: {asset_path}")
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use_pack = bpy.app.version >= (5, 0, 0)
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if not use_pack:
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directory = str(asset_path) + "/NodeTree/"
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result = bpy.ops.wm.append(
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filepath=directory + NODE_GROUP_NAME,
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directory=directory,
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filename=NODE_GROUP_NAME,
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link=False,
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do_reuse_local_id=True,
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)
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if "FINISHED" not in result:
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raise RuntimeError("Unable to append the Geometry Nodes asset")
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node_group = bpy.data.node_groups.get(NODE_GROUP_NAME)
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if node_group is None:
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raise RuntimeError("Appended Geometry Nodes asset is unavailable")
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node_group.use_fake_user = True
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return node_group
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with bpy.data.libraries.load(str(asset_path), link=use_pack) as (
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source,
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target,
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):
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if NODE_GROUP_NAME not in source.node_groups:
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raise RuntimeError(
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f"Geometry Nodes asset is missing {NODE_GROUP_NAME}"
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)
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target.node_groups = [NODE_GROUP_NAME]
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node_group = target.node_groups[0]
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if use_pack:
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linked_group = node_group
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node_group = bpy.data.pack_linked_ids_hierarchy(root_id=linked_group)
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if linked_group != node_group and linked_group.users == 0:
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bpy.data.node_groups.remove(linked_group)
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node_group.use_fake_user = True
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return node_group
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def modifier_input_identifier(node_group, name):
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for item in node_group.interface.items_tree:
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if item.item_type == "SOCKET" and item.in_out == "INPUT":
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if item.name == name:
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return item.identifier
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raise RuntimeError(f"Geometry Nodes input is missing: {name}")
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def default_remesh_resolution(vertices, faces):
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import numpy as np
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if not len(faces):
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return 0.01
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triangles = np.asarray(vertices, dtype=np.float32)[faces]
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edge_lengths = np.linalg.norm(
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triangles - np.roll(triangles, 1, axis=1),
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axis=2,
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)
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valid = edge_lengths[np.isfinite(edge_lengths) & (edge_lengths > 0.0)]
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if not len(valid):
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return 0.01
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# Twice the 90% reduction estimate gives the iterative remesh more room
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# to settle into a smooth, stable default topology.
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return float(np.median(valid) * np.sqrt(10.0) * 2.0)
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def material_depth_scale(mesh_object, camera_parameters):
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return abs(float(mesh_object.scale.z)) * abs(
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float(camera_parameters["scale_z"])
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)
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def add_geometry_nodes_processing(mesh_object, vertices, faces):
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node_group = load_geometry_node_group()
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modifier = mesh_object.modifiers.new(name=node_group.name, type="NODES")
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modifier.node_group = node_group
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modifier.show_group_selector = False
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identifier = modifier_input_identifier(node_group, "Resolution")
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modifier[identifier] = default_remesh_resolution(vertices, faces)
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def create_matching_camera(
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context,
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source_object,
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mesh_object,
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name,
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intrinsics,
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image_size,
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camera_parameters,
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):
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from mathutils import Matrix
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width, height = image_size
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scale_x = camera_parameters["scale_x"]
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scale_z = camera_parameters["scale_z"]
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effective_fx = float(intrinsics[0, 0]) * scale_z / scale_x
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camera_data = bpy.data.cameras.new(f"{name}.camera")
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camera_data.sensor_fit = "HORIZONTAL"
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camera_data.sensor_width = 36.0
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camera_data.lens = effective_fx * camera_data.sensor_width / max(
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width - 1,
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1,
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)
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cx = float(intrinsics[0, 2])
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cy = float(intrinsics[1, 2])
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camera_data.shift_x = (cx - (width - 1) * 0.5) / max(width - 1, 1)
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camera_data.shift_y = ((height - 1) * 0.5 - cy) / max(width - 1, 1)
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camera_object = bpy.data.objects.new(f"{name}.camera", camera_data)
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context.collection.objects.link(camera_object)
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local_matrix = Matrix.Translation(camera_parameters["location"])
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camera_object.matrix_world = source_object.matrix_world @ local_matrix
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camera_world = camera_object.matrix_world.copy()
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camera_object.parent = mesh_object
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camera_object.matrix_world = camera_world
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return camera_object
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def build_image_mesh(
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context,
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source_object,
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npz_path,
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delete_source,
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create_camera,
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unshaded,
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):
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(
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camera_vertices,
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faces,
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uv,
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intrinsics,
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image_size,
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reference_depth,
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attributes,
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) = load_image_mesh_data(npz_path)
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vertices, camera_parameters = empty_anchored_vertices(
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source_object,
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camera_vertices,
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intrinsics,
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image_size,
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reference_depth,
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)
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source_name = source_object.name
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mesh = bpy.data.meshes.new(source_name)
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mesh.from_pydata(vertices.tolist(), [], faces.tolist())
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assign_vertex_uv(mesh, uv)
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assign_snapform_attributes(mesh, attributes)
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mesh.update()
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for polygon in mesh.polygons:
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polygon.use_smooth = True
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mesh_object = bpy.data.objects.new(source_name, mesh)
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context.collection.objects.link(mesh_object)
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mesh_object.matrix_world = source_object.matrix_world.copy()
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depth_scale = material_depth_scale(mesh_object, camera_parameters)
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material = create_material(
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source_name,
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source_object.data,
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depth_scale,
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unshaded=unshaded,
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)
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mesh.materials.append(material)
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mesh_object["snapform_reference_depth"] = reference_depth
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mesh_object["snapform_source_type"] = "IMAGE_MESH"
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add_geometry_nodes_processing(mesh_object, vertices, faces)
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if create_camera:
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create_matching_camera(
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context,
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source_object,
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mesh_object,
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source_name,
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intrinsics,
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image_size,
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camera_parameters,
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)
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for selected in context.selected_objects:
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selected.select_set(False)
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mesh_object.select_set(True)
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context.view_layer.objects.active = mesh_object
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if delete_source:
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bpy.data.objects.remove(source_object, do_unlink=True)
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mesh_object.name = source_name
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return mesh_object
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class BuildImageMesh(bpy.types.Operator):
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bl_idname = "snapform.build_image_mesh"
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bl_label = "Build Image Mesh"
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bl_options = {"INTERNAL"}
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snapform_source_object_name: bpy.props.StringProperty(
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options={"HIDDEN", "SKIP_SAVE"},
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)
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snapform_npz_path: bpy.props.StringProperty(
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options={"HIDDEN", "SKIP_SAVE"},
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)
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snapform_delete_source: bpy.props.BoolProperty(
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default=True,
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options={"HIDDEN", "SKIP_SAVE"},
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)
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snapform_create_camera: bpy.props.BoolProperty(
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default=False,
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options={"HIDDEN", "SKIP_SAVE"},
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)
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snapform_unshaded: bpy.props.BoolProperty(
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default=False,
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options={"HIDDEN", "SKIP_SAVE"},
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)
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def execute(self, context):
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source_object = bpy.data.objects.get(self.snapform_source_object_name)
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if not is_image_empty(source_object):
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self.report({"ERROR"}, "The source Image Empty no longer exists")
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return {"CANCELLED"}
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try:
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build_image_mesh(
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context,
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source_object,
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self.snapform_npz_path,
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self.snapform_delete_source,
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self.snapform_create_camera,
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self.snapform_unshaded,
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)
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except (OSError, RuntimeError, ValueError) as error:
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self.report({"ERROR"}, str(error))
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return {"CANCELLED"}
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return {"FINISHED"}
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class ConvertImageToMesh(bpy.types.Operator):
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bl_idname = "snapform.convert_image_to_mesh"
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bl_label = "Convert to Mesh"
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bl_description = "Convert an Image Empty into a perspective textured mesh"
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bl_options = {"REGISTER"}
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snapform_model: bpy.props.EnumProperty(
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name="Model",
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description="Model used to estimate image depth",
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items=image_depth_model_items,
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)
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snapform_use_ray_pose: bpy.props.BoolProperty(
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name="Use Ray Pose",
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description="Use ray-based camera pose estimation",
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default=True,
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)
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snapform_process_res_factor: bpy.props.FloatProperty(
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name="Resolution Scale",
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description="Scale applied to the source image long-edge resolution",
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default=1.0,
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min=0.1,
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max=1.0,
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step=10,
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precision=2,
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)
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snapform_create_camera: bpy.props.BoolProperty(
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name="Create Matching Camera",
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description="Create a perspective camera matching the source projection",
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default=False,
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)
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snapform_unshaded: bpy.props.BoolProperty(
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name="Unshaded",
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description="Display the source color through an Emission shader",
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default=False,
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)
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snapform_delete_original: bpy.props.BoolProperty(
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name="Delete Original",
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description="Delete the source Image Empty after conversion",
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default=True,
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)
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@classmethod
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def poll(cls, context):
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from .models import BEN2_MODEL, MODELS
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from .operators import active_job
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from .runtime import host_busy, model_ready
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return (
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is_image_empty(context.object)
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and video_total_frames(context.object.data) == 1
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and active_job() is None
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and not host_busy()
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and any(model_ready(model_key) for model_key in MODELS)
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and model_ready(BEN2_MODEL.key)
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)
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def invoke(self, context, _event):
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global _last_mesh_model
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if not self.properties.is_property_set("snapform_model"):
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available_keys = [
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item[0] for item in image_depth_model_items(self, context)
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]
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if available_keys:
|
|
self.snapform_model = (
|
|
_last_mesh_model
|
|
if _last_mesh_model in available_keys
|
|
else available_keys[0]
|
|
)
|
|
return context.window_manager.invoke_props_dialog(self, width=360)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.prop(self, "snapform_model")
|
|
layout.prop(self, "snapform_use_ray_pose")
|
|
process_res = scaled_process_resolution(
|
|
context.object.data,
|
|
self.snapform_process_res_factor,
|
|
)
|
|
layout.prop(
|
|
self,
|
|
"snapform_process_res_factor",
|
|
text=f"Resolution Scale ({process_res} px)",
|
|
)
|
|
layout.prop(self, "snapform_create_camera")
|
|
layout.prop(self, "snapform_unshaded")
|
|
layout.prop(self, "snapform_delete_original")
|
|
|
|
def execute(self, context):
|
|
from .operators import IMAGE_MESH_JOB
|
|
|
|
source_object = context.object
|
|
if video_total_frames(source_object.data) != 1:
|
|
self.report({"ERROR"}, "Convert to Mesh currently supports still images")
|
|
return {"CANCELLED"}
|
|
try:
|
|
process_res = scaled_process_resolution(
|
|
source_object.data,
|
|
self.snapform_process_res_factor,
|
|
)
|
|
source_path, delete_input = prepare_image_input(
|
|
source_object.data,
|
|
context.scene,
|
|
)
|
|
except (RuntimeError, ValueError) as error:
|
|
self.report({"ERROR"}, str(error))
|
|
return {"CANCELLED"}
|
|
result = bpy.ops.snapform.run_job(
|
|
job_type=IMAGE_MESH_JOB,
|
|
snapform_input_path=str(source_path),
|
|
snapform_source_object_name=source_object.name,
|
|
snapform_model_key=self.snapform_model,
|
|
snapform_use_ray_pose=self.snapform_use_ray_pose,
|
|
snapform_process_res=process_res,
|
|
snapform_delete_source=self.snapform_delete_original,
|
|
snapform_delete_input=delete_input,
|
|
snapform_mesh_create_camera=self.snapform_create_camera,
|
|
snapform_unshaded=self.snapform_unshaded,
|
|
)
|
|
if "CANCELLED" in result:
|
|
if delete_input:
|
|
remove_temporary_input(source_path)
|
|
return {"CANCELLED"}
|
|
global _last_mesh_model
|
|
_last_mesh_model = self.snapform_model
|
|
return {"FINISHED"}
|